Last month NVIDIA introduced the world to the GTX 980 in a new form factor for gaming notebook. Using the same Maxwell GPU, the same performance levels but with slightly tweaked power delivery and TDPs, notebooks powered by the GTX 980 promise to be a noticeable step faster than anything before it.
Late last week I got my hands on the updated MSI GT72S Dominator Pro G, the first retail ready gaming notebook to not only integrate the new GTX 980 GPU but also an unlocked Skylake mobile processor.
This machine is something to behold - though it looks very similar to previous GT72 versions, this machine hides hardware unlike anything we have been able to carry in a backpack before. And the sexy red exterior with MSI Dragon Army logo blazoned across the back definitely help it to stand out in a crowd. If you happen to be in a crowd of notebooks.
A quick spin around the GT72S reveals a sizeable collection of hardware and connections. On the left you'll find a set of four USB 3.0 ports as well as four audio inputs and ouputs and an SD card reader.
On the opposite side there are two more USB 3.0 ports (totalling six) and the optical / Blu-ray burner. With that many USB 3.0 ports you should never struggle with accessories availability - headset, mouse, keyboard, hard drive and portable fan? Check.
Subject: Processors, Mobile | October 12, 2015 - 11:08 AM | Ryan Shrout
Tagged: iphone 6s, iphone, ios, google, apple, Android, A9
PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.
Full Story Listing:
- Day 0: What to Expect
- Day 3: Widgets and Live Photos
- Day 6: Battery Life and Home Screens
- Day 17: SoC Performance
- Day 31: Battery Life and Closing
My iPhone experiment continues, running into the start of the third full week of only carrying and using the new iPhone 6s. Today I am going to focus a bit more on metrics that can be measured in graph form – and that means benchmarks and battery life results. But before I dive into those specifics I need to touch on some other areas.
The most surprising result of this experiment to me, even as I cross into day 17, is that I honestly don’t MISS anything from the previous ecosystem. I theorized at the beginning of this series that I would find applications or use cases that I had adopted with Android that would not be able to be matched on iOS without some significant sacrifices. That isn’t the case – anything that I want to do on the iPhone 6s, I can. Have I needed to find new apps for taking care of my alarms or to monitor my rewards card library? Yes, but the alternatives for iOS are at least as good and often times I find there are more (and often better) solutions. I think it is fair to assume that same feeling of equality would be prevalent for users going in other direction, iPhone to Android, but I can’t be sure without another move back to Android sometime in the future. It may come to that.
My previous alarm app was replaced with Sleep Cycle
In my Day 3 post I mentioned my worry about the lack of Quick Charging support. Well I don’t know why Apple doesn’t talk it up more but the charging rate for the iPhone 6s and iPhone 6s Plus is impressive, and even more so when you pair them with the higher amperage charger that ships with iPads. Though purely non-scientific thus far, my through the day testing showed that I was able to charge the iPhone 6s Plus to 82% (from being dead after a battery test) in the span of 1.5 hours while the OnePlus 2 was only at 35%. I realize the battery on the OnePlus 2 is larger, but based purely on how much use time you get for your charging time wait, the iPhones appear to be just as fast as any Android phone I have used.
Photo taking with the iPhones 6s still impresses me – more so with the speed than the quality. Image quality is fantastic, and we’ll do more analytical testing in the near future, but while attending events over weekend including a Bengals football game (5-0!) and a wedding, the startup process for the camera was snappy and the shutter speed never felt slow. I never thought “Damn, I missed the shot I wanted” and that’s a feeling I’ve had many times over the last several years of phone use.
You don't want to miss photos like this!
There were a couple of annoyances that cropped up, including what I think is a decrease in accuracy of the fingerprint reader on the home button. In the last 4 days I have had more bouncing “try again” notices on the phone than in the entirety of use before that. It’s possible that the button has additional oils from my hands on it or maybe that I am getting lazier about placement of my fingers on the Touch ID, but it’s hard to tell.
Subject: Systems, Mobile | October 9, 2015 - 06:00 PM | Sebastian Peak
Tagged: water cooling, NVIDIA GTX 980, liquid cooled, i7-6820HK, gx700, gaming laptop, g-sync, ASUS ROG, asus
We already saw an announcement from ASUS (at IFA 2015) for their water-cooled Republic of Gamers GX700 gaming laptop, and now we have more details about this unique product, though some are still pending. The specifications (including the full version of the NVIDIA GTX 980) would make a great gaming desktop system, and that's kind of the idea as the performance increases substantially when the laptop is docked in its liquid-cooling base.
