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Subject: Networking
Manufacturer: eero

Living the Mesh Life

Mesh networking is the current hot topic when it comes to Wi-Fi. Breaking from the trend of increasingly powerful standalone Wi-Fi routers that has dominated the home networking scene over the past few years, mesh networking solutions aim to provide wider and more even Wi-Fi coverage in your home or office through a system of multiple self-configuring and self-managing hotspots. In theory, this approach not only provides better wireless coverage overall, it also makes the setup and maintenance of a Wi-Fi network easier for novice and experienced users alike.

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Multiple companies have recently launched Wi-Fi mesh systems, including familiar names such as Google, Netgear, and Linksys. But this new approach to networking has also attracted newcomers, including San Francisco-based eero, one of the first companies to launch a consumer-targeted Wi-Fi mesh platform. eero loaned us their primary product, the 3-piece eero Home WiFi System, and we've spent a few weeks testing it as our home router.

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This review is the first part of a series of articles looking at Wi-Fi mesh systems, and it will focus on the capabilities and user experience of the eero Home WiFi System. Future articles will compare eero to other mesh platforms and traditional standalone routers, and look at comparative wireless performance and coverage.

Box Contents & Technical Specifications

As mentioned, we're looking at the 3-pack eero Home WiFi System (hereafter referred to simply as "eero"), a bundle that gives you everything you need to get your home or office up and running with a Wi-Fi mesh system. The box includes three eeros, three power adapters, and a 2-foot Ethernet cable.

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Each eero device is identical in terms of design and capability, measuring in at 4.75 inches wide, 4.75 inches deep, and 1.34 inches tall. They each feature two Gigabit Ethernet ports, a single USB 2.0 port (currently restricted to diagnostic use only), and are powered by two 2x2 MIMO Wi-Fi radios capable of supporting 802.11 a/b/g/n/ac. In addition, an eero network supports WPA2 Personal encryption, static IPs, manual DNS, IP reservations and port forwarding, and Universal Plug and Play (UPnP).

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Continue reading our early testing of the eero Home WiFi system!

NVIDIA Releases GeForce 378.72 Hotfix (Bonus: a Discussion)

Subject: Graphics Cards | February 17, 2017 - 12:42 PM |
Tagged: nvidia, graphics drivers

Just a couple of days after publishing 378.66, NVIDIA released GeForce 378.72 Hotfix drivers. This fixes a bug encoding video in Steam’s In-Home Streaming, and it also fixes PhysX not being enabled on the GPU under certain conditions. Normally, hotfix drivers solve large-enough issues that were introduced with the previous release. This time, as far as I can tell, is a little different, though. Instead, these fixes seem to be intended for 378.66 but, for one reason or another, couldn’t be integrated and tested in time for the driver to be available for the game launches.

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This is an interesting effect of the Game Ready program. There is value in having a graphics driver available on the same day (or early) as a major game releases, so that people can enjoy the title as soon as it is available. There is also value in having as many fixes as the vendor can provide. These conditions oppose each other to some extent.

From a user standpoint, driver updates are cumulative, so they are able to skip a driver or two if they are not affected by any given issue. AMD has taken up a similar structure, some times releasing three or four drivers in a month with only, like, one of them being WHQL certified. For these reasons, I tend to lean on the side of “release ‘em as you got them”. Still, I can see people feeling a little uneasy about a driver being released incomplete to hit a due-date.

But, again, that due-date has value.

It’s interesting. I’m personally glad that AMD and NVIDIA are on a rapid-release schedule, but I can see where complaints could arise. What’s your opinion?

Source: NVIDIA

Microsoft Cancels February's Monthly Cumulative Update

Subject: General Tech | February 17, 2017 - 12:01 PM |
Tagged: windows 10, microsoft

Don’t worry if you didn’t receive cumulative Windows Updates this month.

At first, Microsoft showed no love for Valentine’s Day when they delayed the update that was supposed to roll out to the public. No explanation was provided. Two days later, Microsoft decided to write off the whole month. Everything that has been fixed since January 10th will be delayed until March 14th.

