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Full Steam ahead! Cache your games in this DIY cache server

Subject: General Tech | January 30, 2017 - 05:42 PM |
Tagged: steam, cache, Nginx, ubuntu

There are tricks to managing your Steam library if you are running low on space or simply setting up something new, from tricking Steam by copying files manually or the new feature which allows you to move games from within Steam.  One other possible way to manage your time and bandwidth is to build yourself a small little webserver which caches any Steam game you have downloaded locally, so you can reinstall them without using up your bandwidth.  Those familiar with Riverbed appliances and the like will already be familiar with this process but many gamers may not be.  Ars Technica walks you through the build and teaches a bit about caching and basic webservers along the way; check it out you are not already well versed in setting up something similar.

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"But there’s an alternative to having to re-download all your Steam games from the Internet: you can set up a local Steam caching server, so that once you download something, you’ve got it on your LAN instead of having to reach for it across the net and incur usage fees."

Here is some more Tech News from around the web:

Tech Talk

Source: Ars Technica
Author:
Manufacturer: FSP Technology Inc.

Introduction and Features

Introduction
                    
In this review we are going to take a detailed look at FSP Technology Inc.’s new Twins 500W redundant power supply. It’s been quite a while since we reviewed a redundant power supply in the ATX form factor. This should be interesting! (Actually, it turned out to be very interesting, along with a few surprises we didn’t expect).

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The FSP Twins 500W redundant power supply is targeted towards use in home and small businesses for mail or web server systems that require maximum up time. The Twins 500W PSU incorporates two 520W modular power supplies inside one standard ATX housing. Under normal operation the two power supplies operate in parallel, sharing the load. If one of the power supply modules should fail, the other one automatically takes over with no down time. And since the power supply modules are hot-swappable, a faulty unit can be replaced without having to turn off the system.

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FSP claims the Twins 500W is a server-grade power supply designed to deliver stable power and is certified 80 Plus Gold for high efficiency. The ATX chassis measures 190mm (7.4”) deep and is fitted with fixed, ribbon-style cables. Each modular power supply uses a 40mm fan for cooling and the Twins 500W comes backed by a 5-year warranty. Users can also download and install FSP’s Guardian software to monitor power input, power output, and efficiency, along with other parameters in real time if desired.

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FSP Twins 500W Redundant PSU Key Features:

•    ATX PS2 redundant size ideal for mail, web and home server
•    Server-grade design provides stable power
•    Hot-swappable modules design
•    80 Plus 230V Internal Gold certification
•    Digital-controlled power supply supports FSP Guardian monitoring software
•    Smart power supply supports Alarm Guard and status LED indicators
•    Flat ribbon-style cables with two 4+4 pin CPU connectors
•    Complies with ATX 12V and EPS 12V standards
•    Protections: OCP, OVP, SCP, FFP (Fan Failure Protection)
•    5-Year Manufacturer’s warranty
•    MSRP: $399.00 USD

Please continue reading our review of the FSP Twins 500W PSU!!!

Toshiba Plans To Spin Off Storage Business, Sell 20% Of New Company

Subject: General Tech, Storage | January 29, 2017 - 10:09 PM |
Tagged: toshiba, nand, flash storage, flash memory, business

ZDNet is reporting that Toshiba is in a bit of a financial bind following losses from acquisitions and its Westinghouse division -- which saw massive losses and cost overruns in the US Nuclear market -- which could amount to billions of dollars. In an effort to offset some of those losses and preserve shareholder equity, Toshiba plans to spin off its memory business into a new company and then offer up to a 20% stake in that new company for sale. The new company would include its memory chip and SSD business though its image sensor division would stay with Toshiba and not be part of the spin off.

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Toshiba is the second largest memory manufacturer behind Samsung and it is one of the company's most profitable divisions making up the majority of its operating profit.

The company is hoping that other companies or investors will be interested in a piece of that business and that the company will be able to raise enough money from the sale of up to 20% of the spin off company to make up for the losses incurred in its US nuclear market ventures.

Toshiba plans to hold a shareholder meeting in March to seek approval for the plan stating that if it us unable to proceed with the plan and complete a sale to bring in cash by the end of its fiscal year (the end of March), “shareholder equity could be wiped out.”