There are certainly questions about this concept that won't be answered until hardware in hand, but it's going to be interesting to see just how well a liquid cooling system will work in a dockable format like this.
Here are the specifications we know so far:
- CPU: Intel Core i7 6820HK
- GPU: GeForce GTX 980, 8GB GDDR5
- Display: 17.3-inch IPS FHD (1920x1080) G-SYNC / Optional 4K/UHD G-SYNC
- RAM: Up to 64GB DDR4
- Storage: Up to 1TB PCIe x4 SSD (2 x 512GB)
- Optical: Blu-ray 6x RW
- Card reader: SDXC
- Networking: Gigabit Ethernet, 802.11ac, Bluetooth 4.0
- Keyboard: Anti-ghosting keyboard with 30-key rollover; 2.5mm travel; Illuminated
- 3 x USB 3.0
- 1 x USB Type-C / Thunderbolt 3
- 1 x USB Type-C / USB 3.1
- 1 x mini-DisplayPort
- 1 x HDMI
- Audio: 1x Headphone/mini-Optical S/PDIF, 1x Microphone input
- Webcam: 1.2MP HD camera
A look inside at the GX700 cooling system
Exact numbers on battery capacity, dimensions, and weight are not yet available, and pricing and availability have yet to be announced.
Subject: Mobile | October 9, 2015 - 03:24 PM | Jeremy Hellstrom
Tagged: msi, GS60 6QE, gaming laptop, 4k
Inside the impressively thin 15.6" GS60 6QE, 390x266x20mm is a Skylake based i7-6700HQ, a 3GB GTX970M and 16GB of DDR4-2133 along with a 256GB M.2 SSD for your OS plus a 1TB HDD for long term storage. The integral display does indeed have a resolution of 4K, for external connectivity you can use either the HDMI v1.4b which supports 4Kx2K output or the Mini-Display port that supports 1080p @ 120Hz or 4K @ 60Hz. For fans of gaming in the dark it sports SteelSeries FULL back lit keyboard, programmable with the SteelSeries Engine and there is a single USB 3.1 Type C connector if you happen to have a compatible peripheral. Check out the performance at Kitguru but only if you can stomach the $1800 price tag and the fact that Norton comes pre-installed.
"There is no doubt that MSI have been releasing some of the most exciting, feature-laden laptops in the last 24 months. Today we take a look at the new GS60 6QE which incorporates a Intel Core i7 6700HQ Skylake processor, 8GB of DDR4 memory, Nvidia GTX970m, M.2 SSD and 4K Ultra HD panel. MSI have managed to cram all this tasty hardware into a chassis that measures only 20mm at the thickest point."
Here are some more Mobile articles from around the web:
- Sony Xperia Z5 @ The Inquirer
- Nexus 5X @ The Inquirer
- LEAGOO Elite 4 @ TechARP
- iPhone 6S Uses NVMe Storage – Performance Determined By Capacity @ SSD Review
Subject: Systems, Mobile | October 8, 2015 - 10:05 AM | Sebastian Peak
Tagged: dell, XPS 15, InfinityEdge, laptop, notebook, Skylake, i3-6100H, i5-6300HQ, i7-6700HQ, GTX 960M
The redesigned Dell XPS 15 is here, now a larger clone of the popular XPS 13 including the same minuscule “InfinityEdge” display and featuring optional 4K resolution.
Image credit: Engadget
The XPS 13 is among the highest-rated Windows laptops of the past year, and the preferred notebook of our own Ryan Shrout. Dell certainly had a big design win with a 13-inch screen on a laptop that would normally only house an 11.6-inch display, thanks to the razor-thin bezel surrounding the LCD panel. This InfinityEdge display makes a lot of sense for the larger XPS 15, and the newly redesigned notebook now occupies the space of a mere 14-inch notebook, while offering both FHD and UHD/4K screen resolutions.
What good would a beautiful screen be without the horsepower to drive it? For this Dell has implemented the latest 6th Generation Intel Skylake mobile processors, namely the Core i3-6100H, Core i5-6300HQ, and Core i7-6700HQ. Graphics duties are performed either by the integrated Intel HD 530 or an NVIDIA GTX 960M GPU, and 8GB of DDR4 memory comes standard with options up to 32GB available (and this is SoDIMM memory so users can upgrade later as well).
