AMD Launches New FirePro W600: 6 mini-DisplayPorts, 1 slot

Subject: General Tech, Graphics Cards, Shows and Expos | June 12, 2012 - 09:07 PM |
Tagged: InfoComm 2012, firepro, amd

AMD launches their new FirePro W600 graphics card for professional uses where you desire to drive up to 6 4K monitors from a single-slot PCIe card. The FirePro W600 will be available immediately at an estimated MSRP of $599.

We may be deep in the middle of AMD Fusion Developer Summit 2012 coverage -- but AMD is not just in Seattle this week. The processor and graphics card company is also attending InfoComm 2012 where they released a new FirePro graphics card for a very specific customer. The AMD FirePro W600 is classified as a professional graphics card for display walls.

That description is very accurate.

W600-card.jpg

This single slot card can feed up to 6 4K displays through its 6 mini-DisplayPort 1.2 outputs. Also announced is the multi-stream transport hub (MST hub) which can forego 4K output for 4 separate 1080p displays. They do not claim that 24 1080p monitors can be output from the card so it is possible that there is a limit to prevent all 6 mini-DisplayPorts from being utilized.

W600-Sound.jpg

If you prefer to not use any hubs and simply have one display per output then you have the option to send independent audio streams to each of the 6 displays. Each of your 4K monitors could be fed different audio all from the same PC and all from the same card.

W600-zerocore.png

Enterprises interested in the card would also receive PowerTune and ZeroCore features which were introduced in the Radeon line to reduce power usage. ZeroCore specifically would allow the card to consume up to 95% less power while the rest of the PC is idle.

The FirePro W600 has an MSRP of $599 and is available for purchase immediately.

Source: AMD

WWDC 12: Apple announces new MacBooks, high res screen

Subject: General Tech, Systems, Shows and Expos | June 11, 2012 - 12:30 PM |
Tagged: WWDC 12, apple, macbook pro

Apple has upgraded their MacBook line to Intel Ivy Bridge and includes USB 3.0 support. The MacBook Airs will be supported by Intel HD Graphics 4000 where the new MacBook Pro will be powered by NVIDIA’s Kepler-based GeForce GT 650M. This GPU will be used to power a 2880x1800 (220ppi) resolution screen -- which I will absolutely not feed into the “retina display” marketing term.

Apple has announced new hardware at the start of their World Wide Developers Conference this morning.

As Intel begins to flood the PC marketplace with their latest and greatest Ivy Bridge mobile processors it stands to reason that Apple would not want to be left out. Apple will update their entire laptop lineup to the new CPUs as well as add some Kepler to their MacBook Pro line. The biggest deal is the high resolution 2880x1800 displays which should make text look very smooth and crisp.

retina_one_screen.jpg

Not pictured, 27” IPS display… because 60” HDTV makes it seem more impressive.

The MacBook Air will not have the option of discrete graphics. The 11-inch model will have a screen resolution of 1366x768 where the 13-inch model will contain a 1440x900 screen. Both USB3.0 and Thunderbolt will be supported on each of the MacBook Airs as well as each of the MacBook Pros. SSD technology is also prominently mentioned and was expected.

The new MacBook line ships today. The new lineup of MacBook Airs has starting prices of between $999 and $1499 and the high-resolution MacBook Pro starts at $2199.

Source: Apple

Wrapping up Computex

Subject: General Tech, Shows and Expos | June 11, 2012 - 08:55 AM |
Tagged: nuc, computex 2012, computex

The Tech Report are still trying to catch up on all of their coverage of Computex as there were a lot of exhibits to make it to.  Intel has once again come up with a questionable name for an interesting product, the Next Unit of Computing is a 4" x 4" x 1" system which could be used for tasks similar to the Raspberry Pi, but as they were running Cinebench on an i5 powered version you can expect quite a bit more from the NUC.  Contrast that with EVGA's lineup of GTX 680's all of which are larger than the Intel system.  The Classified version sports a larger cooling fan as it has double the amount of memory typically found on a GTX 680 at 4GB, they also have a watercooled GTX 690 and a model of the card which claims to have a hot clocked GPU which will be interesting to examine when it arrives on a test bench.