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This is quite the wait. Peter Bright of Ars Technica notes that “off-cycle updates are also unpopular”. Yes, IT professionals hate it when software vendors are difficult to schedule around. I’m not sure how much that had to do with this decision, though. On the one hand, when a new build launches to the public, it’s not uncommon to have an update (or more) per week over the first couple of months. On the other hand, it would be reasonable for Microsoft to assume that customers, those who carefully test patches before deploying them, would not have ingested a huge, nebulous feature release into their network just weeks after launch. Still, out-of-band updates happen, and it’s interesting that it didn’t happen in this circumstance.

One thing that this patch should have fixed, however, is delayed or clipped display output in games (and other 3D applications) on multi-monitor systems. While not as critical as security, it is probably annoying for anyone affected to need to wait another 28 days. Microsoft claims it will be fixed then, though.

Source: Microsoft

Need an AMD processor right this instant? Perhaps Ashes of the Singularity Escalation with it?

Subject: General Tech | February 17, 2017 - 12:25 AM |
Tagged: amd, newegg, ashes of the singularity

Do you have a desperate need for a new processor, which precludes waiting for Ryzen to arrive?  Newegg and AMD have launched a giveaway you might be interested in, a free copy of Ashes of the Singularity: Escalation with the purchase of certain 6 or 8 core AMD FX processors

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Models include the AMD FX-8370 with Wraith cooler, FX-8350 BE, FX-8320, FX-8300, FX-6350 and FX-6300.  They may not be the newest chips on the block but they didn't cost very much and they lasted a long while; plus they are currently on sale.  The giveaway lasts until May 7, 2017, or when the keys run out, so you can keep an eye on pricing if you want even better pricing.

 

Source: AMD
Manufacturer: PC Perspective

Living Long and Prospering

The open fork of AMD’s Mantle, the Vulkan API, was released exactly a year ago with, as we reported, a hard launch. This meant public, but not main-branch drivers for developers, a few public SDKs, a proof-of-concept patch for The Talos Principle, and, of course, the ratified specification. This sets up the API to find success right out of the gate, and we can now look back over the year since.

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Thor's hammer, or a tempest in a teapot?

The elephant in the room is DOOM. This game has successfully integrated the API and it uses many of its more interesting features, like asynchronous compute. Because the API is designed in a sort-of “make a command, drop it on a list” paradigm, the driver is able to select commands based on priority and available resources. AMD’s products got a significant performance boost, relative to OpenGL, catapulting their Fury X GPU up to the enthusiast level that its theoretical performance suggested.

Mobile developers have been picking up the API, too. Google, who is known for banishing OpenCL from their Nexus line and challenging OpenGL ES with their Android Extension Pack (later integrated into OpenGL ES with version 3.2), has strongly backed Vulkan. The API was integrated as a core feature of Android 7.0.

On the engine and middleware side of things, Vulkan is currently “ready for shipping games” as of Unreal Engine 4.14. It is also included in Unity 5.6 Beta, which is expected for full release in March. Frameworks for emulators are also integrating Vulkan, often just to say they did, but sometimes to emulate the quirks of these system’s offbeat graphics co-processors. Many other engines, from Source 2 to Torque 3D, have also announced or added Vulkan support.

Finally, for the API itself, The Khronos Group announced (pg 22 from SIGGRAPH 2016) areas that they are actively working on. The top feature is “better” multi-GPU support. While Vulkan, like OpenCL, allows developers to enumerate all graphics devices and target them, individually, with work, it doesn’t have certain mechanisms, like being able to directly ingest output from one GPU into another. They haven’t announced a timeline for this.

MSI's wee AERO ITX family of NVIDIA graphics cards

Subject: Graphics Cards | February 16, 2017 - 08:35 PM |
Tagged: msi, AERO ITX, gtx 1070, gtx 1060, gtx 1050, GTX 1050 Ti, SFF, itx

MSI have just release their new series of ITX compatible GPUs, covering NVIDIA's latest series of cards from the GTX 1050 through to the GTX 1070; the GTX 1080 is not available in this form factor.  The GTX 1070 and 1060 are available in both factory overclocked and standard versions.

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All models share a similar design, with a single TORX fan with 8mm Super Pipes and the Zero Frozr feature which stops the fan to give silent operation when temperatures are below 60C.  They are all compatible with the Afterburner Overclocking Utility, including recordings via Predator and wireless control from your phone. 

The overclocked cards run slightly over reference, from the GTX 1070 at 1721MHz boost, 1531MHz base with the GDDR5 at 8GHz to the GTX 1050 at 1518MHz boost, 1404MHz base and the GDDR5 at 7GHz.  The models which do not bear the OC moniker run at NVIDIA's reference clocks even if they are not quite fully grown.

