Subject: General Tech | February 14, 2019 - 05:30 PM | Jim Tanous
Tagged: sound card, radeon viii, podcast, Nu Audio, hyperx, evga, encrypted storage, DLSS, battlefield V, audiophile
PC Perspective Podcast #532 - 2/13/2019
This week we take a look at a high-end audio card from EVGA, a USB flash drive with built-in hardware encryption, and new gaming mouse from HyperX, the latest NVIDIA and AMD driver updates, and GTX 1660 Ti rumors.
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Check out previous podcast episodes: http://pcper.com/podcast
00:07:14 - Review: EVGA NU Audio Card
00:26:26 - Review: iStorage datAshur Pro Encrypted USB Drive
00:32:41 - Review: HyperX Pulsefire Core Gaming Mouse
00:36:40 - News: AMD Radeon Adrenalin 19.2.2 Driver Update
00:42:04 - News: AMD Pro Driver Support for Radeon VII
00:47:18 - News: NVIDIA DLSS Driver & Battlefield V
00:59:07 - News: Microsoft Wants You to Dump Internet Explorer
01:03:12 - News: GTX 1660 Ti Spec Rumors
01:15:53 - Picks of the Week
Subject: Graphics Cards | February 13, 2019 - 12:17 PM | Sebastian Peak
Tagged: whql, rtx, raytracing, nvidia, Metro Exodus, graphics, gpu, geforce, gaming, driver, DLSS, battlefield V, 418.91
NVIDIA's GeForce 418.91 WHQL drivers have brought DLSS support to Battlefield V and both real-time ray tracing and DLSS to the upcoming Metro Exodus, which will be the first game to support the technologies from day one when it is released (now exclusively on Epic's game store) on February 15.
Battlefield V - This stunning World War II combat game, created by EA and DICE, was the first to support real-time ray-traced reflections and has now added support for DLSS — giving a performance boost of up to 40 percent with ray-tracing reflections enabled.
Metro Exodus - The third installment in the haunting Metro franchise, developed by 4A Games and Deep Silver, will support RTX-enabled real-time ray tracing — the first time it has been used in a game for global illumination. At launch, the game will also support DLSS, boosting performance up to 30 percent, as well as a host of other NVIDIA gaming technologies, including HairWorks, PhysX, Ansel and Highlights.
NVIDIA has posted a video showcasing the performance improvement with DLSS vs. real-time ray tracing in BFV, where gains of up to 40% are advertised:
As to Metro Exodus, with the additional ray traced components it would seem the upcoming game will end up being a popular benchmark for the technologies, after we have seem most of the ray tracing and DLSS discussion surround BFV to this point (Port Royal notwithstanding). At some future date Shadow of the Tomb Raider will enter the mix as well, but this is still awaiting ray tracing and DLSS support via a planned update.
For its part Metro is only gaining 30% with DLSS (vs. real-time ray tracing + TAA) according to NVIDIA, which is obviously lower than the boost to BFV. We have seen a preview of real-time ray tracing and DLSS performance in the latest Metro game over at Tom's Hardware, where they look at the performance differences and perceived quality between the two. It's also worth noting that both BFV and Metro Exodus are not fully ray traced games, as Tom's explains:
"Battlefield applies ray tracing to reflections. Metro Exodus uses it for global illumination from the sun/sky, modeling how light interacts with various surfaces. Local light sources are not ray traced, though."
The Battlefield V DLSS update is now rolling out, with some early performance numbers already available. Metro Exodus will be released on February 15, and is the latest title to eschew Steam in favor of Epic's new platform.
Subject: Graphics Cards | February 12, 2019 - 02:53 PM | Scott Michaud
Tagged: pc gaming, battlefield V, ea, dice, nvidia, DLSS, dxr
The Battlefield V Tides of War Chapter 2: Lightning Strikes Update #3 patch, beyond sounding like a Final Fantasy title, has quite a few major improvements. The headlining feature is improved RTX support, which we will discuss shortly, but fans of the game may appreciate the other bullet points, too.