It is interesting that Toshiba is once again having a bit of corporate drama and needing to restructure (it sold off its PC division in 2015). This could be a good opportunity for one of the smaller memory makers or even one of the spinning rust manufacturers to become more relevant in the flash storage space (and if having a stake got them access to IP for their own stuff even better though that would probably cost them a ton more!). Alternatively, the stake could be bought up by an a large company that just wants a profit machine to grow even larger (heh).

Hopefully the guys will discuss this bit of news on the podcast! What are your thoughts?

Source: ZDNet

Asus Enters Single Board Computer Market with Tinker Board

Subject: General Tech | January 29, 2017 - 05:53 AM |
Tagged: asus, tinker board, Rockchip, rk3288, cortex a17, Raspberry Pi, sbc, 4k, kodi, xbmc

Asus is jumping into the single board computer market with its 90MB0QY1-M0EAY0 Tinker Board. With a physical layout matching the latest Raspberry Pi 3, the Tinker Board offers up faster hardware including support for 4K H.264 video decode.

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The single board PC offers up the following I/O options:

  • 4 x USB 2.0
  • 1 x Gigabit Ethernet
  • 1 x HDMI 2.0
  • 1 x Micro SD (UHS-1)
  • 1 x Micro USB (for power)
  • 1 x Audio (192 Hz / 24 bit)
  • 40 pin header (28 pin GPIO)
  • 1 x CSI (camera)
  • 1 x DSI (display)
  • PWM and S/PDIF solder points

Asus has opted to use a 32-bit ARM processor to power the device rather than the 64-bit SoC found in the Raspberry Pi 3. Specifally, Asus is using the Rockchip RK3288 which features four ARM Cortex A17 CPU cores clocked at 1.8 GHz and a Mali-T764 GPU. The SoC is paired with 2GB of LPDDR3 memory and wireless radios for 802.11n and Bluetooth 4.0.

Compared to the Raspberry Pi, the Asus Tinker Board has twice the RAM and allegedly twice the processing power with GeekBench score of 3,925 versus the Pi’s 2,092. The Mali-T764 GPU is capable of 4K H.264 (and 10-bit H.265) video decoding which makes it better than the Pi which can only do 1080p in hardware. The cores are clocked faster on the Tinker Board but obviously do not support 64-bit instructions. The increase of system memory is perhaps the biggest boon for those looking to use it for a cheap desktop or media streamer. And for those using analog audio, Asus has included its own audio solution that is, at least on paper, much better than the Pi's.

The Asus SBC reportedly uses up to 5 watts of power with an average power usage of 2.25 watts when playing back a 1080p video with a HDMI display attached.

The Tinker Board at launch is compatible with Debian OS and Kodi media playback software.
The physical layout matches that of the Pi meaning it should be compatible with cases and is potentially a drop in replacement for products powered by a Pi so long as it can supply enough power.

It is currently available from British retailer Farnell for ‎£45.83 ($56.91) or ‎£55 ($68.30) with VAT. It does not appear to be avaiable on this side of the pond quite yet but you can import it if you want to get your hands on it.

More competition in the single board PC space is a good thing, but I do wonder how successful the Asus Tinker Board will be. It is faster, but it is also nearly twice as expensive as the Pi. A lot is going to depend on how well it is received by the software and modding communities and how well Asus supports that Rockchip processor with various Linux distributions and applications at launch and over time. The Pi’s VideoCore IV GPU is closed source and getting information from Broadcom is a pain, but at least it is a known quantity at this point and the boards using it (like the Pi) have the market share and community support to get things working with it. I am also curious how well the audio solution works and whether or not the Gigabit Ethernet port can actually hit gigabit speeds.

What are your thoughts on the Asus Tinker Board?

Source: Farnell

BPainter Add-on Extends Painting in Blender

Subject: General Tech | January 28, 2017 - 04:03 AM |
Tagged: Blender

These days, 3D content is created mostly by blocking out geometry, then painting materials onto it with stencils and stamps. For instance, if you wanted a rusty sign, you would start with a metal base, stencil on the logo, then paint, stamp, or stencil rust spots, scratches, and whatever else. When you’re done, you can then export the resulting, 2D textures. Previously, you would bounce back and forth between Photoshop and your 3D application, trying to remember which edge on your UV outline corresponds to which triangles on the model.

While this Blender Plug-in doesn’t have the same benefits as something like Substance Painter, and its library of PBR materials, BPainter can allow you to paint separate layers and channels on your 3D model. In other words, you can paint scratches and scuffs into the roughness channel, and colors into the albedo channel, directly on top of your model, which immediately shows you the results in your scene’s lighting. Again, this is less direct than “select steel from material library” “fill steel on object” “select rusted steel from material library” “paint rusted steel on object” but it’s a welcome plug-in none-the-less.

