Subject: General Tech | December 1, 2016 - 03:14 PM | Jeremy Hellstrom
Tagged: gaming mouse, input, dream machines, DM Pro S
The Dream Machines DM1 PRO S gaming mouse uses a Pixart PMW 3360 optical sensor, not one commonly utilized in the market. The DPI of the sensor can be toggled in set increments from 400 up to 12000, with the colour of the light under the logo indicating your current setting; the lack of software precludes manipulation of those presets. The overall design of the mouse looks ambidextrous, however there are only thumb buttons on the left side of the mouse. TechPowerUp were very impressed with the performance of the new sensor, as to the rest of the features you will just have to pop over and read them yourself.
"A few months ago, we reviewed the Dream Machines DM1 PRO, and Dream Machines is now back with the DM1 PRO S. This version has an updated sensor, has been slimmed down to be even lighter, and has a rather nice glossy finish. Improvements, which could be a game changer."
Here is some more Tech News from around the web:
- Dream Machines DM1 PRO S Optical Gaming Mouse Review @ NikKTech
- Cooler Master MasterMouse Pro L RGB Gaming Mouse @ eTeknix
- Roccat Skeltr Keyboard @ Modders-Inc
- Rosewill's RK-9000V2 RGB mechanical keyboard @ The Tech Report
Subject: Graphics Cards | December 6, 2016 - 07:05 AM | Scott Michaud
Tagged: pc gaming, nvidia, graphics drivers, giveaways, giveaway
Alongside the release of the Oculus Touch controllers from Oculus VR, and the fifty-or-so games that launched with it, NVIDIA has published another graphics driver. The GeForce Game Ready 376.19 WHQL drivers also resolve one of two SLI issues in No Man’s Sky (the other bug, which involves temporal anti-aliasing, is still being worked on) and also fixes two issues with G-Sync for laptops.
Since it affects a few of our readers: the Folding@Home bug is not yet fixed, but it’s now classified as a top-priority bug, though. Personally, I’m guessing that it will be fixed soon, now that there’s a little down-time before and after the holidays, after and before the game release rushes. Otherwise, it seems pretty stable and smooth for me. One user is complaining about Windows 10 UI freezes and crashes, starting with 376.09, but it’s otherwise relatively quiet.
As for the contests
NVIDIA is hosting two giveaways: one on their social media sites (Twitter and Facebook) and the other on GeForce Experience. The first contest runs from Tuesday to Friday, where they are giving away a GTX 1080, game codes, and one grand prize of a custom PC, accessorized with an Oculus Rift and Oculus Touch. The other contest runs until December 30th, where NVIDIA will give away a bundle of Oculus Rift, Oculus Touch Controllers, and a GTX 1070 to ten people, at random, who log in to GeForce Experience.
Check out their blog post for details on how to enter, as well as get the new driver (if GeForce Experience hasn’t already started begging).
Subject: Motherboards | December 5, 2016 - 03:02 PM | Jeremy Hellstrom
Tagged: gigabyte, Intel X99, designare EX
Gigabyte's Designare EX is even more full of extras and add-ins than the non-EX model, featuring everything but an easily accessible CMOS battery. Ten SATA ports, although only six are RAID capable, one U.2 and a pair of M.2 ports are available and there is an Avago PEX8747 assuming to help your CPU provide enough PCIe lanes for everything. The USB Type-C port on the back is Thunderbolt 3 rated and there is a DisplayPort input on the back panel so you can use your graphics card to provide output for that Thunderbolt connection. The Tech Report loved the look of the board but ran into some hurdles when using and tweaking it, check out the full review for details.
"Broadwell-E CPUs brought a new wave of X99 motherboards to go with them at price points both high and low. The GA-X99-Designare EX shows what's possible when Gigabyte's motherboard designers get to pull out all the stops. We put this board to the test to see what it's like to live the high life."
Here are some more Motherboard articles from around the web:
- ASRock Fatal1ty X99 Professional Gaming i7 @ techPowerUp
- GIGABYTE X99-Ultra Gaming Motherboard Review @ Techgage
- MSI X99A XPower Gaming Titanium @ Kitguru
Subject: Storage | December 6, 2016 - 08:58 AM | Allyn Malventano
Tagged: western digital, wdc, WD, ultrastar, ssd, SS200, SN200, SAS, NVMe, hgst, helium, He8, He6, He12, He10, He, hdd, 12TB, 10TB
First up is a second generation of HGST-branded SSD products - the Ultrastar SN200. These enterprise SSDs boast impressive specs, pushing random reads beyond 1 million IOPS, coming in 8TB capacity, and if you opt for the HHHL PCIe 3.0 x8 SN260, 6.2GB/s maximum throughput.
