Subject: Storage | November 10, 2016 - 01:36 PM | Jeremy Hellstrom
Tagged: adata, external ssd, SE730, usb 3.1, type c
At 250GB and 72.7x44x12.2mm (2.8x1.7x0.4") this external SSD from ADATA is small in two ways which is a mixed blessing for mobile storage. You may feel somewhat cramped, however the device is very portable and inexpensive. The Type C to Type A USB 3.1 connection provided up to 427MB/s transfer speeds in The SSD Review's ATTO testing, Crystal Disk showing 341MB/s read and 376MB/s write. While those speeds are not up to the theoretical maximum for USB 3.1 they are still impressive for an external device. Check out the full review right here.
"The ADATA SE730 differs from many other SSDs, however, as it contains the characteristics of being waterproof, dustproof and shockproof, in addition to its small size. If you want storage that will overcome the elements, the SE730 just might be what you're looking for. In addition, this external SSD has a great price and can be found at Amazon for $120."
Here are some more Storage reviews from around the web:
- Drobo 5C USB Type-C DAS @ Kitguru
- TerraMaster F2-220 @ Modders-Inc
- Lexar 128GB Professional 1066x CompactFlash Card @ SSD Review
- Crucial MX300 750 GB @ techPowerUp
- Toshiba OCZ TL100 SSD @ The SSD Review
- Micron 1100 256GB SSD Review @ NikKTech
- Crucial MX300 2TB @ Kitguru
- ADATA Ultimate SU800 240GB SSD Review @ Hardware Canucks
Subject: General Tech | November 10, 2016 - 12:17 PM | Jeremy Hellstrom
Tagged: wifi, usb 3.1, Intel
Rumours have reached the sensitive ears of DigiTimes about the inclusion of USB 3.1 and WiFi chips on Intel's upcoming 300-series chipsets. This move continues the pattern of absorbing secondary systems onto single chips; just as we saw with the extinction of the Northbridge after AMD and Intel rolled the graphics and memory controller hubs into their APUs. This will have an adverse effect on demand from Broadcom, Realtek and ASMedia who previously supplied chips to Intel to control these features. On the other hand this could lower the price AMD will have to pay for those components when we finally see their new motherboards arrive on market. Do not expect to see these boards soon though, the prediction for the arrival of the 300-series of motherboards is still around 12 months from now.
"Intel reportedly is planning to add USB 3.1 and Wi-Fi functions into its motherboard chipsets and the new design may be implemented in its upcoming 300-series scheduled to be released at the end of 2017, according to sources from motherboard makers."
Here is some more Tech News from around the web:
- Android 7.0 Nougat beta available now for Galaxy S7 and S7 Edge owners @ The Inquirer
- Google rejects EU's Android antitrust charges @ The Inquirer
- You mean Office 365 deployments don't secure themselves? @ The Register
Subject: Graphics Cards, Systems | November 10, 2016 - 11:44 AM | Ryan Shrout
Tagged: VR, rift, Oculus, atw, asynchronous timewarp, asynchronous spacewarp, asw
Oculus has announced that as of today, support for Asynchronous Spacewarp is available and active for all users that install the 1.10 runtime. Announced at the Oculus Connect 3 event in October, ASW promises to complement existing Asynchronous Timewarp (ATW) technology to improve the experience of VR for lower performance systems that might otherwise result in stutter.
A quick refresher on Asynchronous Timewarp is probably helpful. ATW was introduced to help alleviate the impact of missed frames on VR headsets and started development back with Oculus DK2 headset. By shifting the image on the VR headset without input from the game engine based on relative head motion that occurred AFTER the last VR pose was sent to the game, timewarp presents a more accurate image to the user. While this technology was first used as a band-aid for slow frame rates, Oculus felt confident enough in its advantages to the Rift that it enables for all frames of all applications, regardless of frame rate.
ATW moves the entire frame as a whole, shifting it only based on relative changes to the user’s head rotation. New Asynchronous Spacewarp attempts to shift objects and motion inside of the scene by generating new frames to insert in between “real” frames from the game engine when the game is running in a 45 FPS state. With a goal of maintaining a smooth, enjoyable and nausea-free experience, Oculus says that ASW “includes character movement, camera movement, Touch controller movement, and the player's own positional movement.”
To many of you that are familiar with the idea of timewarp, this might sound like black magic. Oculus presents this example on their website to help understand what is happening.
Seeing the hand with the gun in motion, ASW generates a frame that continues the animation of the gun to the left, tricking the user into seeing the continuation of the motion they are going through. When the next actual frame is presented just after, the gun will have likely moved slightly more than that, and then the pattern repeats.