Cooling enthusiasts might be very interested in Enermax's dive into watercooling or for air cooling you could see how Noctua's active noise cancellation worksBitFenix displayed an interesting miniITX encloure and SilverStone showed off a pair.  Check out all the pictures and more by following the links.

TR_nuc.jpg

Here is some more Tech News from around the web:

Tech Talk

 

AFDS 2012: ARM once again on stage with AMD - partnership incoming?

Subject: Mobile, Shows and Expos | June 10, 2012 - 09:01 PM |
Tagged: mali, arm, amd, AFDS

In a blog post over at arm.com, ARM Fellow Jem Davies has made a point to let us all know that he is going to be attending the AMD Fusion Developer Summit yet again, but this time with something more concrete to discuss.  In a very self-aware statement, Davies writes in his post that "my appearance last year generated a lot of speculation about the nature of the relationship between ARM and AMD." 

Indeed it did.

From Davies' post:

This year, we have a great deal to discuss. ARM is all about low power and many people in the industry now realize that GPUs have a central role to play in providing highly energy-efficient computing. It’s an exciting future that can grow the ecosystem that surrounds computing. ARM’s unique portfolio of CPU, GPU, interconnect and physical IP puts us at the forefront of one of the most important technological changes in a long time. Reflecting on that and some of those changes, I will be making an announcement at the show.

Emphasis above is ours.

Also worth noting is that Jem Davies does not have his own session at AFDS, but rather we can expect to see him to come out on stage during another keynote, likely during Phil Rogers' or Mark Papermaster's. 

amdtablet.jpg

AMD wants into the tablet market.  ARM could accelerate that process.

Exactly WHAT the ARM/AMD announcement might be obviously isn't known by many yet, but we have speculated many times that an AMD built, ARM architecture processor, with Radeon-based graphics technology and ARM low-power CPU cores, could help AMD enter into the world of ultra-lower power SoCs very quickly.  Markets like the pending onslaught of Windows 8 RT tablets and clamshells have NVIDIA foaming at the mouth and AMD would be remiss to not attempt to tackle the same markets and one-up Intel at the same time.

It should be an exciting week!  Keep checking pcper.com and our AFDS site tag for all the latest news including keynote live blogs!

Source: ARM

E3 12: Unreal Engine 4 -- What you (and we) missed at GDC.

Subject: Editorial, General Tech, Graphics Cards, Shows and Expos | June 8, 2012 - 03:09 PM |
Tagged: video, unreal engine 4, E3 12, E3

Epic has released as much of their GDC demo as they are able to in an effort to end E3 2012 with a bang. They have included a second video to walk through the engine for developers to enjoy. We will explain to the masses why it is awesome.

Before we go any further -- the video you have been waiting months to see.

Be prepared for a particle-filled generation.

As was the case with Intel’s sand-to-CPU video -- the demo is pleasing but the supplementary info is the prize.

Epic released a 10 minute developer walkthrough to highlight the most important features of Unreal Engine 4. You can see it below and read on to see what that all means.

Yes, Unrealscript did not make it to Unreal Engine 4.

The first major feature of the engine is real-time dynamic global illumination and glossy specular reflection. Traditional video game graphics only considers the first bounce of light from a source -- if that bounce does not reach the player camera then it does not exist. Global illumination allows objects to be lit not just by light sources but also by light bouncing from neighboring objects.

It has been very popular to calculate how light interacts with objects ahead of time for the last generation as well as a portion of the generation prior to that. With those methods you are able to soften the shadows cast by light and make the scene feel much more naturally lit. The problem arises when anything in the scene moves or changes as obviously happens in a video game.

Unreal Engine 4 has the ability to calculate Global Illumination in real time. Dynamic lights such as muzzle flashes or flames are able to not just illuminate the area around them but also induce that area around it to light each other.

Also, static sources such as moonlight shining in the window against the floor can bounce from the floor and slightly lighten the walls with a bluish tint without being calculated ahead of time. Developers can try lighting effects without waiting for sometimes hours to see the results. This also means that what would have been once a pre-computed lit scene with nothing moving can now be destroyed and still remain properly lit. And now the moon can even move if the designer wants.

