Subject: General Tech, Cases and Cooling, Processors, Systems, Shows and Expos | September 13, 2012 - 01:34 AM | Scott Michaud
Tagged: mineral oil, Intel
Intel has been dunking servers in oil for the last year and found the practice to be both safe and effective. Ironically it has been almost a year since we played around with mineral oil cooling – and when we did – we did not want to upgrade or fix anything. Intel agrees.
Intel inside, slick mess outside.
Often cooling a computer with a radiant that is not air focuses on cooling a handful of specific components and leaving the rest exposed to air. Gigabyte in their recent live presentation showed how the company reduced waste heat on the motherboard as it delivers power to the CPU as the latter likely receives more cooling than the former. With mineral oil you are able to more efficiently cool the entire system by immersing it in a better coolant than air.
This still makes Ken wake up in a cold sweat… is what we convince ourselves.
After a full year of testing servers, Intel has decided that oil immersion cooling should be utilized by more server hosts to cut costs over traditional air conditioning. In their test they used heat sinks which were designed for air and dunked them pretty much unmodified into the mineral oil dielectric. Apart from the mess of it – Intel engineers always carried cleaning cloths just in case – Intel seems to only sing praise for results of their study.
Of course Intel could not help but promote their upcoming Phi platform which you may know as the ancestor of Larabee.
Now the real question is whether Intel just wanted to shamelessly plug themselves – or whether they are looking so closely at alternative cooling solutions as a result of their upcoming Phi platform. Will we eventually see heat dissipation concerns rear their heads with the new platform? Could Intel either be sitting on or throttling Phi because they are waiting for a new heat dissipation paradigm?
Could be interesting.
Subject: Editorial, General Tech, Graphics Cards, Motherboards, Cases and Cooling, Processors, Memory, Systems, Storage, Mobile, Shows and Expos | August 10, 2012 - 02:30 AM | Ryan Shrout
Tagged: video, workshop, streaming, quakecon, prizes, live, giveaways
It is that time of year again: another installment of the PC Perspective Hardware Workshop! Once again we will be presenting on the main stage at Quakecon 2012 being held in Dallas, TX August 2-5th.
Main Stage - Quakecon 2012
Saturday, August 4th, 2pm CT
Our thanks go out to the organizers of Quakecon for allowing us and our partners to put together a show that we are proud of every year. We love giving back to the community of enthusiasts and gamers that drive us to do what we do! Get ready for 2 hours of prizes, games and raffles and the chances are pretty good that you'll take something out with you - really, they are pretty good!
Our thanks for this year's workshop logo goes to John Pastor!!
Our primary partners at the event are those that threw in for our ability to host the workshop at Quakecon and for the hundreds of shirts we have ready to toss out! Our thanks to NVIDIA, MSI Computer and Corsair!!
If you can't make it to the workshop - don't worry! You can still watch the workshop live on our page right here as we stream it over one of several online services. Just remember this URL: http://pcper.com/workshop and you will find your way!
Case Mod Competition
Along with the Hardware Workshop, PC Perspective is working with Modders Inc on the annual case mod contest! There are two categories for the competition: "Scratch Built" and "In the Box" that will allow those that build their computer enclosures from the ground up to compete separately from those that heavily modify their existing cases and systems.
For more details, be sure to check out the on going thread at the Modders Inc Forums!
Prize List (will continue to grow!)
Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | August 7, 2012 - 07:33 PM | Scott Michaud
Tagged: Siggraph, opengl, OpenGL ES, OpenGL 4.3, OpenGL ES 3.0
OpenGL turned 20 as of the start of this year. Two new versions of the API have just been released during SIGGRAPH: OpenGL 4.3 and OpenGL ES 3.0. Ars Technica put together a piece to outline the changes in these versions – most importantly: feature parity between Direct3D 11 and OpenGL 4.3.
As much attention as Direct3D gets for PC gamers – you cannot ignore OpenGL.
Reigning in graphics hardware is a real challenge. We desire to make use of all the computational performance of our devices but also make it easy to develop for in as few times as possible. Regardless of what mobile, desktop, or other device you own – if it contains a GPU it almost definitely supports either OpenGL or OpenGL ES.
Even certain up-and-coming websites utilize the GPU to break new ground.
The Khronosgraph says 20 years.
Two new versions of OpenGL were recently published: OpenGL 4.3 as well as OpenGL ES 3.0. For the first time OpenGL allows programmers to access compute shaders which makes it easier to accelerate computations which do not work upon pixels, vertices, or geometry without bringing in OpenCL or some other API. Unfortunately this feature does not appear to carry over to OpenGL ES 3.0.