Source: MSI

BOINC on your phone?

Subject: General Tech | February 16, 2017 - 07:24 PM |
Tagged: boinc, fast radio bursts

If you are not familiar with the Berkeley Open Infrastructure for Networked Computing, aka BOINC, then hopefully it is because you devote your spare processing power to Folding@Home.  If you are still unfamiliar, it is a way to divvy up huge data sets and associated calculations to numerous local clients, install by volunteers who are willing to donate spare processing cycles; the most famous is SETI@Home.

The story at the The Register describes something similar, though instead of performing the calculations, you would capture the data.  The idea is to utilize the radio receivers in mobile devices and software defined radio kits to capture the mysterious fast radio bursts that astronomers have detected emanating from far off galaxies.  The researchers have a lot of work ahead of them as the 1GHz signals can be swamped by terrestrial sources and the periodicity of the signals is not clear.  It will be interesting to watch how this project unfolds.

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"Friends, take out your mobiles in the name of science! Astronomers from the Harvard-Smithsonian Center for Astrophysics are trying to look for fast radio bursts in the Milky Way galaxy with “low-cost radio receivers.” And by that, they mean, your smartphones."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Podcast #437 - EVGA iCX, Zen Architecture, Optane, and more!

Subject: Editorial | February 16, 2017 - 06:36 PM |
Tagged: Zen, Z170, webkit, webgpu, podcast, Optane, nvidia, Intel, icx, evga, ECS, crucial, Blender, anidees, amd

PC Perspective Podcast #437 - 02/16/17

Join us for EVGA iCX, Zen Architechure, Intel Optane, new NVIDIA and AMD driver releases, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Allyn Malventano, Ken Addison, Josh Walrath, Jermey Hellstrom

Program length: 1:32:21

Source:

Just Picked Up: Google Daydream View

Subject: Mobile | February 16, 2017 - 12:01 PM |
Tagged: zte, VR, google, daydream

As I mentioned last week, my ZTE Axon 7 has just received Android 7.0 Nougat, which also unlocked Google Daydream VR. I wasn’t able to pick up Google’s VR headset at the time, but now I can, so I did, and I spent a couple of hours messing around with it.

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First, I have to say I am very glad that Google made one headset (and controller) that works with all Daydream-compatible phones. That wasn’t entirely clear when I ordered my Axon 7 last summer, and I feared it would lead to a lot of waiting for my OEM to release a specific headset that may or may not be as good as any another vendor’s, especially sight unseen. I don’t really know how they properly align the screens, across all possible phones and accounting for user-error, but it seems to accept my phone perfectly without really any fiddling. Maybe it’s a simpler problem than I am envisioning, but, either way, the one viewer works with my ZTE Axon 7 -- it’s not just for the Pixel.

My second point is that the phone gets very hot, very quick. I’m sure ZTE knows about this, and the phone is designed around it, but it doesn’t just get warm, it borders on hot-to-the-touch at times. To be safe, I’m removing the case each time I insert it into the Daydream View, although the device seems to work either way. The battery does drain quickly, relative to other workloads, but a single, hour-or-so VR sitting took about 25% off (~75% remaining). Despite the heat and the quick battery drain, you will probably be done with a VR sitting before the device is, so I consider those aspects to be all-around positive.

As for the YouTube app, I’m glad that the virtual screen for standard video can be adjusted in pretty much any way. You can make it bigger or smaller with the track pad, pull it in any direction with motion controls, and adjust whether it’s flat or curved (so all points are equidistant) in the settings. If you want to lay on your back in bed and watch movies “on the ceiling”, then you can... and without holding the phone over your face while your arms go numb.

Yes, I’m speaking from experience.

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As for games? Eh... about the only thing that caught my eye is maybe “Keep Talking and Nobody Explodes”. I’m pleasantly surprised it’s there, but it’s about the only thing that is. I knew there wasn’t a whole lot of apps, and that’s fine for me, but you probably shouldn’t get too excited outside of video.

Also, it’d be nice to see Google Chrome in VR. Get on that, Google! A virtual void would make a good place to keep my many, many tabs. It will apparently support WebVR content very soon, but in a “browse, click the Daydream button, mount it in the View, and put it on your head, then undo all that when you’re done” sort of way. It’d be nice to just... stay in the headset to browse.

