It has come to my attention that you are planning on producing and selling a device to be called “NVIDIA SHIELD.” It should be noted that even though it shares the same name, this device has no matching attributes of the super-hero comic-based security agency. Please adjust.
When SHIELD was previewed to the world at CES in January of this year, there were a hundred questions about the device. What would it cost? Would the build quality stand up to expectations? Would the Android operating system hold up as a dedicated gaming platform? After months of waiting a SHIELD unit finally arrived in our offices in early July, giving us plenty of time (I thought) to really get a feel for the device and its strengths and weakness. As it turned out though, it still seemed like an inadequate amount of time to really gauge this product. But I am going to take a stab at it, feature by feature.
NVIDIA SHIELD aims to be a mobile gaming platform based on Android with a flip out touch-screen interface, high quality console design integrated controller, and added features like PC game streaming and Miracast support.
Initial Unboxing and Overview of Product Video
At the heart of NVIDIA SHIELD is the brand new Tegra 4 SoC, NVIDIA’s latest entry into the world of mobile processors. Tegra 4 is a quad-core, ARM Cortex-A15 based SoC that includes a 5th A15 core built on lower power optimized process technology to run background and idle tasks using less power. This is very similar to what NVIDIA did with Tegra 3’s 4+1 technology, and how ARM is tackling the problem with big.LITTLE philosophy.
Subject: Mobile | July 29, 2013 - 04:05 PM | Jeremy Hellstrom
Tagged: phablet, asus, Fonepad
Running Android 4.1, aka Jelly Bean, the ASUS Phonepad has a 7" 1280 x 800 display and an Atom Z2420 or Z2460 processor paired with a PowerVR STX 540 for the GPU. While built in 3MP camera certainly makes this more like a phone Hardware Secrets found it uncomfortable to use as such but for short calls and random browsing they liked the performance and were impressed that for their usage it would only need to be charged every other day. Due to the size and the lack of support for 4G connections Hardware Secrets recommends that this device be treated as a tablet which happens to be able to make phone calls as opposed to being a phone replacement.
"Is the ASUS Fonepad a 7" tablet with cell phone functions or a cell phone with a 7" screen? Let's try to answer this question in this review."
Here are some more Mobile articles from around the web:
- HTC One Mini @ The Inquirer
- Sony Xperia Tablet Z @ Hardware.info
- LG Optimus G Pro @ Hardware.info
- HTC One Mini hands-on @ The Inquirer
- iconBIT NETTAB Space Quad HD NT-0901S Tablet Review @ Madshrimps
- Alcatel One Touch Idol Ultra @ Hardware.info
- Samsung Galaxy S4 Mini @ Hardware.info
- DefenderPad Review: Protecting Your Junk From Laptop Radiation & Heat @ Legit Reviews
- PQI Air Card microSDHC Wi-Fi Adapter Review @ HiTech Legion
- Kingston MobileLite Wireless Reader Charger @ eTeknix
- RaidSonic ICY BOX IB-PBa7800 7800mAh Power Bank @ NikKTech
- Neptor 10000mAh Battery Pack Review @ HiTech Legion
- Cat B15 @ The Inquirer
- Survivor+Catalyst waterproof case for iPhone 5 @ Funky Kit
- Kingston MobileLite Wireless @ Funky Kit
- Acer Aspire P3-171-6820 Review @ TechReviewSource
- MSI GE40 Review: a Slim Gaming Notebook @ AnandTech
- Lenovo IdeaPad Yoga 11S @ Legit Reviews
- Lenovo IdeaPad U310 Touch Review @ TechReviewSource
- Apple Macbook Air 2013 11in @ The Inquirer
- ASUS G750JX @ Hardware Secrets
Subject: Mobile | July 26, 2013 - 03:29 AM | Tim Verry
Tagged: Snapdragon S4 Pro, qualcomm, nexus 7, google, asus, android 4.3
Google recently launched an updated version of its Android-powered Nexus 7 tablet. The existing Nexus 7 will be discontinued and replaced by three new Nexus 7 SKUs. The updated tablets are slightly thinner and lighter, come with improved hardware specifications, and will come with Google’s latest Android 4.3 “Jelly Bean” operating system.
