Subject: General Tech, Processors, Mobile, Shows and Expos | January 6, 2013 - 05:13 PM | Scott Michaud
Tagged: CES, ces 2013, vizio, amd
Why not open up CES-proper discussion with a tablet announcement?
AMD has begun their push into the tablet space with Vizio being one of their first OEM partners to announce products at CES. Due to AMD being one of the select few to still maintain a proper x86 license, they are about your only option outside of Intel for a true Windows 8 tablet. Vizio took them up on that position.
The Vizio Tablet PC, seemingly a play on their original Android-based Vizio tablet with an added declaration that “I am a PC”, will run standard Windows 8 certified as Microsoft Signature. No bloatware will be included which should help users experience the performance that 60-day antivirus trials and auto-launched demo notifications absorb.
On the technical side, the Tablet PC is loaded with 2 GB of RAM, an 11.6” full 1080p display, and a 1.0 GHz AMD Z60 processor. 64 GB of solid state storage is included although Windows 8 has been known to stake claims to a large portion of that. Readers of our site would probably have a primary computing device although this might be worth watching as a secondary device. You do not have a whole lot of other options for Flash support or access to non-default browsers.
PC Perspective's CES 2013 coverage is sponsored by AMD.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Graphics Cards, Networking, Motherboards, Cases and Cooling, Processors, Systems, Storage, Mobile, Shows and Expos | January 5, 2013 - 10:47 AM | Ryan Shrout
Tagged: CES, ces 2013, pcper
It's that time of year - the staff at PC Perspective is loaded up and either already here in Las Vegas, on their way to Las Vegas or studiously sitting at their desk at home - for the 2013 Consumer Electronics Show! I know you are on our site looking for all the latest computer hardware news from the show and we will have it. The best place to keep checking is our CES landing page at http://pcper.com/ces. The home page will work too.
We'll have stories covering companies like, Intel, AMD, NVIDIA, ASUS, MSI, Gigabyte, Zotac, Sapphire, Galaxy, EVGA, Lucid, OCZ, Western Digital, Corsair and many many more that I don't feel like listing here. It all starts Sunday with CES Unveiled and then the NVIDIA Press Conference where they will announce...something.
Also, don't forget to subscribe to the PC Perspective Podcast as we will be bringing you daily podcasts wrapping up each day. We are also going to try to LIVE stream them on our PC Perspective Live! page but times and bandwidth will vary.
PC Perspective's CES 2013 coverage is sponsored by AMD.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: General Tech, Shows and Expos | November 24, 2012 - 08:14 PM | Scott Michaud
Dustin Browder of Blizzard Entertainment performed an interview with Team Liquid during the Battle.net World Championships.
Team Liquid is a very active team in competitive gaming with a strong focus on the Starcraft franchise; only recently did the team expand to include DOTA2. Their most notable accomplishment would likely be Liquipedia, a wiki containing a wealth of strategies and tactics for anyone in the public to utilize.
The interview was detailed in discussion of specific balancing changes -- and most importantly -- the thought and methodology behind them.
If you go on the Blizzard forums you will likely see a mass of posts which just do not get it. The purpose of a rebalancing is to slowly change unit stats just enough to alleviate a specific problem. Each small adjustment forces players to change their tactics which will get them thinking about new and innovative ways of winning. When a player comes up with a new tactic you will then get an oscillation between the races in the matchup as either side figure out how to overcome the other all the while begging for nerfs and buffs.
If you are interested in understanding what it takes to be a game designer then it will be a half-hour well spent.
Subject: General Tech, Shows and Expos | November 21, 2012 - 02:58 PM | Scott Michaud
Tagged: starcraft 2
Starcraft is one of those franchises which fit the spectator game mold. The action can start as early as two minutes in and either player could buckle and break at any moment. Spectators anticipate how chosen tactics will interact before the players are privy to all the required information and appreciate the skill of the execution as it happens.
Enough tournaments are held throughout the year that many upper-tier players need to choose where they will participate. The South Korean GSL and American MLG are two of the most popular tournament organizations but when developer-publisher Blizzard hosts an international tournament with $250,000 USD of prizes it instantly proves its worth.
