Subject: General Tech | September 17, 2018 - 01:43 PM | Jeremy Hellstrom
Tagged: apple, security, webroot, webkit, SecureAnywhere
There is a bit of a fuss being made by Apple fans today, as once again reality contradicts their claims of the invulnerability of their favourite devices. The less serious but still active bug is more an inconvenience than a threat, but having your device crash simply because you visited a webpage is more than a little embarrassing.
The second vulnerability involves SecureAnywhere and while it has been mitigated in recent updates (184.108.40.206) it was unpatched for quite a while. The patch was released several months ago, but it is only this week we are learning about it, with the justification offered to The Register following the usual claims that letting people know might expose more devices to the threat. Security through obscurity can lead to delayed upgrades as users wait to see if a patch has negative effects, while leaving themselves open to attack. In this case the vulnerability was only effective on an already compromised device, hopefully that reduced the number of people targetted.
"Details of a locally exploitable but kernel-level flaw in Webroot's SecureAnywhere macOS security software were revealed yesterday, months after the bug was patched."
Here is some more Tech News from around the web:
- This Xbox 360 is Powered by Steam @ Hack a Day
- Linus Torvalds is taking a break from Linux to wash his soapy mouth out @ The Inquirer
- Quantum Computing and Cryptography @ Linux.com
- Google's search engine for China could link searches to users' phone numbers @ The Inquirer
- Microsoft Windows U-turn Removes Warning About Installing Chrome, Firefox @ Slashdot
- Tracing The Groundwork Of NVIDIA’s Turing Architecture @ Techgage
- Google Remotely Changed the Settings on a Bunch of Phones Running Android 9 Pie @ Slashdot
- Customizing Windows 10's Context Menu: Add, Remove Items & More @ TechSpot
Subject: General Tech | September 14, 2018 - 03:31 PM | Jeremy Hellstrom
Tagged: security, Lenovo, dell, apple
Many, many moons ago a vulnerability was discovered which would let you grab some or all of the data last written to RAM. A computer in sleep mode could be powered off, the firmware specifically modified and then booted from a USB drive, allowing an attacker to extract data from the RAM. This requires physical access and a specific skill set but does not take all that long. This new attack is used to grab the encryption keys from memory, which then allows them to gain access to the data stored on your encrypted drives. The Inquirer reports that there is a solution to this resurrected vulnerability, however it is only easy to implement before a system is provided to customers, worrying for companies using these commonly deployed brands.
"But F-Secure principal security consultant Olle Segerdahl, along with other researchers from the security outfit, claim they've discovered a way to disable that safety measure and extract data using the ten-year-old cold boot attack method."
Here is some more Tech News from around the web:
- Smartphone vendors looking for new thermal management solutions for 5G phones @ DigiTimes
- NVIDIA GeForce RTX 2080 Unboxing @ TechPowerUp
- Adobe chatting up Marketo – reports @ The Register
- Native Support For Windows File Sharing Coming To Chrome OS @ Slashdot
- Lenovo announces a joined-up security offering and shows off a ThinkPad with an i9 chip @ The Inquirer
Subject: Mobile | September 12, 2018 - 04:24 PM | Sebastian Peak
Tagged: SoC, smartphone, mobile, iPhone XS Max, iPhone XS, iPhone XR, iphone, ios, apple, A12 Bionic, 7nm
Apple’s event today included expected (and previously leaked) iPhone announcements for the faster “S” variant of the iPhone X, as well as a new, larger iPhone XS Max, and finally the new, lower-cost iPhone XR. All three phones include Apple’s latest mobile processor, the A12 Bionic, as well as new cameras and other improvements.
The design is unchanged, but the 6.5-inch form-factor is new (image via Apple)
Beginning with the primary announcement, the new 5.8-inch and 6.5-inch iPhone XS and XS Max phones both feature Super Retina OLED displays which Apple says now offer wider dynamic range, and the glass protecting them is “the most durable glass ever” in a smartphone. The new XS Max offers the same 458 ppi density as the iPhone XS with its 2688x1242 resolution (the iPhone XS has the same 2436x1125 resolution as the iPhone X), and both phones are now IP68 water and dust resistant and dual-SIM capable (using eSIM).
Apple says the A12 Bionic chip will be the first to market at 7nm (Hauwei's 7nm Kirin 980 was previously announced but not shipping until mid-October), and the move to this smaller process should allow for lower power consumption and increased performance.
The A12 Bionic has a 6-core CPU design as we saw with the A11, and uses the same Apple-designed Fusion architecture. Apple says its two performance cores are “up to 15% faster and 40% lower power”, and the four efficiency cores offer “up to 50% lower power” with no stated increase in performance. Other than stating that it is a proprietary design little was revealed about the GPU other than it is now a 4-core design, which Apple says is “50% faster” than before.