Moving into SAS SSDs, the SS200 uses a 12Gbit link to achieve 1.8 GB/s and 250,000 random read IOPS. Write specs dip to 37,000 random as this is a 1 DWPD endurance class product. These are also available in up to 8TB capacities.
Last but certainly not least are preliminary specs for the He12, which boast particularly impressive low QD random write performance and a notable bump in Watts/TB despite the addition of an eighth platter to achieve the 12TB capacity. Note that this is not an archive class product and is meant for continuous random access.
There is also a 14TB model in the lineup, but that is an archive class model that is essentially the He12 with Shingled Magnetic Recording enabled.
Press blast appears after the break.
Today Micron initiated the first of a multi-tier launch of a new SATA Enterprise SSD lineup built around their IMFT 32-layer 3D NAND Flash. It may seem odd for a full enterprise line to use IMFT 3D TLC, as that flash has not been known for the high random IOPS demands of the datacenter, but Micron looks to be making it work, and work well.
Above is a performance consistency plot of their MAX model. While this does have the highest OP of all of the models, the consistency is surpassing even NVMe models (using a bus *much* faster than SATA). Sure the results are only using 1-second averages and not our Latency Percentile, but we will be able to pick out any single-IO inconsistencies once we get samples in for detailed review.
Saturated IOPS performance also looks good 'on paper'.
The advantage to operating their flash in TLC mode is that the per die capacity moves from 32GB to 48GB, ultimately driving down the cost/GB of these products and making them an easier sell to enterprise customers. It also enables high capacities - the max capacity of the model with the least overprovisioning (ECO) will reach 8TB in a 2.5" SATA form factor when the last leg of this launch is completed later next year.
The three lines are all using the same controller and base firmware, but with differences in how the dies are laid out with respect to expected performance and endurance.
Below are all of the products being launched. All products use a Marvell 88SS1074 controller at SATA 6Gbit:
- 5100 ECO
- 2.5" 7mm: 480, 960, 1920, 3840, 7680 GB
- M.2 2280: 480, 960, 1920 GB
- Sequential read/write: 540 / 380-520 MB/s
- Random read/write: 93k / 9k-31k IOPS
- Endurance: <=1 DWPD
- Cost / GB: $0.45 - $0.55
- 5100 PRO
- 2.5" 7mm: 240, 480, 960, 1920, 3840 GB
- M.2 2280: 240, 480, 960, 1920 GB
- Sequential read/write: 540 / 380-520 MB/s
- Random read/write: 78 (240GB)-93k / 26k-43k IOPS
- Endurance: 1-3 DWPD
- Cost / GB: $0.55 - $0.65
- 5100 MAX
- 2.5" 7mm: 240, 480, 960, 1920 GB
- M.2 2280: (none)
- Sequential read/write: 540 / 310-520 MB/s
- Random read/write: 93k / 48k-74k IOPS
- Endurance: 5 DWPD
- Cost / GB: $0.65 - $0.75
All models come with Micron 'Flex Capacity', which enables custom *increases* in OverProvisioning. Flex Security enables FIPS 140-2 validated 256-bit AES encryption.
The specs are very good when you consider their performance consistency claims, meaning a 74k IOPS random write rating applies to random writes across the *entire span* of the SSD *at steady state*. Consumer SSD firmware typically chokes with this type of workload, even ones equipped with MLC flash.
We will have more on the 5100 Series from Micron as these products are rolled out and sampled to us for performance review.
Press blast after the break.
Subject: General Tech | December 5, 2016 - 01:50 PM | Jeremy Hellstrom
Tagged: Intel, Puma, latency, lag
Intel's Puma 6 system on a chip is a popular choice in modem provided by ISPs across the western world and if you have recently upgraded your broadband modem you may have noticed an undesirable side effect. There is an issue with the chip which is causing bursts of high latency, ruining video streaming and gaming for those affected by the issue. There is good news, The Register confirmed with Intel that a fix is forthcoming and you should expect your ISP to push out a firmware update soon, hopefully not while you are in the middle of something important.
"Intel's Puma 6 chipset, used in gigabit broadband modems around the world, suffers from latency jitter so bad it ruins online gaming and other real-time connections."
Here is some more Tech News from around the web:
- Sh... IoT just got real: Mirai botnet attacks targeting multiple ISPs @ The Register
- Does Windows 10's Data Collection Trade Privacy For Microsoft's Security? @ Slashdot
- Elon Musk uses GTA V to accelerate AI rise of the Terminators @ The Inquirer
- Netflix Keeping Bandwidth Usage Low By Encoding Its Video With VP9 and H.264/AVC Codecs @ Slashdot
- Windows 10 'HomeHub': Microsoft to rival Amazon Echo with no new devices @ The Inquirer
- AK Racing PRO X Gaming Chair Review @ NikKTech
- I made my dumb appliances smarter with the Internet of Things @ The Tech Report
Maybe Good that Valve Called their API OpenVR?