Anywho, I have it, and those are my thoughts. It’s early, but it seems to work pretty well. I haven’t tried an Oculus Rift or an HTC Vive yet, though, so I can’t make any comparisons there.

Source: Google

Intel Quietly Launches Official Optane Memory Site

Subject: Storage | February 16, 2017 - 01:58 AM |
Tagged: XPoint, ssd, Optane, memory, Intel, cache

We've been hearing a lot about Intel's upcoming Optane memory over the past two years, but the information had all been in the form of press announcements and leaked roadmap slides.

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We now have an actual Optane landing page on the Intel site that discusses the first iteration of 'Intel Optane Memory', which appears to be the 8000p Series that we covered last October and saw as an option on some upcoming Lenovo laptops. The site does not cover the upcoming enterprise parts like the 375GB P4800X, but instead, focuses on the far smaller 16GB and 32GB 'System Accelerator' M.2 modules.

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Despite using only two lanes of PCIe 3.0, these modules turn in some impressive performance, but the capacities when using only one or two (16GB each) XPoint dies preclude an OS install. Instead, these will be used, presumably in combination with a newer form of Intel's Rapid Storage Technology driver, as a caching layer meant as an HDD accelerator:

While the random write performance and endurance of these parts blow any NAND-based SSD out of the water, the 2-lane bottleneck holds them back compared to high-end NVMe NAND SSDs, so we will likely see this first consumer iteration of Intel Optane Memory in OEM systems equipped with hard disks as their primary storage. A very quick 32GB caching layer should help speed things up considerably for the majority of typical buyers of these types of mobile and desktop systems, while still keeping the total cost below that for a decent capacity NAND SSD as primary storage. Hey, if you can't get every vendor to switch to pure SSD, at least you can speed up that spinning rust a bit, right?

Source: Intel

What's so bright about the Genius Scorpion M8-610?

Subject: General Tech | February 15, 2017 - 09:00 PM |
Tagged: input, genius, scorpion M8-610, gaming mouse, ambidextrous

The symmetrical design of the Genius Scorpion M8-610 will ensure comfort no matter what your chirality is, something that is seemingly more uncommon in gaming mice these days.  The Avago ADNS-9800 laser sensor can provide between 800 to 8200 DPI and all the buttons are Omron D2FC-F-7N, not bad for a mouse that runs less than $40.  Modders Inc took a look at the mouse and the software suite which accompanies it in their latest review; take a look at what they thought right here.

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"While it is easy to get lured by fancy colors and flashy design when looking for a gaming mouse, it always comes down to functional consistency above all else. Aside from the keyboard, the mouse allows users to communicate with the computer and to the wider world online."

Here is some more Tech News from around the web:

Tech Talk

Source: Modders Inc

50GB of high resolution Fallout, finally a use for that 8GB of VRAM?

Subject: General Tech | February 15, 2017 - 07:33 PM |
Tagged: gaming, fallout 4

[H]ard|OCP took a look into the effect on performance the gigantic high resolution texture pack has on system performance in their latest article.  For those who want the answer immediately, the largest amount of VRAM they saw utilized was a hair over 5GB, in most cases more than double the usage that the default textures use.  This certainly suggests that those with 4GB cards should reconsider installing the texture pack and that a 6GB card shouldn't see performance impacts.  As for the performance deltas, well we can't provide spoilers for their entire review!

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"Bethesda has released its official High Resolution Texture Pack DLC for Fallout 4. We will look at performance impact, VRAM capacity usage levels, and compare image quality to see if this High Resolution Texture Pack might be worthy of your bandwidth in actually improving the gameplay experience."

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Gaming

Source: [H]ard|OCP
Subject: Mobile
Manufacturer: Huawei

Introduction and Specifications

The Mate 9 is the current version of Huawei’s signature 6-inch smartphone, building on last year’s iteration with the company’s new Kirin 960 SoC (featuring ARM's next-generation Bifrost GPU architecture), improved industrial design, and exclusive Leica-branded dual camera system.

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In the ultra-competitive smartphone world there is little room at the top, and most companies are simply looking for a share of the market. Apple and Samsung have occupied the top two spots for some time, with HTC, LG, Motorola, and others, far behind. But the new #3 emerged not from the usual suspects, but from a name many of us in the USA had not heard of until recently; and it is the manufacturer of the Mate 9. And comparing this new handset to the preceding Mate 8 (which we looked at this past August), it is a significant improvement in most respects.