Image credit: Windows Central
- 6th Gen Intel Core i3-6100H (3M Cache, up to 2.7 GHz)
- 6th Gen Intel Core i5-6300HQ Quad-Core (6M Cache, up to 3.2 GHz)
- 6th Gen Intel Core i7-6700HQ Quad-Core (6M Cache, up to 3.5 GHz)
- Display: 15.6" FHD (1920x1080) InfinityEdge display or 15.6" UltraSharp 4K Ultra HD (3840x2160) InfinityEdge touch display
- RAM: 8GB, 16GB or 32GB DDR4 at 2133 MHz (32GB post-RTS) (2 x SoDIMMs)
- Graphics: Intel HD Graphics 530; NVIDIA GeForce GTX 960M 2GB GDDR5
- Storage: 500GB HDD + 32GB Flash or 1TB HDD + 32GB Flash
- 256GB PCIe SSD, 512GB PCIe SSD, or 1TB PCIe SSD
- Camera: Widescreen HD (720p) webcam
- Ports and Connectors: HDMI, USB 3.0 (x2), Headset Jack, SD card reader, Kensington Lock slot, Thunderbolt 3
- Dimensions: 11-17mm x 357mm x 235mm
- Weight: Non-touch, starting at 3.9 lbs; Touch, starting at 4.4 lbs
The new Dell XPS 15 is available today and prices start at $999.
Subject: Mobile | October 6, 2015 - 02:38 PM | Ryan Shrout
Tagged: video, surface book, surface, Skylake, nvidia, microsoft, Intel, geforce
Along with the announcement of the new Surface Pro 4, Microsoft surprised many with the release of the new Surface Book 2-in-1 convertible laptop. Sharing much of the same DNA as the Surface tablet line, the Surface Book adopts a more traditional notebook design while still adding enough to the formula to produce a unique product.
The pivotal part of the design (no pun intended) is the new hinge, a "dynamic fulcrum" design that looks great and also (supposedly) will be incredibly strong. The screen / tablet attachment mechanism is called Muscle Wire and promises secure attachment as well as ease of release with a single button.
An interesting aspect of the fulcrum design is that, when closed, the Surface Book screen and keyboard do not actually touch near the hinge. Instead you have a small gap in this area. I'm curious how this will play out in real-world usage - it creates a natural angle for using the screen in its tablet form but also may find itself "catching" coin, pens and other things between the two sections.
The 13.5-in screen has a 3000 x 2000 resolution (3:2 aspect ratio obviously) with a 267 PPI pixel density. Just like the Surface Pro 4, it has a 10-point touch capability and uses the exclusive PixelSense display technology for improved image quality.
While most of the hardware is included in the tablet portion of the device, the keyboard dock includes some surprises of its own. You get a set of two USB 3.0 ports, a full size SD card slot and a proprietary SurfaceConnect port for an add-on dock. But most interestingly you'll find an optional discrete GPU from NVIDIA, an as-yet-undiscovered GeForce GPU with 1GB (??) of memory. I have sent inquiries to Microsoft and NVIDIA for details on the GPU, but haven't heard back yet. We think it is a 30 watt GeForce GPU of some kind (by looking at the power adapter differences) but I'm more interested in how the GPU changes both battery life and performance.
UPDATE: Just got official word from NVIDIA on the GPU, but unfortunately it doesn't tell us much.
The new GPU is a Maxwell based GPU with GDDR5 memory. It was designed to deliver the best performance in ultra-thin form factors such as the Surface Book keyboard dock. Given its unique implementation and design in the keyboard module, it cannot be compared to a traditional 900M series GPU. Contact Microsoft for performance information.
Keyboard and touchpad performance looks to be impressive as well, with a full glass trackpad integration, backlit keyboard design and "class leading" key switch throw distance.
The Surface Book is powered by Intel Skylake processors, available in both Core i5 and Core i7 options, but does not offer Core m-based or Iris graphics options. Instead the integrated GPU will only be offered with the Intel HD 520.
Microsoft promises "up to" 12 hours of battery life on the Surface Book, though that claim was made with the Core i5 / 256GB / 8GB configuration option; no discrete GPU included.
Pricing on the Surface Book starts at $1499 but can reach as high as $2699 with the maximum performance and storage capacity options.
