Caught Up to DirectX 12 in a Single Day
I'm not just talking about the specification. Members of the Khronos Group have also released compatible drivers, SDKs and tools to support them, conformance tests, and a proof-of-concept patch for Croteam's The Talos Principle. To reiterate, this is not a soft launch. The API, and its entire ecosystem, is out and ready for the public on Windows (at least 7+ at launch but a surprise Vista or XP announcement is technically possible) and several distributions of Linux. Google will provide an Android SDK in the near future.
I'm going to editorialize for the next two paragraphs. There was a concern that Vulkan would be too late. The thing is, as of today, Vulkan is now just as mature as DirectX 12. Of course, that could change at a moment's notice; we still don't know how the two APIs are being adopted behind the scenes. A few DirectX 12 titles are planned to launch in a few months, but no full, non-experimental, non-early access game currently exists. Each time I say this, someone links the Wikipedia list of DirectX 12 games. If you look at each entry, though, you'll see that all of them are either: early access, awaiting an unreleased DirectX 12 patch, or using a third-party engine (like Unreal Engine 4) that only list DirectX 12 as an experimental preview. No full, released, non-experimental DirectX 12 game exists today. Besides, if the latter counts, then you'll need to accept The Talos Principle's proof-of-concept patch, too.
But again, that could change. While today's launch speaks well to the Khronos Group and the API itself, it still needs to be adopted by third party engines, middleware, and software. These partners could, like the Khronos Group before today, be privately supporting Vulkan with the intent to flood out announcements; we won't know until they do... or don't. With the support of popular engines and frameworks, dependent software really just needs to enable it. This has not happened for DirectX 12 yet, and, now, there doesn't seem to be anything keeping it from happening for Vulkan at any moment. With the Game Developers Conference just a month away, we should soon find out.
But back to the announcement.
Vulkan-compatible drivers are launching today across multiple vendors and platforms, but I do not have a complete list. On Windows, I was told to expect drivers from NVIDIA for Windows 7, 8.x, 10 on Kepler and Maxwell GPUs. The standard is compatible with Fermi GPUs, but NVIDIA does not plan on supporting the API for those users due to its low market share. That said, they are paying attention to user feedback and they are not ruling it out, which probably means that they are keeping an open mind in case some piece of software gets popular and depends upon Vulkan. I have not heard from AMD or Intel about Vulkan drivers as of this writing, one way or the other. They could even arrive day one.
On Linux, NVIDIA, Intel, and Imagination Technologies have submitted conformant drivers.
Drivers alone do not make a hard launch, though. SDKs and tools have also arrived, including the LunarG SDK for Windows and Linux. LunarG is a company co-founded by Lens Owen, who had a previous graphics software company that was purchased by VMware. LunarG is backed by Valve, who also backed Vulkan in several other ways. The LunarG SDK helps developers validate their code, inspect what the API is doing, and otherwise debug. Even better, it is also open source, which means that the community can rapidly enhance it, even though it's in a releasable state as it is. RenderDoc,
the open-source graphics debugger by Crytek, will also add Vulkan support. ((Update (Feb 16 @ 12:39pm EST): Baldur Karlsson has just emailed me to let me know that it was a personal project at Crytek, not a Crytek project in general, and their GitHub page is much more up-to-date than the linked site.))
The major downside is that Vulkan (like Mantle and DX12) isn't simple.
These APIs are verbose and very different from previous ones, which requires more effort.
Image Credit: NVIDIA
There really isn't much to say about the Vulkan launch beyond this. What graphics APIs really try to accomplish is standardizing signals that enter and leave video cards, such that the GPUs know what to do with them. For the last two decades, we've settled on an arbitrary, single, global object that you attach buffers of data to, in specific formats, and call one of a half-dozen functions to send it.