Update, December 6th, 2016 @ 2:46pm EST: Khronos has updated the images on their website, and those changes are now implemented on our post. The flow-chart image changed dramatically, but the members image has also added LunarG.
The Khronos Group has just announced their VR initiative, which is in the early, call for participation stage. The goal is to produce an API that can be targeted by drivers from each vendor, so that applications can write once and target all compatible devices. The current list of participants are: Epic Games, Google, Oculus VR, Razer, Valve, AMD, ARM, Intel, NVIDIA, VeriSilicon, Sensics, and Tobii. The point of this announcement is to get even more companies involved, before it matures.
Image Credit: The Khronos Group
Valve, in particular, has donated their OpenVR API to Khronos Group. I assume that this will provide the starting point for the initiative, similar to how AMD donated Mantle to found Vulkan, which overcomes the decision paralysis of a blank canvas. Also, especially for VR, I doubt these decisions would significantly affect individual implementations. If it does, though, now would be the time for them to propose edits.
In terms of time-frame, it’s early enough that the project scope hasn’t even been defined, so schedules can vary. They do claim that, based on past experiences, about 18 months is “often typical”.
That’s about it for the announcement; on to my analysis.
Image Credit: The Khronos Group, modified
First, it’s good that The Khronos Group are the ones taking this on. Not only do they have the weight to influence the industry, especially with most of these companies having already collaborated on other projects, like OpenGL, OpenCL, and Vulkan, but their standards tend to embrace extensions. This allows Oculus, Valve, and others to add special functionality that can be picked up by applications, but still be compatible at a base level with the rest of the ecosystem. To be clear, the announcement said nothing about extensions, but it would definitely make sense for VR, which can vary with interface methods, eye-tracking, player tracking, and so forth.
If extensions end up being a thing, this controlled competition allows the standard as a whole to evolve. If an extension ends up being popular, that guides development of multi-vendor extensions, which eventually may be absorbed into the core specification. On the other hand, The Khronos Group might decide that, for VR specifically, the core functionality is small and stable enough that extensions would be unnecessary. Who knows at this point.
Second, The Khronos Group stated that Razer joined for this initiative specifically. A few days ago, we posted news and assumed that they wanted to have input into an existing initiative, like Vulkan. While they still might, their main intentions are to contribute to this VR platform.
Third, there are a few interesting omissions from the list of companies.
Microsoft, who recently announced a VR ecosystem for Windows 10 (along with the possibly-applicable HoloLens of course), and is a member of the Khronos Group, isn’t part of the initiative, at least not yet. This makes sense from a historical standpoint, as Microsoft tends to assert control over APIs from the ground up. They are, or I should say were, fairly reluctant to collaborate, unless absolutely necessary. This has changed recently, starting with their participation with the W3C, because good God I hope web browsers conform to a standard, but also their recent membership with the Khronos Group, hiring ex-Mozilla employees, and so forth. Microsoft has been lauding how they embrace openness lately, but not in this way yet.
Speaking of Mozilla, that non-profit organization has been partnered with Google on WebVR for a few years now. While Google is a member of this announcement, it seems to be mostly based around their Daydream initiative. The lack of WebVR involvement with whatever API comes out of this initiative is a bit disappointing, but, again, it’s early days. I hope to see Mozilla and the web browser side of Google jump in and participate, especially if video game engines continue to experiment with cross-compiling to Web standards.
It's also surprising to not see Qualcomm's name on this list. The dominant mobile SoC vendor is a part of many Khronos-based groups including Vulkan, OpenCL, and others, so it's odd to have this omission here. It is early, so there isn't any reason to have concern over a split, but Qualcomm's strides into VR with development kits, platform advancements and other initiatives have picked up in recent months and I imagine it will have input on what this standard becomes.
And that’s all that I can think of at the moment. If you have any interests or concerns, be sure to drop a line in the comments. Registration is not required.
Introduction and Features
2016 has been another busy year for EVGA as they continue to expand their product offerings. EVGA recently introduced five power supplies in the new Supernova G3 Series. Compared to the original G2 Series, these new power supplies offer improved performance, a smaller chassis, and incorporate a hydraulic dynamic bearing fan. We will be taking a detailed look at the entry level 550 G3 in this review.
