Subject: General Tech | August 13, 2014 - 06:02 PM | Jeremy Hellstrom
Tagged: Unreal Tournament, gaming, Alpha
Feel like (Pre-Pre-)Alpha testing Unreal Tournament without forking money over for early access? No problems thanks to Epic and Unreal Forums member ‘raxxy’ who is compiling and updating the (pre)Alpha version of the next Unreal Tournament. Sure there may not be many textures but there is a Flak Cannon so what could you possible have to complain about? There are frequent updates and a major part of participating is to give feedback to the devs so please be sure to check into the #beyondunreal IRC channel to get tips and offer feedback. Rock, Paper, SHOTGUN reports that the severs are massively packed now so you may not be able to immediately join in but it is worth trying.
raxxy would like you to understand "These are PRE-ALPHA Prototype Builds. Seriously. Super early testing. So early it's technically not even pre alpha, it's debug code!"
You can be guaranteed that the Fragging Frogs will be taking advantage of this, as well as revisiting the much beloved UT2K4 so if you haven't joined up yet ... what are you waiting for?
Check out Fatal1ty playing if you can't get on
"Want to play the new Unreal Tournament for free, right this very second? Cor blimey and OMG you totes can! Hero of the people ‘raxxy’ on the Unreal Forums is compiling Epic’s builds and releasing them as small, playable packages that anyone can run, with multiple updates per week. The maps are untextured, the weapons unbalanced, and things change rapidly as everything’s still “pre-alpha” but it’s playable and – more importantly – fun."
Here is some more Tech News from around the web:
- Nvidia's Shield Tablet @ The Tech Report
- Hard West Kickstarter Offers Turn-Based Cowboy Tactics @ Rock, Paper, SHOTGUN
- Cyclonic! Space Hulk: Ascension Edition Announced @ Rock, Paper, SHOTGUN
- Killing Floor 2 Confidential Specimen Footage @ [H]ard|OCP
- Downloadable Cunning: AI War – Destroyer Of Worlds @ Rock, Paper, SHOTGUN
- It Rises: Sierra Returns With Geometry Wars & King’s Quest @ Rock, Paper, SHOTGUN
- Sacred 3 Review: It’s not Sacred Anymore @ Techgage
- Six New Witcher 3 Screenshots And A Trailer For You @ Rock, Paper, SHOTGUN
- HOMMage: Might & Magic Heroes VII Announced @ Rock, Paper, SHOTGUN
- Hands On: Alien Isolation @ Rock, Paper, SHOTGUN
- Splatummer Holidays: Dead Island 2 Trailer @ Rock, Paper, SHOTGUN
Subject: General Tech | May 14, 2014 - 08:43 PM | Jeremy Hellstrom
Tagged: gaming, carmageddon reincarnation, Alpha
If you have fond memories of the first two Carmageddon games and are still a little bitter about TDR 2000 then you probably don't live in Australia. For those sick and twisted individuals who did love picking pedestrian guts out of their hair and who didn't back the Kickstarter, for $30 you can pick up Carmageddon: Reincarnation on Steam; at least the early access version. What better way to spend an evening that by torturing peds, other racers and yourself as the game is more than a little buggy at this point, with missing content and a new city map that will crush your GPU. Rock, Paper, SHOTGUN takes a peek under the bloody hood here and if you do pick up the game remember to post any serious (and repeatable) issues at http://carmageddon.com/bugger.
For a more stable gaming experience just head to the Gaming Forum and see when the Fragging Frogs will be playing next.
"Anyway, in the meantime, work continues. Carmageddon: Reincarnation yesterday launched its second big Early Access update, bringing a new level, three new cars, more performance options, and other doodads."
Here is some more Tech News from around the web:
- Deals up to 90% on 100 great titles in limited numbers--Spring Insomnia Sale kicks off! @ Good Old Games
- Humble Bundle kicks off 14 days of daily game bundles @ HEXUS
- EA Ending Online Support For Dozens of Games @ Slashdot
- Portal on the NVIDIA SHIELD for $9.99 @ Legit Reviews
- Gameplay trailer for Titanfall Expedition DLC published @ HEXUS
- Details of Battlefield 4: Dragon's Teeth DLC leak out @ HEXUS
- IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY CHESS @ Rock, Paper, SHOTGUN
- Impressions: Stalker: Lost Alpha @ Rock, Paper, SHOTGUN
Subject: General Tech | June 5, 2013 - 07:34 PM | Jeremy Hellstrom
Tagged: gaming, Alpha, Prison Architect
The makers of DEFCON have come up with another very original game idea which they are currently developing and which is available in an alpha version on Steam. Prison Architect is a game which is exactly as it's name implies, you attempt to run a prison and keep the guards safe and the prisoners controlled. This is not about abusing prisoners but instead is an exploration into the dynamics of the prison system and how difficult it can be to run a safe prison. As an example of how the prisoners work the designers revealed to TechSpot that "50% of prisoners plead innocent to their crimes, and about 5% of all prisoners are actually innocent" which has an effect on their behaviour. Check out the interview to see if you might be interested in trying out the alpha.
