Subject: Mobile | July 3, 2014 - 02:54 PM | Jeremy Hellstrom
Tagged: kingston, MobileLite Wireless G2
The Kingston MobileLite Wireless G2 is hard to describe quickly, you can plug memory cards or USB flash drives into it and access them with a wireless device, you can plug in an ethernet cord and use it as a wireless router and you can plug USB devices into it to recharge them. Often these all in one devices tend towards being able to do several things poorly as opposed to one thing very well but in this case it seems Kingston has pulled it off. Techgage was not terribly impressed with the features of the software but the utilitarian nature of the interface does keep things simple.
"There are mobile media readers, and then there’s Kingston’s MobileLite Wireless G2. When not serving files over Wi-Fi, it can accept a wired LAN connection to become a travel router, and it can also use its huge battery to help charge your mobile phone while you’re on-the-go. Who doesn’t love a device that can act as a jack-of-all-trades?"
Here are some more Mobile articles from around the web:
- MSI GP70-2PE ‘Leopard’ Gaming Notebook @ eTeknix
- MSI GS60 2PE Ghost Pro @ Kitguru
- MSI GS60-2PE ‘Ghost Pro’ Gaming Notebook @ eTeknix
- PC Specialist Cosmos II @ eTeknix
- MSI GT70-2PE ‘Dominator Pro’ Gaming Notebook @ eTeknix
- Sony Xperia T2 Ultra Dual Smartphone Review @ Hardware Secrets
- Samsung Galaxy Tab Pro 10.1 @ The Inquirer
- LG G3 @ The Inquirer
Subject: Mobile | July 2, 2014 - 12:00 PM | Ryan Shrout
Tagged: linux, linaro, juno, google, armv8-a, ARMv8, arm, android l
Even though Apple has been shipping a 64-bit capable SoC since the release of the A7 part in September of 2013, the Android market has yet to see its first consumer 64-bit SoC release. That is about to change as we progress through the rest of 2014 and ARM is making sure that major software developers have the tools they need to be ready for the architecture shift. That help is will come in the form of the Juno ARM Development Platform (ADP) and 64-bit ready software stack.
Apple's A7 is the first core to implement ARMv8 but companies like Qualcomm, NVIDIA and course ARM have their own cores based on the 64-bit architecture. Much like we saw the with the 64-bit transition in the x86 ecosystem, ARMv8 will improve access to large datasets, will result in gains in performance thanks to increased register sizes, larger virtual address spaces above 4GB and more. ARM also improved performance of NEON (SIMD) and cryptography support while they were in there fixing up the house.
The Juno platform is the first 64-bit development platform to come directly from ARM and combines a host of components to create a reference hardware design for integrators and developers to target moving forward. Featuring a test chip built around Cortex-A57 (dual core), Cortex-A53 (quad core) and Mali-T624 (quad core), Juno allows software to target 64-bit development immediately without waiting for other SoC vendors to have product silicon ready. The hardware configuration implements big.LITTLE, OpenGL ES3.0 support, thermal and power management, Secure OS capability and more. In theory, ARM has built a platform that will be very similar to SoCs built by its partners in the coming months.
ARM isn't quite talking about the specific availability of the Juno platform, but for the target audience ARM should be able to provide the amount of development platforms necessary. Juno enables software development for 64-bit kernels, drivers, and tools and virtual machine hypervisors but it's not necessarily going to help developers writing generic applications. Think of Juno as the development platform for the low level designers and coders, not those that are migrating Facebook or Flappy Bird to your next smartphone.
The Juno platform helps ARM in a couple of specific ways. From a software perspective, it creates common foundation for the ARMv8 ecosystem and allows developer access to silicon before ARM's partners have prepared their own platforms. ARM claims that Juno is a fairly "neutral" platform so software developers won't feel like they are being funneled in one direction. I'd be curious what ARM's partners actually think about that though with the inclusion of Mali graphics, a product that ARM is definitely trying to promote in a competitive market.
Though the primary focus might be software, hardware partners will be able to benefit from Juno. On this board they will find the entire ARMv8 IP portfolio tested up to modern silicon. This should enable hardware vendors to see A57 and A53 working, in action and with the added benefit of a full big.LITTLE implementation. The hope is that this will dramatically accelerate the time to market for future 64-bit ARM designs.
The diagram above shows the full break down of the Juno SoC as well as some of the external connectivity on the board itself. The memory system is built around 8GB of DDR3 running at 12.8 GB/s and the is extensible through the PCI Express slots and the FPGA options.