Subject: Mobile | October 6, 2015 - 01:40 PM | Ryan Shrout
Tagged: video, surface pro 4, surface, Skylake, microsoft, iris, Intel, edram
Microsoft has finally revealed the next product in the Surface Pro tablet lineup, skipping the Broadwell processor generation and jumping straight to the latest Intel Skylake processors. The design is very similar to previous Surface Pro tablets but the upgrades and changes made for the Surface Pro 4 are impressive.
The kickstand design that has made the Surface recognizable remains the same but there is a solid collection of new features including a fingerprint reader and Microsoft Hello support for security and login. The new Pro 4 model is only 8.4mm thick (coming in just about 1mm thinner than the Pro 3) and is also lighter at 1.73 lbs.
The screen size is 12.3-inches with a 2736 x 1824 3:2 resolution for a pixel density of 267 PPI. It has a 10-point touch interface with drastically improved latency, palm detection and pressure sensitivity for the included Surface Pen. Even better, that improved Surface Pen will have a full year of battery life along with magnetic attachment to the tablet rather than relying on a elastic loop!
The Surface keyboard sees improvements as well including better spacing on the keys, quieter and more reliable typing and it also becomes the thinnest type cover MS has yet to build for the Surface line. A 5-point touch glass trackpad is now part of the deal, 40% larger than the one found on the Pro 3 - a welcome modification for anyone that has used the type cover in the past.
In terms of computing horsepower, the Surface Pro 4 will be available with a Core m3, Core i5 or even a Core i7 processor. It will ship with 4GB, 8GB or 16GB of system memory and internal storage capacities as high as 1TB. Microsoft hasn't posted any more details about the clock speeds of these CPUs but if you look at the awesome hype video MS made for the Pro 4 launch, you'll notice an interesting thing in the exploded view: an Intel processor with three dies on a single package.
What you are seeing is the Skylake CPU, chipset and an eDRAM package. This tells us that at least one of the available options for the Surface Pro 4 will ship with Iris graphics and 64MB or 128MB of L4 cache / eDRAM - a first for this form factor! This should help improve performance for graphics as well as other specific CPU compute workloads.
Other highlights for the Surface Pro 4 include front facing stereo speakers, 8MP rear-facing camera and a fancy-ass Windows 10 logo.
Pricing will START at $899 but will spike to as high as $2699 if you max out the processor and storage options.
We are working on getting a unit in for testing as the devices are going up for presale today and should arrive by October 26th.
Subject: Mobile | October 6, 2015 - 07:01 AM | Scott Michaud
Tagged: google, android 6.0, Android
Android 6.0 was launched yesterday, and Ars Technica has, so far, been the only outlet to give it a formal review. That said, it is a twelve-page review with a table of contents -- so that totally counts for five or so.
The main complaint that the reviewer has is the operating system's inability to be directly updated. There is a large chain of rubber stamps between Google's engineers and the world at large. Carriers and phone manufacturers can delay (or not even attempt to certify) patches for their many handsets. It is not like Windows, where Microsoft controls the centralized update service. In the beginning, this wasn't too big of an issue as updates were typically for features. Sucker, buy a new phone if you want WebGL.
Now it's about security. Granted, it has always been about security, even on the iPhone, we just care more now. If you think about it, every time a phone gets jailbroken, a method exists to steal admin privileges away from Apple and give them to... the user. Some were fairly sophisticated processes involving USB tethering to PCs, while others involved browsing to a malicious website with a payload that the user (but not Apple) wanted to install. Hence why no-one cared: the security was being exploited by the user for the user. It was only a matter of time before either the companies sufficiently crush the bugs, or it started to be tasty for the wolves.
And Google is getting bit.
Otherwise, Ars Technica mostly praised the OS. Be sure to read their review to get a full sense of their opinion. As far as I can tell, they only tested it on the Nexus 5.
Subject: General Tech, Mobile | October 5, 2015 - 08:01 AM | Scott Michaud
Tagged: windows 10, microsoft, iot
Microsoft has released the Windows 10 IoT Core for the Raspberry Pi 2. It retails for 75$ without the Raspberry Pi 2 Model B, or $115$ with it. Apart from the optional Pi, it is basically a pack of electronic components and an SD card that's pre-loaded with Windows 10 IoT. It is available at the Adafruit store, although both packs are currently out of stock... because of course they are.
