Introduction, expert discussion panels, hardware workshop
The final day of Quakecon 2012 featured more expert discussion panels from leaders in the gaming industry about the latest games people at Quakecon were excited about like Dishonored, Halo 4, and Borderlands 2 to name a few. We also hosted our annual hardware workshop and gave away more than $30,000 worth of hardware and prizes to over 2,000 workshop attendees!
The BYOC area and exhibit hall also reached capacity for Quakecon attendees to see the semi-finals for the annual Bawls chugging competition and play in Tribes: Ascend mini tournaments at the Alienware exhibit. We also got a demonstration of John Carmack's original prototype virtual reality headset that he initially debuted at E3 this year. Carmack is working with Oculus Rift to design VR headsets for gaming that include stereoscopic 3D and a wide 110-degree field of view. The day concluded with a huge party to watch the annual case mod contest finals, Bawls chugging finals, and Quake Live finals.
Introduction, Virtual Insanity and Game of Making Games panels
Our second day at Quakecon 2012 started bright and early with expert panel discussions led by some of the gaming industry's elite game designers and programmers from around the globe. These panel discussions focused primary around the process different game studios go through to produce triple AAA titles and current developments in virtual reality headset technology. There was also more discussions about creating mods for games like Elder Scrolls V: Skyrim and utilizing modding communities as resources to produce higher quality games.
In between panel discussions, Quakecon hosted the first round of their annual Bawls chugging competition. BYOC gamers and event attendees were also able to try out a few game demos of Smite, Rise of the Triad, Dishonored, and Doom 3 BFG Edition. There were also several "quick draw" Quake Live matches to give out raffle tickets for a chance to win a new 2012 Ford Shelby GT500 Coupe.
Event kickoff, hardware workshop prizes, packed BYOC!
Yesterday marked the official start of Quakecon 2012 at the Hilton Anatole in Dallas, Texas. This four-day event includes PC gaming awesomeness for more than 2,800 gamers in the Bring Your Own Computer LAN section as well as access to numerous gaming vendors and PC hardware exhibits. The event is sponsored by many big names in the gaming and PC hardware industry as well like Alienware, Intel, Ventrilo, Plantronics Gamecom, Cooler Master, Western Digital, and many others.
The day got off to a rocky start as id Software co-founder John Carmack's annual keynote address was delayed by more than two hours. Hundreds of gamers also lined the hallways waiting throughout the day for the opportunity to get into the already packed BYOC. But, unfortunately many were turned away from gaming at the event. This is one of the first times in almost a decade that the BYOC area was filled to capacity on the very first day of Quakecon!
Subject: Graphics Cards, Processors, Shows and Expos | June 14, 2012 - 11:46 AM | Ryan Shrout
Tagged: live blog, arm, APU, amd, AFDS
Day 3 - Thursday, June 14th
We are here at AFDS 2012 for the day 3 keynotes - join us as find out what else AMD has in store.
If you are looking for Tuesday or Wednesday keynotes and information on the announcement of the HSA Foundation, you can find it below, after the break!
Subject: General Tech, Shows and Expos | June 13, 2012 - 09:03 AM | Jeremy Hellstrom
Tagged: trinity, spire, Silverstone, rosewill, nzxt, corsair, computex 2012, computex, asus, amd
The Tech Report found a few more Computex 2012 pictures to show off, including a teaser from NZXT of the previous Phantom model as the new model is still under NDA, no such problem for the case modders showing off at the Thermaltake booth nor for InWin and their new H-Frame case. Sticking with the cooling motif is this new fan from Spire which uses a new type of bearing to provide a longer life and Corsair's two new lineups of 120mm and 140mm fans, the AF series designed to maximize air flow through a case and the SF series for heatsinks and radiators which benefit more from the increased static pressure larger fan blades can provide. From Rosewill they spotted a silent PSU, SilverStone a SFX model perfect for an HTPC and big 1200W digitally controlled PSU from Corsair. Wrap up the tour with some bad news about the expected delay of Trinity on the desktop and some good news for audiophiles from ASUS' Xonar team.
"We've wrapped up our Computex coverage with another round of news. On tap: the PSUs and case mods that stood out at the show, new fans from Corsair and Spire, a chat with Asus' Xonar audio team, details on NZXT's next-generation Phantom enclosure, and word of a delay to AMD's desktop Trinity APU."
