Scott Michaud's picture

Personal information

Real Name
Scott Michaud
Title
News Editor
Location
Kingston, ON, Canada
Bio

Scott joined PC Perspective in May 2011. Prior to PC Perspective, Scott has worked on personal projects and has completed degrees in Physics and Education from Queen's University. Currently PC Perspective is the only place to find his published works. Other ventures related to computing, physics, math, education, and technology are currently in progress. He is also a geek, go figure.

Beyond PC Perspective, you can find Scott at several places throughout the internet:

 

History

Member for
4 years 17 weeks

Recent Posts

Recent Posts

AMD Releases App SDK 3.0 with OpenCL 2.0

08/30/2015 - 21:14

Apart from manufacturers with a heavy first-party focus, such as Apple and Nintendo, hardware is useless without developer support. In this case, AMD has updated their App SDK to include support for OpenCL 2.0, with code samples. It also updates the SDK...

NVIDIA 355.80 Hotfix for Windows 10 SLI Memory Issues

08/27/2015 - 17:23

While GeForce Hotfix driver 355.80 is not certified, or even beta, I know that a lot of our readers have issues with SLI in Windows 10. Especially in games like Battlefield 4, memory usage would expand until, apparently, a crash occurs. Since I run a...

Grand Theft Auto V Mods Don't Disappoint

08/25/2015 - 18:40

Triple-A games with a long shelf life, regardless of how pretty they are, will probably get a graphics mod on the PC. A ridiculous number of them exist for Skyrim and Grand Theft Auto IV, which make them (arguably at the very least) look better than...

VAIO PCs Are Coming Back to the US in the Fall

08/25/2015 - 18:09

Sony's PC manufacturing division, VAIO, was spun out and sold off to Japan Industrial Partners last year. In the process, it shrunk down to about 250 employees and exited every market besides Japan. While it wasn't profitable last year, which...

Intel (Allegedly) Plans DisplayPort Adaptive-Sync

08/19/2015 - 20:03

DisplayPort Adaptive-Sync is a VESA standard, pushed by AMD, that allows input signals to control when a monitor refreshes. A normal monitor redraws on a defined interval because old CRT monitors needed to scan with an electron gun, and this took time....

Interesting Breakdown of OLD Computer Graphics

08/19/2015 - 19:07

While just the first episode has been released, The iBook Guy is creating a series of videos that explains the limitations of “oldschool” graphics. When you have just a handful of kilobytes of RAM, it is impossible to even store a full-...

Mod Tools for The Witcher 3 Released

08/18/2015 - 20:44

As CD Projekt Red promised before the game launched, The Witcher 3 received mod tools last week. This was done in partnership with Nexus Mods, allowing users to install and configure user content using the Nexus Mod Manager. Note that this only applies...

Microsoft Publishes Build 10525 to Fast Ring Insiders

08/18/2015 - 20:24

Almost exactly a month ago, Windows 10 Build 10240 was released to both Fast and Slow. This build served as the milestone for an everyperson's operating system, and it gave OEMs something to validate drivers and software against. According to...

What Exactly Is a Draw Call (and What Can It Do)?

08/10/2015 - 12:05

Mantle, Vulkan, and DirectX 12 all claim to reduce overhead and provide a staggering increase in “draw calls”. As mentioned in the previous editorial, loading graphics card with tasks will take a drastic change in these new APIs. With DirectX...

Khronos Group at SIGGRAPH 2015

08/10/2015 - 09:01

When the Khronos Group announced Vulkan at GDC, they mentioned that the API is coming this year, and that this date is intended to under promise and over deliver. Recently, fans were hoping that it would be published at SIGGRAPH, which officially begun...