Subject: Systems | March 25, 2013 - 01:14 PM | Jeremy Hellstrom
Tagged: arm, calxeda, Boston Viridis
Perhaps the most telling part of AnandTech's review of the Calxeda Boston Viridis server was the statement that "It's a Cluster, Not a Server" as that paints a different picture of the appliance in many tech's heads. When you first open the chassis you are greeted by 24 2.5” SATA drive bays and a very non-standard looking motherboard full of PCIe slots, each of which can hold a EnergyCard which consists of four quad-core ARM SoCs, each with one DIMM slot and 4 SATA ports with the theoretical limit being 4096 nodes interconnected by physical, distributed layer-2 switches not virtualized switches which use CPU cycles. Check out the results of AnandTech's virtual machine testing and a deeper look at the architecture of the cluster in the full article.
"ARM based servers hold the promise of extremely low power and excellent performance per Watt ratios. It's theoretically possible to place an incredible number of servers into a single rack; there are already implementations with as many as 1000 ARM servers in one rack (48 server nodes in a 2U chassis). What's more, all of those nodes consume less than 5KW combined (or around 5W per quad-core ARM node). But whenever a new technology is hyped, it's important to remain objective. The media loves to rave about new trends and people like reading about "some new thing"; however, at the end of the day the system administrator has to keep his IT services working and convince his boss to invest in new technologies."
Here are some more Systems articles from around the web:
- MESH Slayer 3770K OC System @ Kitguru
- Apple iMac 27 inch 2012 review: Core i7, GTX 680MX and Fusion Drive @ Hardware.info
- ARIA Gladiator Warbird 660 i5-3570K GTX660 SLI OC @ Kitguru
- Digital Storm Bolt Desktop Gaming PC @ Tweaktown
- Gateway One ZX4970G-UW308 Review @ TechReviewSource
Subject: General Tech, Systems | March 24, 2013 - 03:56 PM | Scott Michaud
Tagged: windows 8, Blue, windows blue
It was only a matter of time before Windows Blue was leaked, like just about every other version of the operating system in recent memory. Internally, Blue is a transition for Microsoft into an annual release schedule for Windows products; externally, Blue is the first feature-release for Windows.
Yes, Sean Bean, win'ders has come.
Zac from WinBeta, embed above, got hold of the operating system, apparently leaked today, and played around with the changes for all of YouTube to see.
New split-screen App options. (Unclear whether multi-monitor app support is fixed)
- Minor clarifications for user instruction.
- New tile sizes.
- Swipe up from Start Screen to access list of apps.
- More personalization options.
- Picture frame mode.
- New App: Calculator.
- New App: Alarm.
- New App: Sound Recorder.
- New App: Movie Moments... apparently a new, confidential, video editing application.
- Internet Explorer updated to version 11.
Personally, despite sticking with Windows 7 for political reasons, the new App options seem like they would be the most engaging feature for Windows Blue. For being such a core segment of the "modern" Windows experience, apps are surprisingly annoying to manage as they currently exist on Windows 8. If you have two or more monitors then you are probably having a nightmare with anything outside of Windows 8's desktop mode.
We now know that app support is being looked at, so there is some hope that multiple monitor users will be considered too.
Subject: Systems | March 15, 2013 - 04:37 PM | Jeremy Hellstrom
Tagged: htpc, PIVOS, XIOS DS Media Play, android 4.0, xmbc
The XIOS DS Media Play is an Android 4.0 device powered by a Cortex-A9 and Mali-400 graphics, capable of streaming local and online media content including HTML5 and Flash to a TV. Not quite a full HTPC in some ways but certainly more than a cable box at only 4" square and 0.6" tall it can be hidden in plain sight. Overclockers Club tried out the functionality of both the native OS and the XBMC as well as using a variety of apps from the Google Play store, all with great success. For a mere $110 they feel it is a great value; check out the full review for a longer list of compatible media and tricks you can do with local storage.
"The XIOS DS Media Play looks sleek and has a very small footprint but packs some interesting features. The Android OS will bring new life to your TV and the thousands available apps in the Google Play Store translate into an impressive potential of fun, productivity, and entertainment. The box provides a great experience as is but PIVOS went the extra mile and collaborated with the XBMC Media Center development team to bring the software with hardware decoding to the Android OS. Add the connectivity capabilities of the unit and we have a serious threat to those fancy HTPC systems at a mere asking price of $115. Built around the ARM CORTEX-A9 CPU and a MALI-400 MP GPU, the XIOS DS Media Play has what it takes to satisfy the needs of the majority of media lovers."
