Personal information

Real Name
Josh Walrath
Title
Managing Editor
Location
Laramie, WY. USA
Bio

Josh started writing about the computer field in 1997, opened his own site in 1999 (Penstarsys.com), and joined PC Perspective in 2008.  He handles a lot of the general tech and some of the deep dives into products such as CPUs and GPUs.  He appears on the PC Perspective Podcast live every Wednesday night at 10 PM ET/7 PM PT.

You can find Josh on PC Perspective as well as:

History

Member for
3 years 40 weeks

Recent Posts

Recent Posts

Results: Battlefield 4

10/29/2014 - 16:58

I have finally moved on from Battlefield 3 and joined the latest generation of Battlefield games.  The Frostbite 3 engine powers the latest from DICE, and it takes realism to a greater height with this new engine and all of its effects.  The...

Results: Elder Scrolls Online

10/29/2014 - 16:58

The MMORPG from Bethesda might not be breaking any sales records, but it is a new DX11 based engine that runs nicely on a large portion of graphics cards.  I did a manual runthrough outside of Bal Foyen using FRAPS to record.  Settings were...

Results: Bioshock Infinite

10/29/2014 - 16:57

Bioshock Infinite adds all kinds of fancy tricks to the PC to make visuals that are, hyperbole aside, simply stunning.  Or at least new.  It is based on UE 3.0, but still has plenty of bells and whistles to make things look really nice with...

Results: Luxmark Sala

10/29/2014 - 16:56

I was quite curious about the OpenCL performance of these latest cards.  AMD has really been pushing OpenCL as of late, especially in advance of the release of the Kaveri APUs.  They have a pretty solid OpenCL 1.2 implementation for their GCN...

Results: Thief

10/29/2014 - 16:54

This is another new benchmark for the latest video card reviews from the lab.  Thief comes in both D3D and Mantle flavors, but for this particular test I just used D3D.  I used the built-in benchmark and settings were placed at Very High with...

Results: GRID Autosport

10/29/2014 - 16:54

The fine people at Codemasters have slightly upgraded the GRID 2 game to GRID Autosport.  The basic engine is the same, but with some further tweaks to improve visual quality and effects.  The built-in benchmark was run at 1920x1200 and...

Results: Metro Last Light

10/29/2014 - 16:53

I upgraded my suite to Metro: LL from the original, and it is a nice upgrade in terms of visual quality and enhancements from the original.  The built-in benchmark is used with High Quality and 4X AA enabled. [inline:files/review/2014-10-29/metro-...

Results: Unigine Valley

10/29/2014 - 16:52

This is another new benchmark released by the fine Unigine people.  It is really stunning to watch and has an amazing view distance.  It encompasses all of the latest DX11 technology, but it is not focused on tessellation as Heaven is. ...

Results: Unigine Heaven 4.0

10/29/2014 - 16:51

This particular benchmark nicely shows the performance hit that we would expect to see with varied levels of tessellation enabled.  I tested with it disabled, moderate, normal, and extreme.  We should get a good feeling about how these cards...

Results: 3D Mark Fire Strike

10/29/2014 - 16:50

The latest benchmark from Futuremark can certainly hammer on the latest video cards.  I run the tests at the standard setting so we can set a good baseline for how a card SHOULD perform.  AMD and NVIDIA work very hard to tune their products to...