Unless one has been announced in the last week, there is currently no release date for BPainter. Their last plug-in, Asset Sketcher, was released under the GPL license.

Steam Client Can Now Move Game Installations

Subject: General Tech | January 28, 2017 - 03:11 AM |
Tagged: valve, pc gaming, steam

A little late on this one, but it’s been on my backlog for quite a while and I think it’s worthy of “public service announcement” status. Last week, Valve published a new Steam Client feature that allows users to relocate specific games to other folders. Just right-click on any installed games, click “Properties”, click the “Local Files” tab, then click “Move Install Folder...”.

Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiinallyyyyyyyyyyyyyyyyyy

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Yup!

So yeah, if you want to switch games to and from an SSD, the Steam Client can do it for you. You could always do it by shutting down Steam Client, moving the folder between two folders that Steam tracks, and restarting the client. I have experienced some situations where the Steam Client then looks at the files, determines that they’re invalid, and redownloads them. While I that just happened to align with a new patch or something, it’s a moot point now that Steam Client just does it for you.

So yeah, if you didn’t already find out about this: enjoy.

DirectX Intermediate Language Announced... via GitHub

Subject: Graphics Cards | January 28, 2017 - 02:19 AM |
Tagged: microsoft, DirectX, llvm, dxil, spir-v, vulkan

Over the holidays, Microsoft has published the DirectX Shader Compiler onto GitHub. The interesting part about this is that it outputs HLSL into DirectX Intermediate Language (DXIL) bytecode, which can be ingested by GPU drivers and executed on graphics devices. The reason why this is interesting is that DXIL is based on LLVM, which might start to sound familiar if you have been following along with The Khronos Group and their announcements regarding Vulkan, OpenCL, and SPIR-V.

As it turns out, they were on to something, and Microsoft is working on a DirectX analogue of it.

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The main advantage of LLVM-based bytecode is that you can eventually support multiple languages (and the libraries of code developed in them). When SPIR-V was announced with Vulkan, the first thing that came to my mind was compiling to it from HLSL, which would be useful for existing engines, as they are typically written in HLSL and transpiled to the target platform when used outside of DirectX (like GLSL for OpenGL). So, in Microsoft’s case, it would make sense that they start there (since they own the thing) but I doubt that is the end goal. The most seductive outcome for game engine developers would be single-source C++, but there is a lot of steps between there and here.

Another advantage, albeit to a lesser extent, is that you might be able to benefit from performance optimizations, both on the LLVM / language side as well as on the driver’s side.

According to their readme, the minimum support will be HLSL Shader Model 6. This is the most recent shading model, and it introduces some interesting instructions, typically for GPGPU applications, that allow multiple GPU threads to interact, like balloting. Ironically, while DirectCompute and C++AMP don’t seem to be too popular, this would nudge DirectX 12 into a somewhat competent GPU compute API.

DXIL support is limited to Windows 10 Build 15007 and later, so you will need to either switch one (or more) workstation(s) to Insider, or wait until it launches with the Creators Update (unless something surprising holds it back).

ZTE Axon 7 Nougat Update Needs More Time

Subject: Mobile | January 27, 2017 - 10:12 PM |
Tagged: zte, axon 7, nougat, Android

The German offices of ZTE Mobile have announced (via their Facebook page) that the Android 7.0 update will be coming later in this quarter, which would be before the end of March. In November, this branch announced that the update would be coming in January. This update is supposed to bring Daydream to the handset, as this was one of the big promises that ZTE made about the device before it launched. They are not confident with it in its current state, though.

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Our readers were asking about my opinion of the device, since I published a “Just Delivered” post about it four months ago. I said that I would wait until the Nougat release, which I was, at the time, expecting in October or November, because I had a feeling that ZTE envisioned the phone with that OS version. Since then, bugs have come and gone, most of which were relatively benign, like messing up whitespace in the lock screen’s current date. Personally, I started getting a bug where my camera would occasionally fail to focus, instead humming and blurring like it’s focusing in and out tens or hundreds of times per second until you close the app using the camera. (It started happening, off and on, just after the last service update, although it could just be a coincidental hardware issue with my unit. I’m waiting until I see it in Nougat to call customer support.)