Compute APIs, like CUDA and OpenCL, decided it was more efficient to handle queues, allowing the application to write commands and send them wherever they need to go. Multiple threads can write commands, and multiple accelerators (GPUs in our case) can be targeted individually. Vulkan, like Mantle and DirectX 12, takes this metaphor and adds graphics-specific instructions to it. Moreover, GPUs can schedule memory, compute, and graphics instructions at the same time, as long as the graphics task has leftover compute and memory resources, and / or the compute task has leftover memory resources.
This is not necessarily a “better” way to do graphics programming... it's different. That said, it has the potential to be much more efficient when dealing with lots of simple tasks that are sent from multiple CPU threads, especially to multiple GPUs (which currently require the driver to figure out how to convert draw calls into separate workloads -- leading to simplifications like mirrored memory and splitting workload by neighboring frames). Lots of tasks aligns well with video games, especially ones with lots of simple objects, like strategy games, shooters with lots of debris, or any game with large crowds of people. As it becomes ubiquitous, we'll see this bottleneck disappear and games will not need to be designed around these limitations. It might even be used for drawing with cross-platform 2D APIs, like Qt or even webpages, although those two examples (especially the Web) each have other, higher-priority bottlenecks. There are also other benefits to Vulkan.
The WebGL comparison is probably not as common knowledge as Khronos Group believes.
Still, Khronos Group was criticized when WebGL launched as "it was too tough for Web developers".
It didn't need to be easy. Frameworks arrived and simplified everything. It's now ubiquitous.
In fact, Adobe Animate CC (the successor to Flash Pro) is now a WebGL editor (experimentally).
Open platforms are required for this to become commonplace. Engines will probably target several APIs from their internal management APIs, but you can't target users who don't fit in any bucket. Vulkan brings this capability to basically any platform, as long as it has a compute-capable GPU and a driver developer who cares.
Thankfully, it arrived before any competitor established market share.
Subject: Mobile | February 12, 2016 - 04:26 PM | Sebastian Peak
Tagged: X16 modem, qualcomm, mu-mimo, modem, LTE, Gigabit LTE, FinFET, Carrier Aggregation, 14nm
Qualcomm’s new X16 LTE Modem is the industry's first Gigabit LTE chipset to be announced, achieving speeds of up to 1 Gbps using 4x Carrier Aggregation. The X16 succeeds the recently announced X12 modem, improving on the X12's 3x Carrier Aggregation and moving from LTE CAT 12 to CAT 16 on the downlink, while retaining CAT 13 on the uplink.
"In order to make a Gigabit Class LTE modem a reality, Qualcomm added a suite of enhancements – built on a foundation of commercially-proven Carrier Aggregation technology. The Snapdragon X16 LTE modem employs sophisticated digital signal processing to pack more bits per transmission with 256-QAM, receives data on four antennas through 4x4 MIMO, and supports for up to 4x Carrier Aggregation — all of which come together to achieve unprecedented download speeds."
Gigabit speeds are only possible if multiple data streams are connected to the device simultaneously, and with the new X16 modem such aggregation is performed using LTE-U and LAA.
(Image via EE Times)
What does all of this mean? Aggregation is a term you'll see a lot as we progress into the next generation of cellular data technology, and with the X16 Qualcomm is emphasizing carrier over link aggregation. Essentially Carrier Aggregation works by combining the carrier LTE data signal (licensed, high transmit power) with a shorter-range, shared spectrum (unlicensed, low transmit power) LTE signal. When the signals are combined at the device (i.e. your smartphone), significantly better throughput is possible with this larger (aggregated) data ‘pipe’.
Qualcomm lists the four main options for unlicensed LTE deployment as follows:
- LTE-U: Based on 3GPP Rel. 12, LTE-U targets early mobile operators deployments in USA, Korea and India, with coexistence tests defined by LTE-U forum
- LAA: Defined in 3GPP Rel. 13, LAA (Licensed Assisted Access) targets deployments in Europe, Japan, & beyond.
- LWA: Defined in 3GPP Rel. 13, LWA (LTE - Wi-Fi link aggregation) targets deployments where the operators already has carrier Wi-Fi deployments.