With this phone Huawei has really come into their own with their signature phone design, and 2016 was a very good product year with the company’s smartphone offerings. The P9 handset launched early in 2016, offering not only solid specs and impressive industrial design, but a unique camera that was far more than a gimmick. Huawei’s partnership with Leica has resulted in a dual-camera system that operates differently than systems found on phones such as the iPhone 7 Plus, and the results are very impressive. The Mate 9 is an extension of that P9 design, adapted for their larger Mate smartphone series.

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Continue reading our review of the Huawei Mate 9!

Vulkan is not extinct, in fact it might be about to erupt

Subject: General Tech | February 15, 2017 - 06:29 PM |
Tagged: vulkan, Intel, Intel Skylake, kaby lake

The open source API, Vulkan, just received a big birthday present from Intel as they added official support on their Skylake and Kaby Lake CPUs under Windows 10.  We have seen adoption of this API from a number of game engine designers, Unreal Engine and Unity have both embraced it, the latest DOOM release was updated to support Vulkan and there is even a Nintendo 64 renderer which runs on it.  Ars Technica points out that both AMD and NVIDIA have been supporting this API for a while and that we can expect to see Android implementations of this close to the metal solution in the near future.

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"After months in beta, Intel's latest driver for its integrated GPUs (version 15.45.14.4590) adds support for the low-overhead Vulkan API for recent GPUs running in Windows 10. The driver supports HD and Iris 500- and 600-series GPUs, the ones that ship with 6th- and 7th-generation Skylake and Kaby Lake processors."

Here is some more Tech News from around the web:

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Source: Ars Technica

NVIDIA Releases GeForce 378.66 Drivers with New Features

Subject: Graphics Cards | February 15, 2017 - 02:29 AM |
Tagged: opencl 2.0, opencl, nvidia, graphics drivers

While the headline of the GeForce 378.66 graphics driver release is support for For Honor, Halo Wars 2, and Sniper Elite 4, NVIDIA has snuck something major into the 378 branch: OpenCL 2.0 is now available for evaluation. (I double-checked 378.49 release notes and confirmed that this is new to 378.66.)

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OpenCL 2.0 support is not complete yet, but at least NVIDIA is now clearly intending to roll it out to end-users. Among other benefits, OpenCL 2.0 allows kernels (think shaders) to, without the host intervening, enqueue work onto the GPU. This saves one (or more) round-trips to the CPU, especially in workloads where you don’t know which kernel will be required until you see the results of the previous run, like recursive sorting algorithms.

So yeah, that’s good, albeit you usually see big changes at the start of version branches.

Another major addition is Video SDK 8.0. This version allows 10- and 12-bit decoding of VP9 and HEVC video. So... yeah. Applications that want to accelerate video encoding or decoding can now hook up to NVIDIA GPUs for more codecs and features.

NVIDIA’s GeForce 378.66 drivers are available now.

Source: NVIDIA

Crucial expands their MX300 line of SSDs all the way up to 2TB

Subject: Storage | February 14, 2017 - 11:51 PM |
Tagged: tlc, slc, MX300, micron, imft, Dynamic Write Acceleration, DWA, crucial, 3DNAND, 3d nand

Last June Al took a look at the Crucial MX300 750GB and its ability to switch its cache dynamically from TLC to SLC, helping Crucial improve how they implemented this feature along the way.  It proved to be a great value for the money; not the best performing drive but among the least expensive on the market.  Crucial has since expanded the lineup and Hardware Canucks took a look at the 2TB model.  This model has more than just a larger pool of NAND, the RAM cache has been doubled up to 1GB and the dynamic cache has more space to work in as well.  Take a look at this economy sized drive in their full review.

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"Crucial's newest MX300 series continues to roll on with a new 2TB version. This SSD may be one of the best when it comes to performance, price and capacity all combined into one package."

Here are some more Storage reviews from around the web:

Storage

AMD Releases Radeon Software Crimson ReLive 17.2.1

Subject: Graphics Cards | February 14, 2017 - 10:57 PM |
Tagged: amd, graphics drivers

Just in time for For Honor and Sniper Elite 4, AMD has released a new set of graphics drivers, Radeon Software Crimson ReLive 17.2.1, that target these games. The performance improvements that they quote are in the 4-5% range, when compared to their previous driver on the RX 480, which would be equivalent to saving a whole millisecond per frame at 60 FPS. (This is just for mathematical reference; I don’t know what performance users should expect with an RX 480.)

