Subject: Graphics Cards | November 3, 2016 - 04:27 PM | Jeremy Hellstrom
Tagged: amd, Crimson Edition 16.11.1
By the time you read this you should be able to grab the new Radeon Crimson Edition 16.11.1 driver from AMD. While mostly focused on the new CoD games there are also some fixes for existing games. Check here for the version which is right for you.
Radeon Software Crimson Edition is AMD’s revolutionary new graphics software that delivers redesigned functionality, supercharged graphics performance, remarkable new features, and innovation that redefines the overall user experience. Every Radeon Software release strives to deliver new features, better performance and stability improvements.
Radeon Software Crimson Edition 16.11.1 Highlights
- Support For: Call of Duty: Infinite Warfare
- Call of Duty: Modern Warfare Remastered
New AMD CrossFire profile added for DirectX®11:
- Titanfall 2
- AMD XConnect Technology will now allow Microsoft Office applications to migrate to iGPU on unplug.
- Flickering may be observed on some surfaces in a few maps or locations in Battlefield 1 in AMD CrossFire mode.
- Radeon R9 390 graphics series may experience a crash or application hang when running Unigine Heaven using OpenGL.
- The Radeon WattMan feature may intermittently display a Radeon Software popup error regarding Radeon WattMan for non-supported products.
- The Division may experience an application freeze or hang when running in AMD CrossFire mode after extended periods of play.
- OBS screen capture may stutter after extended periods of use while capturing video and watching or streaming content in a web browser.
Subject: General Tech | November 3, 2016 - 10:35 AM | Ryan Shrout
Tagged: vrm, video, skyrim, qualcomm, prodigy, powercolor, podcast, nxp, multi-gpu, msi, micron, logitech, GTX 1080, gtx 1070, g231, evga, dx12, devil box, deus ex: mankind divided, amd, Alienware 13
PC Perspective Podcast #423 - 11/03/16
Join us this week as we discuss the Logitech Prodigy G231, multi-GPU scaling with DX12, Qualcomm buying NXP, issues with GTX 1070 and 1080 cards and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout, Allyn Malventano, Josh Walrath, Jeremy Hellstrom
Program length: 1:10:25
Fragging Frogs VLAN 14 (summary)
Week in Review:
Today’s episode is brought to you by Harry’s! Use code PCPER at checkout!
News items of interest:
0:28:45 Qualcomm is going for a drive
Hardware/Software Picks of the Week
Jeremy: Need big long term storage
Subject: General Tech | November 1, 2016 - 06:36 PM | Jeremy Hellstrom
Tagged: gtribe, giveaway, gaming, amd
It would seem that yet another "first social media network for PC gamers" has arisen, but if you are so inclined to sign up there are giveaways including Battlefield 1 and a CyberPower gaming PC. You have your chance to win either:
- FOUR Grand Prize winners will each receive an ultimate gaming PC, meticulously handcrafted by CYBERPOWERPC and also receive a free download code for Battlefield 1, offered by Kinguin. The combined value of the prizes is $9,200.
- TEN First Prize winners will each receive a download code for Battlefield 1, courtesy of AMD Gaming.
It is a chance at a system with a Swiftech liquid-cooled XFX Radeon RX 480 Black Edition 8GB OC @ 1328 MHz GPU, and a plethora of Logitech G Prodigy gear plus BF1 ... or just BF1, for signing up on either Facebook or Twitter. If you are interested then click away, if not then proceed directly to the comments to vent your spleen.
Subject: Graphics Cards | November 1, 2016 - 11:57 AM | Ryan Shrout
Tagged: video, rx 480, readon, nvidia, multi-gpu, gtx 1060, geforce, dx12, deus ex: mankind divided, amd
Last week a new update was pushed out to Deus Ex: Mankind Divided that made DX12 a part of the main line build and also integrated early support for multi-GPU support under DX12. I wanted to quickly see what kind of scaling it provided as we still have very few proof points on the benefit of running more than one graphics card with games utilizing the DX12 API.
As it turns out, the current build and driver combination only shows scaling on the AMD side of things. NVIDIA still doesn't have DX12 multi-GPU support enabled at this point for this title.
- Test System
- Core i7-5960X
- X99 MB + 16GB DDR4
- AMD Radeon RX 480 8GB
- Driver: 16.10.2
- NVIDIA GeForce GTX 1060 6GB
- Driver: 375.63
Not only do we see great scaling in terms of average frame rates, but using PresentMon for frame time measurment we also see that the frame pacing is consistent and provides the user with a smooth gaming experience.
