Subject: Graphics Cards | July 7, 2016 - 10:13 PM | Scott Michaud
Tagged: nvidia, GTX 1080, ea, dice, battlefield, battlefield 1
Battlefield 1 looks pretty good. To compare how it scales between its settings, DigitalFoundry took a short amount of video at 4K across all four, omnibus graphics settings: Low, Medium, High, and Ultra. These are, as should be expected for a high-end PC game, broken down into more specific categories, like lighting quality and texture filtering, but I can't blame them for not adding that many permutations to a single video. It would just be a mess.
The rendering itself doesn't change too much between settings to my eye. Higher quality settings draw more distant objects than lower ones, and increases range that level of detail falls off, too. About a third of the way into the video, they show a house from a moderate distance. The lowest quality version was almost completely devoid of shadowing and its windows would not even draw. The lighting then scaled up from there as the settings were moved progressively toward Ultra.
Image Credit: DigitalFoundry
While it's still Alpha-level code, a single GTX 1080 was getting between 50 and 60 FPS at 4K. This is a good range to be in for a G-Sync monitor, as the single-card machine doesn't need to deal with multi-GPU issues, like pacing and driver support.
Subject: General Tech | November 4, 2015 - 01:53 PM | Jeremy Hellstrom
Tagged: gaming, battlefield, harebrained schemes
This will not be the Mechwarrior of old, the new Battletech game will be turn based and resemble the tabletop version of the game in more ways than the faster paced Mechwarrior and Mech Commander series. As mentioned in the interview by Rock, Paper, SHOTGUN with Jordan Weisman, the main creator of this world the turn based play allows you to delve far deeper into managing your mechs heat, ranges, and armor exposure in combat . Battles will also focus more on mixed forces with crunchies and quite possibly air support present on the theater in addition to your mechs. Read the full interview for more information on what this game will look like. It has been fully funded and all the extra tiers were reached, including an extended single player campaign and PvP battles in the Arenas of Solaris VII, you can still get in on the action on their second chance pledge page.
"This is a turn-based game, and that allows us to dive a little deeper into what makes a mech a mech. When you’re real-time, you have to kind of… not allow the player to dive into that kind of depth because there’d be too much information overflow and decision paralysis,” Weisman said."
Here is some more Tech News from around the web:
- Dakka Dakka: Battlefleet Gothic – Armada’s Orks @ Rock, Paper, SHOTGUN
- The Big Fall Sale Starts Now! Free games, 350 deals up to -90%, and new stuff every day @ GoG
- Paradox Buys White Wolf – Including World Of Darkness & Vampire The Masquerade – From EVE Online Firm CCP @ Rock, Paper, SHOTGUN
- Halo 5: Overhyped, but still way above your average shooter @ The Register
- Do Gaming Computers Need a High-End CPU? @ Hardware Secrets
- Windows 10 is the OS of choice for nearly a third of Steam gamers @ HEXUS
Subject: General Tech | April 16, 2015 - 04:08 PM | Scott Michaud
Tagged: ea, free to play, battlefield
Battlefield Heroes, Battlefield Play4Free, Need for Speed World, and FIFA World are set to disappear in three months. According to the site for one of these games, Battlefield Heroes, that corresponds to Tuesday, July 14th, 2015. The other three might be plus or minus a little bit, but it sounds like it will be a simultaneous shutdown. Refunds will not be provided, even if you have premium credit remaining unspent on your account. I guess that means that you should burn whatever you have left over while the servers are still running; EA will not accept new accounts or payments though.
The announcement, made by Executive Vice President of EA Studios, Patrick Söderlund, assures players that other EA free-to-play titles are growing in player base and content. He uses Star Wars: The Old Republic as an example, which will receive updates over the year, including ones that build on its narrative.
But this is one of the problems with “free-to-play” and other genres with an authoritative online component: timed life. These titles are not going to be critiqued and celebrated in University courses over the upcoming decades and centuries. It is a difficult balance. On the one hand, it is interesting to create a universe that evolves and possibly mutates based on player interaction. Those experiences disappear though (and so does the money you tie into it). That doesn't mean “don't play them” -- just be aware what you're investing your time, money, and self-expression into.
