As I mentioned last week, my ZTE Axon 7 has just received Android 7.0 Nougat, which also unlocked Google Daydream VR. I wasn’t able to pick up Google’s VR headset at the time, but now I can, so I did, and I spent a couple of hours messing around with it.
First, I have to say I am very glad that Google made one headset (and controller) that works with all Daydream-compatible phones. That wasn’t entirely clear when I ordered my Axon 7 last summer, and I feared it would lead to a lot of waiting for my OEM to release a specific headset that may or may not be as good as any another vendor’s, especially sight unseen. I don’t really know how they properly align the screens, across all possible phones and accounting for user-error, but it seems to accept my phone perfectly without really any fiddling. Maybe it’s a simpler problem than I am envisioning, but, either way, the one viewer works with my ZTE Axon 7 -- it’s not just for the Pixel.
My second point is that the phone gets very hot, very quick. I’m sure ZTE knows about this, and the phone is designed around it, but it doesn’t just get warm, it borders on hot-to-the-touch at times. To be safe, I’m removing the case each time I insert it into the Daydream View, although the device seems to work either way. The battery does drain quickly, relative to other workloads, but a single, hour-or-so VR sitting took about 25% off (~75% remaining). Despite the heat and the quick battery drain, you will probably be done with a VR sitting before the device is, so I consider those aspects to be all-around positive.
As for the YouTube app, I’m glad that the virtual screen for standard video can be adjusted in pretty much any way. You can make it bigger or smaller with the track pad, pull it in any direction with motion controls, and adjust whether it’s flat or curved (so all points are equidistant) in the settings. If you want to lay on your back in bed and watch movies “on the ceiling”, then you can... and without holding the phone over your face while your arms go numb.
Yes, I’m speaking from experience.
As for games? Eh... about the only thing that caught my eye is maybe “Keep Talking and Nobody Explodes”. I’m pleasantly surprised it’s there, but it’s about the only thing that is. I knew there wasn’t a whole lot of apps, and that’s fine for me, but you probably shouldn’t get too excited outside of video.
Also, it’d be nice to see Google Chrome in VR. Get on that, Google! A virtual void would make a good place to keep my many, many tabs. It will apparently support WebVR content very soon, but in a “browse, click the Daydream button, mount it in the View, and put it on your head, then undo all that when you’re done” sort of way. It’d be nice to just... stay in the headset to browse.
Anywho, I have it, and those are my thoughts. It’s early, but it seems to work pretty well. I haven’t tried an Oculus Rift or an HTC Vive yet, though, so I can’t make any comparisons there.
Subject: Mobile | November 7, 2016 - 07:01 AM | Scott Michaud
Tagged: VR, google, daydream
Now that Android 7.0 Nougat is beginning to ship on phones, and the holidays are around the corner, Google is releasing accessories to support it. The Daydream View, which you can dock phones into for VR purposes, will be on sale on November 10th. The viewer will cost $79 USD, minus the phone of course, and can be purchased in the US, Canada, UK, Germany, and Australia.
Currently, the only Daydream-compatible phone is Google's Pixel. As mentioned before, Nougat is only beginning to ship on phones, and the OS is required for this feature. One thing that's not entirely clear to me, after reading several sites, is whether all Daydream-compatible phones will be able to use this specific viewer, or if some will need a different chassis. You would think that variations in attributes like screen size might complicate things, but we know it will support other, non-Pixel phones; I'm just not clear whether it's some or all.
Anyway, that concern aside, it's almost cheap enough to be a “why not?” addition to any phone that is compatible. It certainly will not put the HTC Vive PC-based VR system out of business, but I'm interested in how it works with mobile content, especially linear video, going forward.
Subject: General Tech | July 18, 2016 - 01:37 PM | Jeremy Hellstrom
Tagged: google, VR, daydream, rumour, Huawei
Detailed information on Google's Daydream VR Headeset was conspicuously absent from io16. At that time it was still expected that Google was developing a VR headset to compete with the Rift and Vive which is why it seemed strange they merely mentioned it in passing. Today rumours are spreading that Google may have abandoned that particular project on favour of improving mobile VR, taking advantage of Google Cardboard one might assume. They are instead focusing on the software side, the Daydream VR platform designed to enhance VR capabilities on Android N will be improved and offered to vendors; Huawei was mentioned in the post on The Inquirer. While it is still rumour at this point it certainly makes sense to stop spending money to develop competing hardware when they can focus on improving mobile software which any Android phone could use.
"While Daydream persists, Recode said that Google has cancelled plans to create its own VR headset as it does not want to compete with Facebook, Samsung, HTC and others."
Here is some more Tech News from around the web:
- TSMC secures exclusive orders for Apple A11 chip, says report @ DigiTimes
- Windows 10 a failure by Microsoft's own metric – it won't hit one billion devices by mid-2018 @ The Register
- Speed up Your Computer with ReadyBoost @ Hardware Secrets
- Intel's SGX tiptoes towards Linux @ The Register
- SoftBank to buy ARM Holdings say reports @ The Register
- Win a RX480 powered BLACKFIRE STORM gaming PC @ Kitguru