Either way, it’s probably a good thing that ZTE is taking their time with this one. I’m guessing this update is when those who adopted the Axon 7 will begin to solidify judgments about the company as a higher-end phone vendor going forward.

Firefox 51 and Chrome 56 Launch with WebGL 2.0

Subject: General Tech | January 27, 2017 - 08:55 PM |
Tagged: webgl, webgl2, firefox, chrome, google, mozilla, Opera

After quite a bit of anticipation, both Mozilla and Google have just shipped compatible implementations of WebGL 2. This feature was unlocked to the public in Firefox 51 and Chrome 56 for the desktop, both released this week, while Opera will push it out to desktop and mobile on their next version, Opera 43. Microsoft currently has the API “under consideration” for Edge.

As we’ve highlighted in the past, this new version of the graphics API pushes the platform up to OpenGL ES 3.0, with a few exceptions that are typically made for security reasons. This update allows quite a few new features like off-screen render targets, which is useful for deferred rendering. The shading language is also significantly larger, and can now operate natively on integer types and 3D textures.

WebGL 2.0 does not include compute shaders, however, which is a bit unfortunate. That said, it is (at least last I checked) a highly-requested feature and the browser vendors are interested in providing it.

Learn about holography

Subject: General Tech | January 27, 2017 - 06:24 PM |
Tagged: holography

Ars Technica takes a look at a recent breakthrough in projecting dynamic holograms which can be viewed from a wide variety of angles.  This has been something which has been very difficult to achieve, for reasons which Ars articulates, but which researchers have managed to accomplish with the use of clouded glass.  You usually see that type of glass used to obscure light, for instance to offer privacy when in the bathroom but when designed correctly it can instead act as a large number of lenses project a focused holographic image. There is still a lot of work to be done to scale the holograms to a size and resolution which would be attractive for commercial usage but you can read up on the current state of the research if you are curious.

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"Sometimes it amazes me how fast physics goes from fundamental ideas to producing a new toy. The latest example comes from a bunch of experiments and theory on how opaque materials affect light passing through them, a topic that we have covered extensively in the past."

Here is some more Tech News from around the web:

Tech Talk

Source: Ars Technica

NVIDIA Releases GeForce 378.49 Drivers

Subject: Graphics Cards | January 27, 2017 - 02:38 AM |
Tagged: nvidia, graphics drivers

Update: There are multiple issues being raised in our comments, including a Steam post by Sam Lantinga (Valve) about this driver breaking In-Home Streaming. Other complaints include certain applications crashing and hardware acceleration issues.

Original Post Below

Now that the holidays are over, we’re ready for the late-Winter rush of “AAA” video games. Three of them, Resident Evil VII, the early access of Conan Exiles, and the closed beta of For Honor, are targeted by NVIDIA’s GeForce 378.49 Game Ready drivers. Unless we get a non-Game Ready driver in the interim, I am guessing that this will cover us until mid-February, before the full release of For Honor, alongside Sniper Elite 4 and followed by Halo Wars 2 on the next week.

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Beyond game-specific updates, the 378-branch of drivers includes a bunch of SLI profiles, including Battlefield 1. It also paves the way for GTX 1050- and GTX 1050 Ti-based notebooks; this is their launch driver whenever OEMs begin to ship the laptops they announced at CES.

This release also contains a bunch of bug fixes (pdf), including a reboot bug with Wargames: Red Dragon and TDR (driver time-out) with Windows 10 Anniversary Update. I haven’t experienced any of these, but it’s good to be fixed regardless.

You can pick up the new drivers from their website if, you know, GeForce Experience hasn’t already notified you.

Source: NVIDIA

What, no Cheez Whiz? Still, it is thermal paste round up

Subject: Cases and Cooling | January 26, 2017 - 09:02 PM |
Tagged: thermal paste, Arctic Silver, Arctic MX, cooler master, MasterGel Pro, CRYORIG, EKWB, thermal grizzly

Kitguru just tested seven thermal pastes; Arctic Silver 5 and Céramique 2, Cooler Master's MasterGel Pro, Cryorig CP15, EKWB Ectotherm and Thermal Grizzly Kryonaut.  They wanted to see what performance difference, if any, existed between them for no matter how effective your cooler is, it can't dissipate heat that is not transferred to it from your CPU.  Their test was conducted with a i7-4790K CPU and Cooler Master Hyper 212 LED CPU Cooler and the results show that the incumbent is not necessarily your best choice.

