Yes, We're Writing About a Forum Post
Update - July 19th @ 7:15pm EDT: Well that was fast. Futuremark published their statement today. I haven't read it through yet, but there's no reason to wait to link it until I do.
Update 2 - July 20th @ 6:50pm EDT: We interviewed Jani Joki, Futuremark's Director of Engineering, on our YouTube page. The interview is embed just below this update.
Original post below
The comments of a previous post notified us of an Overclock.net thread, whose author claims that 3DMark's implementation of asynchronous compute is designed to show NVIDIA in the best possible light. At the end of the linked post, they note that asynchronous compute is a general blanket, and that we should better understand what is actually going on.
So, before we address the controversy, let's actually explain what asynchronous compute is. The main problem is that it actually is a broad term. Asynchronous compute could describe any optimization that allows tasks to execute when it is most convenient, rather than just blindly doing them in a row.
This is asynchronous computing.
Subject: General Tech | July 16, 2016 - 06:58 PM | Scott Michaud
Tagged: n64, dolphin, libretro, retroarch, vulkan, async shaders, asynchronous compute, amd
While the Dolphin emulator has a lot of mind share, and recently announced DirectX 12 support, they have only just recently discussed working on the open alternative, Vulkan. It looks like the LibRetro developer community will beat them with an update to RetroArch and the LibRetro API. The page for RetroArch 1.3.5 exists as of (according to Google) yesterday, but 404s, so it should be coming soon. It is still in experimental mode, but it's better than nothing.
Interestingly, they also claim that their Vulkan port of Angrylion makes use of asynchronous compute. It's unclear what it uses that for, but I'm sure it will make for interesting benchmarks.
Subject: Graphics Cards | April 29, 2016 - 07:09 PM | Jeremy Hellstrom
Tagged: amd, dx12, async shaders
Earlier in the month [H]ard|OCP investigated the performance scaling that Intel processors display in DX12, now they have finished their tests on AMD processors. These tests include Async computing information, so be warned before venturing forth into the comments. [H] tested an FX 8370 at 2GHz and 4.3GHz to see what effect this had on the games, the 3GHz tests did not add any value and were dropped in favour of these two turbo frequencies. There are some rather interesting results and discussion, drop by for the details.
"One thing that has been on our minds about the new DX12 API is its ability to distribute workloads better on the CPU side. Now that we finally have a couple of new DX12 games that have been released to test, we spend a bit of time getting to bottom of what DX12 might be able to do for you. And a couple sentences on Async Compute."
Here are some more Graphics Card articles from around the web:
- XFX R9 Fury Triple Dissipation Review @ OCC
- AMD Radeon Pro Duo Preview @ techPowerUp
- NVIDIA VR performance featuring ASUS @ Kitguru
- ASUS GTX 950 2 GB (no power connector) @ techPowerUp
- Windows 10 vs. Ubuntu 16.04 NVIDIA OpenGL Performance @ Phoronix
Subject: General Tech | September 3, 2015 - 04:19 PM | Ken Addison
Tagged: Z170-A, video, skylake-u, Skylake, r9 nano, podcast, phanteks, Intel, ifa, g-sync, fury x, Fury, Fiji, dx12, async shaders, asus, amd
PC Perspective Podcast #365 - 09/03/2015
Join us this week as we discuss the R9 Nano Preview, Tons of Skylake SKUs, Asynchronous Shaders and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano and Sebastian Peak
Program length: 1:49:27
Week in Review:
0:48:45 This week’s episode of the PC Perspective Podcast is brought to you by VideoBlocks
News item of interest:
Hardware/Software Picks of the Week: