Subject: Mobile | May 18, 2015 - 02:00 PM | Sebastian Peak
Tagged: ZenFone 2, smartphones, intel atom, atom z3580, asus
ZenFone 2 is the new flagship smartphone from ASUS ZenFone, and features a new design powered by an Intel Atom Z3580 (Moorefield) processor with a massive 4GB of RAM.
The phone has a 5.5-inch 1080p IPS display with 403 PPI for crisp scaling, and the “Ergonomic Arc” design includes a volume-control key on the rear of the phone “within easy reach of the user's index finger”, with a curved profile that tapers to a 0.15 inch at the edges.
The camera also features a 13 MP PixelMaster camera with a f/2.0 aperture and claimed “zero shutter-lag”. The battery weighs in at 3000mAh and features “BoostMaster” fast-charge technology that sounds similar to Qualcomm’s Quick Charge 2.0 standard.
But one of the most attractive features will be price, as ASUS will be selling these online through their retail channels as affordable unlocked smartphones:
- 2GB / 16GB storage / Atom 3560 - $199
- 4GB / 64GB storage / Atom 3580 / QuickCharger - $299
Here's look at the specifications:
- CPU: Intel Quad-Core 64-bit Atom Z3580 @ 2.3GHz (Min Clock 333MHz, Max Clock 2333MHz)
- GPU: PowerVR Series 6 G6430 with OpenGL 3.0 Support (Min Clock 457MHz, Max Clock 533MHz)
- Display: 5.5in IPS, 1920x1080 resolution (403 PPI), Corning Gorilla Glass 3 with Anti-Fingerprint Coating
- Memory: 4GB 800 MHz LPDDR3
- Storage: 64GB eMMC
- SIM: Support Dual active micro-SIM
- Micro-SD slot: SDXC support up to 128GB
- Modem: Intel XMM7260 LTE-Advanced
- FDD LTE 1/2/3/4/5/7/8/9/177/18/19/20/28/29
- TDD LTE 38/39/40/41
- WCDMA 850/900/1900
- TD-SCDMA 1900/2100
- EDGE/GPRS/GSM 850/900/1800/1900
- Wireless: WiFi 802.11a/b/g/n/ac
- Rear Camera: 13MP, aperture f/2.0, sensor size 1/3.2 inch
- Front Camera: 5MP
- Maximum Video Resolution: 1080p/30
- Battery: 3000 mAh Lithium-Polymer (11.4 Wh), Boostmaster Fast-Charging
- Colors: Glacier Gray, Osmium Black, Glamour Red, Sheer Gold
- Dimensions: 152.5 mm x 77.2 mm x 10.9-3.9 mm (6 x 3.04 x 0.43-.15 inches)
- Weight: 170g
PR after the break.
Subject: Mobile | May 18, 2015 - 02:00 PM | Sebastian Peak
Tagged: zenbook pro, zenbook, UX501, UX305, QHD+, notebooks, ips, asus, 4k, 2560x1440
ASUS has annouced a new QHD+ version of the affordable ZenBook UX305 notebook as well as the new ZenBook Pro UX501.
The ZenBook UX305 was released as a disruptive notebook with specs far above its $699 price tag, and this new version goes far beyond the 1920x1080 screen resolution of the original. This new QHD+ (3200x1800) panel is IPS just like the original, but with this ultra-high resolution it boasts 276 PPI for either incredibly sharp, or incredibly tiny text depending on how well your application scales.
The new ZenBook Pro UX501 takes resolution a step further with a 4K/UHD 3820x2160 IPS panel and a powerful quad-core Intel Core i7-4720HQ processor with 16GB of RAM at its disposal. NVIDIA GeForce GTX 960M graphics power this 15.6-inch, 282 PPI UHD panel, and naturally 4x PCIe storage is available as well.
More information and specs are available in the full PR for both notebooks after the break.
Subject: Mobile | May 16, 2015 - 01:00 PM | Ryan Shrout
Tagged: Tegra X1, tegra, shield pro, shield console, shield, nvidia
UPDATE: Whoops! It appears that Amazon took the listing down... No surprise there. I'm sure we'll be seeing them again VERY SOON. :)
Looks like the release of the new NVIDIA SHIELD console device, first revealed back at GDC in March, is nearly here. A listing for "NVIDIA SHIELD" as well as the new "NVIDIA SHIELD Pro" showed up on Amazon.com today.
