Core i7-6700K and Core i5-6600K finally see end of life by Intel

Subject: Processors | September 6, 2017 - 12:06 PM |
Tagged: Intel, 6700k, 6600k

Initially launched in August of 2015, the Skylake consumer desktop processors are finally ramping down at Intel production facilities. Based on this Intel Product Change Notification, the widely coveted Core i7-6700K and Core i5-6600K, along with several other parts, are being EOL'd (end of life).

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If you are an OEM or just really love building around these parts, you still have some time to get your orders in. You have until March 30, 2018 to place your final requests and the final shipment date will be a year from today. If you ever were curious how complex the ramp down on parts that ship to thousands of different customers in consumer, enterprise, and embedded markets, the table above should give you a glimpse.

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(Probably that 3017 date is a typo...)

With the focus for Intel squarely on the Kaby Lake Core i7-7700K and Core i5-7600K, in addition to the upcoming Coffee Lake refresh 8000-series, enthusiasts might be wondering why it took Intel so long to shut things down on this set of Skylake parts. 

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I think it is safe to say that this marks the end of an interesting window of time for Intel, where it had clear and uncontested dominance of the consumer processor market. Re-reading my conclusion to the 6700K review reveals almost no mention of a relevant AMD competing part, making today's situation with Ryzen and Threadripper all the more impressive.

Source: Intel

The impact of your CPU on gaming, Intel's 6700K verus 6950X

Subject: Processors | June 27, 2016 - 02:40 PM |
Tagged: dx12, 6700k, Intel, i7-6950X

[H]ard|OCP has been conducting tests using a variety of CPUs to see how well DX12 distributes load between cores as compared to DX11.  Their final article which covers the 6700K and 6950X was done a little differently and so cannot be directly compared to the previously tested CPUs.  That does not lower the value of the testing, scaling is still very obvious and the new tests were designed to highlight more common usage scenarios for gamers.  Read on to see how well, or how poorly, Ashes of the Singularity scales when using DX12.

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"This is our fourth and last installment of looking at the new DX12 API and how it works with a game such as Ashes of the Singularity. We have looked at how DX12 is better at distributing workloads across multiple CPU cores than DX11 in AotS when not GPU bound. This time we compare the latest Intel processors in GPU bound workloads."

Here are some more Processor articles from around the web:

Processors

Source: [H]ard|OCP

Introducing the Intel Box Master System with Color-enabled Gaming!

Subject: Editorial | August 21, 2015 - 02:28 PM |
Tagged: video, Skylake, master system, Intel, 6700k

Sometimes you get weird boxes in the mail and you just know they are going to be up to no good. This time, Intel just launched the Intel Box Master System gaming system...with COLOR!

Seriously.

You really need to watch the video, but if you MUST sneak a peek at what we're talking about, check out the images below!

Visit Intel at http://inte.ly/unbox

Source: Intel
Author:
Manufacturer: Intel

It comes after 8, but before 10

As the week of Intel’s Developer Forum (IDF) begins, you can expect to see a lot of information about Intel’s 6th Generation Core architecture, codenamed Skylake, finally revealed. When I posted my review of the Core i7-6700K, the first product based on that architecture to be released in any capacity, I was surprised that Intel was willing to ship product without the normal amount of background information for media and developers. Rather than give us the details and then ship product, which has happened for essentially every consumer product release I have been a part of, Intel did the reverse: ship a consumer friendly CPU and then promise to tell us how it all works later in the month at IDF.

Today I came across a document posted on Intel’s website that dives into very specific detail on the new Gen9 graphics and compute architecture of Skylake. Details on the Core architecture changes are not present, and instead we are given details on how the traditional GPU portion of the SoC has changed. To be clear: I haven’t had any formal briefing from Intel on this topic or anything surrounding the architecture of Skylake or the new Gen9 graphics system but I wanted to share the details we found available. I am sure we’ll learn more this week as IDF progresses so I will update this story where necessary.

