PC Perspective Hardware Workshop 2014 @ Quakecon 2014 in Dallas, TX

Subject: Editorial, General Tech, Shows and Expos | July 23, 2014 - 04:43 PM |
Tagged: workshop, video, streaming, quakecon, prizes, live, giveaways

UPDATE: The event is over, but the video is embeded below if you want to see the presentations! Thanks again to everyone that attended and all of our sponsors!

It is that time of year again: another installment of the PC Perspective Hardware Workshop!  Once again we will be presenting on the main stage at Quakecon 2014 being held in Dallas, TX July 17-20th.

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Main Stage - Quakecon 2014

Saturday, July 19th, 12:00pm CT

Our thanks go out to the organizers of Quakecon for allowing us and our partners to put together a show that we are proud of every year.  We love giving back to the community of enthusiasts and gamers that drive us to do what we do!  Get ready for 2 hours of prizes, games and raffles and the chances are pretty good that you'll take something out with you - really, they are pretty good!

Our primary partners at the event are those that threw in for our ability to host the workshop at Quakecon and for the hundreds of shirts we have ready to toss out!  Our thanks to NVIDIASeasonic and Logitech!!

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Live Streaming

If you can't make it to the workshop - don't worry!  You can still watch the workshop live on our live page as we stream it over one of several online services.  Just remember this URL: http://pcper.com/live and you will find your way!

 

PC Perspective LIVE Podcast and Meetup

We are planning on hosting any fans that want to watch us record our weekly PC Perspective Podcast (http://pcper.com/podcast) on Wednesday or Thursday evening in our meeting room at the Hilton Anatole.  I don't yet know exactly WHEN or WHERE the location will be, but I will update this page accordingly on Wednesday July 16th when we get the data.  You might also consider following me on Twitter for updates on that status as well.

After the recording, we'll hop over the hotel bar for a couple drinks and hang out.  We have room for at leaast 50-60 people to join us in the room but we'll still be recording if just ONE of you shows up.  :)

Prize List (will continue to grow!)

Continue reading to see the list of prizes for the workshop!!!

John Carmack's Replacement at id: Tiago Sousa (Crytek)

Subject: General Tech, Shows and Expos | July 19, 2014 - 05:13 PM |
Tagged: quakecon 2014, quakecon, id, crytek

Tiago Sousa was "Lead R&D Graphics Engineer" at Crytek, according to his now defunct Twitter account, "@CRYTEK_TIAGO". According to his new Twitter account, "@idSoftwareTiago", he will be joining id Software to help with DOOM and idTech 6.

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A little less DOOM and gloom.

I find this more interesting because idTech 5 has not exactly seen much usage, outside of RAGE. Wolfenstein: The New Order was also released on the technology, two months ago. There is one other game planned -- and that is it. Sure, RAGE is almost three years old and the engine was first revealed in 2007, making it seven-year-old technology, basically. Still, that is a significant investment to see basically no return on, especially considering that its sales figures were not too impressive (Steam and other digital delivery services excluded).

I also cannot tell if this looks positive for id, after mixed comments from current and former employees (or people who claim to be), or bad for Crytek. The latter company was rumored to be hurting for cash since 2011 and saw the departure of many employees. I expect that there will be more to this story in the coming months and years.

Source: Twitter

Win a BYOC Seat at Quakecon 2014!

Subject: Shows and Expos | July 9, 2014 - 05:27 PM |
Tagged: workshop, quakecon, contest, byoc

Are you interested in attending Quakecon 2014 next weekend in Dallas, TX but just can't swing the BYOC spot? Well, thanks to our friends at Quakecon and at PC Part Picker, we have two BYOC spots up for grabs for fans of PC Perspective!

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While we are excited to be hosting our PC Perspective Hardware Workshop with thousands of dollars in giveaways to pass out on Saturday the 19th, I know that the big draw is the chance to spend Thursday, Friday and Saturday at North America's largest LAN Party.

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The giveaway is simple. 

  1. Fill out the form below with your name and email address.
     
  2. Make sure you are able and willing to attend Quakecon from July 17th - July 20th. There is no point in winning a free BYOC spot that you cannot use!
     
  3. We'll pick a winner on Friday, July 11th so you'll have enough time to make plans.

There you have it. Get it to it guys and we'll see you in Dallas!

Google I/O 2014: Android Extension Pack Announced

Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | July 7, 2014 - 04:06 AM |
Tagged: tegra k1, OpenGL ES, opengl, Khronos, google io, google, android extension pack, Android

Sure, this is a little late. Honestly, when I first heard the announcement, I did not see much news in it. The slide from the keynote (below) showed four points: Tesselation, Geometry Shaders, Computer [sic] Shaders, and ASTC Texture Compression. Honestly, I thought tesselation and geometry shaders were part of the OpenGL ES 3.1 spec, like compute shaders. This led to my immediate reaction: "Oh cool. They implemented OpenGL ES 3.1. Nice. Not worth a news post."

