Subject: General Tech, Storage, Mobile | June 16, 2014 - 01:54 AM | Scott Michaud
CFast is a standard, based on the merging of CompactFlash with SATA, for memory cards to have SSD-like performance. It has been around for a while, CFast 2.0 having been released in Q4 2012, but with very limited adoption. You could count the number of camera models which use it on a single hand. Still, ADATA is entering that market with a lineup of memory cards, with quite a bit of variety.
The ADATA ISC3E will come in SLC (one stored bit per memory cell) and MLC (two stored bits per memory cell) models. Capacities will range from 4GB to 64GB (SLC) or 4GB to 128GB (MLC). Speeds are fairly low, compared to modern SSDs. SLC is rated at 165 MB/s read and 170 MB/s write, while MLC can read at 435 MB/s and write at 120 MB/s. They support ECC and S.M.A.R.T.
Of course, this is kind-of interesting in terms of its small, removable form factor. Beyond that, it seems to be a few years back in terms of SSD technology. For the high resolution (or high frame rate) camera use case, read and write speeds really do not matter, except when you transfer your media off of your device (which the MLC version is clearly better suited for). Otherwise, as long as your write speed is consistently above what the camera can output, going bigger will be wasted overhead. ADATA suggests using these CFast 2.0 cards in POS terminals and kiosks but, at that point, would you really need small and removable memory?
ADATA has not released pricing and availability.
Subject: General Tech, Mobile, Shows and Expos | June 15, 2014 - 01:51 AM | Scott Michaud
Tagged: x86, SteamOS, Steam Machine, Steam Controller, steam, mobile, handheld, E3 14, E3
To be doubly clear, if the title was not explicit enough, this announcement is not made by Valve. This company is called, "SteamBoy Machine team". If not a hoax, this is one of the many Steam Machines which are expected to come out of the SteamOS initiative. Rather than taking the platform to a desktop or home theater PC (HTPC) form-factor, this company wants to target the handheld PC gaming market.
If it comes out, that is a clever use of SteamOS. I can see Big Picture Mode being just as useful on a small screen as it is on a TV, especially with its large font and controller navigation. The teasers suggest that it will use the haptic feedback-based touchpads which Valve are expected to base the Steam Controller on. It will also include a 5-inch touchscreen.
The Escapist got into contact with the team and received a few more specs:
- Quad-Core CPU (x86)
- 4GB RAM
- 32GB built-in storage
Even if this company does not make good on their expectations, companies will now be considering portable SteamOS devices. This is the sort of outside-the-box thinking that Valve was pushing for when they wanted to create an open platform. Each party will struggle to win in their personal goals, yet they can also rely on the crowd (other companies or individuals) to keep up in areas where they do not want an edge.
Philosophy aside, the company is targeting 2015 with a "Standard Edition" supporting WiFi and 3G. It would make sense to have a WiFi-only model, but who knows.
Subject: Mobile | June 13, 2014 - 03:48 PM | Jeremy Hellstrom
Tagged: thermaltake, Massive TM, laptop cooler
The Thermaltake Massive TM is more than just a laptop cooler with a pair of 120mm fans to keep your temperatures in line, it can also track the temperature of your laptop as well. The cooler is USB powered but does offer USB pass through so you do not end up down one plug when you are using the Massive TM. HiTech Legion's testing showed an average drop in temperature of around 4C, if that is worth $40 to you then pick one up.
"The Thermaltake Massive TM is a 17” laptop and notebook cooler that comes with a little extra. The Massive TM by Thermaltake uses 4 temperature sensors that can each be repositioned to track temps on different parts of your laptop."
Here are some more Mobile articles from around the web:
- Fujitsu Lifebook T904 @ The Inquirer
- Nokia Lumia 630 @ The Inquirer
- iOCEAN X8 octa-core Smartphone Review @ Madshrimps
- Moto E @ The Inquirer
- LG G3 @ The Inquirer
Subject: General Tech, Mobile, Shows and Expos | June 9, 2014 - 02:10 PM | Scott Michaud
Tagged: shield tablet, shield, nvidia, E3 14, E3
The Tech Report had their screenshot-fu tested today with the brief lifespan of NVIDIA's SHIELD Tablet product page. As you can see, it is fairly empty. We know that it will have at least one bullet point of "Features" and that its name will be "SHIELD Tablet".