Though we don't know what the difference between the SHIELD and SHIELD Pro are officially, according to Amazon at least, the difference appears to be the internal storage. The Pro model will ship with 500GB of internal storage, the non-Pro model will only have 16GB. You'll have to get an SD Card for more storage on the base model if you plan on doing anything other than streaming games through NVIDIA GRID it seems.
No pricing is listed yet and there is no release date on the Amazon pages either, but we have always been told this was to be a May or June on-sale date. Both models of the NVIDIA SHIELD will include an HDMI cable, a micro-USB cable and a SHIELD Controller. If you want the remote or stand, you're going to have to pay out a bit more.
For those of you that missed out on the original SHIELD announcement from March, here is a quick table detailing the specs, as we knew them at that time. NVIDIA's own Tegra X1 SoC featuring 256 Maxwell GPU cores powers this device using the Android TV operating system, promising 4K video playback, the best performing Android gaming experience and NVIDIA GRID streaming games.
|NVIDIA SHIELD Specifications|
|Processor||NVIDIA® Tegra® X1 processor with 256-core Maxwell™ GPU with 3GB RAM|
|Video Features||4K Ultra-HD Ready with 4K playback and capture up to 60 fps (VP9, H265, H264)|
|Audio||7.1 and 5.1 surround sound pass through over HDMI
High-resolution audio playback up to 24-bit/192kHz over HDMI and USB
High-resolution audio upsample to 24-bit/192hHz over USB
|Wireless||802.11ac 2x2 MIMO 2.4 GHz and 5 GHz Wi-Fi
Two USB 3.0 (Type A)
MicroSD slot (supports 128GB cards)
IR Receiver (compatible with Logitech Harmony)
|Gaming Features||NVIDIA GRID™ streaming service
|SW Updates||SHIELD software upgrades directly from NVIDIA|
|Power||40W power adapter|
|Weight and Size||Weight: 23oz / 654g
Height: 5.1in / 130mm
Width: 8.3in / 210mm
Depth: 1.0in / 25mm
|OS||Android TV™, Google Cast™ Ready|
|In the box||NVIDIA SHIELD
NVIDIA SHIELD controller
HDMI cable (High Speed), USB cable (Micro-USB to USB)
Power adapter (Includes plugs for North America, Europe, UK)
|Requirements||TV with HDMI input, Internet access|
|Options||SHIELD controller, SHIELD remove, SHIELD stand|
Subject: Mobile | May 15, 2015 - 01:56 PM | Ryan Shrout
Tagged: video, mali, jem davies, interview, arm
Have you ever wondered how a mobile GPU is born? Or how the architecture of a mobile GPU like ARM Mali differs from the technology in your discrete PC graphics card? Perhaps you just want to know if ideas like HBM (high bandwidth memory) are going to find their way into the mobile ecosystem any time soon?
Josh and I sat down (virtually) with ARM's VP of Technology and Fellow, Jem Davies, to answer these questions and quite a bit more. The resulting interview will shed light on the design process of a mobile GPU, how you get the most out of an SoC that measures power by the milliwatt, what the world of mobile benchmarking needs to do to clean up its act and quite a bit more.
You'd be hard pressed to find a better way to spend the next hour of your day as you will without a doubt walk away more informed about the world of smartphones, tablets and GPUs.
Subject: Mobile | May 1, 2015 - 02:26 PM | Jeremy Hellstrom
Tagged: dell, Venue 11 Pro 7140, convertible tablet, Windows 8.1
The new Dell Venue 11 Pro is a tablet with a 10.8" touchscreen with 10 point capacitive touch displaying at a 1080p resolution powered by the Intel HD5300 present on the CoreM 5Y71 processor. That processor has a base frequency of 1.2GHz and a much more impressive maximum boost of 2.9GHz, offering both power savings and powerful performance depending on the needs of the application you are using. 8GB of DDR3-1600MHz will help you use many applications and the 256GB SSD is a nice touch for those who prefer to have most of their software and data stored locally.
"If you are looking for a professional looking convertible with the latest available low power consumption Intel Core M processor which is paired with 8GB of RAM, 256GB SSD and comes with a fully-fledged Windows 8.1 Pro operating system, then look no further, your answer is here!"
