Personal information

Real Name
Josh Walrath
Managing Editor
Laramie, WY. USA

Josh started writing about the computer field in 1997, opened his own site in 1999 (, and joined PC Perspective in 2008.  He handles a lot of the general tech and some of the deep dives into products such as CPUs and GPUs.  He appears on the PC Perspective Podcast live every Wednesday night at 10 PM ET/7 PM PT.

You can find Josh on PC Perspective as well as:


Member for
4 years 25 weeks

Recent Posts

Recent Posts

Results: Battlefield 4

08/05/2015 - 12:13

I have finally moved on from Battlefield 3 and joined the latest generation of Battlefield games.  The Frostbite 3 engine powers the latest from DICE, and it takes realism to a greater height with all of its effects.  The first mission was...

Results: Elder Scrolls Online

08/05/2015 - 12:12

The MMORPG from Bethesda might not be breaking any sales records, but it is a new DX11 based engine that runs nicely on a large portion of graphics cards.  I did a manual runthrough outside of Bal Foyen using FRAPS to record.  Settings were...

Results: Bioshock Infinite

08/05/2015 - 12:10

Bioshock Infinite adds all kinds of fancy tricks to the PC to make visuals that are, hyperbole aside, simply stunning.  Or at least new.  It is based on UE 3.0, but it still has plenty of bells and whistles to make things look really nice with...

Results: Luxmark 2.0

08/05/2015 - 12:09

I was quite curious about the OpenCL performance of these latest cards.  AMD has really been pushing the compute API as of late, especially in advance of their Kaveri APU release.  They have a pretty solid OpenCL 1.2 implementation for their...

Results: Thief

08/05/2015 - 12:08

This is another newish benchmark for the latest video card reviews from the lab.  Thief comes in both Direct3D and Mantle flavors, but I just used D3D for this particular test.  I tested against the built-in benchmark, and settings were placed...

Results: GRID Autosport

08/05/2015 - 12:07

The folks at Codemasters have slightly upgraded the GRID 2 game to GRID Autosport.  The basic engine is the same, but with some further tweaks to improve visual quality and effects.  The built-in benchmark was run at 1920x1200 and 2560x1600,...

Results: Metro Last Light

08/05/2015 - 12:07

I upgraded my suite to Metro: LL from the original, and it is a nice upgrade in terms of visual quality and enhancements from the original.  The built-in benchmark is used with High Quality and 4X AA enabled. [inline:files/review/2015-08-05/metro-...

Results: Unigine Valley 1.0

08/05/2015 - 12:06

This is another benchmark released by the fine Unigine people.  It is really stunning to watch and has an amazing view distance.  It encompasses all of the latest DX11 technology, but it is not focused on tessellation as Heaven is. ...

Results: Unigine Heaven 4.0

08/05/2015 - 12:04

This particular benchmark nicely shows the performance hit that we would expect to see with varied levels of tessellation enabled.  I tested with it disabled, moderate, normal, and extreme.  We should get a good feeling about how these cards...

Results: 3D Mark Fire Strike

08/05/2015 - 12:03

The latest benchmark from Futuremark can certainly hammer on the latest video cards.  I run the tests at the standard setting so we can set a good baseline for how a card SHOULD perform.  AMD and NVIDIA work very hard to tune their products to...