Of course hardware is only half the story - today Linaro is releasing a 64-bit port of the Android Open Source Project (AOSP) that will run on Juno. That, along with the Linux kernel v3.14 with ARMv8-A support should give developers the tools needed to write the applications, middleware and kernels for future hardware. Also worth noting on June 25th at Google I/O was the announcement of developer access coming for Android L. This build will support ARMv8-A as well.
The switch to 64-bit technology on ARM devices isn't going to happen overnight but ARM and its partners have put together a collective ecosystem that will allow the software and hardware developers to make transition as quick and, most importantly, as painless as possible. With outside pressure pushing on ARM and its low power processor designs, it is taking more of its fate in its own hands, pushing the 64-bit transition forward at an accelerated pace. This helps ARM in the mobile space, the consumer space as well as the enterprise markets, a key market for SoC growth.
Subject: Mobile | June 29, 2014 - 06:39 PM | Jeremy Hellstrom
Tagged: Republic of Gamers, ips display, i7-4710HQ, gtx 850m, G550JK, asus, 15.6 inch
Fremont, CA (June 26, 2014) - ASUS Republic of Gamers (ROG) today announces the G550JK gaming notebook, a compact powerhouse with acrisp 15.6-inch display that offers all the benefits associated with the award-winning ROG notebook range in an even more portable form factor. Powered by the latest 4th-generation Intel Core i7 processors, and featuring an NVIDIA GeForce GTX 850M GPU that can be overclocked thanks to ASUS TurboMaster technology, the G550JK provides the ultimate gaming-on-the-go experience. In a collaborative effort, the G550JK was used to scale Mt. Elbert, the highest peak of the Rocky Mountains, in an attempt to set the world record for highest elevation LAN party.
Powerful, stylish, and feature-heavy
The G550JK may be compact, slim and portable, but it packs a big punch. ASUS TurboMaster technology, along with dual fans and copper heatsinks, allow the NVIDIA GeForce GTX 850M GPU to be safely overclocked by up to 5%. Meanwhile, Optimus support maximizes battery life when not running GPU-demanding applications. .
The sleek low-profile aluminum lines of G550JK are enhanced by the signature ROG color scheme of black with fine red diamond-cut detailing. The red backlight of the seamless one-piece hiclet keyboard makes it easy on the eyes when gaming in darkened environments while the subtly illuminated ROG logo on the lid adds a touch of exclusivity and makes sure opponents know exactly what they’re up against. Measuring just 1.1-inch at the thickest point, G550JK can go anywhere, and win everywhere.
The G550JK’s packs a 15.6-inch Full HD IPS LED-backlit display provides a stunning visual experience with its wide 178-degree viewing angles and anti-glare coating for comfort during long gaming sessions. The included 802.11ac WiFi ensures ultra-fast ping times and transfer rates to deliver the best wireless gaming when paired with an 802.11ac router. ASUS SonicMaster Premium, incorporating ICEpower, Bang & Olufsen technology and an external SonicMaster subwoofer, gives the G550JK powerful high-fidelity audio and added bass for a more immersive gaming experience.
The G550JK on a quest for a world record
HighLANder, an event hosted by Linus Media Group and Tek Syndicate on June 23rd, 2014 in Leadville Colorado, used the ROG G550JK gaming notebook to scale Mt. Elbert, the highest peak of the Rocky Mountains at 14,440 ft., followed by wirelessly connecting via an ASUS RT-AC68U router at the summit in order to set a world record for highest elevation LAN party. The elevation was certified by expert witness Elizabeth Thompson, a PHD student in Atmospheric Meteorology, and has been submitted to the Guinness Book of World Records for review and certification. Ten G550JK notebooks were used to accomplish the feat and along with 13 participants from LinusTechTips, Tek Syndicate, Newegg TV, and ASUS.
Subject: Processors, Mobile | June 23, 2014 - 01:08 PM | Ryan Shrout
Tagged: snapdragon, qualcomm, gaming, Android, adreno
Today Qualcomm has published a 22-page white paper that keys in on the company's focus around Android gaming and the benefits that Qualcomm SoCs offer. As the dominant SoC vendor in the Android ecosystem of smartphones, tablets and handhelds (shipping more than 32% in Q2 of 2013) QC is able to offer a unique combination of solutions to both developers and gamers that push Android gaming into higher fidelity with more robust game play.
According to the white paper, Android gaming is the fastest growing segment of the gaming market with a 30% compound annual growth rate from 2013 to 2015, as projected by Gartner. Experiences for mobile games have drastically improved since Android was released in 2008 with developers like Epic Games and the Unreal Engine pushing visuals to near-console and near-PC qualities.