You can notice a couple of things about ASW in this animation example however. If you look just to the right of the gun barrel in the generated frame, there is a stretching of the pixels in an artificial way. The wheel looks like something out of Dr. Strange. However, this is likely an effect that would not be noticeable in real time and should not impact the user experience dramatically. And, as Oculus would tell us, it is better than the alternative of simply missing frames and animation changes.
Some ASW interpolation changes will be easier than others thanks to secondary data available. For example, with the Oculus Touch controller, the runtime will know how much the players hand has moved, and thus how much the object being held has moved, and can better estimate the new object location. Positional movement would also have this advantage. If a developer has properly implemented the different layers of abstraction for Oculus and its runtime, separating out backgrounds from cameras from characters, etc., then the new frames being created are less likely to have significant distortions.
I am interested in how this new feature affects the current library of games on PCs that do in fact drop below that 90 FPS mark. In October, Oculus was on stage telling users that the minimum spec for VR systems was dropping from requiring a GTX 970 graphics card to a GTX 960. This clearly expands the potential install base for the Rift. Will the magic behind ASW live up to its stated potential without an abundance of visual artifacts?
In a blog post on the Oculus website, they mention some other specific examples of “imperfect extrapolation.” If your game or application includes rapid brightness changes, object disocclusion trails (an object moving out of the way of another object), repeated patterns, or head-locked elements (that aren’t designated as such in the runtime) could cause distracting artifacts in the animation if not balanced and thought through. Oculus isn’t telling game developers to go back and modify their titles but instead to "be mindful of their appearance."
Oculus does include a couple of recommendations to developers looking to optimize quality for ASW with locked layers, using real-time rather than frame count for animation steps, and easily adjustable image quality settings. It’s worth noting that this new technology is enabled by default as of runtime 1.10 and will start working once a game drops below the 90 FPS line only. If your title stays over 90 FPS, then you get the advantages of Asynchronous Timewarp without the potential issues of Asynchronous Spacewarp.
The impact of ASW will be interesting to see. For as long as Oculus has been around they have trumpeted the need for 90 FPS to ensure a smooth gaming experience free of headaches and nausea. With ASW, that, in theory, drops to 45 FPS, though with the caveats mentioned above. Many believe, as do I, that this new technology was built to help Microsoft partner with Oculus to launch VR on the upcoming Scorpio Xbox console coming next year. Because the power of that new hardware still will lag behind the recommended specification from both Oculus and Valve for VR PCs, something had to give. The result is a new “minimum” specification for Oculus Rift gaming PCs and a level of performance that makes console-based integrations of the Rift possible.
Subject: Graphics Cards | November 9, 2016 - 09:52 PM | Scott Michaud
Tagged: graphics drivers, dishonored 2, crimson, amd
Just a handful of days into this busy month for video game companies, and AMD has released their third Radeon Software Crimson Edition drivers for November. 16.11.3, like 16.11.2 and 16.11.1, are not certified by WHQL. From a quality standpoint, Microsoft certification hasn't exactly made a difference over the last year or so. In fact, both graphics vendors rapidly releasing hotfixes between regular WHQL milestones seems to have a better user experience.
Unfortunately, this does mean that users of clean installed Windows 10 1607 with Secure Boot enabled will be missing out. Correction: The drivers are actually signed by Microsoft with the attestation process.
As for the driver itself, 16.11.3 rolls in AMD's optimizations for Dishonored 2. The game goes live in two days, so this should give users an opportunity to find a good time to install and reboot before launch. It also fixes an issue where Valve's Steam client and EA's Origin client would fail when an external GPU, using AMD's X-Connect Technology standard, is detached.
Subject: General Tech | November 9, 2016 - 07:05 PM | Scott Michaud
Tagged: ubisoft, pc gaming, free games, free
Ubisoft has been giving away a game for free to all who claim it, once per month. If you do, then it is yours forever. If not, then you missed it. The most recent entry is FarCry 3: Blood Dragon, which is a standalone spin-off of the Einstein-quoting island shooter that parodies 80s action content. These games will be delivered by their UPlay digital distribution platform, and you require an Ubisoft account to claim it, but that's your choice to make for free content.
We're almost at the end of Ubisoft's 30th anniversary promotion, with just a single title left. I'm not sure what it is, but I'm guessing it has some significance to the company and, like the announcement of a sequel to Beyond Good and Evil, could be accompanied by larger news.
Subject: General Tech | November 9, 2016 - 06:25 PM | Scott Michaud
Tagged: pc gaming, VR, ue4, red alert, command and conquer
Command and Conquer: Red Alert 2 was a 2D real-time strategy game about a science-fiction alternate universe version of Cold War Allies vs Soviets. The base-building mechanic involved collecting funds from captured neutral structures and harvesting resources throughout the map. Ádám Horváth, a fan of the series, with 3D assets created by an artist who goes by the name Slye_Fox, created a VR implementation in Unreal Engine 4.