What Intel calls Processor Graphics is what we used to call simply integrated graphics for the longest time. The purpose and role of processor graphics has changed drastically over the years and it is now not only responsible for 3D graphics rendering but compute, media and display capabilities of the Intel Skylake SoC (when discrete add-in graphics is not used). The architecture document used to source this story focuses on Gen9 graphics, the compute architecture utilized in the latest Skylake CPUs. The Intel HD Graphics 530 on the Core i7-6700K / Core i5-6600K is the first product released and announced using Gen9 graphics and is also the first to adopt Intel’s new 3-digit naming scheme.

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This die shot of the Core i7-6700K shows the increased size and prominence of the Gen9 graphics in the overall SoC design. Containing four traditional x86 CPU cores and 1 “slice” implementation of Gen9 graphics (with three visible sub-slices we’ll describe below), this is not likely to be the highest performing iteration of the latest Intel HD Graphics technology.

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Like the Intel processors before it, the Skylake design utilizes a ring bus architecture to connect the different components of the SoC. This bi-directional interconnect has a 32-byte wide data bus and connects to multiple “agents” on the CPU. Each individual CPU core is considered its own agent while the Gen9 compute architecture is considered one complete agent. The system agent bundles the DRAM memory, the display controller, PCI Express and other I/O interface that communicate with the rest of the PC. Any off-chip memory requests and transactions occur through this bus while on-chip data transfers tend to be handled differently.

Continue reading our look at the new Gen9 graphics and compute architecture on Skylake!!

Podcast #361 - Intel Skylake Core i7-6700K, Logitech G29 Racing Wheel, Lenovo LaVie-Z and more!

Subject: General Tech | August 6, 2015 - 03:04 PM |
Tagged: Z170-A, z170 deluxe, Z170, video, Skylake, podcast, nvidia, maxwell, logitech g29, Lenovo, lavie-z, Intel, gigabyte, asus, 950ti, 6700k

PC Perspective Podcast #361 - 08/06/2015

Join us this week as we discuss the Intel Skylake Core i7-6700K, Logitech G29 Racing Wheel, Lenovo LaVie-Z and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Check out the architecture at Skylake and Sunrise Point

Subject: Processors | August 5, 2015 - 03:20 PM |
Tagged: sunrise point, Skylake, Intel, ddr4, Core i7-6700K, core i7, 6700k, 14nm

By now you have read through Ryan's review of the new i7-6700 and the ASUS Z170-A as well as the related videos and testing, if not we will wait for you to flog yourself in punishment and finish reading the source material.  Now that you are ready, take a look at what some of the other sites thought about the new Skylake chip and Sunrise Point chipset.  For instance [H]ard|OCP managed to beat Ryan's best overclock, hitting 4.7GHz/3600MHz at 1.32v vCore with some toasty but acceptable CPU temperatures.  The full review is worth looking for and if some of the rumours going around are true you should take H's advice, if you think you want one buy it now.

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"Today we finally get to share with you our Intel Skylake experiences. As we like to, we are going to focus on Instructions Per Clock / IPC and overclocking this new CPU architecture. We hope to give our readers a definitive answer to whether or not it is time to make the jump to a new desktop PC platform."

Here are some more Processor articles from around the web:

Processors

Source: [H]ard|OCP
Author:
Subject: Processors
Manufacturer: Intel

Light on architecture details

Our Intel Skylake launch coverage is intense! Make sure you hit up all the stories and videos that are interesting for you!

The Intel Skylake architecture has been on our radar for quite a long time as Intel's next big step in CPU design. Through leaks and some official information discussed by Intel over the past few months, we know at least a handful of details: DDR4 memory support, 14nm process technology, modest IPC gains and impressive GPU improvements. But the details have remained a mystery on how the "tock" of Skylake on the 14nm process technology will differ from Broadwell and Haswell.