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"Following on from our previous articles about fan configuration and static pressure vs airflow fans, today we are looking at thermal paste. Specifically, we are hoping to find out whether or not choosing different types of thermal paste actually makes any difference. To do this, we test 7 products from 6 companies to see how much difference thermal paste really makes."

Here are some more Cases & Cooling reviews from around the web:

CASES & COOLING

Source: Kitguru

Optical disillusion; Microsoft's HoloLens

Subject: General Tech | January 26, 2017 - 06:42 PM |
Tagged: microsoft, hololens

Microsoft seems to be exploring new territory, previously reserved for those who need a nice mouse or headphones with the pure sound of platinum.  Their HoloLens has been available for several months and they have managed to sell several thousand of them in that time.   Roger Walkden, the commercial lead for HoloLens spoke with The Register and stated that he is happy with the amount of sales so far.  While you cannot expect a headset costing well over $2000 to have large commercial appeal, the pittance of sales of the HoloLens so far makes you wonder if they have misjudged the market.  Then again, maybe we will be seeing Windows 11 Rhodium Exclusive Edition on offer for a select few.

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"The Microsoft HoloLens, Judge Dredd-style "mixed reality" headset, went on sale in the UK last year, with the firm offering a developer-only version for £2,179, and an enterprised-focused model for £4,529."

Here is some more Tech News from around the web:

Tech Talk

 

Source: The Register

Pioneer Announces First UHD Blu-ray Optical Drives

Subject: Storage | January 26, 2017 - 05:47 PM |
Tagged: Ultra HD, UHD, Pioneer, optical, drive, disc, blu-ray, BDR-S 11 J-X, BDR-S 11 J-BK, 5.25, 4k

Pioneer has announced a pair of new 5.25-inch optical drives (via their Japanese site), and both offer support for UHD Blu-ray playback. These (SATA III) drives are the BDR-S 11 J-BK and BDR-S 11 J-X, and their Ultra HD capability represents a "world's first" for a BD burner, according to Pioneer.

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Image credit: Anandtech

There has been much discussion about support for UHD Blu-ray on the PC in the past year, and the technical capabilities of existing BDXL-compatible drives seemed to offer support for the current crop of UHD media. Unfortunately, the DRM requirements seem to involve the entire chain, and these new Pioneer optical drives support the required AACS 2.0 decryption. But this is just the tip of the iceberg with system requirements, as Anandtech lists what you will actually need to play back UHD Blu-rays on your computer:

  • A PC that supports AACS 2.0 and Intel Software Guard Extensions (SGX)
  • An appropriate optical disk drive
  • Software that handles UHD BD playback
  • Windows 10
  • A GPU that has an HDMI 2.0a output with HDCP 2.2 (and AACS2 supported by its driver, which eliminates current-gen standalone GPUs)
  • A 4K TV/display that has an HDMI 2.0a input with HDCP 2.2

The software playback requirements are apparently handled via the included software, which Pioneer lists as PowerDVD 14 - though even the latest commercial version (PowerDVD 16) does not support UHD playback yet. It is possible that a custom version, or one previously unavailable to the public, has been included; as Pioneer specifically states that this included PowerDVD 14 software will allow you to "play Ultra HD Blu-ray such as movies, animation, music, Blu-ray, DVD-Video on your computer".

pioneer_BDRS11JX.jpg

Image credit: Anandtech

The two models are differentiated by a more premium audio focus for the BDR-S 11 J-X (and correspondingly higher price, based on reported pricing, below), with this model offering the following audiophile-oriented enhancements:

"BDR-S 11 J-X​ displays the playback quality of the audio CD to be played back in four levels, and in the case of low quality, it carries the "audio CD check function" which displays the coping method such as setting change of this machine It is suitable for applications such as CD ripping and music playback. In addition, by applying the coating adopted also for high-end audio equipment to the disc tray to improve the vibration isolation performance, it also enhances heat dissipation by applying special paint to the interior and exterior of the enclosure, realizing high quietness and reliability..."

Pricing was not included in the official announcement, though Anandtech's report quotes (Japanese-language) PC Watch with pricing roughly equivalent to $200 US (BDR-S 11 J-BK) and $300 US (BDR-S 11 J-X) for the drives. Availability begins in late February in Japan.