The interface implementation is quite interesting in particular. It looks almost like someone hovering over a board game, interfacing with the build menu via a virtual hand-held tablet. The game mechanics look quite complete, with even things like enemy AI and supply crates (although think the camera didn't catch when it was actually picked up) implemented. It definitely looks good, and looks like it could form the basis for a full real-time strategy interface for VR.
Subject: Systems | November 9, 2016 - 03:31 PM | Jeremy Hellstrom
Tagged: VR, vive, rift, Oculus, htc, build guide, amd
Neoseeker embarked on an interesting project recently; building a VR capable system which costs less than the VR headset it will power. We performed a similar feat this summer, a rig which at the time cost roughly $900. Neoseeker took a different path, using AMD parts to keep the cost low while still providing the horsepower required to drive a Rift or Vive. They tested their rig on The Lab, Star Wars: Trials on Tatooine and Waltz of the Wizard, finding the performance smooth and most importantly not creating the need for any dimenhydrinate. There are going to be some games this system struggles with but at total cost under $700 this is a great way to experience VR even if you are on a budget.
"Team Red designed this system around their very capable Radeon RX 480 8GB video card and the popular FX-6350 Vishera 6-Core CPU. The RX 480 is obviously the main component that will not only be leading the dance, but also help drive the total build cost down thanks to its MSRP of $239. At the currently listed online prices, the components for system will cost around $660 USD in total after applicable rebates."
Here are some more Systems articles from around the web:
- Intel Kaby Lake Linux Testing With MSI's Cubi 2 Mini PC @ Phoronix
- MSI Aegis Ti (GTX 1080 SLI) Gaming PC @ Kitguru
- Gigabyte BRIX i7A-7500 @ Kitguru
- Freshtech Solutions Project 7 GTX 1080 Gaming PC @ eTeknix
Subject: General Tech | November 9, 2016 - 02:03 PM | Jeremy Hellstrom
Tagged: brookhaven experiment, VR, amd, nvidia, htc vive
[H]ard|OCP has a new Vive title to test on AMD and NVIDIA silicon, a wave shooter with some horror elements called The Brookhaven Experiment. As with most of these games they found some interesting results in the testing, in this case the GPU load stayed very consistent, regardless of how much was on the screen at any time. The graphical settings in this title are quite bare but it does support supersampling, which [H]ard|OCP recommends you turn on when playing the game, if your system can support it. Check out the rankings in their full review.
"If naked mutants from another dimension with horribly bad skin conditions interests you, this is YOUR VR game! The Brookhaven Experiment is a tremendously intense 360 degree wave shooter that will keep you on your toes, give you a workout, and probably scare the piss out of you along the way. How do AMD and NVIDIA stack up in VR?"
Here is some more Tech News from around the web:
- How To Get Old Skyrim Saves Working In The Skyrim Special Edition @ Rock, Paper, SHOTGUN
- Call of Duty: Infinite Warfare PC graphics benchmark performance @ Guru of 3D
- Wot I Think – Call Of Duty: Infinite Warfare’s Campaign @ Rock, Paper, SHOTGUN
- Call of Duty Infinite Warfare: Performance Analysis @ techPowerUp
- Space Hulk: Deathwing Stomping Into December @ Rock, Paper, SHOTGUN
- Lethal VR: A potent VR shooter from the creators of Burnout @ Ars Technica
- Mass Effect: Andromeda Trailer Shows New Worlds @ Rock, Paper, SHOTGUN
- Far Cry 3: Blood Dragon revealed as the next Ubi30 gaming freebie @ HEXUS
- Dishonored 2 Trailer Champions A Cutthroat Empress @ Rock, Paper, SHOTGUN
We have a lot of gaming notebooks
Back in April I did a video with MSI that looked at all of the gaming notebook lines it built around the GTX 900-series of GPUs. Today we have stepped it up a notch, and again are giving you an overview of MSI's gaming notebook lines that now feature the ultra-powerful GTX 10-series using NVIDIA's Pascal architecture. That includes the GTX 1060, GTX 1070 and GTX 1080.
What differentiates the various series of notebooks from MSI? The GE series is for entry level notebook gaming, the GS series offers slim options while the GT series is the ultimate PC gaming mobile platforms.