UE4-1-1.jpg

Specular material on the gold statue

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Diffuse material on the gold statue, notice how the floor lighting from the statue desaturates and changes.

In this scene we see how light can reflect against a statue and influence the objects around it. A specular material has a much smoother and more mirror-like surface than a diffuse material which tends to scatter light in all directions. If you were to shine a laser against a mirror the beam would bounce and you would not see it unless you were in the reflected path whereas if you shine the laser against the wall you would see a dot regardless of how you look at it. This is because the wall, like a projector screen, is like trillions of microscopic mirrors all pointed in different directions which each take a tiny fraction of the light and sends it in a different direction.

In Unreal Engine 4, this effect means that a shiny surface will not only glare if you look at it but also light the objects around it differently than a diffuse surface. You can see that effect against the floor.

Read on after the break to continue with the discussion of Unreal Engine 4 features.

Rosewill's Cherrys, Antec's case and MSI's take on a tablet hybrid

Subject: General Tech, Shows and Expos | June 8, 2012 - 11:30 AM |
Tagged: computex, computex 2012, msi, slider s20

We've seen a few hybrid tablet/notebooks, from the familiar ASUS Transformer to Acer's Iconia but MSI has one that really stands out.  As you can see from the pictures that The Tech Report snapped, MSI's Slider S20 has a retractable keyboard instead of a detachable one which will likely add to the weight but could be more convenient than a keyboard dock especially as it also acts as a stand.

Antex is working on their P280 series, with a microATX version and a full sized version with an integral housing for a radiator on the top for those who want a tidy watercooling solution.  If you more into CherryMX switches then it is the Rosewill pictures that will interest you as they showed off a few new models at their booth.

TR_MSIhalf.jpg

"For our third Computex digest, we have news about an MSI Windows 8 tablet with a slide-out keyboard, a new version of Antec's famous P280 enclosure, and upcoming Rosewill mechanical keyboard with configurable backlighting."

Here is some more Tech News from around the web:

Tech Talk

 

Source:

AMD Fusion Developer Summit 2012 - What to expect

Subject: General Tech, Processors, Shows and Expos | June 7, 2012 - 03:49 PM |
Tagged: hsa, fusion, amd, AFDS

One of the best show experiences I had last year was a surprise to me - AMD's first annual Fusion Developer Summit (AFDS) was hosted in the Seattle / Bellevue area.  I say that it was a surprise only because the inaugural year for vendor-specific shows like this tend to be pretty bland and lack interesting information, but that wasn't the case in 2011.  We saw ARM get on stage with AMD to talk about the idea of "dark silicon" and how to prevent it, we saw the first AMD Trinity notebook and even got details of the Tahiti GPU architecture well ahead of release.  

We expect even better things in 2012.

afds.jpg

While I don't know exactly what surprises will be on display this year I am looking forward to seeing the improvement from software developers after having another 12 months to work on APU-accelerated applications.  HSA (heterogeneous system architecture) has been getting a lot of buzz from AMD and the industry as we push towards a combined memory address space and the ultimate acceleration of programs across both serialized and parallel processors on the same die.

If you are in the Seattle / Bellevue area and you have the ability to attend AFDS, I would highly encourage you to do so.  You'll have access to:

  • Keynotes
  • Never before seen demos
  • Technical tracks and sessions to learn about HSA and programming for it

If you can't make it though, you should definitely follow the whole event right here at PC Perspective - the easiest way is to keep track of our AFDS tag to make sure you don't miss any of the potentially industry shifting news! 

You can also expect us to have a live blog from the event as well!

Day 2 of Computex

Subject: General Tech, Shows and Expos | June 7, 2012 - 12:06 PM |
Tagged: computex, computex 2012

The Tech Report had a chance to see Lucid's latest new product to enhance the ability of your computers graphics, it is called XLR8 Dynamix software and it seems almost designed to emulate what Ryan saw in his Rage testing.  Instead of lower quality textures being an issue, in this case Lucid is attempting to dynamically reduce the quality of background textures to allow for higher frame rates on lower powered GPUs. 

