Subject: Processors, Shows and Expos | September 10, 2013 - 02:31 PM | Ryan Shrout
Tagged: quark, Intel, idf 2013, idf
In a very interesting and surprising announcement at the first Intel Developer Forum keynote this morning, Intel's new CEO Brian Krzanich showed the first samples of Quark, a new SoC design that will enter into smaller devices that even Atom can reach.
Quark is the family name for the new line of SoCs that are open, synthesizable and support with industry standard software. An open SoC is simply one that will allow third-party IP integration with the processor cores while a synthesizable one can be moved and migrated to other production facilities as well. This opens up Intel to take Quark outside of its own fabrication facilities (though Krzanich said they would prefer not during Q&A) and allow partners to more easily integrate their own silicon with the Quark DNA. Intel had previously announced that Atom would be able to integrate with third-party IP but that seems to have been put on the back burner in favor of this.
Quark will not be an open core design in the same way that ARM's core can be, but instead Intel is opening up the interface fabric for direct connection to computing resources.
The Quark SoC is square in the middle
Krzanich showed off the chip on stage that is 1/5 the size of Atom and 1/10 the power levels of Atom (though I am not sure if we are referring to Clover Trail or Bay Trail for the comparison). That puts it in a class of products that only ARM-based designs have been able to reach until now and Intel displayed both reference systems and wearable designs.
UPDATE: Intel later clarified with me that the "1/5 size, 1/10 power" is for a Quark core against an Atom core at 22nm. It doesn't refer to the entire SoC package.
Intel hasn't yet told us what microarchitecture Quark is based on but if I were a betting man I would posit that it is related to the Silvermont designs we are looking at on Bay Trail but with a cut down feature set. Using any other existing design from Intel would result in higher than desired power consumption and die size levels but it could also be another ground up architecture as well.
I'll be poking around IDF for more information on Quark going forward but for now, it appears that Intel is firmly planting itself on a collision course with ARM and Qualcomm.
UPDATE 1: I did get some more information from Intel on the Quark SoC. It will be the first product based on the 14nm manufacturing process and is a 32-bit, single core, single thread chip based on a "Pentium ISA compatible CPU core." This confirms that it is an x86 processor though not exactly what CPU core it is based on. More soon!
Subject: Processors, Shows and Expos | September 10, 2013 - 11:02 AM | Ryan Shrout
Tagged: live blog, keynote, Intel, idf 2013, idf
UPDATE: You can see the replay of our live blog below from Day 1 of IDF but be sure you head over to the Day 2 Live Blog page to set a reminder! Join us on Wednesday at 9am PT / 12pm ET!!
Today is the beginning of the 2013 Intel Developer Forum in San Francisco! Join me at 9am PT for the first of three live blogs of the main Intel keynotes where we will learn what direction Intel is taking on many fronts!
Subject: General Tech, Systems, Shows and Expos | September 4, 2013 - 12:11 PM | Scott Michaud
Tagged: zenbook, ifa 2013, asus
How about some Ultrabooks? We got Ultrabooks. Thin, light, and metal brushed with their characteristic circular pattern. They are proud of that design, proud enough to cover it, the top of the lid, with a layer of Corning Gorilla Glass 3 to protect it from scratches and gouges. It feels a little absurd to say, but covering metal in glass for increased durability seems to make sense and could help your premium laptop look new for longer.
These 13.3-inch laptops come in two resolutions: 1920x1080 Full HD is the lower offering, with 2560x1440 for higher-end tastes. Both monitors are IPS-based with 10-point multi-touch capabilities.
The raw specifications for the UX301 are:
- Intel Core i5-4200U or i7-4500U or i7-4558U
- 4GB or 8GB DDR3L
- Intel HD 5100 Graphics
- SATA 3 SSD (up to 512GB RAID0)
- 13.3-inch 2560 x 1440 WQHD or 1920 x 1080 Full HD IPS multitouch
- 802.11ac (dual-band), Bluetooth 4.0
- Mini DisplayPort, Micro-HDMI 1.4
- 2x USB3.0, 3.5mm headphone/mic, SD card reader
- Windows 8 or Windows 8 Pro
For the UX302:
- Intel Core i5-4200U or i7-4500U
- 4GB DDR3L
- Intel HD 4400 or NVIDIA GeForce GT 730M (2GB)
- Up to a 750GB HDD with 16 GB SSD cache
- 1920 x 1080 Full HD IPS multitouch
- 802.11ac (dual-band), Bluetooth 4.0
- Mini Displayport, HDMI 1.4
- 3x USB 3.0, 3.5mm headphone/mic, SD card reader
- Windows 8 or Windows 8 Pro
The UX301 seems to be the more-premium device with obviously higher specs, at least for options, despite being almost 2mm thinner (15.5mm vs 17.2 for the UX302) and a quarter of a pound lighter (1.38kg vs 1.5 kg for the UX302). Both models are listed as a 50W battery, which I assume means 50Wh since watts are not a unit of electrical storage, but I am not entirely sure.
No information about pricing and availability has been released.