|GE series||GS series||GT62/72 series||GT 73/83 series|
|Screen||15.6" and 17.3"
|14", 15.6" and 17.3"
1080p and 4K
|15.6" and 17.3"
|17.3" and 18"
|CPU||Core i7-6700HQ||Core i7-6700HQ||Core i7-6700HQ||Core i7-6820HK
|GPU||GTX 1060 6GB||GTX 1060 6GB||GTX 1060 6GB
GTX 1070 8GB
|GTX 1070 8GB (SLI option)
GTX 1080 8GB (SLI option)
|Storage||128-512GB M.2 SATA
|128-512GB M.2 SATA
|128-512GB PCIe and SATA
|Up to 1TB SSD (SATA, NVMe)
|Optical||DVD Super-multi||None||Yes (GT72 only)||Blu-ray burner (GT83 only)|
|Features||Killer E2400 LAN
USB 3.1 Type-C
Steel Series RGB Keyboard
|Killer E2400 LAN
Killer 1535 WiFi
|Killer E2400 LAN
Killer 1535 WiFi
USB 3.1 Type-C
3x USB 3.0 (GT62)
3x USB 3.0 (GT72)
|Killer E2400 LAN
Killer 1535 WiFi
5x USB 3.0
Steel Series RGB (GT73)
Mechanical Keyboard (GT83)
|Weight||5.29-5.35 lbs||3.75-5.35 lbs||6.48-8.33 lbs||8.59-11.59 lbs|
Our video below will break down the differences and help point you toward the right notebook for you based on the three key pillars of performance, price and form factor.
Thanks goes out to CUK, Computer Upgrade King, for supplying the 9 different MSI notebooks for our testing and evaluation!
Subject: General Tech | November 9, 2016 - 01:10 PM | Jeremy Hellstrom
Tagged: hack, iot, phillips, hue
If you were hoping to drive someone a wee bit crazy by remote controlling their light bulbs you have probably missed your opportunity as Phillips have patched the vulnerability. This is a good thing as it was a very impressive flaw. Security researchers figured out a vulnerability in the ZigBee system used to control Phillips Hue smart light bulbs and they did not need to be anywhere near the lights to do so. They used a drone from over 1000 feet away to break into the system to cause the lights to flash and even worse, they were able to ensure that the bulb would no longer accept firmware updates which made their modifications permanent. Unpatched systems could be leveraged to turn all the lights off permanently, or to start an unexpected disco light show if you wanted to be creative. You can pop by Slashdot for a bit more information on the way this was carried out.
"Researchers were able to take control of some Philips Hue lights using a drone. Based on an exploit for the ZigBee Light Link Touchlink system, white hat hackers were able to remotely control the Hue lights via drone and cause them to blink S-O-S in Morse code. The drone carried out the attack from more than a thousand feet away."
Here is some more Tech News from around the web:
- NASA Puts its 3D Models Up on GitHub @ Hack a Day
- Google to patch Chrome mobile hole after bank trojan hits 318k users @ The Register
- Microsoft prises open Azure containers, pours in a little Kubernetes @ The Register
- TSMC board approves US$4.91 billion for capacity expansion @ DigiTimes
- Microsoft launches Skype Insiders Programme - but don't tell anyone @ The Inquirer
- Tobii Tracker 4C Review @ OCC
Subject: Cases and Cooling | November 8, 2016 - 04:28 PM | Jeremy Hellstrom
Tagged: supernova, evga, 80 Plus Gold, modular psu, SuperNOVA G3
Lee has reviewed more than a few EVGA SuperNOVA PSUs over the years and they tend to win the Gold as they are very well made. The new G3 models are a bit smaller in volume than the previous G2 PSUs at 85mm high, 150mm wide and 150mm long, previously they tended to be 165mm long. The new size will also mean the Hydraulic Dynamic Bearing fan size is reduced to 130mm, it will continue to support the EVGA ECO mode for those who desire quiet operation. There is a seven year warranty on the 550W and 650W models, the higher powered are covered for a full decade. We don't have a review up so keep an eye out for that, in the mean time have some PR.
November 8th, 2016 - EVGA SuperNOVA power supplies are well-known for their extreme efficiency, performance and reliability. In fact, over the last 3 years EVGA SuperNOVA power supplies have won over 70 awards from leading review sites. EVGA’s dedication to performance has forged the latest power supply platform: the EVGA SuperNOVA G3 Series. With these new power supplies, EVGA took the best features of the award-winning G2 lineup and made them even better. The SuperNOVA G3’s smaller size, improved performance and a new Hydraulic Dynamic Bearing fan give you ultra-quiet performance with an increased lifespan.
Small Size, Big Performance
A reduced size does not mean reduced performance with the EVGA SuperNOVA G3 power supplies. At only 150mm long, this makes these some of the smallest power supplies on the market today, while offering improved performance and features.
Whisper Silent Hydraulic Dynamic Bearing Fan
Better performance, quieter operation and a longer lifespan. EVGA ECO mode gives you gives you silent operation at low to medium loads.
Next Gen Performance
Next-generation systems deserve next-generation performance. The EVGA SuperNOVA G3 takes the already efficient G2 series and makes it even better with improved efficiency and lower ripple. These power supplies are over 91% efficient!
Fully Modular Design
Use only the cables you need, reducing cable clutter and improving case airflow.