Qualcomm is taking a heterogeneous approach to address the requirements of gaming that include AI execution, physics simulation, animation, low latency input and high speed network connectivity in addition to high quality graphics and 3D rendering. Though not directly a part of the HSA standards still in development, the many specialized engines that Qualcomm has developed for its Snapdragon SoC processors including traditional CPUs, GPUs, DSPs, security and connectivity allow the company to create a solution that is built for Android gaming dominance.
In the white paper Qualcomm dives into the advantages that the Krait CPU architecture offers for CPU-based tasks as well as the power of the Adreno 4x series of GPUs that offer both raw performance and the flexibility to support current and future gaming APIs. All of this is done with single-digit wattage draw and a passive, fanless design and points to the huge undertaking that mobile gaming requires from an engineering and implementation perspective.
For developers, the ability to target Snapdragon architectures with a single code path that can address a scalable product stack allows for the least amount of development time and the most return on investment possible. Qualcomm continues to support the development community with tools and assistance to bring out the peak performance of Krait and Adreno to get games running on lower power parts as well as the latest and upcoming generations of SoCs in flagship devices.
It is great to see Qualcomm focus on this aspect of the mobile market and the challenges presented by it require strong dedication from these engineering teams. Being able to create compelling gaming experiences with high quality imagery while maintaining the required power envelope is a task that many other company's have struggled with.
Check out the new landing page over at Qualcomm if you are interested in more technical information as well as direct access to the white paper detailing the work Qualcomm is putting into its Snapdragon line of SoC for gamers.
Introduction and Design
It was only last year that we were singing the praises of the GT60, which was one of the fastest notebooks we’d seen to date. Its larger cousin, the GT70, features a 17.3” screen (versus the GT60’s 15.6”), faster CPUs and GPUs, and even better options for storage. Now, the latest iteration of this force to be reckoned with has arrived on our desks, and while its appearance hasn’t changed much, its performance is even better than ever.
While we’ll naturally be spending a good deal of time discussing performance and stability in our article here, we won’t be dedicating much to casing and general design, as—for the most part—it is very similar to that of the GT60. On the other hand, one area on which we’ll be focusing particularly heavily is that of battery life, thanks solely to the presence of NVIDIA’s new Battery Boost technology. As the name suggests, this new feature employs power conservation techniques to extend the notebook’s life while gaming unplugged. This is accomplished primarily via frame rate limiting, which is a feature that has actually been available since the introduction of Kepler, but which until now has been buried within the advanced options available for such products. Battery Boost basically brings this to the forefront and makes it both accessible and default.
Let’s take a look at what this bad boy is packing:
Not much commentary needed here; this table reads like a who’s who of computer specifications. Of particular note are the 32 GB of RAM, the 880M (of course), and the 384 GB SSD RAID array (!!). Elsewhere, it’s mostly business as usual for the ultra-high-end MSI GT notebooks, with a slightly faster CPU than the previous model we reviewed (the i7-4700MQ). One thing is guaranteed: it’s a fast machine.
Subject: General Tech, Mobile | June 18, 2014 - 01:57 PM | Jeremy Hellstrom
Tagged: Transformer, tablet, laptop, Chromebook, apple
If you are overwhelmed by the choice of mobile products on the market and are looking for a little guidance this article at The Tech Report is a good resource. Their staff have picked out what they feel are the best mobile devices from tablets to transformer pads to full sized laptops. You can choose between several models in each category depending on your budget, as the best solutions tend to be the most expensive. The budget models are nothing to sneer at though as even on the low end mobile devices pack a lot more power than they used to.
"Earlier this year, we revised the structure of the TR System Guide to focus exclusively on PC components. Our aim was to cover peripherals and mobile gear in separate articles. We posted our first standalone peripheral picks in April, and today, we're completing the set with our first standalone mobile staff picks."
Here is some more Tech News from around the web:
- HP Machine: Memristor pioneer explains his discovery @ The Inquirer
- One in five SMBs refuse to let go of Windows XP @ The Inquirer
- Blackberry 10 to finally get Netflix app thanks to Amazon Appstore deal @ The Inquirer
- How to Control a Servo Motor from a BeagleBone Black on Linux @ Linux.com
- Unisys cozies closer to Intel, 'sunsets' proprietary processor @ The Register
- People will happily run malware if paid ONE CENT – new study @ The Register
Subject: General Tech, Storage, Mobile | June 16, 2014 - 01:54 AM | Scott Michaud
CFast is a standard, based on the merging of CompactFlash with SATA, for memory cards to have SSD-like performance. It has been around for a while, CFast 2.0 having been released in Q4 2012, but with very limited adoption. You could count the number of camera models which use it on a single hand. Still, ADATA is entering that market with a lineup of memory cards, with quite a bit of variety.