Image Credit: The Tech Report
Of course, being the first day of E3, it is easy to expect that such a device will be announced in the next couple of days. This is expected to be based on the Tegra K1 with 2GB of RAM and have a 2048x1536 touch display.
It does question what exactly is a "SHIELD", however. Apart from being a first-party device, how would they be any different from other TegraZone devices? We know that Half Life 2 and Portal have been ported to the SHIELD product line, exclusively, and will not be available on other Tegra-powered devices. Now that the SHIELD line is extending to tablets, I wonder how NVIDIA will handle this seemingly two-tier class of products (SHIELD vs Tegra OEM devices). It might even depend on how many design wins they achieve, along with their overall mobile market share.
Subject: General Tech, Mobile | June 5, 2014 - 02:51 PM | Scott Michaud
Tagged: tegra k1, tegra, project tango, nvidia, google, Android
Today, Google announced their "Project Tango" developer kit for tablets with spatial awareness. With a price tag of $1,024 USD, it is definitely aimed at developers. In fact, the form to be notified about the development kit has a required check box that is labeled, "I am a developer". Slightly above the form is another statement, "These development kits are not a consumer device and will be available in limited quantities".
So yes, you can only buy these if you are a developer.
The technology is the unique part. Project Tango is aimed at developers to make apps which understand the 3D world around the tablet. Two examples categories they have already experimented with are robotics and computer vision. Of course, this could also translate to alternate reality games and mapping.
While Google has not been too friendly with OpenCL in its Android platform, it makes sense that they would choose a flexible GPU with a wide (and deep) range of API support. While other SoCs are probably capable enough, the Kepler architecture in the Tegra K1 is about as feature-complete as you can get in a mobile chip, because it is basically a desktop chip.
Google's Project Tango is available to developers, exclusively, for $1,024 and ships later this month.
Also, that price is clearly a pun.
Subject: Processors, Mobile | June 4, 2014 - 11:00 AM | Ryan Shrout
Tagged: computex, computex 2014, arm, cavium, thunderx
While much of the news coming from Computex was centered around PC hardware, many of ARMs partners are making waves as well. Take Cavium for example, introducing the ThunderX CN88XX family of processors. With a completely custom ARMv8 architectural core design, the ThunderX processors will range from 24 to 48 cores and are targeted at large volume servers and cloud infrastructure. 48 cores!
The ThunderX family will be the first SoC to scale up to 48 cores and with a clock speed of 2.5 GHz and 16MB of L2 cache, should offer some truly impressive performance levels. Cavium claims to be the first socket-coherent ARM processor as well, using the Cavium Coherent Processor Interconnect. The I/O capacity stretches into the hundreds of Gigabits and quad channel DDR3 and DDR4 memory speeds up to 2.4 GHz keep the processors fed with work.
Here is the breakdown on the ThunderX families.
ThunderX_CP: Up to 48 highly efficient cores along with integrated virtSOC, dual socket coherency, multiple 10/40 GbE and high memory bandwidth. This family is optimized for private and public cloud web servers, content delivery, web caching, search and social media workloads.
ThunderX_ST: Up to 48 highly efficient cores along with integrated virtSOC, multiple SATAv3 controllers, 10/40 GbE & PCIe Gen3 ports, high memory bandwidth, dual socket coherency, and scalable fabric for east-west as well as north-south traffic connectivity. This family includes hardware accelerators for data protection/ integrity/security, user to user efficient data movement (RoCE) and compressed storage. This family is optimized for Hadoop, block & object storage, distributed file storage and hot/warm/cold storage type workloads.
ThunderX_SC: Up to 48 highly efficient cores along with integrated virtSOC, 10/40 GbE connectivity, multiple PCIe Gen3 ports, high memory bandwidth, dual socket coherency, and scalable fabric for east-west as well as north-south traffic connectivity. The hardware accelerators include Cavium’s industry leading, 4th generation NITROX and TurboDPI technology with acceleration for IPSec, SSL, Anti-virus, Anti-malware, firewall and DPI. This family is optimized for Secure Web front-end, security appliances and Cloud RAN type workloads.
ThunderX_NT: Up to 48 highly efficient cores along with integrated virtSOC, 10/40/100 GbE connectivity, multiple PCIe Gen3 ports, high memory bandwidth, dual socket coherency, and scalable fabric with feature rich capabilities for bandwidth provisioning , QoS, traffic Shaping and tunnel termination. The hardware accelerators include high packet throughput processing, network virtualization and data monitoring. This family is optimized for media servers, scale-out embedded applications and NFV type workloads.