- MulteFire: Broadens the LTE ecosystem to new deployment opportunities by operating solely in unlicensed spectrum without a licensed anchor channel
The X16 is also Qualcomm’s first modem to be built on 14nm FinFet process, which Qualcomm says is highly scalable and will enable the company to evolve the modem product line “to address an even wider range of product, all the way down to power-efficient connectivity for IoT devices.”
Qualcomm has already begun sampling the X16, and expects the first commercial products in the second half of 2016.
Subject: Mobile | February 11, 2016 - 03:42 PM | Jeremy Hellstrom
Tagged: Skylake, asus zenbook, ux305ca, qhd
At 13.3" in size it still seems odd to use a 3200x1800 display, but that is why scaling is important; especially for aged eyes. The model of UX305CA that The Inquirer reviewed is running on a Skylake based Core M3-6Y30 clocked at 900MHz, 8B RAM and a 128GB SSD with other models available for those that wish upgraded components. The Inquirer ran into a few small issues with the OS and you cannot expect the laptop to handle demanding tasks but for browsing and productivity it had no issues. As well, the battery lasted over 9 hours during usage, not bad for a device weighing 1.2kg (2.65lbs).
"From the ports to processor to the operating system, this refresh has been subject to a rather diverse mix of changes, the biggest being the addition of a QHD+ resolution screen, despite the price staying level with the original FHD model."
Here are some more Mobile articles from around the web:
- PC Specialist Octane II Laptop @ Kitguru
- HP ENVY 15t (15t-ae100) @ Tech ARP
- Aorus X7 Pro-Sync @ Kitguru
- Huawei Mate 8 @ The Inquirer
- Google Nexus 6P @ The Inquirer
Subject: Systems, Mobile | February 9, 2016 - 10:16 AM | Sebastian Peak
Tagged: Tobii, notebook, msi, laptop, GT72S G Tobii, gaming laptop, g-sync, eye-tracking
MSI has released their GT72S G Tobii gaming notebook (first announced way back at Computex), which features NVIDIA G-Sync and eye-tracking technology that promises a more immersive gameplay experience.
“The world’s most advanced gaming laptop, the GT72S G Tobii with eye-tracking technology immerses gamers into a hands-free dimension by allowing them to switch targets in a game, select objects on the floor or even automatically pause a game by simply focusing or looking away.
Available immediately, MSI’s GT72S G Tobii will be bundled with Tom Clancy’s The Division and currently supports a variety of gaming titles, including Assassin’s Creed Syndicate, Assassin’s Creed Rogue, ArmA III, Elite Dangerous and more.”
Ryan took a look at the laptop at CES, and the video is imbedded below:
So how does the eye-tracking work?
“By going through a 15-second set-up process, users can securely log into their computers using a personalized glance; highlight, select or delete items with one look; seamlessly zoom and center maps without scrolling; and even sift through Windows, folders and its applications without lifting a finger.”
The notebook boasts some impressive specs, including:
- Tobii Eye Tracking Technology
- 17.3" Full HD 1920 x 1080 IPS display
- 6th Generation Intel Core i7 6820HK (2.70 GHz)
- NVIDIA GeForce GTX 980M with 8 GB GDDR5
- 32 GB Memory
- 256 GB SSD (PCIe Gen3 x4)
- 1 TB HDD
- BD Burner
- Killer Networking
- Dimensions: 16.85" x 11.57" x 2.30"; 8.50 lbs
The GT72S G Tobii retails for $2599.99 and is now available with an exclusive launch at Newegg.com, and the laptop includes a free copy of Tom Clancy: The Division.
Subject: Mobile | February 4, 2016 - 09:39 AM | Sebastian Peak
Tagged: wi-fi, shield tablet, shield, ota update, nvidia, android 6.0
NVIDIA has pulled the Android 6.0 OTA update for the original SHEILD (pre-K1) tablet after users experienced wi-fi connection issues. A post on NVIDIA's official forums explains:
"We have temporarily turned off the OTA update until we understand why a few users are losing WiFi connection after updating their tablet to OTA 4.0."