But first, because we are a computer hardware site, the RTX stuff. DLSS, which was recently added to 3DMark and greatly improved the image quality, has been added to Battlefield V. This setting uses machine learning to produce a best guess at antialiasing, versus calculating it with a direct algorithm (such as with TXAA or FXAA). Now that MSAA is somewhat uncommon, because it is incompatible with certain rendering processes, we’re stuck with either antialiasing via post-process or super-sampling. Super-sampling is expensive, so it’s usually either FXAA, which tries to find edges and softens them, or TXAA, which gives neighboring frames different sub-pixel positions and blends them. Both cases have issues. TXAA is considered the “higher end” option, although it gets ugly when objects move, especially quickly and visibly smooth. Because DLSS is basically a shortcut to provide something that looks like super-sampling, it should avoid many of these issues.
DXR raytracing performance was also improved.
Okay, now the tech enthusiasts can stop reading – it’s time for the fans.
Vaultable object detection is said to have a major improvement with this release. DICE acknowledges that Battlefield V movement wasn’t as smooth as it should be. There were a lot of waist-high barriers that players can get stuck behind, which the vaulting system should propel them over. It should be much easier to move around the map after this update, which is good for people like me who like to sneak around and flank.
DICE has also discussed several netcode changes, such as adding more damage updates per packet and fixing some issues where damage should be ignored, or healing should occur but would be ignored, and so forth. Basically, all of the netcode improvements were related to health or damage in some way, which is a good area to focus on.
Also, the Rush game mode, introduced in the Battlefield Bad Company sub-franchise, will return on March 7th "for a limited time"... whatever they mean by that.
The update should be available now.
Subject: Editorial, General Tech | January 24, 2019 - 01:19 PM | Jeremy Hellstrom
Tagged: ea, dice, battlefield V, rant, editorial, gaming
At some point EA and DICE will cross another even more absurd line than they already have, but it is hard to figure out how. They are scratching their heads about why sales of Battlefield V have been so abysmal, and come up with bizarre scenarios such as a lack of realism or that there was a female on the cover art. There are of course other explanations for the poor performance, and somehow they have decided to continue emptying a Luger into their foot.
Today they have found yet another reason to convince people not to buy the game, on top of so many other reasons; they've rescinded their promise to include the Rental Server Program that was included on each and every other one of their recent BF releases. This is, of course, after they went after customers who had the temerity to keep older BF games alive on their own servers after Gamespy went off to silicon heaven.
That is just the most recent of their blunderful performances, which include such highlights as rebranding loot boxes as booster packs and once again delving into microtransactions. We won't even mention that the killer app of the engine is still slowly being implemented and that you need to buy a $1000 piece of hardware just to have the opportunity to see the work in progress; assuming your eyes are good enough to spot it.
One hoped the declining sales figures might have a positive impact on EA and DICE's treatment of their customers but for now it seems they are just doubling down on being ...
"Battlefield V developer DICE now says it's not sure whether it will be able to "deliver" the series' traditional Rental Server Program (RSP) for the latest game in the franchise."
Here is some more Tech News from around the web:
- Microsoft will self-impose ethics to prevent abuse of its facial recognition tech @ The Inquirer
- Court orders moribund ZX Spectrum reboot firm's directors to stump up £38k legal costs bill @ The Register
- As netizens, devs scream bloody murder over Chrome ad-block block, Googlers insist: It's not set in stone (yet) @ The Register
Subject: General Tech | January 9, 2019 - 03:50 PM | Jeremy Hellstrom
Tagged: gaming, battlefield V, ray tracing, RTX 2080, RTX 2070
[H]ard|OCP have been spending a lot of time with Battlefield V, determining the effect of enabling ray tracing on performance. In their latest look, they compare the effect of running the game on an i9-9700K running at 4.6GHz versus an i7-7700K at 5GHz. Their results are quite clear, when testing they saw a performance difference between 1-1.5 fps; well within the margin of error.