OpenGL ES is also important, not just for native mobile development as it is intended, but also because it is considered the basis of WebGL. It is likely that a future WebGL revision will contain the OpenGL ES 3.0 enhancements such as many rendering targets, more complex shaders, and so forth.
But it seems like the major reason why these two revisions were released together – apart from their timing aligning with the SIGGRAPH trade show – is because OpenGL and OpenGL ES have been somewhat merged. OpenGL ES 3.0 is now a subset of OpenGL 4.3 rather than some heavily overlapping Venn diagram. Porting from one specification to the other should be substantially easier.
So happy birthday, OpenGL – just don’t go down the toilet on your 21st.
Introduction, expert discussion panels, hardware workshop
The final day of Quakecon 2012 featured more expert discussion panels from leaders in the gaming industry about the latest games people at Quakecon were excited about like Dishonored, Halo 4, and Borderlands 2 to name a few. We also hosted our annual hardware workshop and gave away more than $30,000 worth of hardware and prizes to over 2,000 workshop attendees!
The BYOC area and exhibit hall also reached capacity for Quakecon attendees to see the semi-finals for the annual Bawls chugging competition and play in Tribes: Ascend mini tournaments at the Alienware exhibit. We also got a demonstration of John Carmack's original prototype virtual reality headset that he initially debuted at E3 this year. Carmack is working with Oculus Rift to design VR headsets for gaming that include stereoscopic 3D and a wide 110-degree field of view. The day concluded with a huge party to watch the annual case mod contest finals, Bawls chugging finals, and Quake Live finals.
Introduction, Virtual Insanity and Game of Making Games panels
Our second day at Quakecon 2012 started bright and early with expert panel discussions led by some of the gaming industry's elite game designers and programmers from around the globe. These panel discussions focused primary around the process different game studios go through to produce triple AAA titles and current developments in virtual reality headset technology. There was also more discussions about creating mods for games like Elder Scrolls V: Skyrim and utilizing modding communities as resources to produce higher quality games.
In between panel discussions, Quakecon hosted the first round of their annual Bawls chugging competition. BYOC gamers and event attendees were also able to try out a few game demos of Smite, Rise of the Triad, Dishonored, and Doom 3 BFG Edition. There were also several "quick draw" Quake Live matches to give out raffle tickets for a chance to win a new 2012 Ford Shelby GT500 Coupe.
Event kickoff, hardware workshop prizes, packed BYOC!
Yesterday marked the official start of Quakecon 2012 at the Hilton Anatole in Dallas, Texas. This four-day event includes PC gaming awesomeness for more than 2,800 gamers in the Bring Your Own Computer LAN section as well as access to numerous gaming vendors and PC hardware exhibits. The event is sponsored by many big names in the gaming and PC hardware industry as well like Alienware, Intel, Ventrilo, Plantronics Gamecom, Cooler Master, Western Digital, and many others.
The day got off to a rocky start as id Software co-founder John Carmack's annual keynote address was delayed by more than two hours. Hundreds of gamers also lined the hallways waiting throughout the day for the opportunity to get into the already packed BYOC. But, unfortunately many were turned away from gaming at the event. This is one of the first times in almost a decade that the BYOC area was filled to capacity on the very first day of Quakecon!
Subject: Graphics Cards, Processors, Shows and Expos | June 14, 2012 - 03:46 PM | Ryan Shrout
Tagged: live blog, arm, APU, amd, AFDS
Day 3 - Thursday, June 14th
We are here at AFDS 2012 for the day 3 keynotes - join us as find out what else AMD has in store.
If you are looking for Tuesday or Wednesday keynotes and information on the announcement of the HSA Foundation, you can find it below, after the break!
Subject: General Tech, Shows and Expos | June 13, 2012 - 01:03 PM | Jeremy Hellstrom
Tagged: trinity, spire, Silverstone, rosewill, nzxt, corsair, computex 2012, computex, asus, amd
The Tech Report found a few more Computex 2012 pictures to show off, including a teaser from NZXT of the previous Phantom model as the new model is still under NDA, no such problem for the case modders showing off at the Thermaltake booth nor for InWin and their new H-Frame case. Sticking with the cooling motif is this new fan from Spire which uses a new type of bearing to provide a longer life and Corsair's two new lineups of 120mm and 140mm fans, the AF series designed to maximize air flow through a case and the SF series for heatsinks and radiators which benefit more from the increased static pressure larger fan blades can provide. From Rosewill they spotted a silent PSU, SilverStone a SFX model perfect for an HTPC and big 1200W digitally controlled PSU from Corsair. Wrap up the tour with some bad news about the expected delay of Trinity on the desktop and some good news for audiophiles from ASUS' Xonar team.
