Subject: General Tech | September 23, 2017 - 12:41 PM | Scott Michaud
Tagged: pc gaming, amazon
Lumberyard has been out for a little over a year and a half, and it has been experiencing steady development since then. Just recently, they published a blog post highlighting where they want the game engine to go. Pretty much none of this information is new if you’ve been following them, but it’s still interesting none-the-less.
From a high level, Amazon has been progressing their fork of CryEngine into more of a component-entity system. The concept is similar to Unity, in that you place objects in the level, then add components to them to give them the data and logic that you require. Currently, these components are mostly done in Lua and C++, but Amazon is working on a visual scripting system, like Blueprints from Unreal Engine 4, called Script Canvas. They technically inherited Flow Graph from Crytek, which I think is still technically in there, but they’ve been telling people to stop using it for a while now. I mean, this blog post explicitly states that they don’t intend to support migrating from Flow Graph to Script Canvas, so it’s a “don’t use it unless you need to ship real soon” sort of thing.
One of Lumberyard’s draws, however, is their license: free, but you can’t use this technology on any cloud hosting provider except AWS. So if you make an offline title, or you use your own servers, then you don’t need to pay Amazon a dime. That said, if you do something like leaderboards, persistent logins, or use cloud-hosted multiplayer, then you will need to do it through AWS, which, honestly, you were probably going to do anyway.
The current version is Lumberyard Beta 1.10. No release date has been set for 1.11, although they usually don’t say a word until it’s published.
Subject: General Tech | August 2, 2017 - 08:03 PM | Scott Michaud
Tagged: pc gaming, amazon
Amazon Web Services launched a new version of their Lumberyard game engine at SIGGRAPH. They advertise that the new version, Lumberyard Beta 1.10, is 50% original code from when they launched back in February 2016. The engine started as a fork of CryEngine, and I’ve watched it evolve rapidly since about November. They’re pushing the engine into sort-of an entity-component framework, similar to Unity, but with a focus on C++ and Lua. You create scripts that define some functionality, then place them on the relevant entities (versus making a hierarchy of strict subclasses like you would do in Unreal Engine 4’s C++ API).
Amazon’s visual scripting system, Script Canvas, was supposed to launch in 1.10 but I can’t see it mentioned so I’m guessing it slipped.
So what does the version have? Mostly a bunch of new rendering features. Lumberyard 1.10 adds temporal anti-aliasing and order-independent transparency. Lumberyard, because it is a deferred renderer, cannot use MSAA. The engine currently supports FXAA and SMAA, as well as supersampling of course, but 1.10 adds TAA, which blends parts of previous frames into the current one. Since the point of anti-aliasing is to know all the geometry that makes up a pixel, not just what is on top and dead center, sub-pixel variation should eventually average out to a clean image.
Order-independent transparency should be more interesting. I don’t think it’s currently available in Unreal Engine 4 or (stock) Unity 5, although I could be wrong on that, but it is noticeable for scenes with a lot of transparency. To drive the point home, NVIDIA Research made a demo in Lumberyard for GDC with glasses in a bar, embedded above. As the camera pans around the glasses, you can see the multiple reflections in the top-left side of the upside-down glass is much more stable on the left image, and where the two reflections meet in the center blends correctly.
Lumberyard 1.10 also includes a lot of editor UI tweaks, which isn’t appealing to write about but... honestly... that’s what you want in a professional content creation tool update. Their entity component tools seem to be growing nicely from the screenshots I’ve seen.
Subject: General Tech | April 21, 2017 - 07:49 PM | Scott Michaud
Tagged: twitch, pc gaming, amazon
While Twitch had quite a large lead as a streaming service, it had a fairly large gap between its regular creators and their “Twitch Partners”. If you weren’t a Twitch partner, you couldn’t directly monetize your stream, guarantee that your stream would be transcoded, and so forth.
That isn’t changing, but they are introducing an easier to obtain, middle tier that will have some, but not all, of the Partner perks. “Twitch Affiliate” is this middle-ground, and, while it is invite-only, it is open to pretty much anyone who intends to stream on a regular basis. Specifically, the threshold is about 500 online minutes in a month, spread out over at least seven days, and an average of at least three viewers at the same time; you will also need at least 50 followers. If you stream a few times per week, this is not a very high bar, but it’s still not automatic.
I should note that Twitch will only consider the previous 30 days, rolling.