Subject: General Tech | July 24, 2014 - 05:28 PM | Scott Michaud
Tagged: battlefield, battlefield hardline
Yeah, I will admit it, the title is a joke. EA can annualize Battlefield as much as they like (as long as quality does not drop). The point is that Battlefield: Hardline has been delayed until early 2015. It is only a few extra months, which haters can still it to be a yearly release schedule, but it will not be under your tree, at least not this year.
Apparently, release dates are not hard lines...
DICE (not Visceral??) made the announcement on their Battlefield blog. Three areas will be worked on with the free time: Multiplayer "Innovation", Single Player Story "Depth", and Stability. I could remember a time, prior to ubiquitous internet access, that "stability" was a certification requirement, not a stretch goal. That was also a time that some platform owners could push you out of their first-party release windows to increase their own sales. I guess, give and take?
Battlefield: Hardline is now set for a launch in early 2015. That should be one less distraction from your Grand Theft Auto V PC experience.
Subject: Editorial, General Tech | June 17, 2014 - 07:54 PM | Scott Michaud
Tagged: battlefield, medal of honor, ea
Last year, we got Battlefield 4. The year before? Medal of Honor: Warfighter. The year before? Battlefield 3. The year before? Medal of Honor (Reboot). We will not be getting a new Medal of Honor this year, because Danger Close was shut down in June 2013. Danger Close developed the two recent Medal of Honor titles and, as EA Los Angeles, many of the previous Medal of Honor titles and many RTS games (Command and Conquer, Red Alert, Lord of the Rings: The Battle for Middle-Earth).
Many of their employees are now working at DICE LA.
So, when a new Medal of Honor title should be released, we get Battlefield: Hardline. A person with decent pattern recognition might believe that Battlefield, or its spinoffs, would fill the gap left by Medal of Honor. Not so, according to Patrick Söderlund, Executive VP of EA Studios. As was the case at E3, where both studios (DICE and Visceral) repetitively claimed that Battlefield: Hardline was the product (literally) of a fluke encounter and pent-up excitement for cops and robbers.
Of course, they do not close the door for annualized Battlefield releases, either. They just say that it is not their plan to have that be "the way it's going to be forever and ever". Honestly, for all the hatred that annualized releases get, the problem is not the frequency. If EA can bring out a Battlefield title every year, and one that is continually a good game, then power to them. The problem is that, with an annual release cycle, it is hard to get success-after-success, especially when fatigue is an opposing, and (more importantly) ever-increasing force.
It is the hard, but lucrative road.
Subject: General Tech | June 9, 2014 - 04:43 PM | Scott Michaud
Tagged: E3 14, E3, beta, battlefield hardline, battlefield
Quick message: The Battlefield Hardline Closed Beta is accepting applications now on a first-come-first-serve basis. Hardline is Battlefield in a cops and robbers universe. Think of PayDay 2 with Battlefield 4 graphics and gameplay elements, basically. It is developed by Visceral Games, the studio known for Dead Space.
Note: The signup page is a bit glitchy, likely because of server load. If you are interested, hop in quick, before all of the slots are gone. The beta is open now, although it apparently takes a little bit of time before Origin recognizes that you are in it. You will know you are in when you get an email "invoice" for the Battlefield Hardline beta with a $0 transaction.
Subject: Editorial, General Tech, Shows and Expos | March 27, 2013 - 03:25 AM | Scott Michaud
Tagged: battlefield, battlefield 4, GDC, GDC 13
Battlefield 4 is coming, that has been known with Medal of Honor: Warfighter's release and its promise of beta access, but the gameplay trailer is already here. Clocking in at just over 17 minutes, "Fishing in Baku" looks amazing from a technical standpoint.
The video has been embed below. A little not safe for work due to language and amputation.
