Scott Michaud's picture

Personal information

Real Name
Scott Michaud
News Editor
Kingston, ON, Canada

Scott joined PC Perspective in May 2011. Prior to PC Perspective, Scott has worked on personal projects and has completed degrees in Physics and Education from Queen's University. Currently PC Perspective is the only place to find his published works. Other ventures related to computing, physics, math, education, and technology are currently in progress. He is also a geek, go figure.

Beyond PC Perspective, you can find Scott at several places throughout the internet:



Member for
4 years 22 weeks

Recent Posts

Recent Posts

Hot Topic: Asynchronous Shaders

09/02/2015 - 07:01

Much of the PC enthusiast internet, including our comments section, has been abuzz with “Asynchronous Shader” discussion. Normally, I would explain what it is and then outline the issues that surround it, but I would like to swap that order...

Epic Games Releases Unreal Engine 4.9

09/01/2015 - 16:24

For an engine that was released in late-March, 2014, Epic has been updating it frequently. Unreal Engine 4.9 is, as the number suggests, the tenth release (including 4.0) in just 17 months, which is less than two months per release on average. Each...

NVIDIA Releases 355.82 WHQL Drivers

08/31/2015 - 19:19

Unlike last week's 355.80 Hotfix, today's driver is fully certified by both NVIDIA and Microsoft (WHQL). According to users on GeForce Forums, this driver includes the hotfix changes, although I am still seeing a few users complain about memory...

Microsoft Releases Build 10532 to Fast Ring Insiders

08/31/2015 - 07:01

Less than a week and a half after publishing 10525, Microsoft has pushed Windows 10 Build 10532 to members of the Windows Insider program that are set to receive “Fast” releases. This version adjusts the context menus for consistency. In the...

AMD Releases App SDK 3.0 with OpenCL 2.0

08/30/2015 - 21:14

Apart from manufacturers with a heavy first-party focus, such as Apple and Nintendo, hardware is useless without developer support. In this case, AMD has updated their App SDK to include support for OpenCL 2.0, with code samples. It also updates the SDK...

NVIDIA 355.80 Hotfix for Windows 10 SLI Memory Issues

08/27/2015 - 17:23

While GeForce Hotfix driver 355.80 is not certified, or even beta, I know that a lot of our readers have issues with SLI in Windows 10. Especially in games like Battlefield 4, memory usage would expand until, apparently, a crash occurs. Since I run a...

Grand Theft Auto V Mods Don't Disappoint

08/25/2015 - 18:40

Triple-A games with a long shelf life, regardless of how pretty they are, will probably get a graphics mod on the PC. A ridiculous number of them exist for Skyrim and Grand Theft Auto IV, which make them (arguably at the very least) look better than...

VAIO PCs Are Coming Back to the US in the Fall

08/25/2015 - 18:09

Sony's PC manufacturing division, VAIO, was spun out and sold off to Japan Industrial Partners last year. In the process, it shrunk down to about 250 employees and exited every market besides Japan. While it wasn't profitable last year, which...

Intel (Allegedly) Plans DisplayPort Adaptive-Sync

08/19/2015 - 20:03

DisplayPort Adaptive-Sync is a VESA standard, pushed by AMD, that allows input signals to control when a monitor refreshes. A normal monitor redraws on a defined interval because old CRT monitors needed to scan with an electron gun, and this took time....

Interesting Breakdown of OLD Computer Graphics

08/19/2015 - 19:07

While just the first episode has been released, The iBook Guy is creating a series of videos that explains the limitations of “oldschool” graphics. When you have just a handful of kilobytes of RAM, it is impossible to even store a full-...