Here are some more Systems articles from around the web:
- Sapphire EDGE VS8 @ techPowerUp
- Sapphire Mini Edge HD4 review: mini Celeron PC
- Western Digital WD TV Play Media Player Review @ Legit Reviews
- HDPLEX H5.TODD Fanless HTPC Case @ SPCR
- Antec ISK 110 VESA Case @ Kitguru
- Rosewill Ultra-Slim "RedMere" HDMI Cables Review @ Hi Tech Legion
- How To Update The Firmware Of Your Astro Byond Decoder @ TechARP
Subject: Systems | March 5, 2013 - 04:16 AM | Tim Verry
Tagged: shuttle, SFF, PC, Intel, ds47, celeron
If various sources are to be believed, Shuttle will be launching a new small form factor PC in April called the DS47. The new PC will be powered by an Intel Celeron 847 processor and features a fan-less design.
The Shuttle DS47 measures 200mm x 29.5mm x 165mm and weighs in at 2.05 kg. The internals include a motherboard with UEFI BIOS, dual core Intel Celeron 847 processor clocked at 1.1 GHz (2MB cache, 18W TDP), HD 2000 processor graphics, up to 16GB of RAM via two DDR3 SO-DIMM slots, and a 2.5” HDD or SSD. The motherboard supports SATA 3 6Gbps, and there is space for a single laptop-sized internal drive. The system also includes a Mini-PCI-E slot for half-size cards and a mSATA port for an SSD.
For such a small PC, it packs quite a bit of port options. The Shuttle DS47 includes the following external IO:
- 1 x SD card reader
- 4 x USB 2.0 ports
- 2 x USB 3.0 ports
- 2 x Gigabit Ethernet jacks
- 2 x RS232 connections
- 1 x DVI
- 1 x HDMI
- 2.1 channel analog audio output
The DS47 has a nice feature set, and the dual Ethernet ports opens up the possible applications. Thanks to the DS47 opting for the Celeron over an Atom processor, it could easily operate as a file server, NAS, firewall, router, HTPC, or simply a low power desktop computer for example.
Pricing will be where the DS47 succeeds or fails as it aims to strike a balance between the Intel NUC and Atom-powered PCs. Unfortunately, there is no word on just how much this SFF PC will cost. It is rumored for an April launch, however so expect to see official pricing announced shortly.
Read more about small form factor systems at PC Perspective!
Subject: Systems | March 4, 2013 - 04:19 PM | Jeremy Hellstrom
Tagged: SFF, htpc, zotac, zbox ad06 plus, E2-1800
Zotac's ZBOX AD06 plus puts some graphical zip into a tiny package using an AMD E2-1800 1.7GHz and 2GB MHz DDR3-1333 with 320GB of local storage on a 5400RPM HDD. They've included a VESA mount so it is quite possible to attach this device to the back of a display and control most functions with the included remote control. Heat should not be an issue, when displaying 1080P clips it only pulls 16.8W, 27.7W when under full loads such as transcoding. The benchmark results that TechPowerUp saw might not measure up to a full desktop system but they are certainly at the top of the pile when it comes to similar systems. You can expect to pay just under $300 for the full system when it becomes available, or about $200 without RAM or HDD if you happen to have some handy.
"The Zotac ZBOX AD06 utilizes the newest generation of AMD APUs, while the Plus model comes fully configured with a 320 GB hard drive and pre-installed memory."
Here are some more Systems articles from around the web:
- Zotac ZBOX ID83 Plus Mini PC Review @ Hi Tech Legion
- Gateway SX2380-UR318 Review @ TechReviewSource
- Sapphire EDGE VS8 Barebones Model @ Kitguru
- High-End Meets Small Form Factor: GeForce Titan in Falcon Northwest's Tiki @ AnandTech
- iBuyPower Revolt System Review: Closing the Boutique and Opening the Store @ AnandTech
- PCSpecialist Vanquish Z11 @ Kitguru
- Building a DIY All-in-One PC with GIGABYTE's H77TN Thin Mini-ITX @ Tweaktown
- Apple Mac mini (2012) @ Hardware.info
An AIO and Tablet Design
When new and interesting architectures and technology are developed, it enables system designers to build creative designs and systems for consumers. With its renewed focus on power efficiency as well as performance, Intel has helped move the industry towards new form factors like the Next Unit of Computing and the evolution of the All-in-One design.