Subject: Graphics Cards | October 30, 2016 - 12:08 AM | Scott Michaud
Tagged: titanfall 2, graphics drivers, amd
If you are experiencing crashes in Titanfall 2, and you are using an AMD graphics card, then you will probably be interested in AMD's Radeon Software Crimson Edition 16.10.3. According to its release notes, that is the only issue this hotfix driver addresses.
Also, being a hotfix driver, you might have issues with clean installs of Windows 10 Anniversary Update, because I'm not sure if it's signed by Microsoft. It might be, but that's obviously a fairly narrow subset of hardware and software that I cannot test on a single machine. If that's the case, though, then you can temporarily disable Secure Boot... or just wait until AMD releases a signed driver.
I should note that, while we're posting this a couple of days late, like our news about NVIDIA's driver, AMD was able to release this the day before Titanfall 2 launched. Our readers, at least I hope, found out about the update before now, rather than suffering through some crashes when a fix was already available. Sorry that I didn't get a post up sooner, though; AMD did their part.
Subject: Motherboards, Systems | October 25, 2016 - 06:33 PM | Jeremy Hellstrom
Tagged: amd, A68N-5200, biostar
Something awful happened and you can no longer wait for Zen to arrive; you need a low cost motherboard and chip ASAP. Your memory, storage and PSU are all good, you just need something to plug them into and you really don't want to spend a lot upgrading with new silicon just around the corner. Alternatively, perhaps you have some components lying around and need a system capable of basic tasks and again, you don't want to spend a lot to get it up and running.
The BioStar A68N-5200 eTeknix just tested might just be what you need, up to 16GB DDR3, a single PCIe 16x slot, a pair of SATA 6.0Gb/s slots, two USB 3.0 slots and four USB 2.0 along with other connectors and an quad-core A6-5200 with HD8400 graphics onboard. You won't win any benchmarking contests but it is a decent start for $60.
"Despite a lot of the media focus being on Kaby Lake and AMD’s fabled Zen architecture, it’s important to remember that some users require a new motherboard as a matter of urgency and cannot wait for upcoming solutions. Not only that, in low-end scenarios such as a home office system or HTPC, modern processors provide more than enough performance."
Here are some more Motherboard articles from around the web:
- ASRock X99 Taichi @ Kitguru
- MSI X99A Tomahawk @ Kitguru
- GIGABYTE Z170X-UD5 TH Motherboard Review @ Hardware Canucks
Subject: Graphics Cards | October 20, 2016 - 02:14 PM | Jeremy Hellstrom
Tagged: amd, driver, Crimson Edition 16.10.2
AMD is expecting their new driver to arrive any moment now, in time for several game launches as well as updating some existing early access titles. You can keep your eye out for the update on their driver page or wait for your installed driver to prompt you to upgrade. Here is a quick list of the new features and bug fixes to expect.a
Radeon Software Crimson Edition 16.10.2 Highlights
- Battlefield 1
- Sid Meier’s Civilization VI
- Titanfall 2
- Serious Sam VR Early Access
- Eagle Flight VR
New AMD CrossFire profile added for DirectX® 11:
- Sid Meier’s Civilization® VI
- Fan speed may sometimes remain elevated on select Radeon RX 400 series graphics products even when an application has been exited.
- Eyefinity group settings may not be retained after driver upgrade when using AMD CrossFire configurations.
- Gears of War 4 may experience an application hang when using select high resolution and quality configurations in some specific game maps.
- DirectX®12 content may be unable to launch on some older CPUs that do not support popcnt instruction.
- Battlefield 1TM AMD CrossFire profile updates for game launch.
Subject: Graphics Cards | October 19, 2016 - 08:08 PM | Scott Michaud
Tagged: amd, nvidia, gtx 1060, rx 480, dx12, dx11, battlefield 1
Battlefield 1 is just a few days from launching. In fact, owners of the Deluxe Edition have the game unlock yesterday. It's interesting that multiple publishers are using release date as a special edition bonus these days, including Microsoft's recent Windows Store releases. I'm not going to say interesting bad or good, though, because I'll leave that up to the reader to decide.
Anywho, DigitalFoundry is doing their benchmarking thing, and they wanted to see what GPU could provide a solid 60FPS when everything is maxed out (at 1080p). They start off with a DX12-to-DX12 comparison between the GTX 1060 and the RX 480. This is a relatively fair comparison, because the 3GB GTX 1060 and the 4GB RX 480 both come in at about $200, while upgrading to 6GB for the 1060 or 8GB for the 480 bumps each respective SKU up to the ~$250 price point. In this test, NVIDIA has a few dips slightly below 60 FPS in complex scenes, while AMD stays above that beloved threshold.