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Image Credit: Blogogist

Apparently, they were not part of the ES 3.1 spec (although compute shaders are). My mistake. It turns out that Google is cooking their their own vendor-specific extensions. This is quite interesting, as it adds functionality to the API without the developer needing to target a specific GPU vendor (INTEL, NV, ATI, AMD), waiting for approval from the Architecture Review Board (ARB), or using multi-vendor extensions (EXT). In other words, it sounds like developers can target Google's vendor without knowing the actual hardware.

Hiding the GPU vendor from the developer is not the only reason for Google to host their own vendor extension. The added features are mostly from full OpenGL. This makes sense, because it was announced with NVIDIA and their Tegra K1, Kepler-based SoC. Full OpenGL compatibility was NVIDIA's selling point for the K1, due to its heritage as a desktop GPU. But, instead of requiring apps to be programmed with full OpenGL in mind, Google's extension pushes it to OpenGL ES 3.1. If the developer wants to dip their toe into OpenGL, then they could add a few Android Extension Pack features to their existing ES engine.

Epic Games' Unreal Engine 4 "Rivalry" Demo from Google I/O 2014.

The last feature, ASTC Texture Compression, was an interesting one. Apparently the Khronos Group, owners of OpenGL, were looking for a new generation of texture compression technologies. NVIDIA suggested their ZIL technology. ARM and AMD also proposed "Adaptive Scalable Texture Compression". ARM and AMD won, although the Khronos Group stated that the collaboration between ARM and NVIDIA made both proposals better than either in isolation.

Android Extension Pack is set to launch with "Android L". The next release of Android is not currently associated with a snack food. If I was their marketer, I would block out the next three versions as 5.x, and name them (L)emon, then (M)eringue, and finally (P)ie.

Would I do anything with the two skipped letters before pie? (N)(O).

E3 2014: SteamBoy Project Is Not a Valve Product

Subject: General Tech, Mobile, Shows and Expos | June 15, 2014 - 01:51 AM |
Tagged: x86, SteamOS, Steam Machine, Steam Controller, steam, mobile, handheld, E3 14, E3

To be doubly clear, if the title was not explicit enough, this announcement is not made by Valve. This company is called, "SteamBoy Machine team". If not a hoax, this is one of the many Steam Machines which are expected to come out of the SteamOS initiative. Rather than taking the platform to a desktop or home theater PC (HTPC) form-factor, this company wants to target the handheld PC gaming market.

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Image Credit: SteamBoy Machine team via The Escapist

If it comes out, that is a clever use of SteamOS. I can see Big Picture Mode being just as useful on a small screen as it is on a TV, especially with its large font and controller navigation. The teasers suggest that it will use the haptic feedback-based touchpads which Valve are expected to base the Steam Controller on. It will also include a 5-inch touchscreen.

The Escapist got into contact with the team and received a few more specs:

  • Quad-Core CPU (x86)
  • 4GB RAM
  • 32GB built-in storage

Even if this company does not make good on their expectations, companies will now be considering portable SteamOS devices. This is the sort of outside-the-box thinking that Valve was pushing for when they wanted to create an open platform. Each party will struggle to win in their personal goals, yet they can also rely on the crowd (other companies or individuals) to keep up in areas where they do not want an edge.

Philosophy aside, the company is targeting 2015 with a "Standard Edition" supporting WiFi and 3G. It would make sense to have a WiFi-only model, but who knows.

Source: Escapist

E3 2014: Alienware Alpha Announced with HDMI In and Out

Subject: General Tech, Systems, Shows and Expos | June 11, 2014 - 02:44 AM |
Tagged: Steam Machine, E3 14, E3, dell, alienware alpha, alienware

While "Steam Machines" are delayed, Alienware will still launch their console form-factor PC. The $550 price tag includes a black Xbox 360 wireless controller (with receiver) and Windows 8.1 64-bit. Alienware has also designed their own "Console-mode UI" for Windows 8.1, which can be navigated directly with a controller. It will ship Holiday 2014.

Apparently PC-based consoles equate to dubstep and parkour.

About the "Console-mode UI", it will apparently be what the user sees when the Alpha boots. The user can then select between Steam Big Picture, media, and programs. They also allow users to boot into the standard Windows 8.1 interface.

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As for its specifications:

  Base Model ($550) Upgrade Options
Processor Haswell-based Intel Core i3 Core i5, Core i7 (user accessible)
GPU "Custom" Maxwell-based, 2GB GDDR5
(see next paragraph)
(none) (not user accessible, soldered on)
System Memory 4GB at 1600 MHz 8GB (user accessible)
HDD 500GB SATA3 1TB or 2TB (user accessible)
Wireless Dual-band 802.11ac (user accessible)
I/O
  • HDMI Out
  • HDMI In
  • Gigabit Ethernet
  • Optical Audio
  • 2x USB 3.0 (rear), 2x USB 2.0 (front)
Included
Accessories
  • Xbox 360 Wireless Controller
  • Xbox 360 Wireless Accessories USB Adapter

The GPU is not specified, or even given a similar part to refer to. PC World claims that it will be comparable to the performance found on the two next-gen consoles. Since the 750 Ti has around 1.3 TeraFLOPs of performance, this GPU is probably near that, or slightly above it. PC Gamer says that it will be based on mobile Maxwell, so it might be similar to an current or upcoming laptop GPU.