The goal of this new tier is to provide some support for streamers, as they try to find their on-ramp to being a Twitch partner. At first, only the (relatively controversial) “Bits” system will be available for monetization, but other revenue streams, like video ads, should follow. Also, while you’re not guaranteed to receive video transcodes, Affiliates get priority access to whatever is left over from the Partners.
Personally, I’d like a guarantee that transcodes would be available, because I don’t want to occasionally alienate some viewers by sending Twitch too high of a bitrate for the, let’s say even just 10% of the time, that lower-quality versions would be unavailable. It still puts pressure on me to lower the quality that I send Twitch, which will often result in worse VOD quality. (I realize that you can use multiple encodes… and I currently do… but certain things, like frame rate, need to be consistent – at least with the current version of OBS Studio.)
Twitch should begin to contact eligible streamers soon, and will continue rolling in new users as they become eligible. Even then. it's not an immediate, automatic thing, though.
Subject: General Tech | February 14, 2017 - 01:39 PM | Jeremy Hellstrom
Tagged: amazon, chime, videoconferencing
If there is one thing we are short on, it is incompatible videoconferencing applications to use and support. Obviously this is why Amazon purchased Biba and has now leaped into the fray to provide Chime, a truly unique service which will transmit your voice and video over the internet in something called a conference. Sarcasm aside, Amazon Web Services have proven that they provide a solid set of services, which will be the backbone of the new app. Those who have struggled with Adobe's offering or tried to have a meeting during many of the outage periods which plague various other providers might want to take a look.
The basic service is free, Plus allows screen sharing and access to corporate directories for $2.50 per user a month and the Pro version runs $15, allowing up to 100 people in a video call as well as the all important personalized URL. Pop by Slashdot if you so desire.
"Amazon has released new service to make voice and video calls and share screen. Called Chime, the service is aimed at business users. It directly competes with well-known players such as Skype, Google Hangouts, GoToMeeting, Zoom, and Cisco's WebEx, among others."
Here is some more Tech News from around the web:
- Sugar helps make new sodium sulphur battery @ Nanotechweb
- Twitter rolls back anti-abuse tool after it's slammed for 'blinding the vulnerable' @ The Inquirer
- Microsoft Launches Outlook.com Premium Email Service, Costs $20 Per Year @ Slashdot
- Flash Nano: Germanane FET shows real promise for optoelectronics @ Nanotechweb
Subject: Displays | January 5, 2017 - 07:00 AM | Sebastian Peak
Tagged: Westinghouse, Ultra HD, UHD, tv, television, seiki, FireTV, Element, CES 2017, CES, amazon, Alexa, 4k
In a market packed with UHD TVs, a trio of budget television manufacturers have introduced new Amazon Fire TV-powered 4K televisions at CES, with new models announced from Seiki, Westinghouse, and Element. These TVs are "the world’s first 4K Ultra HD Smart TVs with Amazon Fire TV built in", with remotes supporting Alexa voice commands.
Quoting the press release, the new models from Seiki, Westinghouse, and Element will all offer the following features:
- Sizes: 43", 50", 55" and 65"
- 4K Ultra HD 3,840 by 2,160 panel resolution on all models
- The latest Amazon Fire TV user interface, including easy access to over-the-air TV programming (separate HD antenna required), simple TV input setup, and component switching
- Through the included voice remote with Alexa, customers can search for content and programming, control TV inputs and settings, and access Alexa skills to play music, get the news, check weather, sports scores, and more
- Voice remote with Alexa enabled control of smart home devices from multiple brands, including Belkin WeMo, Philips Hue, Wink, Insteon, Samsung SmartThings, Nest, TP-Link, Ecobee and more
- Access to more than 7,000 channels, games, apps and Alexa skills, including over 300,000 TV episodes and movies from Amazon Video, HBO NOW, Hulu and more
- Amazon Prime customers get unlimited access to Prime Video, featuring thousands of movies and TV episodes at no additional cost to their membership. Plus, with Amazon Channels, Prime members can now get HBO, SHOWTIME, STARZ, PBS KIDS, and over 100 more services. They only pay for the channels they want—no cable required, no additional apps to download, and easy online cancellation.
- 3 GB memory and 16 GB internal storage
- Bluetooth, Wi-Fi, and Ethernet connectivity
- Streaming resolution at 4K Ultra HD (2160p), 1080p, 720p up to 60 fps
- One-year limited warranty and great customer support
We have seen a similar idea with Roku TVs from Hisense, TCL, and others, as budget TV makers look to differentiate themselves; and the integration of the popular Amazon Fire TV for the OS may help position Seiki and company more favorably. Hopefully improvements in backlighting tech and UHD panel production cost reductions will result in a "trickle-down" effect for better picture quality for TVs selected on cost alone, but for now improved user interface design can go a long way in making these budget TVs pleasant to use.