Today we are taking a look at the new Sony VAIO Tap 20 system, an AIO that not only integrates a 10-point touch screen on a 20-in 1600x900 resolution display and an Ivy Bridge architecture ultra low voltage processor, but also a battery to make the design semi-mobile and ripe for inclusion in high-tech homes.
Check out our quick video overview below and then follow that up with a full pictorial outline and some more details!
This isn't Sony's first foray into all-in-one PCs of course but it is among the first to combine this particular set of features. In what is essentially an Ultrabook design with a large screen, the Tap 20 combines an Ivy Bridge Core i5 processors, 4GB of DDR3 memory and a 750GB hard drive. Here is the breakdown:
|Sony VAIO Tap 20 System Setup|
|CPU||Intel Core i5-3317U|
|Memory||4GB DDR3-1600 (1 x SODIMM)|
|Hard Drive||750GB XXRPM HDD (2.5-in)|
|Graphics Card||Intel HD 4000 Processor Graphics|
|Display||1600x900 20-in touch screen (10 point)|
2 x USB 3.0
SD / Memory Stick card reader
Headphone / Mic connection
|Operating System||Windows 8 x64|
The display is pretty nice with a 1600x900 reoslution though I do wish we had seen a full 1080p screen for HD video playback. As with most touch screens, the display quality is under that of a non-touch IPS monitor but even up close (as you tend to use touch devices) you'll be hard pressed to find any imperfections. Viewing angles are great as well which allows for better multi-person usage.
On the left we find the power connection and a hard wired Ethernet connection that compliments the integrated 802.11n WiFi.
Subject: Editorial, General Tech, Systems | February 26, 2013 - 08:07 PM | Scott Michaud
Tagged: ps4, unreal engine 4
Unreal Engine 4 was present at Sony's Playstation 4 press conference, but that is no surprise. Epic Games has been present at several keynotes for new console launches. Last generation, Unreal Engine 3 kicked off both Xbox 360 and PS3 with demos of Gears of War and Unreal Tournament 2007, respectively. The PS4 received a continuation of the Elemental Demo first released at the end of E3 last June.
All I could think about when I watched the was, “This looks pretty bad. What happened?”
If you would like to follow along at home, both demos are available on Youtube:
As you can see from the animated GIF above, particle count appears to have been struck the worst. The eyes contain none of the particle effects in the PS4 version. There appears to be an order of magnitude or two more particles on the PC version than the PS4. There are no particle effects around the eyes of the statue. Whole segments of particles are not even rendered.
In this screenshot, downsampled to 660x355, the loss of physical detail is even more apparent. The big cluster of particles near the leg are not present in the PS4 version and the regular cluster is nowhere near as densely packed.
And the lighting, oh the lighting.
On the PS4 everything looks a lot higher contrast without a lot of the subtle lighting information. This loss of detail is most apparent with the volcano smoke and the glow of the hammer but are also obvious in the character model when viewed in the video.
Despite the 8GB of RAM, some of the textures also seem down-resolution. Everything appears to have much more of a plastic look to it.
Still, while computers still look better, at least high-end PC gaming will still be within the realm of scalability for quite some time. We have been hampered by being so far ahead of consoles that it was just not feasible to make full use of the extra power. At least that is looking to change.
Subject: Editorial, General Tech, Systems, Mobile, Shows and Expos | February 26, 2013 - 04:19 AM | Scott Michaud
Tagged: Firefox OS, mozilla, firefox, MWC, MWC 13
Mobile World Congress is going on at Barcelona and this year sees the official entry of a new contender: Firefox OS.
Mozilla held their keynote speech the day before the official start to the trade show. If there is anything to be learned from CES, it would be that there is an arms race to announce your product before everyone else steals media attention while still being considered a part of the trade show. By the time the trade show starts, most of the big players have already said all that they need to say.
If you have an hour to spare, you should check it out for yourself. The whole session was broadcast and recorded on Air Mozilla.
The whole concept of Firefox OS as I understand it is to open up web standards such that it is possible to create a completely functional mobile operating system from it. Specific platforms do not matter, the content will all conform to a platform of standards which anyone would be able to adopt.
I grin for a different reason: should some content exist in the future that is intrinsically valuable to society, its reliance on an open-based platform will allow future platforms to carry it.
Not a lot of people realize that iOS and Windows RT disallow alternative web browsers. Sure, Google Chrome the app exists for iOS, but it is really a re-skinned Safari. Any web browser in the Windows Store will use Trident as its rendering engine by mandate of their certification rules. This allows the platform developer to be choosey with whichever standards they wish to support. Microsoft has been very vocally against any web standard backed by Khronos. You cannot install another browser if you run across a web application requiring one of those packages.
