Subject: General Tech | June 21, 2018 - 03:46 PM | Jeremy Hellstrom
Tagged: basemark gpu, Basemark, benchmark
Basemark has been around for a while as a way to benchmark the performance of websites and relatively recently created a VR benchmark as well. Today they have expanded with a new tool specifically designed to help you benchmark your GPUs performance. The new Benchmark GPU tool will allow you to test the performance of Vulkan 1.0, OpenGL 4.5 or OpenGL ES 3.1 on Windows, Linux and Android with support for Metal and DirectX 12 as well as iOS devices coming soon. The tool is free to download and run, grab it from the links above or snag it from Google Play.
"Basemark launched today Basemark GPU, a new graphics performance evaluation tool for systems with Vulkan 1.0, OpenGL 4.5 or OpenGL ES 3.1 graphics APIs. This tool enables the industry to objectively and reliably quantify and compare graphics performance of next-generation mobile, automotive and desktop processors."
Here is some more Tech News from around the web:
- Facebook Will Harass You Mercilessly If You Try To Break Up @ Slashdot
- AMD's Threadripper 2990X takes on Intel's 28-core CPU in leaked benchmarks @ The Inquirer
- Are your IoT gizmos, music boxes, smart home kit vulnerable to DNS rebinding attacks? Here's how to check @ The Register
- A pretty and helpful user interface? Nahhh. Is that really you, Samsung? @ The Register
Subject: General Tech | January 30, 2017 - 01:40 PM | Jeremy Hellstrom
Tagged: Basemark, VRScore, VRTrek
Basemark's VRScore, which went into early access nearly a year ago is now officially available, with some versions arriving in the coming months. There will be a total of five versions ranging from a simplified Free version to a Corporate Premium which allows system builders to automate their testing. Most users will be interested in the Professional version, which offers customization and detailed analysis; similar to Basemark's current products or the difference between 3DMark free and paid for verions. Even without a headest, the 4k 3D benchmark can offer you a glimpse into how your system would perform if you did purchase one.
The engine used in the benchmark is the latest CryEngine with support for DX11 and 12 and they have fully vetted the HTC Vive, Oculus Rift and OSVR HDK2 for testing. Not only do you get to see the world of Codename: Sky Harbor but if you purchase one of the corporate editions you get a physical headset latency tester, the VRTrek. It measures the latency in both eyes simultaneously, providing benchmarkers with detailed analysis on the performance of the headset.
You can read the full PR below the fold.
Subject: General Tech | June 10, 2016 - 01:50 AM | Scott Michaud
Tagged: Basemark, webgl, webgl2
Basemark has just released Basemark Web 3.0, which includes WebGL 2.0 tests for supporting browsers. No browsers support the standard by default yet, although it can be enabled on Firefox and Chrome with a command-line flag.
WebGL 1.0 has become ubiquitous, but it is based on quite an old version of OpenGL. OpenGL ES 2.0 was specified all the way back in March 2007. While it simplified development by forcing everyone down a programmable shader pipeline, it has quite a few limitations. OpenGL ES 3.0 remedied many of these, such as allowing multiple render targets and texture compression. OpenGL ES 3.1 added compute shaders, which brings us pretty much to today. In fact, Vulkan targets OpenGL ES 3.1 hardware (should the hardware vendor provide a driver).
WebGL targeted OpenGL ES 2.0. WebGL 2 targets OpenGL ES 3.0.
Of course, this means that the WebGL 2.0 base standard does not support compute shaders, which is a bit of a drag. It's something that they really want to incorporate, though, but they still can't seem to decide whether it will align with a new version of WebGL (such as WebGL 2.1) or be incorporated in a multi-vendor extension.
So where are we today?
Well, WebGL 2.0 is still a little ways off from being everywhere. As we mentioned, only Firefox and Chrome support the standard, although WebKit is working on it, too. Microsoft has WebGL 2.0 listed as “Under Consideration” with a “Roadmap Priority” of Medium, “Development is likely for a future release.” One major hold up was its shader support. Again, OpenGL ES 3.0 shaders are much more complex than OpenGL ES 2.0 ones, and many WebGL browsers convert OpenGL ES 2.0 shaders to HLSL for DirectX on Windows. This circumvents lackluster graphics drivers, and it adds an extra, huge layer of complexity for someone who wants to write malware. It's not sufficient to know of a driver bug with a specific shader string -- you need to trick the transpiler into outputting it, too.