(Image: Android Police)
The post is authored by Manuel Guzman of NVIDIA Customer Care, and includes a list of potential fixes:
- Reboot your tablet 2-3 times. If this fails, power cycle your tablet 3-4 times (not reboot but complete power off). If this does not work, charge your tablet to 100% and attempt again a couple of times or so.
- Factory reset your tablet. Make sure you backup any important files before you perform this step.
- A couple of users reporting their WiFi coming back after leaving their tablet powered off for a few hours. Try leaving your tablet powered off for a few hours and then turn the device back on.
Users who still have issues connecting are asked to navigate to the Advanced W-Fi page on their tablet, and then to "take a screenshot and email the picture to firstname.lastname@example.org".
Subject: General Tech, Processors, Mobile | January 29, 2016 - 05:28 PM | Scott Michaud
Tagged: tesla, tesla motors, amd, Jim Keller, apple
Jim Keller, a huge name in the semiconductor industry for his work at AMD and Apple, recently left AMD before the launch of the Zen architecture. This made us nervous, because when a big name leaves a company before a product launch, it could either be that their work is complete... or they're evacuating before a stink-bomb detonates and the whole room smells like rotten eggs.
It turns out a third option is possible: Elon Musk offers you a job making autonomous vehicles. Jim Keller's job title at Tesla will be Vice President of Autopilot Hardware Engineering. I could see this position being enticing, to say the least, even if you are confident in your previous employer's upcoming product stack. It doesn't mean that AMD's Zen architecture will be either good or bad, but it nullifies the earlier predictions, when Jim Keller left AMD, at least until further notice.
We don't know who approached who, or when.
Another point of note: Tesla Motors currently uses NVIDIA Tegra SoCs in their cars, who are (obviously) competitors of Jim Keller's former employer, AMD. It sounds like Jim Keller is moving into a somewhat different role than he had at AMD and Apple, but it could be interesting if Tesla starts taking chip design in-house, to customize the chip to their specific needs, and take away responsibilities from NVIDIA.
The first time he was at AMD, he was the lead architecture of the Athlon 64 processor, and he co-authored x86-64. When he worked at Apple, he helped design the Apple A4 and A5 processors, which were the first two that Apple created in-house; the first three iPhone processors were Samsung SoCs.
Dell has never exactly been a brand that gamers gravitate towards. While we have seen some very high quality products out of Dell in the past few years, including the new XPS 13, and people have loved their Ultrasharp monitor line, neither of these target gamers directly. Dell acquired Alienware in 2006 in order to enter the gaming market and continues to make some great products, but they retain the Alienware branding. It seems to me a gaming-centric notebook with just the Dell brand could be a hard sell.
However, that's exactly what we have today with the Dell Inspiron 15 7000. Equipped with an Intel Core i5-6300HQ and NVIDIA GTX 960M for $799, has Dell created a contender in the entry-level gaming notebook race?
For years, the Inspiron line has been Dell's entry level option for notebooks and subsequently has a questionable reputation as far as quality and lifespan. With the Inspiron 15 7000 being the most expensive product offering in the Inspiron line though, I was excited to see if it could sway my opinion of the brand.
Subject: Mobile | January 21, 2016 - 06:14 PM | Jeremy Hellstrom
Tagged: toshiba, Satellite Radius 12
Ah, the old Toshiba Satellite; like a Volvo it was never the best nor the prettiest but short of a major collision nothing could kill it. Since those times Toshiba has had a rough go of it, The Inquirer states they have predicted a $4.5bn loss, just after being caught cooking the books. That has not stopped them from improving their Satellite lineup and the Satellite Radius 12 ultraportable is a great example of that.