Subject: General Tech, Mobile, Shows and Expos | September 4, 2013 - 11:34 AM | Scott Michaud
Tagged: TF701T, ifa 2013, asus
Among the ASUS announcements is their new Transformer Pad TF701T. Being a Transformer Pad, the TF701T is an Android Tablet which can be used alone or docked in a keyboard for extra battery life and USB 3.0 support -- or, of course, for a keyboard. The touch display is IPS-based, 10.1", and with a native resolution of 2560x1600.
The other raw specifications include:
- NVIDIA Tegra 4 T40X quad-core SoC.
- 2GB DDR3L RAM
- WiFi B/G/N (dual-band) with Miracast support
- Bluetooth 3.0+EDR
- Speaker with ASUS "SonicMaster" technology
- 32GB and 64GB options
- MicroSDXC port on tablet if you need more storage.
- SDXC port on the dock if you need even more storage or, of course, to load pictures from a camera
- USB 3.0 (on dock).
- 3.5mm headphone/microphone jack.
I find it somewhat interesting that ASUS listed the Tegra 4 "T40X". It seems odd to declare a specific model if, unless I completely missed something, Tegra 4 is not announced to be binned in to multiple SKUs. This might suggest Tegra 4 will have more options than simply, "Get Tegra 4 or wait for Tegra 4i with the built-in Icera modem". Then again, it could be another case of over-description. Either way, it is something we will watch closely and report further on.
Pricing and availability information has not yet been released.
Subject: General Tech, Shows and Expos | August 23, 2013 - 11:31 PM | Scott Michaud
Tagged: battlefield 4, gamescom
Battlefield 4 is still at Gamescom, possibly the last big trade show before launch, and they are still trickling out news. DICE just released their Levelution teaser, which is a cheesy name and I will not pretend to ignore that, but an interesting premise for level design. Keeping in line with the original premise for Battlefield, levels are designed for too many options to fully consider, leading to the characteristic "Battlefield Moments".
A Battlefield Moment is when something amazing, genius, or plain stupid happens in a multiplayer match and draws your attention.
Some popular examples include:
- The airborne murdering of pilots.
- Hijacking jets semi-automatically.
- Getting to the choppah.
- Sure, you can die instead.
- Indecisive snipers.
Of course capturing these moments are much more common since Bad Company 2 just due to how common video editing is. Battlefield 2 also had its moments. A personal favorite is when I dropped anti-tank mines, while parachuting, atop a heavy tank. It turns out the time it took to fall was enough for it to arm. I also enjoy proclaiming myself "The Kool-Aid Man" before running someone in my Teamspeak channel down by crashing a jeep through a wall.
DICE wants to show off their engine technology by including many user-triggered events, big and small, to give players options. You can destroy cover, lower doors, and otherwise succeed with out-of-box ideas. Check out the video, above, for more examples.
I am pretty sure the marketing people like showing off video of a skyscraper crumbling, too.
Battlefield 4 will launch October 29th in North America.
Subject: General Tech, Shows and Expos | August 23, 2013 - 03:39 PM | Scott Michaud
Tagged: battlefield 4, gamescom
EA TV conducted a broadcast of Battlefield 4, spectating gameplay from the attendees of Gamescom. Almost 13 minutes of were posted to Youtube and, because our readers are awesome, you get to see it here. Destructibility exceeding even Bad Company 2 is displayed in this map, Paracel Storm, as Russia and China fight over an island cluster.
... And the observer tools look interesting, too!
The hook of the map, at least one of them, is a windmill out in the ocean anchoring a destroyed frigate. Once the windmill is destroyed the wreckage is released, runs aground near a control point, and destroys a multi-level structure.
The video also announced another gametype, "Obliteration", which seems somewhat like a play on the Rush mode from Bad Company and Assault from Halo 2. Each team has 3 "MCOM" points which can be destroyed by planting a randomly spawning bomb. An interesting mashup.
I am, still, slightly upset that we have yet to see free bombing since Battlefield 2. Rumors have circulated, due to the promotional images from China Rising DLC, that bombers will make a reappearance in, at least, that DLC. The mechanic of bombers allows you to either: in the sky, carpet bomb to clear predictable attack paths; on the ground, lure enemies into bombing paths and chat with teammates in the sky.
Of course this is less relevant outside of the clan skirmish sphere, but still fun with a handful of friends on a public server.
What are you thoughts on the video? What are you looking forward to about Battlefield 4? What are you hoping for in Battlefield 4?
Stay tuned in case anything more comes out from Gamescom. Battlefield 4 launches October 29th with a Beta coming earlier that month.
Subject: General Tech, Shows and Expos | August 7, 2013 - 03:52 PM | Scott Michaud
Tagged: DOTA 2, valve
Valve has just commenced, with the first match setting up and taking place (between teams Na'Vi and Orange) as I type, the third iteration of their giant DOTA 2 tournament: The International 3.