Follow all of our coverage of the show at https://pcper.com/ces!
Subject: Storage | December 8, 2016 - 05:59 PM | Tim Verry
Tagged: Seagate, external hard drive, cloud storage, cloud backup, amazon drive, amazon
Seagate and Amazon have partnered up to offer a new USB external hard drive called the Seagate Duet that, while functioning as you would expect an external drive to, also automatically keeps files synced between itself and the user's Amazon Drive cloud storage. The Duet is based on Seagate's Backup Plus drive series and is a 1TB drive with two platters and PMR (perpendicular magnetic recording) technology that spins at 5400 RPM. It connects to PCs over USB 3.0.
During the initial setup, users provide their Amazon Drive login to the Duet software which will upload all media files stored on the external drive to Amazon Drive as well as download any files stored on Amazon Drive regardless of whether they were uploaded by the Duet or other devices not using the Duet software.
Seagate offers a two year warranty on the drive which will be an Amazon.com exclusive and available on December 10th for $99.99. The Duet does come at quite the premium over other drives (even Seagate's own) with non-automatic cloud syncing 1TB USB 3.0 drives coming in at around $50 and 2TB drives able to be found easily for less than the Duet's $100 price.
However, there is a bit of a saving grace in that the Seagate Duet does come with one year of free Amazon Drive Unlimited storage which normally costs $59.99 a year.
For enthusiasts, there are cheaper 1TB or higher capacity drives for the same price as the Duet, but I find myself thinking that this would be a great gift for family members to help them protect their precious family photos and videos from a drive failure or lost drive! With the holidays coming up fast, if you have not figured out the perfect gift yet this may just be the thing to buy – and if something does happen, the real gift is that their photos are safely backed up!
Subject: General Tech | October 4, 2016 - 04:09 PM | Tim Verry
Tagged: media streaming, fire tv, amazon
Later this month Amazon will be releasing a new Fire TV Stick with upgraded internals and Alexa Voice controls. The refreshed media streamer features a 1.3 GHz MediaTek MT8127 SoC with four ARM Cortex A7 cores and a Mali 450 GPU, 1GB of RAM, 8GB of internal storage (for apps mainly, and not expandable), and support for newer 802.11ac (dual band, dual antenna) Wi-Fi, and Bluetooth 4.1 wireless technologies.
While that particular SoC is ancient by smartphone standards, it is a decent step up from its predecessor's dual 1GHz ARM A9 cores and VideoCore 4 GPU. It supports h.265 and HEVC decode along with 1080p60 output. The inclusion of 802.11ac WiFi should help the streaming device do its job effectively even in areas littered with WiFi networks (like apartment buildings or townhomes).
The big change from the old Fire TV Stick is the integration of Alexa Voice control and a new remote control with microphone input. Using voice input, users can control media playback, open apps, search for content, and even order pizza. There is no 4K support or expandable storage here (for that you would have to move to the $99 Fire TV) but it is less than half the price.
The refreshed Fire TV Stick will be available on Amazon for $39.99 on October 20th. Pricing along with the additional voice input makes it a competitive option versus Roku's streaming stick and Google's Chromecast.
- Amazon Takes On Apple TV, Roku, and Ouya With $99 Fire TV Streaming Box
- Amazon Echo Overview (video) @ PC Perspective
Subject: General Tech | July 20, 2016 - 12:45 PM | Jeremy Hellstrom
Tagged: iot, security, amazon, Intel
The Register brings up the issue of IoT security once again today, this time looking at the logistics of patching and updating a fleet of IoT devices. Amazon is focusing on dumb devices with a smart core, the physical device having the sensors required and a connection to the net to send all data to be processed in large database which would be much easier to maintain but does offer other security issues. Intel on the other hand unsurprisingly prefers end devices with some smarts, such as their Curie and Edison modules, with a smarter gateway device sitting between those end devices and the same sort of large server based computing as Amazon.
Intel's implementation may be more effective in certain enviroments than Amazons, El Reg uses the example of an oil rig, but would be more expensive to purchase and maintain. Take a look at the article for a deeper look, or just imagine the horrors of pushing out a critical patch to 1000's of devices in an unknown state when you go live.