Subject: Displays | November 8, 2016 - 03:44 PM | Jeremy Hellstrom
Tagged: ZeroFrame, ips, Acer BE270U, acer, 75hz, 1440p
Acer has just release a new model in their ZeroFrame series of displays, the BE270U. It is a 27" IPS 100% sRGB display @ 1440p resolution with a refresh rate of 75Hz and a 6ms response time. For connectivity you can choose between a pair of Mobile High Definition Link (MHL) ports for charging and displaying from portable devices, DisplayPort 1.2 in and out which allows you to chain displays, MiniDP and a USB 3.0 hub with one up and four down). Two 2W speakers are slipped into the display as well, if you so desire to make use of them as well as Picture in Picture functionality. The display is aimed for content creators and other professionals but it is still capable of offering decent performance when gaming.
It is available for $500 from Acer. PR after the picture.
SAN JOSE, Calif. (Nov. 8, 2016) Acer America today announced the U.S. availability of the Acer BE270U monitor, boasting stunning images with a brilliant WQHD 2560x1440@75Hz resolution and a ZeroFrame design in a 27-inch panel.
This premium, feature-rich display is ideal for graphics professionals, such as art directors, photographers, videographers and website designers as well as enthusiasts who enjoy photography and video editing as hobbies. Thanks to an IPS panel, wide 178-degree viewing angles enhance visual collaboration with others on joint projects or simply sharing photos and videos with friends.
“Our newest monitor delivers gorgeous images in a feature-rich, ergonomic design for customers wanting a no-compromise viewing experience,” said Ronald Lau, Acer America director – stationary computing. “In addition to optimizing viewing comfort, it provides superb ability for multi-tasking with multi-streaming and picture-in picture capability in an energy-efficient design.”
Picture-in-Picture, Multi-Streaming Increase Productivity
Picture-in-picture capability allows customers to watch a movie or video while working. Multi-stream technology supports up to three additional monitors through a single cable leveraging a video hub or daisy-chainable displays via DisplayPort. Thanks to the ZeroFrame design, it provides seamless viewing among all linked monitors.
The Acer BE270U meets the highest standards for color accuracy with 100 percent sRGB coverage and 6-axis color adjustment. It boasts a 16:9 aspect ratio, a 350 cd/m2 brightness and 16.07 million colors. A crisp 100,000,000:1 maximum contrast ratio and a 6ms response time contribute to the stunning picture quality. Acer EyeProtect may help reduce eye fatigue, incorporating several features that take into consideration prolonged usage by heavy users such as programmers, writers and graphic designers. Ergonomic, a multi-function ErgoStand tilts from -5 - 35 degrees, swivels up to 60 degrees, tilts up to 5.9 inches and pivots + 90 degrees. A quick release design lets users separate the monitor from its stand, so it can be VESA wall-mounted to conserve desk space.
This practical monitor provides an array of connectivity options including MHLx2 for charging portable devices, DisplayPort (v1.2), Mini DisplayPort, DisplayPort out+SPK, and a USB 3.0 hub (1 up/4 down) for connecting multiple peripherals simultaneously. Two 2W speakers deliver quality audio.
In addition to being ENERGY STAR and TCO 7.0 qualified, the Acer BE270U monitor is EPEAT Gold registered, the highest level of EPEAT registration available. Mercury-free and LED-backlit, the Acer BE270U reduces energy costs by consuming less power than standard CCFL-backlit displays making them safer for the environment.
Pricing and Availability
The new Acer BE270U monitor is offered through online channel partners in the United States with a three-year limited parts and labor warranty. Estimated selling prices begin at $499.99.
Subject: General Tech | November 8, 2016 - 01:59 PM | Jeremy Hellstrom
Tagged: long term storage, nitrogen vacancy, diamond
Atomic impurities in diamonds, specifically negatively charged nitrogen vacancy centres in those diamonds, could be used for extremely long term storage. Researchers have used optical microscopy to read, write and reset the charge state and spin properties of those defects. This would mean that you could store data, in three dimensions, within these diamonds almost perpetually. There is one drawback, as the storage medium uses light, similar to a Blue-Ray or other optical media, exposure to light can degrade the storage over time. You can read more about this over at Nanotechweb.
"The nitrogen vacancy (NV) centre can be used for long-term information storage. So say researchers at City University of New York–City College of New York who have used optical microscopy to read, write and reset information in a diamond crystal defect."
