Scott Michaud's picture

Personal information

Real Name
Scott Michaud
News Editor
Kingston, ON, Canada

Scott joined PC Perspective in May 2011. Prior to PC Perspective, Scott has worked on personal projects and has completed degrees in Physics and Education from Queen's University. Currently PC Perspective is the only place to find his published works. Other ventures related to computing, physics, math, education, and technology are currently in progress. He is also a geek, go figure.

Beyond PC Perspective, you can find Scott at several places throughout the internet:



Member for
2 years 50 weeks

Recent Posts

Recent Posts

NVIDIA SHIELD: New Features and Promotional Price Cut

03/25/2014 - 14:01

The SHIELD from NVIDIA is getting a software update which advances GameStream, TegraZone, and the Android OS, itself, to KitKat. Personally, the GameStream enhancements seem most notable as it now allows users to access their home PC's gaming content...

GDC 14: NVIDIA, AMD, and Intel Discuss OpenGL Speed-ups

03/22/2014 - 00:41

So, for all the discussion about DirectX 12, the three main desktop GPU vendors, NVIDIA, AMD, and Intel, want to tell OpenGL developers how to tune their applications. Using OpenGL 4.2 and a few cross-vendor extensions, because OpenGL is all about its...

Oculus Rift Development Kit 2 (DK2) Are $350, Expected July

03/22/2014 - 00:04

Last month, we published a news piece stating that Oculus Rift production has been suspended as "certain components" were unavailable. At the time, the company said they are looking for alternate suppliers but do not know how long that will...

NVIDIA GPUs pre-Fermi Are End of Life After 340.xx Drivers

03/21/2014 - 23:43

NVIDIA's Release 340.xx GPU drivers for Windows will be the last to contain "enhancements and optimizations" for users with video cards based on architectures before Fermi. While NVIDIA will provided some extended support for 340.xx (and...

GDC 14: Unreal Engine 4 Launches with Radical Changes

03/19/2014 - 19:15

Game developers, from indie to the gigantic, can now access Unreal Engine 4 with a $19/month subscription (plus 5% of revenue from resulting sales). This is a much different model from UDK, which was free to develop games with their precompiled builds...

GDC 14: CRYENGINE To Support Mantle, AMD Gets Another Endorsement

03/19/2014 - 16:00

While I do not have too many details otherwise, Crytek and AMD have announced that mainline CRYENGINE will support the Mantle graphics API. CRYENGINE, by Crytek, now sits alongside Frostbite, by Dice, and Nitrous, by Oxide Games, as engines which support...

GDC 14: WebCL 1.0 Specification is Released by Khronos

03/19/2014 - 08:03

The Khronos Group has just ratified the standard for WebCL 1.0. The API is expected to provide a massive performance boost to web applications which are dominated by expensive functions which can be offloaded to parallel processors, such as GPUs and...

GDC 14: EGL 1.5 Specification Released by Khronos

03/19/2014 - 08:02

The Khronos Group has also released their ratified specification for EGL 1.5. This API is at the center of data and event management between other Khronos APIs. This version increases security, interoperability between APIs, and support for many...

GDC 14: SYCL 1.2 Provisional Spec Released by Khronos

03/19/2014 - 08:01

To gather community feedback, the provisional specification for SYCL 1.2 has been released by The Khronos Group. SYCL extends itself upon OpenCL with the C++11 standard. This technology is built on another Khronos platform, SPIR, which allows the OpenCL...

GDC 14: OpenGL ES 3.1 Spec Released by Khronos Group

03/17/2014 - 08:01

Today, day one of Game Developers Conference 2014, the Khronos Group has officially released the 3.1 specification for OpenGL ES. The main new feature, brought over from OpenGL 4, is the addition of compute shaders. This opens GPGPU functionality to...