They also compare the two cards in DX11 and DX12 mode, with both cards using a Skylake-based Core i5 CPU. In this test, AMD's card noticed a nice increase in frame rate when switching to DirectX 12, while NVIDIA had a performance regression in the new API. This raises two questions, one of which is potentially pro-NVIDIA, and the other, pro-AMD. First, would the original test, if NVIDIA's card was allowed to use DirectX 11, show the GTX 1060 more competitive against the DX12-running RX 480? This brings me to the second question: what would the user see? A major draw of Mantle-based graphics APIs is that the application has more control over traditionally driver-level tasks. Would 60 FPS in DX12 be more smooth than 60 FPS in DX11?
I don't know. It's something we'll need to test.
Subject: General Tech | October 19, 2016 - 12:18 PM | Jeremy Hellstrom
Tagged: amd, liquidvr, Radeon Pro WX 7100, loom
AMD's Polaris cards have been lagging behind NVIDIA's Pascal in VR performance, not completely surprising considering the deltas in price and 3D performance. From DigiTimes we hear of some successes however; AMD is opening VR facilities in shopping malls, movie theatres and Internet cafes, currently focusing on China. On might consider the price as being a major factor, AMD offers good enough performance for most at a price lower than the competition. They are also focusing on the development side of the equation, discussing their Radeon Pro WX 7100 a solution for a number of providers. Their Loom project should also see light towards the end of the year, bringing HD content and beyond to VR movie designers. It will be interesting to see how AMD does against the competition on the design side of the market as opposed to consumer machines.
"AMD has launched several new projects for its virtual reality (VR) business including GPU certification. It has enhanced its software/hardware platform and established a VR supply chain, hoping to expand its presence in the VR market, and to regain share in the graphics card market with its new Polaris GPUs."
Here is some more Tech News from around the web:
- 'Cultlike' Devotion: Apple Once Refused To Join Open Compute Project, So Their Entire Networking Team Quit @ Slashdot
- Why Your Devices Are Probably Eroding Your Productivity @ Slashdot
- LG’s V20 may be the phone of the year. So why the fsck can’t you buy it? @ The Register
- Microsoft claims its speech recognition is now on par with a human being @ The Inquirer
- DNS infrastructure sprinting to IPv6 while users lag @ The Register
- A Win For The Raspberry Pi Compute Module @ Hack a Day
- Ubuntu 16.10: Yakkety Yak... Unity 8's not wack @ The Register
Subject: Graphics Cards | October 5, 2016 - 09:01 PM | Scott Michaud
Tagged: amd, frame pacing, DirectX 12
When I first read this post, it was on the same day that AMD released their Radeon Software Crimson Edition 16.10.1 drivers, although it was apparently posted the day prior. As a result, I thought that their reference to 16.9.1 was a typo, but it apparently wasn't. These changes have been in the driver for a month, at least internally, but it's unclear how much it was enabled until today. (The Scott Wasson video suggests 16.10.1.) It would have been nice to see it on their release notes as a new feature, but at least they made up for it with a blog post and a video.
If you don't recognize him, Scott Wasson used to run The Tech Report, and he shared notes with Ryan while we were developing our Frame Rating testing methodology. He was focused on benchmarking GPUs by frame time, rather than frame rate, because the number of frames that the user sees means less than how smooth the animation they present is. Our sites diverged on implementation, though, as The Tech Report focused on software, while Ryan determined that capturing and analyzing output frames, intercepted between the GPU and the monitor, would tell a more complete story. Regardless, Scott Wasson left his site to work for AMD last year, with the intent to lead User Experience.
We're now seeing AMD announce frame pacing for DirectX 12 Multi-GPU.
This feature particularly interesting, because, depending on the multi-adapter mode, a lot of that control should be in the hands of the game developers. It seems like the three titles they announced, 3D Mark: Time Spy, Rise of the Tomb Raider, and Total War: Warhammer, would be using implicit linked multi-adapter, which basically maps to CrossFire. I'd be interested to see if they can affect this in explicit mode via driver updates as well, but we'll need to wait and see for that (and there isn't many explicit mode titles anyway -- basically just Ashes of the Singularity for now).
If you're interested to see how multi-GPU load-balancing works, we published an animation a little over a month ago that explains three different algorithms, and how explicit APIs differ from OpenGL and DirectX 11. It is also embedded above.