The screen on this 300x209x15.4mm (11.8x8.2x0.6") and 1.32kg (2.9lb), 12.1" convertible laptop is an impressive 3840x2160 IPS display which can be fully flipped open to a tablet like form factor. An i7-6500U, 8GB RAM and an unspecified 256GB SSD offer great performance, although battery life does suffer somewhat due to the screen and components. Toshiba also included a dedicated Cortana button, cellphone like volume rocker, 0.9MP webcam and an infrared camera which works with Windows Hello but is not a RealSense camera. The Inquirer found a lot to like about this laptop as well as some fairly serious shortcomings, read about them all in their review.
"This is the latest in Toshiba's rotating display convertible line, and the first of its kind to include a so-called 4K screen, making it an interesting proposition regardless of its creator's misfortunes."
Here are some more Mobile articles from around the web:
- HP Pavilion Gaming Notebook 15-ak020NB Review @ Madshrimps
- MSI GT80S 6QF Titan (SLI GTX980’s) @ Kitguru
- Microsoft Lumia 950 XL @ The Inquirer
- ASUS ZenFone Zoom Offers 3X Optical Zoom & OIS @ Tech ARP
Subject: Mobile | January 11, 2016 - 07:23 PM | Jeremy Hellstrom
Tagged: dell, latitude 13 7370
The new Dell Latitude 13 7370 seems to share some DNA with old Lenovo designs while still incorporating new features, such as a display that is happy functional when completely flat. The basic model ships with a 1080p screen, though a touch-enabled 2560x1440 model will also be available soon. I has only a single USB 3.0 connector, which is made up for by the inclusion of two Type-C 3.1 ports with Thunderbolt 3 compatibility; once peripherals compatible with the new connection arrive you will be quite happy. Dell has also chosen to use Core M Skylake parts as opposed to the i3's through i7's of previous models so you might not want this to run statistical analysis on but the standard SSD will ensure decent load times. You can see more about the new Dell over at The Inquirer.
"PC MAKER Dell updated its Latitude 13 7000 Series at last CES last week, and the Latitude 13 7370 leads the charge in the company's plan to shed the image of business laptops as stuffy, clunky work machines."
Here are some more Mobile articles from around the web:
Subject: General Tech, Mobile | January 9, 2016 - 11:44 PM | Tim Verry
Tagged: CES 2016, hp, spectre x360, convertible tablet, ultrathin
During CES HP announced a refresh of its Spectre x360 series of convertible tablet PCs. The 13” Spectre x360 will shortly be joined by a new 15” version and both notebooks will be powered by Skylake processors.
There are not many details on the Spectre x360 13 available, but HP did reveal a new display option in the form of a 2560 x 1440 OLED panel. Thanks to the OLED not requiring a separate backlight, HP was able to make the notebook slightly thinner and 50 grams lighter than the current 13” Spectre x360. It will also feature Bang & Olufsen audio. This OLED-equipped refresh will be available in spring for an as-yet-unannounced price.
HP was more forthcoming with information on the Spectre x360 15. Featuring the same 360° hinge and general design as its smaller sibling, it weighs just over 4 pounds (1.83kg) and measures 15.9mm (0.63”) thick. A silver colored body made of machined aluminum surrounds silver keys (1.5mm key travel) and while there is no number pad, there is a rather wide trackpad sitting below the keyboard. Bang & Olufsen audio, a webcam, USB 3.0, USB-C, Mini DisplayPort, HDMI, audio jack, and SD card round out the I/O options. The display options top out at a resolution of 3840 x 2160 here though this is an LED backlit panel not OLED.
HP is using Intel Core i5 or i7 (depending on configuration) “Skylake” processors with Intel Iris graphics to drive the 4K display. There are no discrete GPU options so gaming at native resolution is out, but the Iris graphics will be plenty for everything else. It can be further configured with up to 16GB of memory and 1TB of solid state storage. A 64.5Wh battery offers up to 9.5 hours of productivity.
We’ll have to wait a few months for pricing on the 13” refresh, but the Spectre x360 15 will start at $1,149 in February. It is a bit pricey, but not out of line with the competition. There are even reviews popping up around the Internet if you are interested in this thin-and-light convertible.
Follow all of our coverage of the show at http://pcper.com/ces!