The 2012 Battle.net World Championship wrapped up from Shanghai, China over the last weekend. Competitors from 14 countries on five continents clashed until we were left with South Korea taking Bronze, Silver, and Gold.
There was not too much Terran love present this year with just four of the 32 finalists needing to construct additional supply depots. Quarterfinals saw an even split between Protoss and Zerg which eventually paired down to a Protoss versus Protoss finale.
The Gold Medalist PartinG received a PartinG gift, heh heh, of $100,000. This prize makes him the second-highest earning Protoss competitor behind Korean MC of team oGs.
Blizzard has already booked next year’s tournament to coincide with BlizzCon 2013 which will return after its 2012 hiatus.
Subject: General Tech, Cases and Cooling, Processors, Systems, Shows and Expos | September 12, 2012 - 09:34 PM | Scott Michaud
Tagged: mineral oil, Intel
Intel has been dunking servers in oil for the last year and found the practice to be both safe and effective. Ironically it has been almost a year since we played around with mineral oil cooling – and when we did – we did not want to upgrade or fix anything. Intel agrees.
Intel inside, slick mess outside.
Often cooling a computer with a radiant that is not air focuses on cooling a handful of specific components and leaving the rest exposed to air. Gigabyte in their recent live presentation showed how the company reduced waste heat on the motherboard as it delivers power to the CPU as the latter likely receives more cooling than the former. With mineral oil you are able to more efficiently cool the entire system by immersing it in a better coolant than air.
This still makes Ken wake up in a cold sweat… is what we convince ourselves.
After a full year of testing servers, Intel has decided that oil immersion cooling should be utilized by more server hosts to cut costs over traditional air conditioning. In their test they used heat sinks which were designed for air and dunked them pretty much unmodified into the mineral oil dielectric. Apart from the mess of it – Intel engineers always carried cleaning cloths just in case – Intel seems to only sing praise for results of their study.
Of course Intel could not help but promote their upcoming Phi platform which you may know as the ancestor of Larabee.
Now the real question is whether Intel just wanted to shamelessly plug themselves – or whether they are looking so closely at alternative cooling solutions as a result of their upcoming Phi platform. Will we eventually see heat dissipation concerns rear their heads with the new platform? Could Intel either be sitting on or throttling Phi because they are waiting for a new heat dissipation paradigm?
Could be interesting.
Subject: Editorial, General Tech, Graphics Cards, Motherboards, Cases and Cooling, Processors, Memory, Systems, Storage, Mobile, Shows and Expos | August 9, 2012 - 10:30 PM | Ryan Shrout
Tagged: video, workshop, streaming, quakecon, prizes, live, giveaways
It is that time of year again: another installment of the PC Perspective Hardware Workshop! Once again we will be presenting on the main stage at Quakecon 2012 being held in Dallas, TX August 2-5th.
Main Stage - Quakecon 2012
Saturday, August 4th, 2pm CT
Our thanks go out to the organizers of Quakecon for allowing us and our partners to put together a show that we are proud of every year. We love giving back to the community of enthusiasts and gamers that drive us to do what we do! Get ready for 2 hours of prizes, games and raffles and the chances are pretty good that you'll take something out with you - really, they are pretty good!
Our thanks for this year's workshop logo goes to John Pastor!!
Our primary partners at the event are those that threw in for our ability to host the workshop at Quakecon and for the hundreds of shirts we have ready to toss out! Our thanks to NVIDIA, MSI Computer and Corsair!!
If you can't make it to the workshop - don't worry! You can still watch the workshop live on our page right here as we stream it over one of several online services. Just remember this URL: http://pcper.com/workshop and you will find your way!
Case Mod Competition
Along with the Hardware Workshop, PC Perspective is working with Modders Inc on the annual case mod contest! There are two categories for the competition: "Scratch Built" and "In the Box" that will allow those that build their computer enclosures from the ground up to compete separately from those that heavily modify their existing cases and systems.
For more details, be sure to check out the on going thread at the Modders Inc Forums!
Prize List (will continue to grow!)
Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | August 7, 2012 - 03:33 PM | Scott Michaud
Tagged: Siggraph, opengl, OpenGL ES, OpenGL 4.3, OpenGL ES 3.0
OpenGL turned 20 as of the start of this year. Two new versions of the API have just been released during SIGGRAPH: OpenGL 4.3 and OpenGL ES 3.0. Ars Technica put together a piece to outline the changes in these versions – most importantly: feature parity between Direct3D 11 and OpenGL 4.3.