Here is some more Tech News from around the web:
- AMD and ARM joined by Imagination, TI, and MediaTek @ SemiAccurate
- AMD 2013 APUs To Include ARM Cortex-A5 Processor For TrustZone Capabilities @ AnandTech
- TSMC reiterates supply of 28nm chips to come close to demand in 4Q12 @ DigiTimes
- TSMC joins giant fab race @ The Register
- Open Rail, or, why didn’t we think of this? @ Hack a Day
- nstall Windows 8 from a USB Drive, Dual-boot with XP, Vista and 7 @ TechSpot
- Netgear ReadyNAS Duo v2 @ Legion Hardware
- Computex: Thunderbolt is coming, slowly for now @ Kitguru
Subject: General Tech, Graphics Cards, Shows and Expos | June 13, 2012 - 12:07 AM | Scott Michaud
Tagged: InfoComm 2012, firepro, amd
AMD launches their new FirePro W600 graphics card for professional uses where you desire to drive up to 6 4K monitors from a single-slot PCIe card. The FirePro W600 will be available immediately at an estimated MSRP of $599.
We may be deep in the middle of AMD Fusion Developer Summit 2012 coverage -- but AMD is not just in Seattle this week. The processor and graphics card company is also attending InfoComm 2012 where they released a new FirePro graphics card for a very specific customer. The AMD FirePro W600 is classified as a professional graphics card for display walls.
That description is very accurate.
This single slot card can feed up to 6 4K displays through its 6 mini-DisplayPort 1.2 outputs. Also announced is the multi-stream transport hub (MST hub) which can forego 4K output for 4 separate 1080p displays. They do not claim that 24 1080p monitors can be output from the card so it is possible that there is a limit to prevent all 6 mini-DisplayPorts from being utilized.
If you prefer to not use any hubs and simply have one display per output then you have the option to send independent audio streams to each of the 6 displays. Each of your 4K monitors could be fed different audio all from the same PC and all from the same card.
Enterprises interested in the card would also receive PowerTune and ZeroCore features which were introduced in the Radeon line to reduce power usage. ZeroCore specifically would allow the card to consume up to 95% less power while the rest of the PC is idle.
The FirePro W600 has an MSRP of $599 and is available for purchase immediately.
Subject: General Tech, Systems, Shows and Expos | June 11, 2012 - 03:30 PM | Scott Michaud
Tagged: WWDC 12, apple, macbook pro
Apple has upgraded their MacBook line to Intel Ivy Bridge and includes USB 3.0 support. The MacBook Airs will be supported by Intel HD Graphics 4000 where the new MacBook Pro will be powered by NVIDIA’s Kepler-based GeForce GT 650M. This GPU will be used to power a 2880x1800 (220ppi) resolution screen -- which I will absolutely not feed into the “retina display” marketing term.
Apple has announced new hardware at the start of their World Wide Developers Conference this morning.
As Intel begins to flood the PC marketplace with their latest and greatest Ivy Bridge mobile processors it stands to reason that Apple would not want to be left out. Apple will update their entire laptop lineup to the new CPUs as well as add some Kepler to their MacBook Pro line. The biggest deal is the high resolution 2880x1800 displays which should make text look very smooth and crisp.
Not pictured, 27” IPS display… because 60” HDTV makes it seem more impressive.
The MacBook Air will not have the option of discrete graphics. The 11-inch model will have a screen resolution of 1366x768 where the 13-inch model will contain a 1440x900 screen. Both USB3.0 and Thunderbolt will be supported on each of the MacBook Airs as well as each of the MacBook Pros. SSD technology is also prominently mentioned and was expected.
The new MacBook line ships today. The new lineup of MacBook Airs has starting prices of between $999 and $1499 and the high-resolution MacBook Pro starts at $2199.
Subject: General Tech, Shows and Expos | June 11, 2012 - 11:55 AM | Jeremy Hellstrom
Tagged: nuc, computex 2012, computex
The Tech Report are still trying to catch up on all of their coverage of Computex as there were a lot of exhibits to make it to. Intel has once again come up with a questionable name for an interesting product, the Next Unit of Computing is a 4" x 4" x 1" system which could be used for tasks similar to the Raspberry Pi, but as they were running Cinebench on an i5 powered version you can expect quite a bit more from the NUC. Contrast that with EVGA's lineup of GTX 680's all of which are larger than the Intel system. The Classified version sports a larger cooling fan as it has double the amount of memory typically found on a GTX 680 at 4GB, they also have a watercooled GTX 690 and a model of the card which claims to have a hot clocked GPU which will be interesting to examine when it arrives on a test bench.
Cooling enthusiasts might be very interested in Enermax's dive into watercooling or for air cooling you could see how Noctua's active noise cancellation works. BitFenix displayed an interesting miniITX encloure and SilverStone showed off a pair. Check out all the pictures and more by following the links.
