Ryan Shrout's picture

Personal information

Real Name
Ryan Shrout
Title
Owner, Operator, Editor-in-Chief
Location
Florence, KY, USA
Bio

Ryan started PC Perspective in 2004 and before that ran hardware review websites by the name of Amdmb.com and Athlonmb.com.  Besides taking care of the day to day operations of the pcper.com, managing content and producing a podcast, he also hosts This Week in Computer Hardware on the This Week in Tech network with Patrick Norton.  

You can find Ryan mostly on PC Perspective, but also in a few key places:

History

Member for
6 years 50 weeks

Recent Posts

Recent Posts

3DMark and Unigine Heaven

08/18/2015 - 01:12

Now that we have taken a look at our gaming tests using our Frame Rating metrics and testing methods, we are including a set of tests from more standard benchmarks like 3DMark and Unigine Heaven. I consider these tests to be somewhat of a "best case...

Crysis 3, GRID 2, Metro: Last Light, Skyrim

08/18/2015 - 01:11

[inline:files/review/2015-08-18/Crysis3_1920x1080_OFPS_0.png] [inline:files/review/2015-08-18/Crysis3_1920x1080_PER_0.png] AMD’s R7 370 fares better in our Crysis 3 testing but is still about 10% slower than the GTX 950. [inline:files/review/2015-...

GPU Comparisons, GTA V, BF4, Bioshock

08/18/2015 - 01:10

Testing Configuration I covered this pretty well on the first page, but our review of the new GeForce GTX 950 graphics card will pit it against a host of existing cards already available on the market. From NVIDIA that includes the GTX 750 Ti and the GTX...

GM206 is Maxwell for MOBAs

08/18/2015 - 01:09

When we met with NVIDIA to discuss the GTX 950 it was made incredibly clear what the target market was for this card and price range: mainstream gamers running at 1080p and in particular, MOBA fans. For those of you that might be unaware, it’s time...

The ASUS GTX 950 Strix

08/18/2015 - 01:08

For our review of the GeForce GTX 950 I used the ASUS GTX 950 Strix that NVIDIA passed to us initially. We also have units from Zotac and EVGA that will warrant a quick round up, so stay tuned for that. [inline:files/review/2015-08-18/IMG_3123.JPG] The...

DX12 GPU and CPU Performance Tested: Ashes of the Singularity Benchmark

08/17/2015 - 13:41

I knew that the move to DirectX 12 was going to be a big shift for the industry. Since the introduction of the AMD Mantle API along with the Hawaii GPU architecture we have been inundated with game developers and hardware vendors talking about the...

Intel Skylake Gen9 Graphics Architecture

08/17/2015 - 13:35

As the week of Intel’s Developer Forum (IDF) begins, you can expect to see a lot of information about Intel’s 6th Generation Core architecture, codenamed Skylake, finally revealed. When I posted my review of the Core i7-6700K, the first...

Closing Thoughts and Going Forward

08/16/2015 - 17:26

So what can we make of all of this data and the first real-world gaming test for DirectX 12? Not much, but quite a bit. How?

Results, Heavy

08/16/2015 - 17:25

This set of benchmarks uses only the frame times and averages from the “heavy” third of the benchmark scenes. In theory, this should put more emphasis on the DX12 and CPU implementation for each combination of hardware. [inline:files/review/...

Results, Average

08/16/2015 - 17:22

These results are the average frames per second, derived from the frame times, for the entire 180 second benchmark run, combining data for normal, medium and heavy batch scenes. [inline:files/review/2015-08-16/ashes-5960x.png]