When it comes to BFV, your CPU is not the limiter on your performance.
"We have been doing some deep dives into playing Battlefield V 64-person multiplayer lately and testing what exactly the cost of using NVIDIA Ray Tracing is in terms of framerate performance using new NVIDIA RTX 2070 and RTX 2080 cards. We did get questioned on using a 5GHz overclocked 7700K instead of the suggested CPU that EA recommends."
Here is some more Tech News from around the web:
- Sonic Mania co-dev pitched a new Darkwing Duck, and you can play it @ Rock, Paper, SHOTGUN
- OCC Reviews Sunset Overdrive
- Star Control: Origins removed from sale as legal battle continues @ Rock, Paper, SHOTGUN
- Humble Stardock Bundle
- Fallout 3 remake mod Capital Wasteland uncancelled @ Rock, Paper, SHOTGUN
Subject: Graphics Cards | November 9, 2018 - 02:24 PM | Jeremy Hellstrom
Tagged: gaming, graphics, battlefield V
Battlefield V has just dropped and we are starting to see performance results, however they will be a while in coming as EA's wonderful policy of only allowing five hardware changes before locking you out of your purchased game for 24 hours is somewhat of a hurdle. Guru of 3D is slowly filling in benchmarks as they are able, but with the hard limit on hardware changes it will take them a while. AMD's RX series is easily capable of 60+ fps at 1080p on Ultra settings, however for 1440p you will want at least a GTX 1070 but if you are looking for 4K you will either need to drop your quality or plug in a 1080 Ti at the very least. They also take a look at memory usage on the last page, if you are concerned that may be a bottleneck for you.
"In this article, we'll check out graphics cards with Battlefield V. We'll be brutally honest - the game looks great, and has been shaping up to be something pretty good in gameplay as well. We've spent a day now on the Prerelease to check out what the game offers. Battlefield V really doesn't need an introduction, it's really much like the 2016 Battlefield 1 in gameplay."
Here are some more Graphics Card articles from around the web:
- Gigabyte Aorus RTX 2080 Xtreme 8G @ Kitguru
- EVGA GeForce RTX 2080 Ti XC Ultra 11 GB @ TechPowerUp
- EVGA GeForce RTX 2080 Ti FTW3 Ultra 11 GB @ TechPowerUp
- MSI GeForce RTX 2070 Gaming Z 8G @ Guru of 3D
Subject: General Tech | November 7, 2018 - 01:51 PM | Jeremy Hellstrom
Tagged: gaming, battlefield V, just cause 4
The required and recommended system specs for BFV have been announced, and unless you are hoping to enable ray tracing they are not too daunting. A Ryzen 3 1300X or i7 4790, with 12GB of RAM and a GTX 1060 or RX 580 seem reasonable and the 50GB install seems almost small compared to some current generation games. For RTX you will of course need to invest in a RTX 2070 at the least, as well as a better CPU.
HEXUS also posted the specs to play Just Cause 4, while lacking ray tracing the requirements to run at 4K are still fairly impressive, drop by to see if you are ready to play or if you should be looking for an upgrade.
"Back in early September we revealed the PC system requirements from the Battlefield V beta. Now EA/DICE has officially revealed the PC system requirements for Battlefield V - including a set of reqs for DXR (DirectX Raytracing) gaming (or 'RTX On' in Nvidia lingo). A quick look back and forth reveals the minimum specs have been raised a little, as have the recommended specs."