We spoke with ARM earlier this year about its push into the server market and it is partnerships like these that will begin the ramp up to wide spread adoption of ARM-based server infrastructure. The ThunderX family will begin sampling in early Q4 2014 and production should be available by early 2015.
Kaveri Goes Mobile
The processor market is in an interesting place today. At the high end of the market Intel continues to stand pretty much unchallenged, ranging from the Ivy Bridge-E at $1000 to the $300 Haswell parts available for DIY users. The same could really be said for the mobile market - if you want a high performance part the default choice continues to rest with Intel. But AMD has some interesting options that Intel can't match when you start to enter the world of the mainstream notebook. The APU was slow to develop but it has placed AMD in a unique position, separated from the Intel processors with a more or less reversed compute focus. While Intel dominates in the performance on the x86 side of things, the GPU in AMD's latest APUs continue to lead in gaming and compute performance.
The biggest problem for AMD is that the computing software ecosystem still has not caught up with the performance that a GPU can provide. With the exception of games, the GPU in a notebook or desktop remains under utilized. Certain software vendors are making strides - see the changes in video transcoding and image manipulation - but there is still some ground AMD needs to accelerate down.
Today we are looking at the mobile version of Kaveri, AMD's latest entry into the world of APUs. This processor combines the latest AMD processor architecture with a GCN-based graphics design for a pretty advanced part. When the desktop version of this processor was released, we wrote quite a bit about the architecture and the technological advancements made into, including becoming the first processor that is fully HSA compliant. I won't be diving into the architecture details here since we covered them so completely back in January just after CES.
The mobile version of Kaveri is basically identical in architecture with some changes for better power efficiency. The flagship part will ship with 12 Compute Cores (4 Steamroller x86 cores and 8 GCN cores) and will support all the same features of GCN graphics designs including the new Mantle API.
Early in the spring we heard rumors that the AMD FX brand was going to make a comeback! Immediately enthusiasts were thinking up ways AMD could compete against the desktop Core i7 parts from Intel; could it be with 12 cores? DDR4 integration?? As it turns out...not so much.
Subject: General Tech, Displays, Mobile | June 3, 2014 - 07:54 PM | Jeremy Hellstrom
Tagged: vesa, dockport, DisplayPort, amd
Remember DockPort? The three in one connection we have discussed in the past? The Thunderbolt-ish connection for devices with DisplayPort which allows transmission of audio and video plus USB data and power all on one connector. It's here! (even if the devices aren't quite common yet)
NEWARK, CA (3 June 2014) The Video Electronics Standards Association (VESA) today announced the release of the DockPort standard. Developed by several VESA member companies, DockPort is an optional extension of the DisplayPort standard that will allow USB 3.1 data and DC power for battery charging to be carried over a single DisplayPort connector and cable that also carries high-resolution audio/video (A/V) data.
This new extension of the DisplayPort standard is fully backward compatible with all existing DisplayPort devices. When a DockPort-enabled DisplayPort source such as a computer or tablet is connected with a DockPort-enabled DisplayPort sink such as a display monitor or docking station A/V plus USB data and power will be transferred over a common cable through a single connector. If either the source or sink device is not a DockPort-enabled, then source and sink will recognize only the DisplayPort A/V data stream.
As computing platforms become increasingly mobile, it becomes necessary to reduce the number of external connectors, explained Steve Belt, Corporate Vice President - Strategic Alliances & Solutions Enablement AMD, a VESA member company. With DockPort, VESA has developed a technology standard that enhances elegant docking designs, reduces mobile form factors, and enriches the user experience with streamlined, one-cable access to a wide range of external displays, peripherals and storage.
DockPort is the first royalty-free industry standard that combines these three essential interface functions into a single connector. VESA first revealed its intention to develop this standard at the 2014 International Consumer Electrics Show. It anticipates that several vendors will demonstrate DockPort-enabled DisplayPort systems at Computex Taiwan, which begins today.