Interestingly, due to some shifts in how Intel is releasing Skylake, we are going to be doing a review today with very little information on the Skylake architecture and design (at least officially). While we are very used to the company releasing new information at the Intel Developer Forum along with the launch of a new product, Intel has instead decided to time the release of the first Skylake products with Gamescom in Cologne, Germany. Parts will go on sale today (August 5th) and we are reviewing a new Intel processor without the background knowledge and details that will be needed to really explain any of the changes or differences in performance that we see. It's an odd move honestly, but it has some great repercussions for the enthusiasts that read PC Perspective: Skylake will launch first as an enthusiast-class product for gamers and DIY builders.

For many of you this won't change anything. If you are curious about the performance of the new Core i7-6700K, power consumption, clock for clock IPC improvements and anything else that is measurable, then you'll get exactly what you want from today's article. If you are a gear-head that is looking for more granular details on how the inner-workings of Skylake function, you'll have to wait a couple of weeks longer - Intel plans to release that information on August 18th during IDF.

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So what does the addition of DDR4 memory, full range base clock manipulation and a 4.0 GHz base clock on a brand new 14nm architecture mean for users of current Intel or AMD platforms? Also, is it FINALLY time for users of the Core i7-2600K or older systems to push that upgrade button? (Let's hope so!)

Continue reading our review of the Intel Core i7-6700K Skylake processor!!

Author:
Manufacturer: Intel

Bioshock Infinite Results

Our Intel Skylake launch coverage is intense! Make sure you hit up all the stories and videos that are interesting for you!

Today marks the release of Intel's newest CPU architecture, code named Skylake. I already posted my full review of the Core i7-6700K processor so, if you are looking for CPU performance and specification details on that part, you should start there. What we are looking at in this story is the answer to a very simple, but also very important question:

Is it time for gamers using Sandy Bridge system to finally bite the bullet and upgrade?

I think you'll find that answer will depend on a few things, including your gaming resolution and aptitude for multi-GPU configuration, but even I was surprised by the differences I saw in testing.

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Our testing scenario was quite simple. Compare the gaming performance of an Intel Core i7-6700K processor and Z170 motherboard running both a single GTX 980 and a pair of GTX 980s in SLI against an Intel Core i7-2600K and Z77 motherboard using the same GPUs. I installed both the latest NVIDIA GeForce drivers and the latest Intel system drivers for each platform.

  Skylake System Sandy Bridge System
Processor Intel Core i7-6700K Intel Core i7-2600K
Motherboard ASUS Z170-Deluxe Gigabyte Z68-UD3H B3
Memory 16GB DDR4-2133 8GB DDR3-1600
Graphics Card 1x GeForce GTX 980
2x GeForce GTX 980 (SLI)
1x GeForce GTX 980
2x GeForce GTX 980 (SLI)
OS Windows 8.1 Windows 8.1

Our testing methodology follows our Frame Rating system, which uses a capture-based system to measure frame times at the screen (rather than trusting the software's interpretation).

If you aren't familiar with it, you should probably do a little research into our testing methodology as it is quite different than others you may see online.  Rather than using FRAPS to measure frame rates or frame times, we are using an secondary PC to capture the output from the tested graphics card directly and then use post processing on the resulting video to determine frame rates, frame times, frame variance and much more.

This amount of data can be pretty confusing if you attempting to read it without proper background, but I strongly believe that the results we present paint a much more thorough picture of performance than other options.  So please, read up on the full discussion about our Frame Rating methods before moving forward!!

While there are literally dozens of file created for each “run” of benchmarks, there are several resulting graphs that FCAT produces, as well as several more that we are generating with additional code of our own.

If you need some more background on how we evaluate gaming performance on PCs, just check out my most recent GPU review for a full breakdown.

I only had time to test four different PC titles:

  • Bioshock Infinite
  • Grand Theft Auto V
  • GRID 2
  • Metro: Last Light

Continue reading our look at discrete GPU scaling on Skylake compared to Sandy Bridge!!