When you have alternatives, such as Firefox OS, developers are promoted to try new things. The alternative platforms promote standards which generate these new applications and push the leaders to implement those standards too.
And so we creep ever-closer to total content separation from platform.
Subject: General Tech, Systems | February 25, 2013 - 02:18 AM | Scott Michaud
Tagged: Chromebook Pixel, Chromebook
We have covered many Chrome OS-based devices, even a pair of reviews, but we have never seen the platform attempt to target the higher-end of the price spectrum. As you could guess by my ominous writing tone, that has changed.
The development commentary video could have been an Apple advertisement. We will embed it below, but it definitely had that whimsical tone we all know and groan. The Pixel was heavily focused on design and screen quality.
The display is quite small, just under 13”, but it has a higher resolution than professional-grade 30” monitors. It leapfrogs Catleap. When trying to visualize the use case, the first thought which comes to mind is a second PC for someone to take with them. If you can get a really high resolution experience with that, then bonus. Right?
The specifications, according to their Best Buy product page, are actually quite decent for a web browser-focused device.
- Ivy Bridge Core i5
- 4GB DDR3 RAM
- 32GB SSD
- Intel HD 4000 Graphics
- With the low cost of RAM
The downside? The price starts at $1299 USD and goes up from there. You can get a larger SSD and LTE for just 150$ more, at the $1449 price point if you can wait until April.
Once you factor in the price, and a mighty big factor that is too, it makes it really difficult to figure out who Google is targeting. The only explanation which makes sense to me is a high-end laptop which is easy for IT departments to manage for executives and students.
Lastly, 4GB of RAM is ridiculously cheap nowadays. Could it have killed them to add in a little extra RAM to get more headroom?
Also, what about the lack of connectivity to external displays? (Update: Sorry, just found mini displayport on the product tech specs.)
Subject: General Tech, Systems | February 20, 2013 - 06:53 PM | Scott Michaud
Tagged: sony, ps4
We're currently in the middle of Sony's Playstation announcement and right off the bat they discussed system specifications.
(Update 2: Press conference was over a few hours ago, and we now have an official press release.)
The Playstation 4, as it will be titled, is very similar to a mid-range gaming PC. When discussing with developers, they requested for Sony to stick with a typical x86-based architecture. Of course that does not stop Sony from describing it as a “Supercharged PC architecture”. Still, they do seem to have quite a decent amount of hardware in this box.
- 8-core x86 CPU
2 Teraflops GPU integrated on same
- I did not hear AMD mentioned, but it totally is.
- 8GB GDDR5 RAM (shared)
- Stereo Camera on the controller with a light bar, like the Wii, to judge distance to TV.
- Also touch sensor in the controller.
- (Update/correction: At least a ...) Spindle-based Hard Drive
While these specifications have been sufficiently leaked in the recent past, we have not been able to pin down exactly how much RAM is provided. We found the development kit contained 8GB of system memory. The problem is that development kits require more RAM than the system it pretends to be to account for development tools and unoptimized assets.
As it turns out, the system itself will contain 8GB of GDDR5 shared between the CPU and GPU, which is quite a lot. Developers will need to finally push the PC platform past the 4GB RAM+VRAM 32-bit barrier in order to keep up with the next generation consoles.
Most of our gaming limitations were due to art assets being limited by memory constraints. Thanks to the new Sony console, PC releases could finally be taken off the 512MB-long leash of Sony and Microsoft.
(Update 2, cont.: The press release has official tech specs as below but are "subject to change")
Single-Chip Custom Processor
CPU: x86-64 AMD "Jaguar", 8 cores
GPU: 1.84 Teraflops, AMD next-generation Radeon(tm)-based graphics engine
|Hard Disk Drive||Built-in|
|Optical Drive (Read-Only)||
BD 6x CAV
DVD 8x CAV
|I/O Ports||Super-Speed USB (USB3.0), AUX|
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEE 802.11 b/g/n
Bluetooth 2.1 (EDR)
So clearly Sony was slightly rounding up when they claimed it was a 2 Teraflop GPU. Still, this looks to be a healthy computer.
We now have the official confirmation we needed that AMD Jaguar cores will power the PS4. Given AMD's big wins in the console platforms, I would wonder if game developers would be able to take some of the tricks they will learn in a few years and be able to start optimizing PC gamers for AMD CPUs.
GPUs too for that matter... this could mean a lot for AMD's PC gamers.