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MSI's Z270 Krait Gaming shows off its stripes

Subject: Motherboards | May 24, 2017 - 03:45 PM |
Tagged: msi, Z270 Krait Gaming, intel z270, Intel

For around $150 the MSI Krait Gaming motherboard is a decent deal for anyone building a computer around an LGA 1151 Intel processor.  With three PCIe 3.0 x16 slots and an additional three PCIe 3.0 1x slots you have a lot of space to install additional cards.  The storage is equally expansive with six SATA 6Gbps ports as well as two M.2 slots for newer generation SSDs and there are a total of 16 USB ports split between 3.0 and 2.0 including a Type-C port.  The overclocking potential is also impressive, [H]ard|OCP easily configured  their i7-7600K to run at 5.1GHz with memory at 3600MHz.  Overall the board is a great mix of price and features and well worth considering.

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"While it is generally the flagship motherboards that grab the most attention, it's the midrange offerings that see the most sales. MSI's Z270 Krait Gaming motherboard is one of those bread and butter type offerings. It has everything the gamer needs without the unnecessary and expensive fluff."

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Source: [H]ard|OCP

Win-ning friends in the workplace and hoping you hate group policy

Subject: General Tech | May 23, 2017 - 03:08 PM |
Tagged: microsoft, Win 10, enterprise

Microsoft is continuing with their policy of self inflicted hurdles for Enterprise adoption of Windows 10.  We have known for a while that Group Policy no longer works as expected on the new version of Windows and today The Inquirer posted more exact information this particular issue.  A security researcher locked down a machine using Group Policy settings and found that even with policies in place to prevent certain protocols and services, the machine continued to attempt connections.  The most damning proof of all was on a machine set to extreme security, with all but connections to Microsoft Update blocked, that still happily attempted to connect to advertising servers.  The marketshare of Win 10 devices in the workplace does not look to be on the rise any time soon.

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"On Monday, we revealed that a security researcher had used a packet sniffer to show that many settings designed to prevent access to the internet were being ignored with connections to a range of third party servers including advertising hubs."

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Source: The Inquirer

EVGA's Hydro Copper waterblock for GTX 1080

Subject: Graphics Cards | May 26, 2017 - 03:56 PM |
Tagged: evga, Hydro Copper GTX 1080, water cooler, nvidia

EVGA's Hydro Copper GTX 1080 is purpose built to fix any GTX 1080 on the market with thermal pads for the memory and VRMs already attached with a tube of EVGA Frostbite thermal paste for the GPU.  The ports to connect into your watercooling loop are further apart than usual, something that TechPowerUp were initially skeptical about, once they tested the cooler those doubts soon disappeared though they had other concerns about the design. Check out the review for the full details on this coolers performance.

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"The EVGA Hydro Copper GTX 1080 is a full-cover waterblock that offers integrated lighting with no cable management needed, a six-port I/O port manifold, and an aluminum front cover for aesthetics and rigidity alike. It also aims to simplify installation by incorporating pre-installed thermal pads out of the box."

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Source: TechPowerUp

G.Skills svelte Ripjaws KM570 mechanical keyboard

Subject: General Tech | May 26, 2017 - 04:40 PM |
Tagged: G.Skill, Ripjaws KM570 RGB, gaming keyboard, RGB

G.Skill learned from the feedback offered from users of the KM780R and incorporated it into the KM570.  They've simplified the design and added back the top plate to protect the switches, though they did replace the volume wheel with buttons, a decision The Tech Report were not wholly enthusiastic about.   The keyboard sports two USB plugs, one is for transferring software settings to the keyboard and is not needed unless you are updating your settings.  The lighting has five different brightness settings as well as the all important off setting.  It retails for $120, which is less than much of the competitions offerings; as odd as it is to say.

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"G.Skill's KM570 puts an everything-you-need, nothing-you-don't board in the company's gaming-keyboard quiver. We tried out this distilled gaming board to see whether it has what it takes to stand out in a crowded field."

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Manufacturer: The Khronos Group

The Right People to Interview

Last week, we reported that OpenCL’s roadmap would be merging into Vulkan, and OpenCL would, starting at some unspecified time in the future, be based “on an extended version of the Vulkan API”. This was based on quotes from several emails between myself and the Khronos Group.

Since that post, I had the opportunity to have a phone interview with Neil Trevett, president of the Khronos Group and chairman of the OpenCL working group, and Tom Olson, chairman of the Vulkan working group. We spent a little over a half hour going over Neil’s International Workshop on OpenCL (IWOCL) presentation, discussing the decision, and answering a few lingering questions. This post will present the results of that conference call in a clean, readable way.

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First and foremost, while OpenCL is planning to merge into the Vulkan API, the Khronos Group wants to make it clear that “all of the merging” is coming from the OpenCL working group. The Vulkan API roadmap is not affected by this decision. Of course, the Vulkan working group will be able to take advantage of technologies that are dropping into their lap, but those discussions have not even begun yet.

Neil: Vulkan has its mission and its roadmap, and it’s going ahead on that. OpenCL is doing all of the merging. We’re kind-of coming in to head in the Vulkan direction.

Does that mean, in the future, that there’s a bigger wealth of opportunity to figure out how we can take advantage of all this kind of mutual work? The answer is yes, but we haven’t started those discussions yet. I’m actually excited to have those discussions, and are many people, but that’s a clarity. We haven’t started yet on how Vulkan, itself, is changed (if at all) by this. So that’s kind-of the clarity that I think is important for everyone out there trying to understand what’s going on.

Tom also prepared an opening statement. It’s not as easy to abbreviate, so it’s here unabridged.

Tom: I think that’s fair. From the Vulkan point of view, the way the working group thinks about this is that Vulkan is an abstract machine, or at least there’s an abstract machine underlying it. We have a programming language for it, called SPIR-V, and we have an interface controlling it, called the API. And that machine, in its full glory… it’s a GPU, basically, and it’s got lots of graphics functionality. But you don’t have to use that. And the API and the programming language are very general. And you can build lots of things with them. So it’s great, from our point of view, that the OpenCL group, with their special expertise, can use that and leverage that. That’s terrific, and we’re fully behind it, and we’ll help them all we can. We do have our own constituency to serve, which is the high-performance game developer first and foremost, and we are going to continue to serve them as our main mission.

So we’re not changing our roadmap so much as trying to make sure we’re a good platform for other functionality to be built on.

Neil then went on to mention that the decision to merge OpenCL’s roadmap into the Vulkan API took place only a couple of weeks ago. The purpose of the press release was to reach OpenCL developers and get their feedback. According to him, they did a show of hands at the conference, with a room full of a hundred OpenCL developers, and no-one was against moving to the Vulkan API. This gives them confidence that developers will accept the decision, and that their needs will be served by it.

Next up is the why. Read on for more.