Source: Anandtech

Podcast #434 - Nintendo Switch, Xbox Scorpio, Das Keyboard X50 Gaming

Subject: Editorial | January 26, 2017 - 03:46 PM |
Tagged: Xbox Scorpio, podcast, Nintendo Switch, In Win 301, EVGA G3 850W, Das Keyboard Gaming, Chomecast

PC Perspective Podcast #434 - 01/26/17

Join us this week as we discuss Nintendo Switch, EVGA SuperNOVA 850w G3, Xbox Project Scorpio, Das Keyboard Gaming, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts:  Ryan Shrout, Allyn Malventano, Josh Walrath, Jermey Hellstrom

Program length: 1:07:50

Podcast topics of discussion:
  1. Week in Review:
  2. News items of interest:
  3. Hardware/Software Picks of the Week
    1. Ryan: Moleskin
  4. Closing/outro

Source:
Subject: General Tech
Manufacturer: Qualcomm aptX

Introduction

Bluetooth has come a long way since the technology was introduced in 1998. The addition of the Advanced Audio Distribution Profile (A2DP) in 2003 brought support for high-quality audio streaming, but Bluetooth still didn’t offer anywhere near the quality of a wired connection. This unfortunate fact is often overlooked in favor of the technology's convenience factor, but what if we could have the best of both worlds? This is where Qualcomm's aptX comes in, and it is a departure from the methods in place since the introduction of Bluetooth audio.

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What is aptX audio? It's actually a codec that compresses audio in a very different manner than that of the standard Bluetooth codec, and the result is as close to uncompressed audio as the bandwidth-constrained Bluetooth technology can possibly allow. Qualcomm describes aptX audio as "a bit-rate efficiency technology that ensures you receive the highest possible sound quality from your Bluetooth audio device," and there is actual science to back up this claim. After doing quite a bit of reading on the subject as I prepared for this review, I found that the technology behind aptX audio, and its history, is very interesting.

A Brief History of aptX Audio

The aptX codec has actually been around since long before Bluetooth, with its invention in the 1980s and first commercial applications beginning in the 1990s. The version now found in compatible Bluetooth devices is 4th-generation aptX, and in the very beginning it was actually a hardware product (the APTX100ED chip). The technology has had a continued presence in pro audio for three decades now, with a wider reach than I had ever imagined when I started researching the topic. For example, aptX is used for ISDN line connections for remote voice work (voice over, ADR, foreign language dubs, etc.) in movie production, and even for mix approvals on film soundtracks. In fact, aptX was also the compression technology behind DTS theater sound, which had its introduction in 1993 with Jurassic Park. It is in use in over 30,000 radio stations around the world, where it has long been used for digital music playback.

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So, while it is clear that aptX is a respected technology with a long history in the audio industry, how exactly does this translate into improvements for someone who just wants to listen to music over a bandwidth-constrained Bluetooth connection? The nature of the codec and its differences/advantages vs. A2DP is a complex topic, but I will attempt to explain in plain language how it actually can make Bluetooth audio sound better. Having science behind the claim of better sound goes a long way in legitimizing perceptual improvements in audio quality, particularly as the high-end audio industry is full of dubious - and often ridiculous - claims. There is no snake-oil to be sold here, as we are simply talking about a different way to compress and uncompress an audio signal - which is the purpose of a codec (code, decode) to begin with.

Continue reading our review of Qualcomm aptX audio technology!

The Gigabyte GTX 1060 G6, a decent card with a bit of work

Subject: Graphics Cards | January 25, 2017 - 08:37 PM |
Tagged: windforce, factory overclocked, GTX 1060 G1 GAMING 6G, GeForce GTX 1060, gigabyte

In their testing [H]ard|OCP proved that the Windforce cooler is not the limiting factor when overclocking Gigabyte's GTX 1060 G1 Gaming G6, even at their top overclock of  2.1GHz GPU, 9.4GHz memory the temperature never reached 60C.  They did have some obstacles reaching those speeds, the cards onboard Gaming mode offered an anemic boost and in order to start manually overclocking this card you will need to install the XTREME ENGINE VGA Utility.  Once you have that, you can increase the voltage and clocks to find the limits of the card you have, which should offer a noticeable improvement from its performance straight out of the box.

