Scott Michaud's picture

Personal information

Real Name
Scott Michaud
News Editor
Kingston, ON, Canada

Scott joined PC Perspective in May 2011. Prior to PC Perspective, Scott has worked on personal projects and has completed degrees in Physics and Education from Queen's University. Currently PC Perspective is the only place to find his published works. Other ventures related to computing, physics, math, education, and technology are currently in progress. He is also a geek, go figure.

Beyond PC Perspective, you can find Scott at several places throughout the internet:



Member for
4 years 23 weeks

Recent Posts

Recent Posts

Microsoft and Cyanogen to Integrate Cortana in Cyanogen OS

09/12/2015 - 18:30

A few months ago, Cyanogen and Microsoft have agreed to bring some of the latter's services into the former's distribution of Android. While apps like Skype and OneNote will likely be the same experience as if the user just downloaded the apps...

Final Fantasy V Coming September 24th

09/11/2015 - 07:01

While the upcoming Final Fantasy XV release is still slated as console-only, SquareEnix has been bringing a substantial portion of their back catalog to Windows. The company seems to be slowly marching the Super Nintendo era toward Steam, just recently...

HDPLEX Creates Fanless, Internal PSU for NUC and Thin-ITX

09/08/2015 - 07:00

In an effort to make small form factor PCs even smaller, HDPLEX has created an internal power supply for them. Added benefit: it's fanless and supports up to 80W. This is designed to replace the power bricks that are apparently common for most builds...

Part 2 of iBookGuy's Oldschool Graphics Series

09/07/2015 - 07:01

A few weeks ago, The iBookGuy published a video that explained how early computers struggled to draw information to their displays because they lacked enough RAM to hold a single frame buffer, even without application code. After highlighting the problem...

Hot Topic: Asynchronous Shaders

09/02/2015 - 07:01

Much of the PC enthusiast internet, including our comments section, has been abuzz with “Asynchronous Shader” discussion. Normally, I would explain what it is and then outline the issues that surround it, but I would like to swap that order...

Epic Games Releases Unreal Engine 4.9

09/01/2015 - 16:24

For an engine that was released in late-March, 2014, Epic has been updating it frequently. Unreal Engine 4.9 is, as the number suggests, the tenth release (including 4.0) in just 17 months, which is less than two months per release on average. Each...

NVIDIA Releases 355.82 WHQL Drivers

08/31/2015 - 19:19

Unlike last week's 355.80 Hotfix, today's driver is fully certified by both NVIDIA and Microsoft (WHQL). According to users on GeForce Forums, this driver includes the hotfix changes, although I am still seeing a few users complain about memory...

Microsoft Releases Build 10532 to Fast Ring Insiders

08/31/2015 - 07:01

Less than a week and a half after publishing 10525, Microsoft has pushed Windows 10 Build 10532 to members of the Windows Insider program that are set to receive “Fast” releases. This version adjusts the context menus for consistency. In the...

AMD Releases App SDK 3.0 with OpenCL 2.0

08/30/2015 - 21:14

Apart from manufacturers with a heavy first-party focus, such as Apple and Nintendo, hardware is useless without developer support. In this case, AMD has updated their App SDK to include support for OpenCL 2.0, with code samples. It also updates the SDK...

NVIDIA 355.80 Hotfix for Windows 10 SLI Memory Issues

08/27/2015 - 17:23

While GeForce Hotfix driver 355.80 is not certified, or even beta, I know that a lot of our readers have issues with SLI in Windows 10. Especially in games like Battlefield 4, memory usage would expand until, apparently, a crash occurs. Since I run a...