From AMD they saw the first Brazos 2 chips, which you can read about here.  They caught snaps of Gigabyte's GA-X79S-UP5 server board with a combination of 14 SATA and SAS ports for a huge amount of storage and picked up a bit of news about the fastest mobile chip on the planet.

TR_dynamix.jpg

"Here comes our second helping of Computex coverage. We've got the skinny on Nvidia's Kepler-based mobile GPU flagship, AMD's 2012 E-series APU platform, a decked-out Sandy Bridge-E motherboard from Gigabyte, and Lucid's latest GPU virtualization mojo, which boosts fluidity on Intel IGPs by dynamically tweaking texture detail."

Here is some more Tech News from around the web:

Tech Talk

 

E3 12: More Elder Scrolls -- Skyrim Expansion, Dawnguard

Subject: General Tech, Shows and Expos | June 5, 2012 - 07:46 PM |
Tagged: video, elder scrolls V, elder scrolls, E3 12, E3

Elder Scrolls V: Skyrim is getting an expansion pack known as “Dawnguard”. The expansion explores vampirism and to a lesser extent, lycanthropy. Extra content includes new quests related to those vile blood-suckers as well as new abilities and two new skill trees.

Todd Howard spoke at DICE conference and played a video of his team’s GameJam: one week of passion projects.

The Skyrim GameJam sizzle video highlighted several of those projects with many already included in recent patches. A fairly decent period of the video was focused on Vampirism and Lycanthropy and forms the basis of the newly announced Skyrim: Dawnguard expansion pack.

G4 has forwarded some further details from Bethesda as a part of their E3 coverage.

Hopefully the Werebear has also made the cut.

This DLC seems to be a homecoming of the typical expansion packs that we PC gamers remember.

The extra campaign appears to be fairly lengthy for an update with a decently engrossing story. The trailer suggests that you will have a different series of quests depending on whether you support the vampire cult or wish to destroy it. In addition we will also receive two separate skill trees: vampirism will be advanced by feeding on the living and lycanthropy will be advanced by feeding on the dead.

The expansion will launch on (editor's note: Forgot to write the 360 release date) June 26th for the Xbox 360 first with the PS3 and PC to follow at an unspecified date. There is no mention of price. (editor's note: Apparently it'll be ~$20 and was briefly mentioned in the video I linked -- must have missed it.)

Source: G4TV

E3 12: Star Wars 1313 demo is NVIDIA powered.

Subject: General Tech, Shows and Expos | June 5, 2012 - 04:34 PM |
Tagged: video, Star Wars, E3 12, E3

Star Wars 1313 is a mature-themed video game published and developed internally by LucasArts as well as its sister companies: Lucasfilm Animation, Industrial Light and Magic, and Skywalker Sound. The game allows the player to experience being a bounty hunter in the Star Wars universe. The demo released at E3 is powered by Unreal Engine 3 and an NVIDIA GPU.

The Star Wars franchise has not been the most beloved lately -- but this might change some minds.

Rumors leading up to E3 have claimed that a game would be announced which allows you to play as Boba Fett. On the opening day LucasArts announced Star Wars 1313 which allows you to take control of an unidentified bounty hunter in the Star Wars universe. Geoff Keighley of Game Trailers and Spike TV was shown a demo of the game.

What does this have to do with Nashville, Spike?

There are two possibilities for the identity of the bounty hunter -- and they are not mutually exclusive. Typical speculation is that the bounty hunter will be the premiere star in an upcoming LucasFilm production such as a live action TV show. What I speculate, and the look of the player model supports this, is that the character actually is related to Jango Fett as was previously rumored.

That of course is just speculation and not one that I will flesh out any further.

The demo itself was stated by Mark Rein of Epic Games to be running on Unreal Engine 3. LucasArts has confirmed that the demo is running on a PC with an NVIDIA GPU doing the calculations.

I have not been able to track down release date information or supported platforms but it is pretty safe to say given the demo that it will be available on the PC. I guess that is all I really care about, to be honest.

Source: PC Gamer