As much attention as Direct3D gets for PC gamers – you cannot ignore OpenGL.
Reigning in graphics hardware is a real challenge. We desire to make use of all the computational performance of our devices but also make it easy to develop for in as few times as possible. Regardless of what mobile, desktop, or other device you own – if it contains a GPU it almost definitely supports either OpenGL or OpenGL ES.
Even certain up-and-coming websites utilize the GPU to break new ground.
The Khronosgraph says 20 years.
Two new versions of OpenGL were recently published: OpenGL 4.3 as well as OpenGL ES 3.0. For the first time OpenGL allows programmers to access compute shaders which makes it easier to accelerate computations which do not work upon pixels, vertices, or geometry without bringing in OpenCL or some other API. Unfortunately this feature does not appear to carry over to OpenGL ES 3.0.
OpenGL ES is also important, not just for native mobile development as it is intended, but also because it is considered the basis of WebGL. It is likely that a future WebGL revision will contain the OpenGL ES 3.0 enhancements such as many rendering targets, more complex shaders, and so forth.
But it seems like the major reason why these two revisions were released together – apart from their timing aligning with the SIGGRAPH trade show – is because OpenGL and OpenGL ES have been somewhat merged. OpenGL ES 3.0 is now a subset of OpenGL 4.3 rather than some heavily overlapping Venn diagram. Porting from one specification to the other should be substantially easier.
So happy birthday, OpenGL – just don’t go down the toilet on your 21st.
Introduction, expert discussion panels, hardware workshop
The final day of Quakecon 2012 featured more expert discussion panels from leaders in the gaming industry about the latest games people at Quakecon were excited about like Dishonored, Halo 4, and Borderlands 2 to name a few. We also hosted our annual hardware workshop and gave away more than $30,000 worth of hardware and prizes to over 2,000 workshop attendees!
The BYOC area and exhibit hall also reached capacity for Quakecon attendees to see the semi-finals for the annual Bawls chugging competition and play in Tribes: Ascend mini tournaments at the Alienware exhibit. We also got a demonstration of John Carmack's original prototype virtual reality headset that he initially debuted at E3 this year. Carmack is working with Oculus Rift to design VR headsets for gaming that include stereoscopic 3D and a wide 110-degree field of view. The day concluded with a huge party to watch the annual case mod contest finals, Bawls chugging finals, and Quake Live finals.
Introduction, Virtual Insanity and Game of Making Games panels
Our second day at Quakecon 2012 started bright and early with expert panel discussions led by some of the gaming industry's elite game designers and programmers from around the globe. These panel discussions focused primary around the process different game studios go through to produce triple AAA titles and current developments in virtual reality headset technology. There was also more discussions about creating mods for games like Elder Scrolls V: Skyrim and utilizing modding communities as resources to produce higher quality games.
In between panel discussions, Quakecon hosted the first round of their annual Bawls chugging competition. BYOC gamers and event attendees were also able to try out a few game demos of Smite, Rise of the Triad, Dishonored, and Doom 3 BFG Edition. There were also several "quick draw" Quake Live matches to give out raffle tickets for a chance to win a new 2012 Ford Shelby GT500 Coupe.
Event kickoff, hardware workshop prizes, packed BYOC!
Yesterday marked the official start of Quakecon 2012 at the Hilton Anatole in Dallas, Texas. This four-day event includes PC gaming awesomeness for more than 2,800 gamers in the Bring Your Own Computer LAN section as well as access to numerous gaming vendors and PC hardware exhibits. The event is sponsored by many big names in the gaming and PC hardware industry as well like Alienware, Intel, Ventrilo, Plantronics Gamecom, Cooler Master, Western Digital, and many others.
The day got off to a rocky start as id Software co-founder John Carmack's annual keynote address was delayed by more than two hours. Hundreds of gamers also lined the hallways waiting throughout the day for the opportunity to get into the already packed BYOC. But, unfortunately many were turned away from gaming at the event. This is one of the first times in almost a decade that the BYOC area was filled to capacity on the very first day of Quakecon!