"Internet of Things (IoT) hype focuses on the riches that will rain from the sky once humanity connects the planet, but mostly ignores what it will take to build and operate fleets of things.
And the operational side of things could be hell."
Here is some more Tech News from around the web:
- Skype Finalizes Its Move To the Cloud; To Kill Older Clients -- Remains Tight Lipped About Privacy @ Slashdot
- Apple kills eavesdrop bug in FaceTime @ The Register
- BlackBerry CEO: Android 'lags behind' BB10 in terms of security @ The Inquirer
- Android Nougat security features could leave modders with something to chew on @ The Register
- Microsoft Azure doubles up to $800m a quarter – and is wiped out by dying phone sales @ The Register
- Lexar Professional Workflow HR2 Hub, SR2 Reader, CFR1 Reader, DD256 Portable SSD @ Custom PC Review
Subject: General Tech | March 30, 2016 - 01:39 PM | Jeremy Hellstrom
Tagged: USB 3 Type-C, amazon
Yes, after much destruction of expensive hardware including the Pixel 2 belonging to Google researcher Benson Leung, you can now source the new USB cables much more safely. Benson has been testing these cables for quite a while and has been trying to convince major suppliers such as Amazon to vet the cables they are selling, and to refuse to sell ones which are not up to spec. According to what The Inquirer has heard this quest has finally been completed and Amazon will no longer sell 'any USB-C (or USB Type-C) cable or adapter product that is not compliant with standard specifications issued by USB Implementers Forum Inc'. That would include cables that were being sold by the smartphone company OnePlus, whose cables would work only with their phones.
***OnePlus contacted us to clarify that as of January they've restocked their products with Type-C cables and adapters with 56kΩ resistors, which are fully compliant with the standard.***
It has taken far too long to do this and the killer cables are still out there at retail outlets and other online marketplaces, so exercise caution but Type-C is finally safe enough to think of using for charging and the other new capabilities it posesses.
"Amazon has now stepped in to put a stop to the free-for-all on crappy cables. The retailer's list of prohibited electronics items now includes 'any USB-C (or USB Type-C) cable or adapter product that is not compliant with standard specifications issued by USB Implementers Forum Inc'."
Here is some more Tech News from around the web:
- Confirmed: Microsoft and Canonical Partner To Bring Ubuntu To Windows 10 @ Slashdot
- Windows 10 Now Runs On 270 Million Monthly Active Devices @ Slashdot
- Acer Chromebook 14 arrives with aluminium chassis and 14-hour battery life @ The Inquirer
- Monster crowdfunding total raised for Sinclair ZX Spectrum Vega+ @ The Register
- Surface Hub: A Howard Hughes folly, or a cunning Post It Note killer? @ The Register
- Over 1,400 Vulnerabilities Found In Automated Medical Supply System @ Slashdot
- Three-bit quantum gate a step closer to universal quantum computer @ The Register
Subject: General Tech | February 9, 2016 - 05:11 PM | Scott Michaud
Tagged: amazon, AWS, game engine
Another video game engine has entered the world, this time from Amazon. It is basically a fork of CryEngine that they purchased the rights to sub-license. Amazon states that their engine will diverge over time, as they modify it in-house for licensees and their internal game studio, Amazon Game Studios. It is licensed for free, with full source access, but it has a few restrictions.
The market is currently dominated with a variety of offerings with different business models. Unreal Engine 4 is free to use, but takes a portion of revenue after some grace amount. CryEngine is available on a relatively cheap subscription, but has no royalty requirements. Unigine offers a few lump-sum options, starting at almost a grand-and-a-half. Unity has a few options, from a cut down free version, to a relatively expensive subscription, to lump-sum payments. Finally, at least for this list, Source 2 is completely free, with the only requirement that published games must be available on Steam at launch.
That last one, Source 2, is basically the business model that Amazon chose with their new Lumberyard engine. The difference is that, instead of requiring games to be published at a certain retailer, they require that games use Amazon Web Services for online interactions, like multiplayer and cloud, unless the developer maintains their own servers. I'm not exactly sure what that distinction ("If you own and operate your own private servers") allows, but I'd assume that Microsoft Azure and Google Cloud are big no-nos. On the other hand, single-player experiences and games with local multiplayer, assuming neither has “cloud” features, are completely free to make.
While it would be nice to have a purely open source offering that can compete with these proprietary engines, developers should be able to find a suitable option. Each seems to ask for something slightly different, and they are very permissive otherwise.