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Beyond driver overhead improvements, you will now be able to utilize multiple GPUs in CrossFire (for DirectX 11) on both titles.

Also, several issues have been fixed with this version. If you have a FreeSync monitor, and some games fail to activate variable refresh mode, then this driver might solve this problem for you. Scrubbing through some videos (DXVA H.264) should no longer cause visible corruption. A couple applications, like GRID and DayZ, should no longer crash under certain situations. You get the idea.

If you have an AMD GPU on Windows, pick up these drivers from their support page.

Source: AMD

Amazon Chimes in with a videoconferencing solution that is primed to take on the big players

Subject: General Tech | February 14, 2017 - 06:39 PM |
Tagged: amazon, chime, videoconferencing

If there is one thing we are short on, it is incompatible videoconferencing applications to use and support.  Obviously this is why Amazon purchased Biba and has now leaped into the fray to provide Chime, a truly unique service which will transmit your voice and video over the internet in something called a conference.  Sarcasm aside, Amazon Web Services have proven that they provide a solid set of services, which will be the backbone of the new app.  Those who have struggled with Adobe's offering or tried to have a meeting during many of the outage periods which plague various other providers might want to take a look.

The basic service is free, Plus allows screen sharing and access to corporate directories for $2.50 per user a month and the Pro version runs $15, allowing up to 100 people in a video call as well as the all important personalized URL.  Pop by Slashdot if you so desire.

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"Amazon has released new service to make voice and video calls and share screen. Called Chime, the service is aimed at business users. It directly competes with well-known players such as Skype, Google Hangouts, GoToMeeting, Zoom, and Cisco's WebEx, among others."

Here is some more Tech News from around the web:

Tech Talk

Source: Slashdot
Subject: Motherboards
Manufacturer: ECS

Introduction and Technical Specifications

Introduction

02-board.jpg

Courtesy of ECS

The ECS Z170-Lightsaber motherboard is the newest offering in ECS' L337 product line with support for the Intel Z170 Express chipset. The Z170-Lightsaber builds on their previous Z170-based product, adding several enthusiast-friendly features like enhanced audio and RGB LED support to the board. With an MSRP of $180, ECS priced the Lightsaber as a higher-tiered offering, justified with its additional features and functionality compared to their previous Z170-based product.

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Courtesy of ECS

ECS designed the Z170-Lightsaber with a 14-phase digital power delivery system, using high efficiency chokes and MOSFETs, as well as solid core capacitors for optimal board performance. The following features into the Z170-Lightsaber board: six SATA 3 ports; one SATA-Express port; a PCIe X2 M.2 port; a Qualcomm Killer GigE NIC; three PCI-Express x16 slots; four PCI-Express x1 slots; 3-digit diagnostic LED display; on-board power, reset, Quick overclock, BIOS set, BIOS update, BIOS backup, and Clear CMOS buttons; Realtek audio solution; integrated DisplayPort and HDMI video port support; and USB 2.0, 3.0, and 3.1 Gen2 port support.

Continue reading our review of the ECS Z170-Lightsaber Motherboard!

Anidees AI Crystal Tempered Glass Chassis, so shiny it is hard to photograph

Subject: Cases and Cooling | February 13, 2017 - 06:14 PM |
Tagged: anidees, tempered glass, AI Crystal

Much like HDR displays and VR, it can be hard to show what a tempered glass case looks like with just a few pictures but that is exactly what eTeknix set out to do in this review.  The case is quite large, e-ATX motherboards are supported and the three fans at the front of the case are all 140mm as is the one in the back, with room for three more if you so desire.  There is also an integral fan controller, with the three modes easily accessible on the top of the case. The PSU is hidden under a shroud, SSDs are mounted on the back of the case and decent cable management ensure that your see-through system is worth looking at. 

DSC_2959.jpg

"There’s a big trend in the chassis market this last year or so, as more and more brands shift from plastic side panel windows, to huge chunks of tempered glass. If you really care about having a system that looks like a premium quality product, and having a great way to show off your new build and hardware, then tempered glass is the way to go."

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CASES & COOLING

 

Source: eTeknix