"Prison Architect is like 'SimPrison', if there ever was one, made by people who seem to be damn near fearless about making video games about uncomfortable topics. The game is from the indie studio Introversion, who have also made the saddest/best game about nuclear war.
Here's a brief interview with Introversion's own architects about their newest work. They served up some fascinating answers about the possibilities of a game about building and running a prison."
Here is some more Tech News from around the web:
- Mirror’s Edge 2 Is Probably A Thing Again @ Rock, Paper, SHOTGUN
- A Slash From The Past: Shadow Warrior Free On Steam @ Rock, Paper, SHOTGUN
- Microsoft and 343 Industries announce Halo: Spartan Assault @ The Inquirer
- AMD Aiming To Smooth Ports Between PC And Console @ Rock, Paper, SHOTGUN
Subject: Processors | August 1, 2012 - 12:38 PM | Josh Walrath
Tagged: x86-64, x86, MIPS, Jim Keller, arm, amd, Alpha
There has been quite a bit of news lately from AMD, and very little of it good. What has perhaps dominated the headlines throughout this past year was the amount of veteran AMD employees who have decided (or were pushed) to seek employment elsewhere. Not much has been said from these departing employees, but Rory Read certainly started things off with a bang by laying off some 10% of the company just months into his tenure.
Now we finally have some good news in terms of employment. AMD has hired a pretty big name in the industry. Not just a big name, but a person who was one of the primary leads on two of AMD’s most successful architectures to date. Jim Keller is coming back to AMD, and at a time where it seems AMD needs some veteran leadership who is very in touch with not just the industry, but CPU architecture design.
Jim was a veteran of DEC and worked on some of the fastest Alpha processors of the time. Much could be written about DEC and how they let what could have been one of the most important and profitable architectures in computing history sit essentially on the back burner while they focused on seemingly dinosaur age computing. After the Alpha was sold off and DEC sold away, Jim found his way to AMD and played a very important role at that company.
The first product was helping to launch the K7, and worked primarily with system engineering. The vast majority of design work for the K7 was finished by the time he signed on, but he apparently worked quite a bit on integrating it into the new socket architecture that was derived from the DEC Alpha. Where Jim really earned his keep was in co-authoring the x86-64 specification and being lead architect on the AMD K8 series of processors. While he left in 1999, the mark he left on AMD is essentially indelible.
After AMD he joined Sibyte (Broadcom) and was lead architect on a series of MIPS processors used in networking devices. This lasted until 2003 and he again left the company seemingly more prosperous than when he began.
PA-Semi was the next stop and he worked again primarily on networking specific SOCs utilizing the PowerPC architecture. So far, by counting fingers, Jim has worked on five major ISAs (Alpha, x86, x86-64, MIPS, and PowerPC). These chips were able to power networking devices with 10 Gb throughput. PA-Semi was then purchased by Apple in 2007/2008.
At Apple Jim was now Director of Platform Architecture and worked with yet another major ISA; ARM. Jim worked to develop several major and successful products with the A4 and A5 processors that have powered the latest iPhone and iPad products from the Cupertino giant. To say that this individual has had his fingers in some very important pies is an understatement.
Jim now rejoins AMD as CVP and Chief Architect of CPU Cores. He will report directly to Mark Papermaster. His primary job is to improve execution efficiency and consistency, as well as implement next generation features into future CPU cores which will keep AMD competitive with not only Intel, but other rising competitors in the low power space. This is finally some good news for AMD as they are actually adding talent rather than losing it. While Jim may not be able to turn the company around overnight, he does look to be an important piece of the puzzle with a huge amount of experience and knowhow with multiple CPU ISA. If there is anyone that can tackle the challenges in front of AMD in the face of a changing world, this might be the guy. So far he has had a positive impact in every stop he has made, and perhaps this could prove to be the pinnacle of his career. Or it could be where his career goes to die. It is hard to say, but I do think that AMD made a good hire with Jim.