The ADATA ISC3E will come in SLC (one stored bit per memory cell) and MLC (two stored bits per memory cell) models. Capacities will range from 4GB to 64GB (SLC) or 4GB to 128GB (MLC). Speeds are fairly low, compared to modern SSDs. SLC is rated at 165 MB/s read and 170 MB/s write, while MLC can read at 435 MB/s and write at 120 MB/s. They support ECC and S.M.A.R.T.
Of course, this is kind-of interesting in terms of its small, removable form factor. Beyond that, it seems to be a few years back in terms of SSD technology. For the high resolution (or high frame rate) camera use case, read and write speeds really do not matter, except when you transfer your media off of your device (which the MLC version is clearly better suited for). Otherwise, as long as your write speed is consistently above what the camera can output, going bigger will be wasted overhead. ADATA suggests using these CFast 2.0 cards in POS terminals and kiosks but, at that point, would you really need small and removable memory?
ADATA has not released pricing and availability.
Subject: General Tech, Mobile, Shows and Expos | June 15, 2014 - 01:51 AM | Scott Michaud
Tagged: x86, SteamOS, Steam Machine, Steam Controller, steam, mobile, handheld, E3 14, E3
To be doubly clear, if the title was not explicit enough, this announcement is not made by Valve. This company is called, "SteamBoy Machine team". If not a hoax, this is one of the many Steam Machines which are expected to come out of the SteamOS initiative. Rather than taking the platform to a desktop or home theater PC (HTPC) form-factor, this company wants to target the handheld PC gaming market.
If it comes out, that is a clever use of SteamOS. I can see Big Picture Mode being just as useful on a small screen as it is on a TV, especially with its large font and controller navigation. The teasers suggest that it will use the haptic feedback-based touchpads which Valve are expected to base the Steam Controller on. It will also include a 5-inch touchscreen.
The Escapist got into contact with the team and received a few more specs:
- Quad-Core CPU (x86)
- 4GB RAM
- 32GB built-in storage
Even if this company does not make good on their expectations, companies will now be considering portable SteamOS devices. This is the sort of outside-the-box thinking that Valve was pushing for when they wanted to create an open platform. Each party will struggle to win in their personal goals, yet they can also rely on the crowd (other companies or individuals) to keep up in areas where they do not want an edge.
Philosophy aside, the company is targeting 2015 with a "Standard Edition" supporting WiFi and 3G. It would make sense to have a WiFi-only model, but who knows.
Subject: Mobile | June 13, 2014 - 03:48 PM | Jeremy Hellstrom
Tagged: thermaltake, Massive TM, laptop cooler
The Thermaltake Massive TM is more than just a laptop cooler with a pair of 120mm fans to keep your temperatures in line, it can also track the temperature of your laptop as well. The cooler is USB powered but does offer USB pass through so you do not end up down one plug when you are using the Massive TM. HiTech Legion's testing showed an average drop in temperature of around 4C, if that is worth $40 to you then pick one up.
"The Thermaltake Massive TM is a 17” laptop and notebook cooler that comes with a little extra. The Massive TM by Thermaltake uses 4 temperature sensors that can each be repositioned to track temps on different parts of your laptop."
Here are some more Mobile articles from around the web:
- Fujitsu Lifebook T904 @ The Inquirer
- Nokia Lumia 630 @ The Inquirer
- iOCEAN X8 octa-core Smartphone Review @ Madshrimps
- Moto E @ The Inquirer
- LG G3 @ The Inquirer
Subject: General Tech, Mobile, Shows and Expos | June 9, 2014 - 02:10 PM | Scott Michaud
Tagged: shield tablet, shield, nvidia, E3 14, E3
The Tech Report had their screenshot-fu tested today with the brief lifespan of NVIDIA's SHIELD Tablet product page. As you can see, it is fairly empty. We know that it will have at least one bullet point of "Features" and that its name will be "SHIELD Tablet".
Image Credit: The Tech Report
Of course, being the first day of E3, it is easy to expect that such a device will be announced in the next couple of days. This is expected to be based on the Tegra K1 with 2GB of RAM and have a 2048x1536 touch display.
It does question what exactly is a "SHIELD", however. Apart from being a first-party device, how would they be any different from other TegraZone devices? We know that Half Life 2 and Portal have been ported to the SHIELD product line, exclusively, and will not be available on other Tegra-powered devices. Now that the SHIELD line is extending to tablets, I wonder how NVIDIA will handle this seemingly two-tier class of products (SHIELD vs Tegra OEM devices). It might even depend on how many design wins they achieve, along with their overall mobile market share.