Podcast #468 - AMD Raven Ridge rumors, Intel and Global Foundries new fabrication technology!

Subject: General Tech | September 21, 2017 - 12:43 PM |
Tagged: z270, windows 10, WD, video, toshiba, ShadowPlay, ryzen, podcast, nvidia, nuc, msi, max-q, Intel, gs63vr, GLOBALFOUNDRIES, gigabyte, EPYC, ansel, 2500U, 12TB

PC Perspective Podcast #468 - 09/21/17

Join us for discussion on AMD Raven Ridge rumors,  Intel and Global Foundries new fabrication technology!

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Hosts: Ryan Shrout, Josh Walrath, Sebastion Peak, Allyn Malventano

Peanut Gallery: Ken Addison, Alex Lustenberg

Program length: 1:39:59

Podcast topics of discussion:
  1. Week in Review:
  2. News items of interest:
  3. Hardware/Software Picks of the Week
  4. Closing/outro

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NVIDIA news; Ansel and ShadowPlay walk into Mordor

Subject: General Tech, Graphics Cards | September 20, 2017 - 06:21 PM |
Tagged: nvidia, ShadowPlayk, ansel, battlegrounds, shadow of mordor

Gamescom 2017 just wrapped up and NVIDIA made a few interesting announcements during the conference.  For those enjoying PlayerUnknown’s Battlegrounds, they announced the game now fully supports ShadowPlay Highlights along with the newly released Lawbreakers.  That means you can capture all your gameplay in 4K 60 FPS, with either always-on or manual saving, and built-in uploading tools.

geforce-experience-shadowplay-highlights.jpg

In addition to video capture of gameplay, their Ansel screen capture tool for the artistically inclined has also been updated.  Ansel now works in 25 titles, from The Witcher 3 through Hellblade: Senua’s Sacrifice to new genres like Pro Evolution Soccer 2018 so you can truly show that the 'injured' player lying on the turf truly did take a dive.  NVIDIA reports that you will be able to capture super-resolution, 360-degree, HDR, and stereo photographs in games developed in either the Unity Engine or the Unreal Engine as Ansel will now be provided as an add-in for those game engines.

Witcher-CiriSunset-Gallery-KV.png

Last but not least is a giveaway.  NVIDIA will be giving away 50,000 Middle Earth: Shadow of Mordor game codes to GeForce Experience community members!  You do have to sign up to win but once you are a member of GFE you are automagically entered to win.  They will message you in app on Sept 26th to let you know if you are a winner so you can still sign up if you are interested.  It will also support Ansel, if you run across a photogenic orc beheading you want to share.

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As a reminder, the offer for any who purchases of select GeForce GTX 1080 Ti or 1080 GPUs, as well as systems and laptops containing the same will get Destiny 2 on the PC launch date.

 

Source: NVIDIA

Ansel arrives and NVIDIA holds a celebration in their VR Funhouse

Subject: General Tech | July 14, 2016 - 06:06 PM |
Tagged: nvidia, vr funhouse, ansel, vrworks

A while back Scott wrote about NVIDIA's Ansel, a screenshot application on performance enhancing drugs.  Today it arrives, paired with their new driver and adds support for Mirror's Edge Catalyst to the list of supported games such as The Witcher 3: Wild Hunt, Unreal Tournament, Tom Clancy’s The Division, and No Man’s Sky just to name a few.  The tool allows you to take 360 degree screen captures, allowing you to completely rotate around the image on a 2D screen or with VR headsets like the Vive or Rift.  Just trigger the recording while you are in game, the game will pause and you can roll, zoom, and position your focus to get the screenshot you want.  From there hit the Super Resolution button and your screenshot will be of significantly greater quality than the game ever could be.  The thumbnail below is available in its original 46080x25920 resolution by visting NVIDIA's Ansel page, it is a mere 1.7GB in size.

nvidia-geforce-gtx-1080-nvidia-ansel-super-resolution.png

NVIDIA also released their first game today, a VR Funhouse available on Steam for no charge ... apart from the HTC Vive and minimum hardware requirements of an GTX 1060 and i7 4790 or the recommended GTX 1080 and i7 5930, which are enough of an investment as it is.  There are seven games to play, expect skeet shooting, whack a mole and other standard carny games.  At the same time it is a showcase of NVIDIA's VR technology, not just the *Works which we are familiar with but also VR SLI support for those with multiple GPUs and VRWorks Multi-res Shading which reduces processing load by only rendering full detail to objects within your field of view.  If you have the hardware you should check out the game, it is certanly worth the admission price.

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Source: NVIDIA
Manufacturer: NVIDIA

An Overview

 
TL;DR:
NVIDIA's Ansel Technology
 
Ansel is a utility that expands the concept of screenshots along the direction of photography. When fully enabled, it allows the user to capture still images with HDR exposures, gigapixel levels of resolution, 360-degree views for VR, 3D stereo projection, and post-processing filters, all from either the game's view, or from a free-roaming camera (if available). While it must be implemented by the game developer, mostly to prevent the user from either cheating or seeing hidden parts of the world, such as an inventory or minimap rendering room, NVIDIA claims that it is a tiny burden.
  • - NVIDIA blog claims "GTX 600-series and up"
  • - UI/UX is NVIDIA controlled
    • Allows NVIDIA to provide a consistent UI across all supported games
    • Game developers don't need to spend UX and QA effort on their own
  • - Can signal the game to use its highest-quality assets during the shot
  • - NVIDIA will provide an API for users to create their own post-process shader
    • Will allow access to Color, Normal, Depth, Geometry, (etc.) buffers
  • - When asked about implementing Ansel with ShadowPlay: "Stay tuned."
     

 

“In-game photography” is an interesting concept. Not too long ago, it was difficult to just capture the user's direct experience with a title. Print screen could only hold a single screenshot at a time, which allowed Steam and FRAPS to provide a better user experience. FRAPS also made video more accessible to the end-user, but it output huge files and, while it wasn't too expensive, it needed to be purchased online, which was a big issue ten-or-so years ago.

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Seeing that their audience would enjoy video captures, NVIDIA introduced ShadowPlay a couple of years ago. The feature allowed users to, not only record video, but also capture the last few minutes. It did this with hardware acceleration, and it did this for free (for compatible GPUs). While I don't use ShadowPlay, preferring the control of OBS, it's a good example of how NVIDIA wants to support their users. They see these features as a value-add, which draw people to their hardware.

Read on to learn more about NVIDIA Ansel