One thing that has not been addressed is the HDMI-in port. We know that it supports passthrough for low latency, but we do not know what it will do with the input video. Alienware has several of these set up at their booth on the show floor, so we might hear more soon. While its specifications are a bit on the light side, particularly on the default amount of RAM (although that is easily and cheaply upgraded), its $550 price, which includes a wireless controller and its adapter, is also pretty good.

Source: Alienware

E3 2014: Grand Theft Auto V PC Release in the Fall

Subject: General Tech, Shows and Expos | June 9, 2014 - 11:31 PM |
Tagged: E3, E3 14, GTA5, GTA Online

So my best guess is that Rockstar was waiting on the "next-gen" assets before they bothered releasing Grand Theft Auto V on the PC. The game will be released this fall, alongside Xbox One and PlayStation 4 ports. They do not mention distribution platforms, but Steam is a fairly safe assumption, at least now that Games for Windows has been given its final rest.

Hopefully, this delay in releasing a PC version will be a temporary hiccup due to the overlapping console generations. With Grand Theft Auto IV, the same could not be said. The problem is, with how secretive Rockstar is, we cannot really tell whether the above assumption is true, or whether they were just non-committal to the PC platform until now. At either rate, until the PC version is launched, Rockstar has not and will not get my money. Of course, there is always that danger that, by the time the game does launch, I will not be able to afford its time or expense.

That's why you should always release the PC version as early as possible.

E3 2014: GOG Galaxy Announced

Subject: General Tech, Shows and Expos | June 9, 2014 - 09:04 PM |
Tagged: E3, E3 14, GOG, gog galaxy

Good Old Games (GOG), a subsidiary of CD Projekt RED, is releasing an online gaming manager similar to Steam and Origin. The difference is that everything about it is DRM-free and completely optional. Galaxy will manage game updates, provide achievements, and host communication between friends... if you want. If you don't? That's okay. Have fun.

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Obviously, their most popular competitor is Valve. Steam has a history of being nice to their customers and erring on their side. GOG, historically, takes it to the consumer-friendly extreme. If it lives up to their statements, this is no exception. The hope seems to be just that people will remember GOG more often and have more happy customers.

Basically, most platforms are give-and-take. This is take what you want.

When will it launch? What will it look like? Who knows. We will get more news this year, which suggests that we will not get the software until at least next year. Hopefully they will take their time and get it right. I mean, it is not like they need to rush. It is not a mandatory DRM platform - it is not a DRM platform at all. I do expect they will try to target The Witcher 3's launch window (February 2015) for marketing purposes, though.

Source: GOG

E3 2014: NVIDIA SHIELD Tablet Will Exist?

Subject: General Tech, Mobile, Shows and Expos | June 9, 2014 - 02:10 PM |
Tagged: shield tablet, shield, nvidia, E3 14, E3

The Tech Report had their screenshot-fu tested today with the brief lifespan of NVIDIA's SHIELD Tablet product page. As you can see, it is fairly empty. We know that it will have at least one bullet point of "Features" and that its name will be "SHIELD Tablet".

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Image Credit: The Tech Report

Of course, being the first day of E3, it is easy to expect that such a device will be announced in the next couple of days. This is expected to be based on the Tegra K1 with 2GB of RAM and have a 2048x1536 touch display.

It does question what exactly is a "SHIELD", however. Apart from being a first-party device, how would they be any different from other TegraZone devices? We know that Half Life 2 and Portal have been ported to the SHIELD product line, exclusively, and will not be available on other Tegra-powered devices. Now that the SHIELD line is extending to tablets, I wonder how NVIDIA will handle this seemingly two-tier class of products (SHIELD vs Tegra OEM devices). It might even depend on how many design wins they achieve, along with their overall mobile market share.

Source: Tech Report

Even more from Computex 2014

Subject: General Tech, Shows and Expos | June 6, 2014 - 01:49 PM |
Tagged: computex 2014

HP is courting mobile users with their Pro x2 series, a stylus enabled tablet with a keyboard dock containing extra outputs and a second battery in 1080p 12.5" and 11.6" 1366x768 flavours; the smaller model is already available already starting at $850.  EVGA stepped up their game with the 1600W SuperNOVA PSU that comes with a 10 year warranty while Fractal Design was showing off refillable and expandable self contained watercoolers.  You can also catch AData's new SSDs and Kingston's M.2 SSDs and even more over at The Tech Report.

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"PC makers appear to be embracing the convertible tablet form factor with gusto at Computex 2014, and HP is no exception. Today, the company announced a pair of business-focused two-in-ones: the Pro x2 612 and Pro x2 410."

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