But, again, we're slowly inching our way there.
Subject: General Tech | March 15, 2016 - 05:32 PM | Sebastian Peak
Tagged: VRScore, VR, virtual reality, gdc 2016, GDC, crytek, CRYENGINE, benchmark, Basemark
Basemark has announced VRScore, a new benchmarking tool for VR produced in partnership with Crytek. The benchmark uses Crytek’s CRYENGINE along with the Basemark framework, and can be run with or without a head-mounted display (HMD).
"With VRScore, consumers and companies are able to reliably test their PC for VR readiness with various head mounted displays (HMDs). Unlike existing tools developed by hardware vendors themselves, VRScore has been developed independently to be an essential source of unbiased information for anyone interested in VR."
An independent solution is certainly welcome as we enter what promises to be the year of VR, and Basemark is well known for providing objective benchmark results with applications such as Basemark X and OS II, cross-platform benchmarks for mobile devices. The VRScore benchmark supports the Oculus Rift, HTC Vive, and Razer's OSVR headsets, and the corporate versions include VRTrek, a left/right eye latency measurement device.
Here’s the list of features from Basemark:
- Supports HTC Vive, Oculus Rift and OSVR
- Uses CRYENGINE
- Supports both DirectX 12 and DirectX 11
- Features Codename: Sky Harbor, an original IP game scene by Crytek
- Includes tests for interactive VR (VR game), non-interactive VR (360 VR video) and VR spatial audio (360 sound)
- Can be used with or without an HMD
- Power Board, an integrated online service, gives personalized PC upgrading advice and features performance ranking lists for HMDs, CPUs and GPUs
- Corporate versions include VRTrek, a patent pending latency testing device with dual phototransistors for application to photon latency, display persistence, left and right eye latency, dropped frames and duplicated frames testing
VRScore Trek eye latency measurement device, included with corporate version
VRScore is currently available only to corporate customers via the company’s early access program and Benchmark Development Program. The consumer versions (free and paid) will be released in June.
Subject: General Tech | August 6, 2015 - 02:14 PM | Jeremy Hellstrom
Tagged: Basemark, crytek, oculus rift
With the release of Oculus Rift and various other head mounted displays you may be wondering if your current machine is powerful enough for you to use one of these devices or if you need to upgrade before you will enjoy the experience.
Basemark and Crytek have joined forces to create a new benchmark to test how your system will fare. The benchmark will give you information on latency, verify your if hardware is able to run at 60, 75, 90 or 120fps with varying levels of graphics detail and even verify if your audio source can properly provide spacial audio cues.
Helsinki (Finland) and Frankfurt am Main (Germany) August 6th, 2015 – Basemark and Crytek today announced a new partnership to help create a definitive PC system test for virtual reality gaming.
The new VR benchmark will enable gamers and PC hardware companies to easily assess the level of experience they can expect when running virtual reality content, and will be the first service available that gives users recognizable, real-world metrics to describe their system’s VR readiness with various HMDs out there.
Developed using Crytek’s CRYENGINE technology, the benchmark will provide detailed feedback in areas such as the best graphical settings to use with a variety of VR headsets. Basemark’s expertise in measuring performance standards will be key as they formulate an objective test that evaluates everything from frame rate capabilities to memory consumption, latency issues, 3D audio performance and much more.
Crytek’s Creative Director for CRYENGINE, Frank Vitz, said: “Basemark is already helping to measure technology standards in other areas of gaming, and we’re thrilled to be partnering with them as we work to establish a user-friendly yardstick for VR performance. We believe CRYENGINE can become a go-to tool for developers looking to create compelling VR experiences, and this partnership means players can also count on CRYENGINE as they evaluate whether their PC is ready for the most advanced, cutting-edge VR content available.”
“We wanted to make a real-world VR gaming benchmark as opposed to a theoretical one and hence we’re very excited to announce this partnership with Crytek, the leading game engine company”, said Tero Sarkkinen, founder and CEO of Basemark, “By using CRYENGINE as the base and vetting the test workloads under our rigorous development process involving all the key technology players, we will forge the definitive benchmark for all PC VR gamers.”