Here is some more Tech News from around the web:
- All the best Skyrim mods on PC @ Rock, Paper, SHOTGUN
- Game Streaming Investigation: Which Quality Settings Are Best? @ Techspot
- Humble Warhammer Bundle
- Warcraft III: Reforged offers a "stunning visual update" @ HEXUS
- Ark: Extinction stomps onto a ruined Earth today @ Rock, Paper, SHOTGUN
Subject: General Tech | September 5, 2018 - 01:49 PM | Jeremy Hellstrom
Tagged: gaming, battlefield V, open beta
Techspot spent more time benchmarking the Battlefield V beta than they did playing it for fun, which is how they published a quick performance review so quickly. We know the minimum specs required but that gives us little insight into what performance we will actually see. As it turns out, DX12 has the same difficulties that BF1 had on launch and so the testing was done on DX11 for the most part. For 1080p gamers the news is great, with even a lowly GTX 1060 able to provide 60fps at Ultra settings, at 1440p a Vega 56 or a GTX 1070 will do you just fine. Check out the full review for the 4k performance.
"This week we were finally able to jump into Battlefield V for the first time, and of course, we spent more time benchmarking than we did enjoying the gameplay, so we have a few results for you... which we'll call a preview since we are testing the 'open beta' version of the game. The full thing is slated for release across major platforms in two months' time."
Here is some more Tech News from around the web:
- Dragon Quest XI looks new but feels old @ Ars Technica
- Divinity: Original Sin 2 launches Definitive Edition as free update, squirrel friend arrives in DLC @ Rock, Paper, SHOTGUN
- Strange Brigade PC graphics card benchmark @ Guru of 3D
- Rebel Galaxy Outlaw announced and looking excitingly like Wing Commander: Privateer @ Rock, Paper, SHOTGUN
- OCC Reviews F1 2018
- Humble Unity Bundle
- Metro Exodus includes RTX, Hairworks and Advanced PhysX @ HEXUS
- Subnautica standalone expansion Below Zero announced @ Rock, Paper, SHOTGUN
- Spider-Man PS4 review: Does whatever a spider can—and then some @ Ars Technica
- Jagged Alliance: Rage comes sneaking out of the jungle in three weeks @ Rock, Paper, SHOTGUN
Subject: General Tech | August 27, 2018 - 05:12 PM | Jeremy Hellstrom
Tagged: Switchblade, Strange Brigade, Pro Evolution Soccer 2019, open beta, nvidia, Immortal: Unchained, geforce 399.07, F1 2018, battlefield V
The open beta for Battlefield V begins on September 4th for those want to ruin everything or who are Origin Access Premier, Origin Access Basic or EA Access members. The rest of us, especially those who have learned the evils of pre-ordering have to wait until September 6th to try it out.
What you don't have to wait for is the GeForce Game Ready 399.07 WHQL driver, which you can snag through GeForce Experience or from the driver page here. This driver will enable RTX ray tracing in BFV as well as offering optimized performance in F1 2018, Immortal: Unchained, Pro Evolution Soccer 2019, Strange Brigade, and Switchblade. There are other fixes as well (PDF), including a resolution to those experiencing stuttering in Windowed G-Sync games after ye olde Win10 Spring Update.
Today NVIDIA released a new Game Ready Driver for the Battlefield V Open Beta. This driver will also provide the best game play experience for F1 2018, Immortal: Unchained, Pro Evolution Soccer 2019, Strange Brigade, and Switchblade.
Ahead of Battlefield V’s general release on October 19th, you can participate in an open beta featuring Conquest on the Rotterdam and Arctic Fjord maps, and Grand Operations on Arctic Fjord, with Airborne mode on Day 1, and Breakthrough mode on Day 2. The Battlefield V Open Beta begins on September 4th for those who pre-ordered, and gamers who are Origin Access Premier, Origin Access Basic and EA Access members. And then on September 6th for everyone else. GeForce gamers are Game Ready today.
Battlefield V will be one of the first games enhanced with NVIDIA RTX Real-Time Ray Tracing on our newly-unveiled GeForce RTX graphics cards, bringing a new level of fidelity and realism to the already-stunning game.
Available on or before launch day, NVIDIA Game Ready Drivers provide the best experience for GeForce gamers because NVIDIA engineers work up until the last possible minute to optimize performance and perfect gameplay. And as an additional verification of quality, every Game Ready Driver is WHQL-certified by Microsoft.