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"We’ve got the brand new GIGABYTE GeForce GTX 1060 G1 GAMING 6G video card to put through the paces and find out how well it performs in games and overclocks. We will compare its highest overclock with one of the best overclocks we’ve achieved on AMD Radeon RX 480 to put it to the test. How will it stand up? Let’s find out."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP

For those who like it longer and harder; XCOM 2: The Long War

Subject: General Tech | January 25, 2017 - 07:35 PM |
Tagged: gaming, xcom 2, the long war 2, Pavonis Interactive

Pavonis Interactive have come through once again for XCOM fans, with the release of the Long War 2 mod, available for download though Steam.  It adds many things other than simply length to your game, such as an infiltration stage to missions which represents the amount of groundwork done by your team before the mission.  If you can reach 100% then Advent forces will be at a disadvantage, if you do not have time to fully prepare you can expect to face stronger opposition.  If you have enough active forces, you can choose to split them between two simultaneous mission instead of having to choose one mission while ignoring the other.  If this peaks your curiosity, pop over to Rock, Paper, SHOTGUN for a deeper look into the changes this mod makes to XCOM 2.

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"From the very first mission of The Long War 2, the stakes are different. Your enlarged squad isn’t doing anything as brash as blowing up an Advent statue; instead, they’ve managed to track down an under-strength patrol and are determined to take it down."

Here is some more Tech News from around the web:

Gaming

If you hate Windows 10, stop whining and start WINE-ing

Subject: General Tech | January 25, 2017 - 06:18 PM |
Tagged: apple, wine, linux, windows 10, mac

So much for your excuses, if you have sworn that you are abandoning Microsoft because of Windows 10 then start migrating to Mac or Linux and shrink their market share.  Wine 2.0 just dropped, allowing you to continue to use your Windows programs and play your games on Mac or Linux.  Shader Model 4 and 5 support has been improved, DX9, Direct3D 10 and Direct3D 11 all are improved or added for your visual enjoyment.  If you want to make a statement to Microsoft then hit them where it hurts and head over to Slashdot to start your journey onto a competitors OS.

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"It's finally here! After so many months of development and hard work, during which over 6,600 bugs have been patched, the Wine project is happy to announce today, January 24, 2017, the general availability of Wine 2.0. Wine 2.0 is the biggest and most complete version of the open-source software project that allows Linux and macOS users to run applications and games designed only for Microsoft Windows operating systems."

Here is some more Tech News from around the web:

Tech Talk

Source: Slashdot
Author:
Subject:
Manufacturer: EVGA
Tagged:

Introduction and Features

Introduction

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EVGA offers one of the most complete lines of PC power supplies on the market today and they are continually striving to improve their product offerings. The new Supernova G3 Series power supplies are based on EVGA’s popular G2 series but now come in a smaller chassis measuring only 150mm (5.9”) deep. The G3 Series also uses a 130mm cooling fan with a hydraulic dynamic bearing for quiet operation and EVGA claims the new G3 units offer even better performance than the G2 models. The Supernova G3 Series is now available in five different models ranging from 550W up to 1000W. We will be taking a detailed look at the Supernova 850W G3 power supply in this review.

•    EVGA SuperNOVA 550W G3 ($99.99 USD)
•    EVGA SuperNOVA 650W G3 ($109.99 USD)
•    EVGA SuperNOVA 750W G3 ($129.99 USD)
•    EVGA SuperNOVA 850W G3 ($149.99 USD)
•    EVGA SuperNOVA 1000W G3 ($169.99 USD)

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The Supernova G3 series power supplies are 80 Plus Gold certified for high efficiency and feature all modular cables, high-quality Japanese brand capacitors, and EVGA’s ECO Intelligent Thermal Control System which enables fan-less operation at low to mid power. All G3 series power supplies are NVIDIA SLI and AMD Crossfire Ready and are backed by either a 7-year (550W and 650W) or 10-year (750W, 850W and 1000W) EVGA warranty.

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EVGA SuperNOVA 850W G3 PSU Key Features:

•    850W Continuous DC output at up to 50°C
•    10-Year warranty with unparalleled EVGA Customer Support
•    80 PLUS Gold certified, with up to 90%/92% efficiency (115VAC/240VAC)
•    Highest quality Japanese brand capacitors ensure long-term reliability
•    Fully modular cables to reduce clutter and improve airflow
•    Quiet 130mm hydraulic dynamic bearing fan for long life
•    ECO Intelligent Thermal Control allows silent, fan-less operation at low power
•    NVIDIA SLI & AMD Crossfire Ready
•    Active Power Factor correction (0.99) with Universal AC input
•    Heavy-duty protections: OVP, UVP, OCP, OPP, SCP, and OTP

Please continue reading our review of the EVGA 850W G3 PSU!!!