The updated Nexus 7 features a 7” touchscreen display with a resolution of 1920 x 1200 which works out to 323 pixels per inch (PPI) and front-facing HD webcam on the front of the device. The back of the tablet hosts a 5MP camera and a smooth soft touch cover. A micro USB port is located on the bottom edge. Google has added stereo speakers located on the top and bottom of the tablet.
Internal specifications include a quad core Qualcomm Snapdragon S4 Pro processor clocked at 1.5GHz, 2GB of RAM, and either 16GB or 32GB of storage depending on the specific SKU. There is no SD card slot on the Nexus 7, unfortunately. Additionally, the Nexus 7 will support 802.11 a/b/g/n Wi-Fi on both the 2.4GHz and 5GHz bands, Bluetooth 4.0, and Qi wireless charging. Google will have both Wi-Fi only and LTE models, with the latter coming with 32GB of internal storage and a 4G LTE cellular radio compatible with all the major US carriers.
The chart below compares the specifications of the original Nexus 7 to the updated Nexus 7 tablet.
|New Nexus 7||Original Nexus 7|
|Display||1920 x 1200||1280 x 800|
|Weight||11.2 oz||12 oz|
|Processor||Quad core Snapdragon S4 Pro @ 1.5GHz||NVIDIA Tegra 3 (4+1)|
|Internal Storage Options||16GB or 32GB||16GB or 32GB|
|Wireless Radio Options||Wi-Fi (2.4GHz/5GHz), BT, and 4G LTE||Wi-Fi (2.4GHz), BT, and 3G/HSPA+21|
|OS||Android 4.3||Android 4.1|
|Starting MSRP||$229 (16GB)||$249 (16GB)|
Google has continued its partnership with Asus and worked with the hardware company to develop the updated Nexus 7 tablets.
The Nexus 7 will be available in the US starting on July 30. It will be rolled out to other countries over the next few weeks including Australia, Canada, France, Japan, Germany, UK, South Korea, and Spain among others.
The 16GB Wi-Fi only model has an MSRP of $229 while the 32GB Wi-Fi only model has an MSRP of $269. Finally, the Nexus 7 with 32GB of storage and 4G LTE modem will cost $349.
In all, I think Google has another winner on its hands with the updated Nexus 7.
Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | July 24, 2013 - 05:15 PM | Scott Michaud
Tagged: Siggraph, kepler, mobile, tegra, nvidia, unreal engine 4
SIGGRAPH 2013 is wrapping up in the next couple of days but, now that NVIDIA removed the veil surrounding Mobile Kepler, people are chatting about what is to follow Tegra 4. Tim Sweeney, founder of Epic Games, contributed to NVIDIA Blogs the number of ways that certain attendees can experience Unreal Engine 4 at the show. As it turns out, NVIDIA engineers have displayed the engine both on Mobile Kepler as well as behind closed doors on desktop PCs.
Not from SIGGRAPH, this is a leak from, I believe, GTC late last March.
Also, this is Battlefield 3, not Unreal Engine 4.
Tim, obviously taking the developer standpoint, is very excited about OpenGL 4.3 support within the mobile GPU. In all, he did not say too much of note. They are targeting Unreal Engine 4 at a broad range of platforms: mobile, desktop, console, and, while absent from this editorial, web standards. Each of these platforms are settling on the same set of features, albeit with huge gaps in performance, allowing developers to focus on a scale of performance instead of a flowchart of capabilities.
Unfortunately for us, there have yet to be leaks from the trade show. We will keep you up-to-date if we find any, however.