Here is some more Tech News from around the web:
- Orange Pi Releases Two Boards @ Hack a Day
- The Sega Genesis Is Officially Back In Production @ Slashdot
- What the Dell? NAND flash drought hits Texan monster – sources @ The Register
- 'F*cking crap' aside, Linus Torvalds says Linux 4.9 is coming along nicely @ The Register
- Google plugs Gmail vulnerability that allowed hackers to post from your account @ The Inquirer
- Samsung smartphone explodes in France, and it's not the Galaxy Note 7 @ The Inquirer
- Engineered spinach detects explosives @ Nanotechweb
- Archeer Foldable Solar Charger @ Benchmark Reviews
Subject: General Tech | November 8, 2016 - 03:00 AM | Scott Michaud
Tagged: voco, stylit, premiere pro, clovervr, audition, Adobe
At their annual MAX show, Adobe hosts a keynote called “Sneak Peeks”. Some of theses contain segments that are jaw-dropping. For instance, there was an experimental plug-in at Adobe MAX 2011 that analyzed how a camera moved while its shutter was open, and used that data to intelligently reduce the resulting motion blur from the image. Two years later, the technology eventually made its way into Photoshop. If you're wondering, the shadowy host on the right was Rainn Wilson from the US version of The Office, which should give some context to the humor.
While I couldn't find a stream of this segment as it happened, Adobe published three videos after-the-fact. The keynote was co-hosted by Jordan Peele and, while I couldn't see her listed anywhere, I believe the other co-host is
Elissa Dunn Scott from Adobe. ((Update, November 8th @ 12pm EST: Turns out I was wrong, and it was Kim Chambers from Adobe. Thanks Anonymous commenter!))
The first (and most popular one to be reported on) is VoCo, which is basically an impressive form of text-to-speech. Given an audio waveform of a person talking, you are able to make edits by modifying the transcript. In fact, you are even able to write content that wasn't even in the original recording, and the plug-in will synthesize it based on what it knows of that person's voice. They claim that about 20 minutes of continuous speech is required to train the plug-in, so it's mostly for editing bloopers in audio books and podcasts.
In terms of legal concerns, Adobe is working on watermarking and other technologies to prevent spoofing. Still, it proves that the algorithm is possible (and on today's hardware) so I'm sure that someone else, if they weren't already working on it, might be now, and they might not be implementing the same protections. This is not Adobe's problem, of course. A company can't (and shouldn't be able to) prevent society from inventing something (although I'm sure the MPAA would love that). They can only research it themselves, and be as ethical with it as they can, or sit aside while someone else does it. Also, it's really on society to treat the situations correctly in the first place.
Moving on to the second demo: Stylit. This one is impressive in its own way, although not quite as profound. Basically, using a 2D drawing of a sphere, an artist can generate a material that can be applied to a 3D render. Using whatever they like, from pencil crayons to clay, the image will define the color and pattern of the shading ramp on the sphere, the shadow it casts, the background, and the floor. It's a cute alternating to mathematically-generated cell shading materials, and it even works in animation.
I guess you could call this a... 3D studio to the MAX... ... Mayabe?
The Stylit demo is available for free at their website. It is based on CUDA, and requires a fairly modern card (they call out the GTX 970 specifically) and a decent webcam (C920) or Android smartphone.
Lastly, CloverVR is and Adobe Premiere Pro interface in VR. This will seem familiar if you were following Unreal Engine 4's VR editor development. Rather than placing objects in a 3D scene, though, it helps the editor visualize what's going on in their shot. The on-stage use case is to align views between shots, so someone staring at a specific object will cut to another object without needing to correct with their head and neck, which is unnecessarily jarring.
Annnd that's all they have on their YouTube at the moment.
Subject: General Tech | November 7, 2016 - 09:07 PM | Scott Michaud
Tagged: valve, steam, pc gaming
As we mentioned last week, Valve was working on a major refresh of the Steam homepage, with a heavy emphasis on letting users find products that interest them. This update is now live, and will be presented to you the
new next time you load (or reload) the store page. They also have a banner link, right near the top, that highlights changes, including a few they've already made over the course of 2016.
One glaring thing that I note is the “Recently Viewed” block. There doesn't seem to be a way to disable this or otherwise limit the amount of history that it stores. While this is only visible to your account, which should be fairly obvious, it could be a concern for someone who shares a PC or streams regularly. It's not a big issue, but it's one that you would expect to have been considered.
Otherwise, I'd have to say that the update looks better. The dark gray and blue color scheme seems a bit more consistent than it was, and I definitely prefer the new carousel design.
What do you all think?
Subject: Graphics Cards | November 7, 2016 - 06:00 PM | Scott Michaud
Tagged: nvidia, graphics drivers
Update, November 7th @ 5:25pm EST:
First, NVIDIA gave Ryan their official statement, which I included below verbatem.
GeForce Experience collects data to improve the application experience; this includes crash and bug reports as well as system information needed to deliver the correct drivers and optimal settings. NVIDIA does not share any personally identifiable information collected by GeForce Experience outside the company. NVIDIA may share aggregate-level data with select partners, but does not share user-level data. The nature of the information collected has remained consistent since the introduction of GeForce Experience 1.0.The change with GeForce Experience 3.0 is that this error reporting and data collection is now being done in real-time.