"We've wrapped up our Computex coverage with another round of news. On tap: the PSUs and case mods that stood out at the show, new fans from Corsair and Spire, a chat with Asus' Xonar audio team, details on NZXT's next-generation Phantom enclosure, and word of a delay to AMD's desktop Trinity APU."
Here is some more Tech News from around the web:
- AMD and ARM joined by Imagination, TI, and MediaTek @ SemiAccurate
- AMD 2013 APUs To Include ARM Cortex-A5 Processor For TrustZone Capabilities @ AnandTech
- TSMC reiterates supply of 28nm chips to come close to demand in 4Q12 @ DigiTimes
- TSMC joins giant fab race @ The Register
- Open Rail, or, why didn’t we think of this? @ Hack a Day
- nstall Windows 8 from a USB Drive, Dual-boot with XP, Vista and 7 @ TechSpot
- Netgear ReadyNAS Duo v2 @ Legion Hardware
- Computex: Thunderbolt is coming, slowly for now @ Kitguru
Subject: General Tech, Graphics Cards, Shows and Expos | June 13, 2012 - 04:07 AM | Scott Michaud
Tagged: InfoComm 2012, firepro, amd
AMD launches their new FirePro W600 graphics card for professional uses where you desire to drive up to 6 4K monitors from a single-slot PCIe card. The FirePro W600 will be available immediately at an estimated MSRP of $599.
We may be deep in the middle of AMD Fusion Developer Summit 2012 coverage -- but AMD is not just in Seattle this week. The processor and graphics card company is also attending InfoComm 2012 where they released a new FirePro graphics card for a very specific customer. The AMD FirePro W600 is classified as a professional graphics card for display walls.
That description is very accurate.
This single slot card can feed up to 6 4K displays through its 6 mini-DisplayPort 1.2 outputs. Also announced is the multi-stream transport hub (MST hub) which can forego 4K output for 4 separate 1080p displays. They do not claim that 24 1080p monitors can be output from the card so it is possible that there is a limit to prevent all 6 mini-DisplayPorts from being utilized.
If you prefer to not use any hubs and simply have one display per output then you have the option to send independent audio streams to each of the 6 displays. Each of your 4K monitors could be fed different audio all from the same PC and all from the same card.
Enterprises interested in the card would also receive PowerTune and ZeroCore features which were introduced in the Radeon line to reduce power usage. ZeroCore specifically would allow the card to consume up to 95% less power while the rest of the PC is idle.
The FirePro W600 has an MSRP of $599 and is available for purchase immediately.
Subject: General Tech, Systems, Shows and Expos | June 11, 2012 - 07:30 PM | Scott Michaud
Tagged: WWDC 12, apple, macbook pro
Apple has upgraded their MacBook line to Intel Ivy Bridge and includes USB 3.0 support. The MacBook Airs will be supported by Intel HD Graphics 4000 where the new MacBook Pro will be powered by NVIDIA’s Kepler-based GeForce GT 650M. This GPU will be used to power a 2880x1800 (220ppi) resolution screen -- which I will absolutely not feed into the “retina display” marketing term.
Apple has announced new hardware at the start of their World Wide Developers Conference this morning.
As Intel begins to flood the PC marketplace with their latest and greatest Ivy Bridge mobile processors it stands to reason that Apple would not want to be left out. Apple will update their entire laptop lineup to the new CPUs as well as add some Kepler to their MacBook Pro line. The biggest deal is the high resolution 2880x1800 displays which should make text look very smooth and crisp.
Not pictured, 27” IPS display… because 60” HDTV makes it seem more impressive.
The MacBook Air will not have the option of discrete graphics. The 11-inch model will have a screen resolution of 1366x768 where the 13-inch model will contain a 1440x900 screen. Both USB3.0 and Thunderbolt will be supported on each of the MacBook Airs as well as each of the MacBook Pros. SSD technology is also prominently mentioned and was expected.
The new MacBook line ships today. The new lineup of MacBook Airs has starting prices of between $999 and $1499 and the high-resolution MacBook Pro starts at $2199.