Beyond jumper wires, a case, breadboards, resistors, LEDs, switches, and sensors, the pack also comes with a WiFi module. Interestingly, Adafruit claims that this will be the only WiFi adapter for the Raspberry Pi 2 that's supported by Windows 10 IoT. This is weird, of course, because Windows is kind-of the go-to when it comes to driver support. It makes me wonder whether Microsoft changed anything under the hood that affects hardware compatibility and, if it did, whether Windows 10 IoT loses its major advantage over Linux and other OSes in this form factor.
The kit is currently sold up, but retails for $75, or $115 with a Raspberry Pi 2 Model B.
Subject: Mobile | October 2, 2015 - 04:09 PM | Tim Verry
Tagged: Tegra X1, tablet, pixel, nvidia, google, android 6.0, Android
During its latest keynote event, Google unveiled the Pixel C, a powerful tablet with optional keyboard that uses NVIDIA’s Tegra X1 SoC and runs the Android 6.0 “Marshmallow” operating system.
The Pixel C was designed by the team behind the Chromebook Pixel. Pixel C features an anodized aluminum body that looks (and reportedly feels) smooth with clean lines and rounded corners. The tablet itself is 7mm thick and weighs approximately one pound. The front of the Pixel C is dominated by a 10.2” display with a resolution of 2560 x 1800 (308 PPI, 500 nits brightness), wide sRGB color gamut, and 1:√2 aspect ratio (which Google likened to the size and aspect ratio of an A4 sheet of paper). A 2MP front camera sits above the display while four microphones sit along the bottom edge and a single USB Type-C port and two stereo speakers sit on the sides of the tablet. Around back, there is an 8MP rear camera and a bar of LED lights that will light up to indicate the battery charge level after double tapping it.
The keyboard is an important part of the Pixel C, and Google has given it special attention to make it part of the package. The keyboard attaches to the tablet using self-aligning magnets that are powerful enough to keep the display attached while holding it upside down and shaking it (not that you'd want to do that, mind you). It can be attached to the bottom of the tablet for storage and used like a slate or you can attach the tablet to the back of the keyboard and lift the built-in hinge to use the Pixel C in laptop mode (the hinge can hold the display at anywhere from 100 to 135-degrees). The internal keyboard battery is good for two months of use, and can be simply recharged by closing the Pixel C like a laptop and allowing it to inductively charge from the tablet portion. The keyboard is around 2mm thick and is nearly full size at 18.85mm pitch and the chiclet keys have a 1.4mm travel that is similar to that of the Chromebook Pixel. There is no track pad, but it does offer a padded palm rest which is nice to see.
Internally, the Pixel C is powered by the NVIDIA Tegra X1 SoC, 3GB of RAM, and 32GB or 64GB of storage (depending on model). The 20nm Tegra X1 consists of four ARM Cortex A57 and four Cortex A53 CPU cores paired with a 256-core Maxwell GPU. The Pixel C is a major design win for NVIDIA, and the built in GPU will be great for gaming on the go.
The Pixel C will be available in December ("in time for the holidays") for $499 for the base 32 GB model, $599 for the 64 GB model, and $149 for the keyboard.
First impressions, such as this hands-on by Engadget, seem to be very positive stating that it is sturdy yet sleek hardware that feels comfortable typing on. While the hardware looks more than up to the task, the operating system of choice is a concern for me. Android is not the most productivity and multi-tasking friendly software. There are some versions of Android that enable multiple windows or side-by-side apps, but it has always felt rather clunky and limited in its usefulness. With that said, Computer World's JR Raphael seems hopeful. He points out that the Pixel C is, in Batman fashion, not the hardware Android wants, but the hardware that Android needs (to move forward) and is primed for a future of Android that is more friendly to such productive endeavors. Development versions of Android 6.0 included support for multiple apps running simultaneously side-by-side, and while that feature will not make the initial production code cut, it does show that it is something that Google is looking into pursuing and possibly enabling at some point. The Pixel C has an excellent aspect ratio to take advantage of the app splitting with the ability to display four windows each with the same aspect ratio.
I am not sure how well received the Pixel C will be by business users who have several convertible tablet options running Windows and Chrome OS. It certainly gives the iPad-and-keyboard combination a run for its money and is a premium alternative to devices like the Asus Transformers.
What do you think about the Pixel C, and in particular, it running Android?
Even if I end up being less-than-productive using it, I think I'd still want the sleek-looking hardware as a second machine, heh.