Here is some more Tech News from around the web:
- Corsair new Link_A_Media SSD’s, memory and more @ Kitguru
- Ultrabooks is the future, but it isn’t quite here, yet @ Kitguru
- Intel offers 56Gbit/s Infiniband on Xeon E5 server motherboards @ The Inquirer
- Ninjalane Podcast - Skyrim Tower Defense Processor Selection for Overclocking CyberpowerPC
- US Navy buys Linux to guide drone fleet @ The Register
- Average selling price of tablets drops 21% in three months @ The Register
- Zeo Bedside Sleep Management System Review @ Madshrimps
- What is a CSC? featuring Samsung NX200 @ HardwareHeaven
Subject: Mobile, Shows and Expos | June 11, 2012 - 12:01 AM | Ryan Shrout
Tagged: mali, arm, amd, AFDS
In a blog post over at arm.com, ARM Fellow Jem Davies has made a point to let us all know that he is going to be attending the AMD Fusion Developer Summit yet again, but this time with something more concrete to discuss. In a very self-aware statement, Davies writes in his post that "my appearance last year generated a lot of speculation about the nature of the relationship between ARM and AMD."
From Davies' post:
This year, we have a great deal to discuss. ARM is all about low power and many people in the industry now realize that GPUs have a central role to play in providing highly energy-efficient computing. It’s an exciting future that can grow the ecosystem that surrounds computing. ARM’s unique portfolio of CPU, GPU, interconnect and physical IP puts us at the forefront of one of the most important technological changes in a long time. Reflecting on that and some of those changes, I will be making an announcement at the show.
Emphasis above is ours.
Also worth noting is that Jem Davies does not have his own session at AFDS, but rather we can expect to see him to come out on stage during another keynote, likely during Phil Rogers' or Mark Papermaster's.
AMD wants into the tablet market. ARM could accelerate that process.
Exactly WHAT the ARM/AMD announcement might be obviously isn't known by many yet, but we have speculated many times that an AMD built, ARM architecture processor, with Radeon-based graphics technology and ARM low-power CPU cores, could help AMD enter into the world of ultra-lower power SoCs very quickly. Markets like the pending onslaught of Windows 8 RT tablets and clamshells have NVIDIA foaming at the mouth and AMD would be remiss to not attempt to tackle the same markets and one-up Intel at the same time.
It should be an exciting week! Keep checking pcper.com and our AFDS site tag for all the latest news including keynote live blogs!
Subject: Editorial, General Tech, Graphics Cards, Shows and Expos | June 8, 2012 - 06:09 PM | Scott Michaud
Tagged: video, unreal engine 4, E3 12, E3
Epic has released as much of their GDC demo as they are able to in an effort to end E3 2012 with a bang. They have included a second video to walk through the engine for developers to enjoy. We will explain to the masses why it is awesome.
Before we go any further -- the video you have been waiting months to see.
Be prepared for a particle-filled generation.
As was the case with Intel’s sand-to-CPU video -- the demo is pleasing but the supplementary info is the prize.
Epic released a 10 minute developer walkthrough to highlight the most important features of Unreal Engine 4. You can see it below and read on to see what that all means.
Yes, Unrealscript did not make it to Unreal Engine 4.
The first major feature of the engine is real-time dynamic global illumination and glossy specular reflection. Traditional video game graphics only considers the first bounce of light from a source -- if that bounce does not reach the player camera then it does not exist. Global illumination allows objects to be lit not just by light sources but also by light bouncing from neighboring objects.
It has been very popular to calculate how light interacts with objects ahead of time for the last generation as well as a portion of the generation prior to that. With those methods you are able to soften the shadows cast by light and make the scene feel much more naturally lit. The problem arises when anything in the scene moves or changes as obviously happens in a video game.
Unreal Engine 4 has the ability to calculate Global Illumination in real time. Dynamic lights such as muzzle flashes or flames are able to not just illuminate the area around them but also induce that area around it to light each other.
Also, static sources such as moonlight shining in the window against the floor can bounce from the floor and slightly lighten the walls with a bluish tint without being calculated ahead of time. Developers can try lighting effects without waiting for sometimes hours to see the results. This also means that what would have been once a pre-computed lit scene with nothing moving can now be destroyed and still remain properly lit. And now the moon can even move if the designer wants.
Specular material on the gold statue
Diffuse material on the gold statue, notice how the floor lighting from the statue desaturates and changes.
In this scene we see how light can reflect against a statue and influence the objects around it. A specular material has a much smoother and more mirror-like surface than a diffuse material which tends to scatter light in all directions. If you were to shine a laser against a mirror the beam would bounce and you would not see it unless you were in the reflected path whereas if you shine the laser against the wall you would see a dot regardless of how you look at it. This is because the wall, like a projector screen, is like trillions of microscopic mirrors all pointed in different directions which each take a tiny fraction of the light and sends it in a different direction.
In Unreal Engine 4, this effect means that a shiny surface will not only glare if you look at it but also light the objects around it differently than a diffuse surface. You can see that effect against the floor.