Here are some more Mobile articles from around the web:
- MSI GE62 2QD @ Kitguru
- TSST TB100PA Portable Charger @ Kitguru
- Motorola Moto E 2nd Gen. Smartphone Review @ Hardware Secrets
- HTC Desire 820 @ Kitguru
- BlackBerry Leap: Touching biz users with a budget(ish) device @ The Register
- Meizu MX4 32GB Smartphone Review @ Madshrimps
- LG G4 hands-on @ The Inquirer
Subject: Mobile | April 23, 2015 - 02:24 PM | Jeremy Hellstrom
Tagged: Samsung, Galaxy S6 Edge, lollipop
The physical difference between the Galaxy S6 and the Galaxy S6 Edge are quite visible, but does the different body justify the price difference? The curved screen adds a bit of screen real estate and provides improved view angles compared to the base model but similar to the previous Galaxy Note Edge, there are not many apps designed to take advantage of the curve. The phone is 7mm thick and weighs slightly less than the base S6 at 132g, with a similar battery and the same TouchWiz overlay on top of Android Lollipop. You can check out what The Inquirer thought of Samsung's new premium phone here if you are considering purchasing the S6 Edge.
"THE GALAXY S6 EDGE will be seen by many as an expensive gimmick given that it's over £100 more expensive than the regular Galaxy S6, while others will see it as Samsung pushing the boundaries of design, and trumping its rivals by bringing something new to the smartphone market."
Here are some more Mobile articles from around the web:
- Camera Shootout : The Samsung Galaxy S6 & Galaxy S6 Edge Vs. The Apple iPhone 6 @ TechARP
- Xiaomi Redmi 2 @ Kitguru
- Blackview Breeze Smartphone Review @ Madshrimps
- OPPO R5 @ Kitguru
- Arion Bluetooth Mini Keyboard with Speakerphone @ eTeknix
- ASUS Republic of Gamers G751JY 17-inch Gaming Laptop Review @ Techgage
When I first was handed the Intel Compute Stick product at CES back in January, my mind began to race with a lot of questions. The first set were centered around the capabilities of the device itself: where could it be used, how much performance could Intel pack into it and just how many users would be interested in a product like this? Another set of questions was much more philosophical in nature: why was Intel going in this direction, does this mean an end for the emphasis on high performance componentry from Intel and who comes up with these darned part numbers?
I have since settled my mind on the issues surrounding Intel’s purpose with the Compute Stick and began to dive into the product itself. On the surface the Intel Compute Stick is a product entering late into a potentially crowded market. We already have devices like the Roku, Google Chromecast, the Apple TV, and even the Amazon Fire TV Stick. All of those devices share some of the targets and goals of the Compute Stick, but the one area where Intel’s product really stands out is flexibility. The Roku has the most pre-built applications and “channels” for a streaming media box. The Chromecast is dirt cheap at just $30 or so. Even Amazon’s Fire TV Stick is clearly the best choice for streaming Amazon’s own multimedia services. But the Intel Compute Stick can do all of those things – in addition to operating as a standalone PC with Windows or Linux. Anything you can do I can do better…
But it’s not a product without a few flaws, most of which revolve around the status of the current operating system designs for TVs and larger displays. Performance obviously isn’t peeling the paint off any walls, as you would expect. But I still think at for $150 with a full copy of Windows 8.1 with Bing, the Intel Compute Stick is going to find more fans that you might have first expected.
Battle of the Sixes, they call it
GameBench is a low-level application released in 2014 that attempts to bring the technical analysis and benchmarking capability of the PC to the mobile device. You might remember that I showed you some early results and discussed our use of the GameBench testing capability in my Dell Venue 8 7000 review a few months back; my understanding and practice of using the software was just beginning at that time and continues to grow as I spend time with the software.
The idea is simple yet powerful: GameBench allows Android users, and soon iOS users, the ability to monitor frame rates of nearly any game or 3D application that you can run on your phone or tablet to accurately measure real-world performance. This is similar to what we have done for years on the PC with FRAPS and allows us to gather average frames per second data over time. This is something that was previously unavailable to consumers or press for that matter and could be a very powerful tool for device to device comparisons going forward. The ability to utilize actual games and applications and gather benchmark data that is accurate to consumer experiences, rather than simply synthetic graphics tests that we have been forced to use in the past, will fundamentally change how we test and compare mobile hardware.
Image source: GameBench.net
Today, GameBench itself released a small report meant to showcase some of the kinds of data the software can gather while also revealing early support for Apple’s iPhone and iPad devices. Primary competitors for the comparison include the Apple iPhone 6, the Samsung Galaxy S6, HTC One M9 and Motorola Nexus 6. I was able to get an early look at the report and offer some feedback, while sharing with our readers my views on the results.
GameBench tested those four devices in a total of 10 games:
- Asphalt 8: Airborne
- Real Racing 3
- Dead Trigger 2
- Kill Shot
- Modern Combat 5: Blackout
- Boom Beach
- XCOM: Enemy Unknown
- GTA: San Andreas
- Marvel: Contest of Champions
- Monument Valley
These games all vary in price and in play style, but they all are in the top 50 games lists for each platform and are known for their graphically intense settings and look.