Until today, most mobile computing platforms required three separate interfaces to support power charging, data transmission and external video, said Chris Griffith, Business Development Manager for Consumer and Computing Interface at Texas Instruments, a VESA member company. With DockPort, VESA has elegantly merged this ungainly tangle of wires into a single, sleek connector, combining power charging with the industrys most popular data transportUSBand the industrys highest-speed A/V transportDisplayPort. DockPort can reduce system implementation cost as designers can reduce external connectors and simplify docking implementations.
VESA is developing a compliance test protocol to certify systems that meet the DockPort standard. Systems that satisfy this test protocol will be permitted to display VESAs new DockPort logo on their packaging as a guide for consumers seeking this capability.
The new DockPort standard demonstrates the enormous adaptability of the DisplayPort standard, according to VESA Board Chair Alan Kobayashi, Fellow & Executive R&D Management for DisplayPort Group at MegaChips Technology America. On the one hand, DisplayPort is a flexible A/V transport protocol that easily coexists with other protocols, like USBit plays nicely with others. On the other hand, DisplayPort is also a robust and proven connector design whose electro-mechanical properties can accommodate data and power over a common passive copper cable and interface.
Subject: Mobile | June 2, 2014 - 11:46 PM | Sebastian Peak
Tagged: UHD, M.2, gaming laptop, core i7, computex 2014, computex, ASUS ROG, asus, 4k, 15.6 inch
The GX500 is ASUS’s new ultrabook-thin 15.6" gaming laptop from the ROG series, and it features a very impressive 4K screen.
This...isn't your average gaming laptop
Just 0.75” thick (but weighing a robust 4.85lbs - though not bad for a 15.6" gaming machine) the GX500 has some very impressive specs. Running up to an Intel Core i7 processor, NVIDIA GeForce GTX 860M graphics, and what sounds like an awesome UHD 3840 x 2160-pixel display with ASUS “VisualMaster technology” for a claimed 100% NTSC wide color gamut, which is a world-first on a notebook according to ASUS.
The GX500 also includes a M.2 SSD running on a full PCIe x4 connection, and features a dual-fan cooling system to keep thermals in check in what ASUS says is the worlds thinnest 15” gaming notebook.
ASUS has not announced pricing, but states that it will be dependent upon configuration. The ASUS ROG GX500 will be available in Q3 2014.
For more Computex 2014 coverage, please check out our feed!
In many ways, the Google Nexus 7 has long been the standard of near perfection for an Android tablet. With a modest 7-inch screen, solid performance and low cost, the ASUS-built hardware has stood through one major revision as our top selection. Today though, a new contender in the field makes its way to the front of the pack in the form of the ASUS MeMO Pad 7 (ME176C). At $150, this new 7-inch tablet has almost all the hallmarks to really make an impact in the Android ecosystem. Finally.
The MeMO Pad 7 is not a new product family, though. It has existed with Mediatek processors for quite some time with essentially the same form factor. This new ME176C model makes some decisions that help it break into a new level of performance while maintaining the budget pricing required to really take on the likes of Google. By coupling the MeMO Pad brand with the Intel Bay Trail Atom processor, the two companies firmly believe they have a winner; but do they?
I have to admit that my time with the ASUS MeMO Pad 7 (ME176C) has been short; shorter than I would have liked to offer a truly definitive take on this mobile platform. I prefer to take the time to work the tablet into my daily work and home routines. Reading, browsing, email, etc. This allows me to filter though any software intricacies that might make or break a purchasing decision. Still, I think the ASUS design is going to live up to my expectations and is worth every penny of the $150 price tag.
The ASUS MeMO Pad 7 has a 1280x800 resolution IPS screen. This 7-inch device is powered by the new Intel Atom Z3745 quad-core SoC with 1GB of memory and 16GB of on-board storage. The front facing camera is of the 2MP variety while the rear facing camera is 5MP - but you will likely be as disappointed in the image quality of the photos as I was. Connectivity options include the microUSB port for charging and data transfer along with 802.11b/g/n 2.4 GHz WiFi (sorry, no 5.0 GHz option here). Bluetooth 4.0 allows for low power data sync with other devices you might have and our model shipped with Android 4.4.2 already pre-installed.
The rear of the ASUS MeMO Pad is a pseudo rubber/plastic type material that is easy to grip while not leaving fingerprints behind - a solid combination. The center mounted camera lens takes decent pictures - but I can't put any more praise on it than that. It was easy to find image quality issues with photos even in full daylight. It's hard to know how disappointed to be considering the price, but the Nexus 7 has better optical hardware.
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