• EVGA SuperNOVA 550W G3 ($89.99 USD)
• EVGA SuperNOVA 650W G3 ($109.99 USD)
• EVGA SuperNOVA 750W G3 ($129.99 USD)
• EVGA SuperNOVA 850W G3 ($139.99 USD)
• EVGA SuperNOVA 1000W G3 ($159.99 USD)
The Supernova G3 Series is based on EVGA’s popular G2 series but now comes in a smaller chassis measuring only 150mm (5.9”) deep. The G3 Series also uses a 130mm cooling fan with a hydraulic dynamic bearing for quiet operation and extended life.
The Supernova G3 series power supplies are 80 Plus Gold certified for high efficiency and feature all modular cables, high-quality Japanese brand capacitors, and EVGA’s ECO Intelligent Thermal Control System which enables fan-less operation at low to mid power. All G3 series power supplies are NVIDIA SLI and AMD Crossfire Ready and are backed by either a 7-year (550W and 650W) or 10-year (750W, 850W and 1000W) EVGA warranty.
EVGA SuperNOVA 550W G3 PSU Key Features:
• 80 PLUS Gold certified, with up to 90%/92% efficiency (115VAC/240VAC)
• Highest quality Japanese brand capacitors ensure long-term reliability
• Fully modular cables to reduce clutter and improve airflow
• Quiet 130mm hydraulic dynamic bearing fan for long life
• ECO Intelligent Thermal Control allows silent, fan-less operation at low power
• NVIDIA SLI & AMD Crossfire Ready
• Active Power Factor correction (0.99) with Universal AC input
• Heavy-duty protections: OVP, UVP, OCP, OPP, SCP, and OTP
• 7-Year warranty with unparalleled EVGA Customer Support
Subject: Graphics Cards | December 6, 2016 - 01:30 PM | Jeremy Hellstrom
Tagged: rx 480, gtx 1060, sapphire, RX 480 8GB Nitro+, GTX 1060 6GB GAMING, evga
It has been several months and more than a few driver releases since Hardware Canucks last reviewed the RX 480 and GTX 1060, as well as the arrival of more games with at least some DX12 support. They decided to revisit the performance results of these two cards, both stock versions as well as factory overclocked models. They chose Sapphire's RX 480 8GB Nitro+ and EVGA's GTX 1060 6GB GAMING models to compare and the results show that the extra work those companies put into these GPUs paid off. They tested a mix of over a dozen games and their results are interesting, in far more cases than in their first look at these cards the RX 480 comes out the clear performance winner, however that performance comes at a high enough cost that the GTX 1060 shows better performance per dollar. Take a look at this revised review if these cards are appropriate for your budget.
"More than four months after the launch of NVIDIA's GTX 1060, we take another look at its performance against AMD's RX 480 8GB in more than a dozen games. The results of this one may surprise you...... "
Here are some more Graphics Card articles from around the web:
- XFX RX 480 GTR Black Edition @ eTeknix
- ASUS GTX 1050 Ti STRIX OC 4 GB @ techPowerUp
- Gigabyte GeForce GTX 1050 Ti G1 Gaming OC @ Guru of 3D
Subject: General Tech | December 6, 2016 - 12:35 PM | Jeremy Hellstrom
Tagged: Skylake, kaby lake, Intel, 7th generation core
Ryan recently offered a sneak peek at Kaby Lake, which powered two HP Spectre laptops recently sent to PC Perspective for review. [H]ard|OCP managed to acquire a desktop version of the i7-7700K along with a mysterious unreleased motherboard which supports both Skylake and Kaby Lake architectures. When testing the two chips in Passmark there was no meaningful performance difference, a pattern repeated in 3D Mark and Sandra. The performance per clock is not the whole story with this chip, there are new features and possible overclocking improvements but at the moment it does not look like there is a compelling reason to upgrade if you are already on Skylake. The same is not true if you are using a previous generation.
"If you are wondering what Intel's new Core i7-7700K Kaby Lake processor's performance will look like when it is launched next month at CES, we have a quick preview for you here today. Just some quick and dirty synthetic benchmark numbers to whet your appetite at 4.5GHz with comparison to the i7-6700K at matched clocks."
Here is some more Tech News from around the web:
- HP Shutting Down Default FTP, Telnet Access To Network Printers @ Slashdot
- Galaxy S8 will reportedly ditch 3.5mm headphone jack in favour of USB-C @ The Inquirer
- Engineers say safety features got squished out of cramped Samsung Note 7 @ The Register
- Polypyrrole-MnO2 nanotubes improve lithium-sulphur batteries @ Nanotechweb
- Privacy groups: Amazon Go takes invasive technologies to a 'whole new level' @ The Inquirer
- Cyanogen parts ways with its founder @ The Register
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