The camera system on the new phones offers a new “advanced bokeh” feature which allows for f-stop adjustment after the photo has been taken, and during the presentation this feature appears to work in a very realistic way comparable to dedicated lenses with a DSLR. Other features include improved speakers, stereo audio recording with video, and "Gigabit-class" LTE.
The iPhone XR is an LCD variant with lower cost (image via Apple)
The “one more thing” at the even was a new lower-cost iPhone based on the iPhone X design, but with an LCD display that Apple is calling “Liquid Retina”. This 6.1-inch device has a display resolution of 1792x828 (326 ppi), uses the new A12 chip, and while it is a single-camera phone like the iPhone 8 it uses the latest wide-angle camera from its “S” model siblings.
The display also features “120 Hz touch-sensing” - which may be independent of display refresh, but that is unknown at this point - a wide color gamut, and is a True Tone display like the iPhone X. The phone drops 3D Touch, using instead what appears to be a long-press detection with haptic feedback. The phone does not offer the "Gigabit-class LTE" of the XS/XS Max, is IP67 rather than IP68 water and dust resistant, but does retain the new “most durable glass” from the "S" models.
Pricing for the new lineup is as follows:
- iPhone XS 64GB - $999
- iPhone XS 256GB - $1149
- iPhone XS 512GB - $1349
- iPhone XS Max 64GB - $1099
- iPhone XS Max 256GB - $1249
- iPhone XS Max 512GB - $1449
- iPhone XR 64GB - $749
- iPhone XR 128GB - $799
- iPhone XR 256GB - $899
The new iPhones XS and XS Max will be available next week, with a September 21 launch day (pre-ordering begins on Friday, September 14). The iPhone XR launches on October 26 (pre-order October 19).
Subject: General Tech | September 10, 2018 - 01:10 PM | Jeremy Hellstrom
Tagged: apple, security, app store, Adware Doctor
Adware Doctor is a $5.00 app available on the macOS app store which is a rip off of Malwarebytes for Mac with some extra data harvesting included. The app will grab all your history from Chrome, Firefox, and Safari and send it off to parts unknown as well as a list of running processes which implies it can get around Apple's sandbox implementation. The researchers who discovered this also informed The Register of other apps which have the same behaviour, including Open Any Files, Dr. Antivirus, and Dr. Cleaner. The new version of macOS, due in the near future, should ameliorate this issue but in the mean time you should check what apps you have installed on your devices and reconsider your next purchase on the App Store carefully.
"As Wardle – an expert in Apple security – noted, Adware Doctor, which sold for $4.99, was the fourth-highest grossing app in the "Paid Utilities" category of the macOS App Store."
Here is some more Tech News from around the web:
- Tor browser arrives on Android to protect your secret searches @ The Inquirer
- Official AMD Athlon APU with Radeon Vega Graphics Tech Briefing @ TechARP
- It's been 5 years already, let's gawp at Microsoft and Nokia's bloodbath @ The Register
- How to Create a Windows 10 Virtual Machine with VMware Player and VirtualBox @ Techspot
- Intel to outsource 14nm chip production due to tight supply @ DigiTimes
- Popular VPNs Contained Code Execution Security Flaws, Despite Patches @ Slashdot
- Wyze Cam Pan: Is this $30 security camera worth a buy? @ Techspot
- Tt eSPORTS X COMFORT AIR Gaming Chair Review @ NikKTech
Aggressively Pursuing New Markets
ARM has had a pretty fascinating history, but for most of its time on this Earth it has not been a very public facing company. After the release of the iPhone and ARM’s dominance in the mobile market, they decided to push their PR efforts up a few notches. Now we finally were able to see some of the inner workings of a company that was once a little known low power CPU designer that licensed cores out to third parties.
The company was not always as aggressive as what we are seeing now. The mobile space for a long time was dominated by multiple architectures that all have eventually faded away. ARM held steady with design improvements and good customer relations that ensured that they would continue into the future. After the release of the original iPhone, the world changed. Happily for us, ARM changed as well. In previous years ARM would announce products, but they would be at least three years away and few people took notice of what they were up to. I originally started paying attention to ARM as I thought that their cores might have the ability to power mobile gaming and perhaps be integrated into future consoles so that there would be a unified architecture that these providers could lean upon. This was back when the 3DS and PSP were still selling millions of units.
This of course never came to pass as I had expected it to, but at least ARM did make it into the Nintendo Switch. ARM worked hard to quickly put faster, more efficient parts out the door. They also went on a buying spree and acquired several graphics startups that would eventually contribute to the now quite formidable Mali GPU family of products. Today we have an extensive lineup of parts that can be bundled into a tremendous amount of configurations. ARM has a virtual monopoly in the cellphone market because they have been willing to work with anyone who wants to license their designs, technologies, and architectures. This is actually a relatively healthy “monopoly” because the partners do the work to mix and match features to provide unique products to the marketplace. Architectural licensees like Apple, Qualcomm, and Samsung all differentiate their products as well and provide direct competition to the ARM designed cores that are licensed to other players.