They also pointed to their GeForce Experience FAQ.
It sounds like there's a general consensus, both from NVIDIA and even their harshest critics, that telemetry only affects GeForce Experience, and not their base driver. I still believe that there should be a more granular opt-out that still allows access to GeForce Experience, like web browsers and Visual Studio prompt with a checkbox during install. Still, if this concerns you, and, like Windows 10, it might not and that's okay, you can remove GeForce Experience.
Also, GamersNexus yet again did a very technical breakdown of the situation. I think they made an error, though, since they claimed to have recorded traffic "for about an hour", which may not have included the once-per-day reporting time from Windows Task Scheduler. (My image below suggests, at least for my system, monitor once per hour but report at 12:25pm and user login.) I reached out to them on Twitter for clarification, but it looks like they may have just captured GeForce Experience's typical traffic.
Update, November 7th @ 7:15pm EST: Heard back from GamersNexus. They did check at the Windows Task Scheduler time as well, and they claim that they didn't see anything unusual. They aren't finished with their research, though.
Original news, posted November 6th @ 4:25pm EST, below.
Over the last day, users have found NVIDIA Telemetry Monitor added to Windows Task Scheduler. We currently don't know what it is or exactly when it was added, but we do know its schedule. When the user logs in, it runs an application that monitors... something... once every hour while the computer is active. Then, once per day (at just after noon on my PC) and once on login, it runs an application that reports that data, which I assume means sends it to NVIDIA.
Before we begin, NVIDIA (or anyone) should absolutely not be collecting data from personal devices without clearly explaining the bounds and giving a clear option to disable it. Lots of applications, from browsers to software development tools, include crash and error reporting, but they usually and rightfully ask you to opt-in. Microsoft is receiving a lot of crap for this practice in Windows 10, even with their “Basic” option, and, while most of those points are nonsense, there is ground for some concern.
I've asked NVIDIA if they have a statement regarding what it is, what it collects, and what their policy will be for opt-in and opt-out. I haven't received a response yet, because I sent it less than an hour ago on a weekend, but we'll keep you updated.
Subject: Mobile | November 7, 2016 - 03:04 PM | Jeremy Hellstrom
Tagged: msi, GS73 6RF Stealth Pro, 4k, GTX 1060M
You have two choices of display when purchasing an MSI GS73 6RF Stealth Pro, a 120Hz 1080p which is neither FreeSync nor GSYNC or a 4K display. It is the 4K version which Kitguru has reviewed, powered by the mobile version of the GTX 1060, an i7-6700HQ and 16GB of DDR4-2400. Storage is handled by a PCIe based M.2 SSD as well as a HDD for extra storage. Kitguru loved the look of the panel but unfortunately the 1060M just doesn't have the power to game at that resolution; it also came with more third party software than they would have liked but that did not ruin it for them. Check out the full review here.
"MSI have been producing a fine line of gaming-oriented laptops for the last couple of years and today we look at their latest super slimline 17 inch model which features a Core i7 processor, Nvidia GTX 1060 graphics, and a 4k IPS panel along with Steelseries keyboard and Killer networking."
Here are some more Mobile articles from around the web:
More Mobile Articles
- Surface 4 Pro - A Real Laptop Replacement @ Hardware Secrets
- Microsoft's Surface Studio desk-slab, Dial knob, Surface Book: We get our claws on new kit @ The Register
- The honor 8 Aurora Glass Smartphone @ TechARP
Introduction and First Impressions
Corsair’s Carbide Series Air 740 is a high-airflow cube-like ATX case, and it has a different look and some different options compared to the previous Air 540. Both Air cases are dual-chamber designs, with tons of room behind the motherboard tray for storage and hiding cables (and watercooling components). The cube style might not be to everyone’s liking, but if you do like the aesthetics there is a lot of case to cover here. Let’s get started!
The original Carbide Air enclosure has been around for a few years, and Ryan reviewed Air 540 back in 2013. The new Air 740 is more a refinement than a new enclosure, and internally the two cases are very similar. Corsair has dropped the 5.25-inch external drive bays with the 740, and the door has a very nice hinged/latching design now. Style is a little more aggressive, but the fundamentals are the same: a cube design offering two large chambers, and generous venting to promote high airflow.
The Air 740 has a hinged, latching door
Subject: General Tech | November 7, 2016 - 01:24 PM | Jeremy Hellstrom
Tagged: contest, Dtto
This year there were over 1000 entries to the Hack a Day prize, they needed to be new projects which exemplified the five themes of the contest; Assistive Technologies, Automation, Citizen Scientist, Anything Goes, and Design Your Concept. The top prize winner is a modular robot, made from 3D printed parts, servo motors, magnets, and electronics you can easily source. There was also a Reflectance Transformation Imaging project to photograph a fixed object in varying light conditions, an optics bench for making science projects involving light much easier to set up and new high resolution tilt sensors and stepper motors. Check out the projects over at Hack a Day, they include the notes on how to replicate these buids yourself.