Now that you finished gawking, we have gameplay to discuss. I cannot help but be disappointed with the campaign direction. Surely, the story was in planning prior to the release of Battlefield 3. Still, it seems to face the same generic-character problem which struck the last campaign.
In Battlefield 3, I really could not recognize many characters apart from the lead which made their deaths more confusing than upsetting. Normally when we claim a character is identifiable, we mean that we can relate to them. In this case, when I say the characters were not identifiable, I seriously mean that I probably could not pick them out in a police lineup.
Then again, the leaked promotional image for Battlefield 4 seems to show Blackburn at the helm. I guess there is some hope. Slim hope, which the trailer does not contribute to. I mean even the end narration capped how pointless the character interactions were. All this in spite of EA's proclaiming YouTube description of this being human, dramatic, and believable.
Oh well, it went boom good.
Subject: General Tech | September 29, 2011 - 02:31 PM | Ken Addison
Tagged: podcast, pci, nvidia, Intel, gt520, gaming, battlefield 3, battlefield, amd
PC Perspective Podcast #172 - 9/29/2011
Join us this week as we talk about a 1.6TB PCI-E SSD from OCZ, the Battlefield 3 beta, a PCI GT520, and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store
- RSS - Subscribe through your regular
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, Allyn Malventano
This Podcast is brought to you by
- 0:00:32 Introduction
- 1-888-38-PCPER or email@example.com
- http://twitter.com/ryanshrout and http://twitter.com/pcper
- 0:01:28 OCZ Z-Drive R4 1.6TB PCIe 2.0 x8 SSD Full Review - 8 SF-2200's Can't Be Wrong!
- 0:17:11 Battlefield 3 Beta Performance Testing and Image Quality Evaluation - Day 1
- 0:32:41 AD BREAK
- 0:33:36 Intel Core i7 2700K Will Cost More Than 2600K
- 0:35:00 Internet Machines' PCI-Express Patent Lawsuit Targets Numerous System Vendors
- 0:37:53 ZOTAC Announces A75-ITX WiFi
- 0:40:52 ZOTAC Expands Value GeForce GT 520 lineup
- 0:44:54 PC Gaming to Surpass Console Gaming in Revenue by 2015
- 0:52:04 Don’t touch my wife! VIA sues Apple for patent infringement
- 0:55:25 FeTRAM is higher and lower; gives the best of both worlds
- 1:01:30 Hardware / Software Pick of the Week
- Ryan: Battlefield 3 Beta - gets you some tomorrow!
- Jeremy: ZOTAC AMP! GeForce GTX 560
- Josh: Nice, inexpensive speakers that sound real good: http://www.newegg.com/Product/Product.aspx?Item=N82E16882290203
- Allyn: Blue Man Group
- 1-888-38-PCPER or firstname.lastname@example.org
- http://twitter.com/ryanshrout and http://twitter.com/pcper
Subject: General Tech, Graphics Cards | April 28, 2011 - 11:36 AM | Ryan Shrout
Tagged: graphics, battlefield 3, battlefield
Got 12 minutes to spare? No, how about at least a few? I promise you'll be pretty impressed by what you see. I think I am late to the game in posting this but EA released a 12 minute video showing gameplay of the upcoming Battlefield 3 game. While we don't know anything about the minimum specifications of the game yet, we can assume that it will indeed take advantage of some of the latest graphics hardware.
Take a look! And if you are really tight on time, just to the 2:30 mark.
Considering that many people were disappointed in the appearance of the recently released Crysis 2, the considerable work being put into the Battlefield 3 PC game is going to be well appreciated. In fact, this quote from developer DICE really proves our point that "building for consoles" is stupid:
"So for our target of what we want to hit, we are now using the more powerful platform to try and prove what we see gaming being in the future rather than using the lowest common denominator, instead of developing it for the consoles and then just adding higher resolution textures and anti-aliasing for the PC version. We’re do it the other way around, we start with the highest-end technology that we can come up with and then scale it back to the consoles."