Today we are seeing a new direction from ARM that has never been officially explored. We have been given a roadmap of the next two generations of products from the company that are intended to compete in not only the cellphone market, but also in the laptop market. ARM has thrown down the gauntlet and their sights are set on Intel and AMD. Not only is ARM showing us the codenames for these products, but also the relative performance.
Subject: General Tech | July 31, 2018 - 09:22 PM | Scott Michaud
Tagged: autodesk, apple
This news can be taken in one of two ways…
As we noted a couple of months ago, Apple has deprecated OpenGL and OpenCL on macOS and iOS. They want developers to write their software in Metal, which allows them to have more control over the whole stack (and this makes it slightly more difficult to port to competing platforms).
Citing this decision, Autodesk has dropped support for Alias and VRED on macOS. You will be forced to use 2019.0 on High Sierra, at the latest, unless you switch to Windows.
On the one hand, Autodesk is a big company to act against Apple’s decision. On the other hand, they are doing it with Alias and VRED, which are more for industrial users. Should they follow this up with, let’s say, deprecating Maya, then that would be a huge blow to Apple’s core professional audience. But they aren't, and the macOS version of Alias and VRED might have been on the fence for a while, particularly with Autodesk’s ongoing losses.
So it might not be a big deal, but it’s a clear, explicit example of a product team packing up in response to Apple’s demands.
Subject: General Tech | June 4, 2018 - 10:12 PM | Scott Michaud
Tagged: opengl, opencl, apple
Apple has just announced that OpenGL and OpenCL are deprecated for all Apple platforms, starting with macOS 10.14 and iOS 12. The APIs are still available on these operating systems, but their development tools will apparently start to nag you about using it and, eventually, it could disappear. Instead, Apple wants users to move to their Metal API.
This kinda bites.
I have a couple thoughts about this.
First, of course, relying upon Apple for APIs if you’re expecting to make a timeless work of art… is a bad idea. They are not quite as bad as a console could be, and Microsoft has been flirting with killing Win32 since Windows 8, but you shouldn’t expect that your content will be around forever. They do stuff like this. This is the stuff they do. I know I’ve said it before, but they’ve even sent the Khronos Group a legal notice for attempting to expand the usage of OpenCL, which they own the trademark and several patents for. It’s fine to use Apple products and platforms, but don’t be shocked when stuff like this happens.
Second, I wonder how much of this has to do with the Imagination Technologies announcement from last year. At the time, I said, “Apple already has their own low-level graphics API, Metal, so they might have a lot to gain, although some macOS and iOS applications use OpenGL and OpenGL ES. We’ll find out in less than two years.”
One year later, and it looks like part of Apple’s strategy was, in fact, to deprecate OpenGL and OpenGL ES. I can see a tiny chance that Apple will, in the future, release GPUs that cannot run OpenGL / OpenGL ES / OpenCL software, because they want to own the whole stack from software to hardware. This sounds like something Apple would do, although I’m not sure if owning their own GPU is enough of a draw for them. After all, they will be fighting against an industry that uses PC-compatible hardware, so it runs the risk of stagnating like a lot of RISC companies (except ARM, which was also a battleground of multiple vendors) that just couldn’t keep up to the x86 war.
But it seems like something Apple would do… I don’t know.
Third, this announcement lines up well with recent Valve’s Vulkan-through-Metal (via MoltenVK) release through Dota2. I’m now wondering what Valve was trying to accomplish by pushing that news out five days before Apple pushed against OpenGL. You would think that Valve would have to have known about this, and timed their announcement appropriately… but to what effect?
So those are my three thoughts. What do you think?
Subject: General Tech | April 5, 2018 - 12:11 PM | Alex Lustenberg
Tagged: Z-NAND, video, Samsung, project trillium, podcast, p20 pro, nuc, msi, Lenovo, Jedi Challenges, Intel 8th Gen, Intel, Huawei, H370, gigabyte, fractal design, Bloody Gaming, asus, apple, adata
PC Perspective Podcast #494 - 04/05/18
Join us this week for Intel 8th Gen launch, Samsung Z-NAND, and more!!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Allyn Malventano, Jeremy Hellstrom, Josh Walrath
Peanut Gallery: Ken Addison, Alex Lustenberg
Program length: 1:53:12
Podcast topics of discussion:
Week in Review:
News items of interest:
Picks of the Week:
Josh: Bare Minimum NVME
Alex: Altered Carbon Trilogy
Subject: Graphics Cards | February 18, 2018 - 02:54 PM | Scott Michaud
Tagged: opengl, nvidia, metal, macos, apple
Just two days ago, NVIDIA has published a job posting for a software engineer to “implement and extend 3D graphics and Metal”. Given that they specify the Metal API, and they want applicants who are “Experienced with OSX and/or Linux operating systems”, it seems clear that this job would involve macOS and/or iOS.