The prize pool, starting at 1.6 million dollars, is increased by $2.50 for each $9.99 tournament Compendum sold. Almost 500,000 were sold by this point yielding a purse of $2.84 million USD; the prize for first place, alone, is currently $1.42 million USD. This continues The International's trend of being among the most lucrative video game tournaments, almost doubling Blizzard's 2013 StarCraft II World Championship Series which are also along this weekend.
The live Twitch stream, ignoring fans at the venue and cheering from a variety of pubs, currently distributes to 154,000 viewers. Check out their website to watch live, check the schedule, and view past results. The tournament will continue until Sunday. The first match will begin just a minute or two after this publishes.
Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | July 24, 2013 - 05:15 PM | Scott Michaud
Tagged: Siggraph, kepler, mobile, tegra, nvidia, unreal engine 4
SIGGRAPH 2013 is wrapping up in the next couple of days but, now that NVIDIA removed the veil surrounding Mobile Kepler, people are chatting about what is to follow Tegra 4. Tim Sweeney, founder of Epic Games, contributed to NVIDIA Blogs the number of ways that certain attendees can experience Unreal Engine 4 at the show. As it turns out, NVIDIA engineers have displayed the engine both on Mobile Kepler as well as behind closed doors on desktop PCs.
Not from SIGGRAPH, this is a leak from, I believe, GTC late last March.
Also, this is Battlefield 3, not Unreal Engine 4.
Tim, obviously taking the developer standpoint, is very excited about OpenGL 4.3 support within the mobile GPU. In all, he did not say too much of note. They are targeting Unreal Engine 4 at a broad range of platforms: mobile, desktop, console, and, while absent from this editorial, web standards. Each of these platforms are settling on the same set of features, albeit with huge gaps in performance, allowing developers to focus on a scale of performance instead of a flowchart of capabilities.
Unfortunately for us, there have yet to be leaks from the trade show. We will keep you up-to-date if we find any, however.
Subject: General Tech, Systems, Shows and Expos | June 28, 2013 - 03:11 AM | Scott Michaud
Tagged: Windows 8.1, MakerBot, BUILD 2013, BUILD
Even Microsoft believes that 3D printing is a cool movement.
Windows 8.1 will include native support for the 3D printers, CNC machines, and laser cutting devices. According to a stage demo at BUILD, Microsoft expects printing in 3D will be as easy as printing in 2D. It might be hard to think of more than a few practical applications for a home user to have access to such hardware, but often people will not realize when they avoid what could have been easily solved with the right tools.
- A standardized driver model for 3D Printers, CNC machines, and laser cutting devices
- APIs for apps to interface with the above drivers
- Device apps and extensions through the Windows Store
- Job spooling and queuing
- Easy ways to query what the device and its capabilities
The reliance upon the Windows Store might tell the larger tale. It appears that Microsoft is giving the nod to the maker community, not out of excitement, but to enable app developers to interface with these devices. Could the "modern" Windows APIs provide enough flexibility for 3D printing apps to exist without Microsoft's support? What about the next classification of peripherals?
All pondering aside...
The demo involved Antoine Leblond, of Microsoft, printing a vase from a MakerBot Replicator 2. According to TechCrunch, MakerBot will not only invade Windows 8.1 but also be stocked at Microsoft Stores. This is a solid retail win for the maker movement, giving users a chance throw one of these in the back seat of the car and drive it home from the store.
Subject: General Tech, Mobile, Shows and Expos | June 28, 2013 - 02:05 AM | Scott Michaud
Tagged: BUILD, BUILD 2013, internet explorer, IE11, Windows 7
Windows 8.1 will be bundled with Microsoft's latest web browser, Internet Explorer 11. The line of browsers, starting with Internet Explorer 9, are very competent offerings which approach and eclipse many competitors. Microsoft has made some errors since then, breaking standards for personal gain, but their recent efforts in supporting W3C – and even arch-nemesis Khronos – displays genuine good faith.
HTML5 Developer Tools rivalling even Mozilla and Google
But Windows XP never surpassed Internet Explorer 8, and apart from glitch and vulnerability fixes, Windows 7 is in almost exactly the same state as the day Windows 8 shipped. Internet Explorer 10 made it to the platform, late and reluctantly, along with severely neutered back-ports of Windows 8 DirectX enhancements. The platform update was welcome, but lacks the importance of a full service pack.
More importantly, the hesitation to bring IE10 to Windows 7 suggested that it would be the last first-party web browser the platform would see.
Not true, apparently. During their Build conference, Engadget claims to have spoke with a Microsoft representative who confirmed Windows 7 will receive the latest Internet Explorer. This is good news for every user of IE and every web designer with a cool WebGL implementation but is held back by browser market share concerns.
Honestly, my main concern is with the future of Internet Explorer, 12 and beyond. I am encouraged by the recent effort by Microsoft, but with Windows RT demanding for every browser to be built atop Internet Explorer, it better keep up or we are screwed. The web browser might be our operating system in the near future, applications should not be held back by the least of all possible platforms – be it Internet Explorer, Webkit, or any other dominant browser.
Of course, I should note that Engadget was not being specific with their source, so some grain of salts would be wise until it ships.