Introduction and First Impressions
The ASUS X205 offers the full Windows 8.1 notebook experience for the cost of a Chromebook, and the design offers a surprising amount of polish for the price. Is this $199 Atom-powered notebook a viable solution as a daily driver? We're about to find out.
What do you use a laptop for? A thoughtful answer to this question can be the most important part of the process when selecting your next notebook PC, and if your needs are modest there are a growing number of very low-cost options on the market. For example, I personally do not play games on a laptop, typically alternating between web, email, and Microsoft Office. Thus for myself the most important aspects of a notebook PC become screen quality, keyboard, trackpad, and battery life. High performance is not of utmost importance, and I assure myself of at least speedy load times by always choosing (or installing) a solid-state hard drive. For those reasons when I first read the description and specifications of the ASUS X205 notebook, I took notice.
The X205 is a small notebook with an 11.6” display and 1366x768 resolution, essentially matching the form-factor of Apple's 11.6" MacBook Air. It is powered by a quad-core Intel Atom processor with 2GB of RAM, and onboard storage is solid-state - though limited to 32GB and of the slower eMMC variety (which is in keeping with many Chromebooks). There is adequate connectivity as well, with the expected wireless card and two USB 2.0 ports. One aspect of this design that intrigued me was the trackpad, which ASUS claims is using "smartphone technology", indicating a touchscreen digitizer implementation. Smoothness and accuracy are the biggest problems I find with most inexpensive notebook trackpads, and if this turns out to be a strong performer it would be a major boon to the X205's overall usability. I opted for the Microsoft Signature Edition of the X205TA, which carries the same $199 retail price but does not come preloaded with any trialware or other junk software.
At the outset this feels like a compelling product simply because it retails for the same price as an average Chromebook, but offers the flexibility of a full Windows 8.1 installation. Granted this is the “Windows 8.1 with Bing” version found on low-cost, low-power devices like this, but it offers the functionality of the standard version. While Chrome OS and Google's productivity apps are great for many people, the ability to install and run Windows applications made this highly preferable to a Chromebook for me. Of course beyond the operating system the overall experience of using the laptop will ultimately decide the viability of this inexpensive product, so without further preamble let's dive right into the X205TA notebook!
Motorola has released an updated version of their low-cost Moto E smartphone for 2015, adding faster hardware and LTE support to an unlocked device with an unsubsidized retail of just $149. In this review we'll examine this new phone to find out if there are any significant limitations given its bargain price.
There has been a trend toward affordability with smartphone pricing that accelerated in 2014 and has continued its pace to start this year. Of course expensive flagships still exist at their $500+ unsubsidized retail prices, but is the advantage of such a device worth the price premium? In most cases a customer in a retail space would be naturally drawn to the more expensive phones on display with their large, sharp screens and thin designs that just look better by comparison. To get the latest and greatest the longstanding $500 - $700 unsubsidized cost of popular smartphones have made 2-year contract pricing a part of life for many, with contract offers and programs allowing users to lease or finance phones positioned as attractive alternatives to the high initial price. And while these high-end options can certainly reward the additional cost, there are rapidly diminishing returns on investment once we venture past the $200 mark with a mobile device. So it’s this bottom $200 of the full-price phone market which is so interesting not just to myself, but to the future of smartphones as they become the commodity devices that the so-called “feature phones” once were.
One of the companies at the forefront of a lower-cost approach to smartphones is Motorola, now independent from Google after Motorola Mobility was sold to Lenovo in October of 2014. A year before the sale Motorola had released a low-cost smartphone called the Moto G, an interesting product which ran stock Android for a fraction of the cost of a Google Play edition or even Nexus device; though it was underpowered with decidedly low-end specs. After a redesign in 2014, however, the 2nd edition Moto G became a much more compelling option, offering a unique combination of low price, respectable hardware, a stock Android experience, and Motorola’s now trademark design language, to a market drowning in bloated MSRPs. There was just one problem: while the 2014 Moto G had solid performance and had (quite importantly) moved larger 5-inch screen with a higher 720x1280 resolution IPS panel, there was still no LTE support. Selling without a contract for just $179 unlocked made the lack of LTE at least understandable, but as carrier technology has matured the prevalence of LTE has made it an essential part of future devices - especially in 2015. Admittedly 3G data speeds are fast enough for many people, but the structure of the modern mobile data plan often leaves that extra speed on the table if one’s device doesn’t support LTE.