Ryan Shrout's picture

Personal information

Real Name
Ryan Shrout
Title
Owner, Operator, Editor-in-Chief
Location
Florence, KY, USA
Bio

Ryan started PC Perspective in 2004 and before that ran hardware review websites by the name of Amdmb.com and Athlonmb.com.  Besides taking care of the day to day operations of the pcper.com, managing content and producing a podcast, he also hosts This Week in Computer Hardware on the This Week in Tech network with Patrick Norton.  

You can find Ryan mostly on PC Perspective, but also in a few key places:

History

Member for
7 years 37 weeks

Recent Posts

Recent Posts

Grand Theft Auto V

05/14/2016 - 22:14

Grand Theft Auto V (DirectX 11)

Gears of War: Ultimate Edition

05/14/2016 - 22:10

Gears of War: Ultimate Edition (DirectX 12 / UWP)

Fallout 4

05/14/2016 - 22:01

Fallout 4 (DirectX 11)

Dirt Rally

05/14/2016 - 22:00

Dirt Rally (DirectX 11)

Testing Suite and Methodology Update

05/14/2016 - 21:46

If you have followed our graphics testing at PC Perspective you’ll know about a drastic shift we made in 2012 to support a technology we called Frame Rating. Frame Rating use the direct capture of output from the system into uncompressed video...

Dissecting the GeForce GTX 1080 Founders Edition

05/14/2016 - 21:44

For as many generations back as I can remember, NVIDIA has built reference designs for nearly all new GPUs as they were released. The purpose of a reference card is two-fold: 1) provide guidance for add-in card partners to create their designs and 2) to...

GPU Boost 3.0, Overclocking, HDR and Display Support

05/14/2016 - 21:44

Overclocking on Pascal and the GTX 1080 will get a nice upgrade thanks to GPU Boost 3.0.  Out of the box, GPU Boost 3.0 will perform nearly identically to previous GPU Boost technologies, increase the Boost clock until the GPU hits a limit of...

SLI Changes and FastSync

05/14/2016 - 21:42

In addition to the changes in asynchronous compute, I think perhaps the changes to SLI will result in the biggest discussion in the community. Let’s first start with the technical changes, first announced at the GTX 1080 launch last week.

Simultaneous Multi-Projection: Big changes for Surround and VR gaming

05/14/2016 - 21:40

I mentioned previously the primary architectural change in Pascal from Maxwell was the addition of the multi-projection block inside the PolyMorph 4.0 engine. The ability to support more than one projection is brand new to GPU hardware, and can improve...

Asynchronous Compute: Let the debate continue

05/14/2016 - 21:39

With the GTX 900-series of graphics cards and the Maxwell architecture, NVIDIA received a lot of flak for not having full and proper support for asynchronous shaders, and idea that is implemented in DirectX 12 to enable better use of GPU processing power...