"Dtto, a modular robot designed with search and rescue in mind, has just been named the winner of the 2016 Hackaday Prize. In addition to the prestige of the award, Dtto will receive the grand prize of $150,000 and a residency at the Supplyframe Design Lab in Pasadena, CA."
Here is some more Tech News from around the web:
- Microsoft has ramped up the pop-up ads in Windows 10 again @ The Inquirer
- VicoVation Vico-MF3 Extreme Car Camcorder Review @ NikKTech
- The Linux Foundation Issues 2016 Guide to Open Source Cloud Projects @ Linux.com
- NikKTech & AeroCool / Thunder X3 Be Very Cool WorldWide Giveaway
Subject: Graphics Cards | November 7, 2016 - 09:32 AM | Josh Walrath
Tagged: WX 7100, WX 5100, WX 4100, workstation, radeon pro, radeon, quadro, Polaris, amd
The professional card market is a lucrative one. For many years NVIDIA has had a near strangle-hold on it with their Quadro series of cards. Offering features and extended support far beyond that of their regular desktop cards, Quadros became the go-to cards for many professional applications. AMD has not been overlooking this area though and have had a history of professional cards that have also included features and support not seen in the standard desktop arena. AMD has slowly been chipping away at Quadro’s marketshare and they hope that today’s announcement will help further that particular goal.
It has now been around five months since the initial release of the Polaris based graphics cards from AMD. Featuring the 4th generation GCN architecture and fabricated on Samsung’s latest 14nm process, the RX 4x0 series of chips have proven to be a popular option in the sub-$250 range of cards. These products may not have been the slam-dunk that many were hoping from AMD, they have kept the company competitive in terms of power and performance. AMD has also seen a positive impact from the sales of these products on the overall bottom line.
Today AMD is announcing three new professional cards based on the latest Polaris based GPUs. These range in power and performance from a sub 50 watt part up to a very reasonable 130 watts. These currently do not feature the SSD that was shown off earlier this year.
The lowest end offering is the Radeon Pro WX 4100. This is a low profile, single slot card that consumes less than 50 watts. It features 1024 stream units, which is greater than that of the desktop RX 460’s 896. The WX 4100 features 2.4 TFLOPS of performance while the RX 460 is at 2.2 TFLOPS. AMD did not specify exactly what chips were used in the professional cards, but the assumption here is that this one is a fully enabled Polaris 11.
The power consumption of this card is probably the most impressive part. Also of great interest is the DP 1.4 support and the four outputs. Finally the card supports 5K monitors at 60 Hz. This is a small, quiet, and cool running part that features the entire AMD Radeon Enterprise software support of the professional market.
The next card up is the Pro WX 5100. This features a sub 75 watt GPU that runs 1792 stream units. We guess that this chip is a cut down Polaris 10. On the desktop side it is similar to the RX 470, but that particular card features more stream units and a faster clockspeed. The RX 470 is rated at 4.9 TFLOPS while the WX 5100 is at 3.9 TFLOPS. Fewer stream units and a lower clockspeed allow it to hit that sub-75 watt figure.
It supports the same number of outputs as the 4100, but they are full sized DP. The card is full sized but still only single slot due to the very conservative TDP.
The final card is the WX 7100. This is based on the fully enabled Polaris 10 GPU and is physically similar to the RX 480. They both feature 2304 stream units, but the WX 7100 is slightly clocked down from the RX 480 as it features 5.7 TFLOPS of performance vs. 5.8 TFLOPS. The card is rated below 130 watts TDP which is about 20 watts lower than a standard RX 480. AMD did not explain to us how they were able to lower the TDP of this card, but it could be simple binning of parts or an upcoming revision of Polaris 10 to improve thermals.
This card is again full sized but single slot. It features the same 4 DP connectors as the WX 5100 and the full monitor support that the 1.4 standard entails.
These products will see initial availability for this month. Plans may of course change and they will be introduced slightly later. Currently the 7100 and 4100 are expected after the 10th while the 5100 should show up on the 18th.
AMD is also releasing the Radeon Pro Software. This is essentially their professional driver development that improves upon features, stability, and performance over time. AMD aims to release new drivers for this market every 4th Thursday each quarter.
This is certainly an important area for AMD to address with their new cards and this updated software scheme. NVIDIA has made a pretty penny over the years from their Quadro stack due to the extremely robust margins for these cards. The latest generation of AMD Radeon Pro WX cards look to stack up favorably against the latest products from NVIDIA.
The WX 7100 will come in at a $799 price point, while the WX 5100 and WX 4100 will hit $499 and $399 respectively.