First, if this appeals to any of our readers, the job posting is here.
Second, and this is where it gets potentially news-worthy, is that NVIDIA hasn’t really done a whole lot on Apple platforms for a while. The most recent NVIDIA GPU to see macOS is the GeForce GTX 680. It’s entirely possible that NVIDIA needs someone to fill in and maintain those old components. If that’s the case? Business as usual. Nothing to see here.
The other possibility is that NVIDIA might be expecting a design win with Apple. What? Who knows. It could be something as simple as Apple’s external GPU architecture allowing the user to select their own add-in board. Alternatively, Apple could have selected an NVIDIA GPU for one or more product lines, which they have not done since 2013 (as far as I can tell).
Apple typically makes big announcements at WWDC, which is expected in early June, or around the back-to-school season in September. I’m guessing we’ll know by then at the latest if something is in the works.
Subject: Mobile | February 8, 2018 - 11:01 AM | Ryan Shrout
Tagged: qualcomm, 5G, 5g nr, x50, snapdragon, apple, Samsung
This story originally appeared on ShroutResearch.com.
With significant pressure to show the value and growth opportunities for the company with a looming hostile takeover bid from Broadcom, mobile chip design house Qualcomm is hoping that its position in the market of next-generation cellular radio technology will be a foundation of its future. The company revealed today partnerships with 18 global OEMs that will be launching 5G-ready devices in 2019 and 18 worldwide cellular carriers will be completing tests of Qualcomm 5G radios in 2018.
5G is the follow up iteration to the current 4G cellular technology in the majority of the world’s smartphones. It will improve speed of connectivity, lower latency, and transform numerous markets from self-driving cars to industrial automation. And it can do all of this while lowering the load on carrier networks, giving all users a noticeable increase in performance and usability.
Qualcomm has been leaning on this 4G-to-5G transition as a portion of its long-term plan and strategy for many years. As a part of the company’s recent call to action for shareholders to resist the hostile takeover from Broadcom, the San Diego-based company believes that it has a 12-24 month lead over competing connectivity providers, namely Intel. This position will allow Qualcomm to capitalize on what many believe could be the most disruptive and market shifting wireless transition in history.
To maintain the leadership role, despite mass-market availability being limited to 2019 products, Qualcomm has announced partnerships with 18 different OEMs that will build those products using the Snapdragon X50 modem. This modem was the first announced to support the finalized specification of 5G radios. OEMs like LG, HTC, Sony, ASUS, and vivo are committed to using the X50 modem in devices ranging from next-generation smartphones to Windows-based PCs.
There has been talk that 5G products would not be available until 2020, but Qualcomm believes that 5G will have an impact on revenue a year earlier than that. This collection of phone and device providers puts Qualcomm well ahead of Intel in terms of integration and support in the market, something Qualcomm has believed would be the case but is only now finally confirmed. Commercialization of 5G and collaborations with the leading device manufacturers will push Intel further back in the race, with time running out for it to catch up.
Two big OEMs are missing from the list in Qualcomm’s announcement: Samsung and Apple. While it makes sense that Apple would not want to be included in the public statements from Qualcomm considering the continuing legal dispute between the two companies, there is a legitimate question as to whether Apple will be an early-adopter of 5G technology at all. It has shown in the past that it is more than willing to let others experiment and drive wireless technology shifts on the networks, with both the iPhone 3G and first iPhone with LTE (iPhone 5) lagging behind other smartphones by several quarters. If Apple choses to not integrate the Qualcomm modem, it will depend on Intel to provide a solution instead, and could miss out on 5G technology for all of 2019.
Not seeing Samsung as a part of this announcement from Qualcomm is more surprising, but likely an omission of politics than of technology. I recently wrote about the extension and expansion of the licensing agreement between Samsung and Qualcomm and it is unlikely that this contract would not have included the X50 modem for 5G. I expect the 2019 models of Samsung’s Galaxy devices to include the Qualcomm chip as well.
The second part to this story is that 18 different global cellular carriers, including Verizon and AT&T in the US, China Mobile, and SK Telecom, will be testing 5G with Qualcomm devices and infrastructure in 2018. These validation tests are used to demonstrate the capabilities of new wireless technology and finalize the implementation methods for the hardware in the field.
These two announcements put Qualcomm in the driver’s seat for 5G adoption and integration. 5G will offer consumers speeds 4-5x faster than today’s top offerings, lower latency for more responsive web browsing and new capabilities like streaming virtual reality. It will make Wi-Fi less necessary. The cellular carriers will take advantage of 5G for its ability to run more data through existing infrastructure, opening capacity for more users, devices, and upgradable services.