NVIDIA Finally Gets Serious with Tegra
Tegra has had an interesting run of things. The original Tegra 1 was utilized only by Microsoft with Zune. Tegra 2 had a better adoption, but did not produce the design wins to propel NVIDIA to a leadership position in cell phones and tablets. Tegra 3 found a spot in Microsoft’s Surface, but that has turned out to be a far more bitter experience than expected. Tegra 4 so far has been integrated into a handful of products and is being featured in NVIDIA’s upcoming Shield product. It also hit some production snags that made it later to market than expected.
I think the primary issue with the first three generations of products is pretty simple. There was a distinct lack of differentiation from the other ARM based products around. Yes, NVIDIA brought their graphics prowess to the market, but never in a form that distanced itself adequately from the competition. Tegra 2 boasted GeForce based graphics, but we did not find out until later that it was comprised of basically four pixel shaders and four vertex shaders that had more in common with the GeForce 7800/7900 series than it did with any of the modern unified architectures of the time. Tegra 3 boasted a big graphical boost, but it was in the form of doubling the pixel shader units and leaving the vertex units alone.
While NVIDIA had very strong developer relations and a leg up on the competition in terms of software support, it was never enough to propel Tegra beyond a handful of devices. NVIDIA is trying to rectify that with Tegra 4 and the 72 shader units that it contains (still divided between pixel and vertex units). Tegra 4 is not perfect in that it is late to market and the GPU is not OpenGL ES 3.0 compliant. ARM, Imagination Technologies, and Qualcomm are offering new graphics processing units that are not only OpenGL ES 3.0 compliant, but also offer OpenCL 1.1 support. Tegra 4 does not support OpenCL. In fact, it does not support NVIDIA’s in-house CUDA. Ouch.
Jumping into a new market is not an easy thing, and invariably mistakes will be made. NVIDIA worked hard to make a solid foundation with their products, and certainly they had to learn to walk before they could run. Unfortunately, running effectively entails having design wins due to outstanding features, performance, and power consumption. NVIDIA was really only average in all of those areas. NVIDIA is hoping to change that. Their first salvo into offering a product that offers features and support that is a step above the competition is what we are talking about today.
Subject: General Tech, Processors, Mobile | July 23, 2013 - 06:58 PM | Scott Michaud
Tagged: SDP, haswell
Intel has just lowered their lowered thermal expectations for Haswell if, of course, you use SDP as your metric. Scenario Design Point (SDP), as opposed to Thermal Design Power (TDP), describes how much heat dissipation is required for the product at some, usually underclocked, performance target. SDP does not need to affect burst performance, however, as the chip can still up-clock given some extra headroom.
While we don't know OEM partners, Intel could be green, with HP Envy?
It describes long-term cooling requirements, not instantaneous power draws.
In terms of SDP, Intel expected to ship 6W products based on their 4th generation core architecture. Today, Intel announced a limited stock will dip below that target, capable of just 4.5W in waste heat. OEMs who purchase from this limited binning will be able to include Haswell in even thinner active or passively cooled designs.
Intel has not described exact specifications, partners, or shipping dates.
Subject: General Tech, Graphics Cards, Processors, Mobile | July 23, 2013 - 04:01 AM | Scott Michaud
Tagged: Samsung, mali, exynos
Exynos, the line of System on a Chip (SoC) products from Samsung, were notably absent of ARM Mali GPUs. This, apparently, struck concern over how viable Mali will continue to be and whether ARM will continue to lose designs to competitors such as Imagination Technologies.
Then Samsung announced, Monday evening for us North Americans, the upcoming Exynos 5 Octa Processor will embed six ARM Mali-T628 GPU cores. The T628 GPU cores are capable of OpenCL 1.1 and OpenGL ES 3.0 standards which should allow applications to offload heavy batches of tasks, such as computational photography processing, with high efficiency and performance.
The Exynos 5 Octa contains four ARM Cortex-A15 cores at 1.8GHz, supported by four additional Cortex-A7 cores clocked at 1.3GHz. These processors are currently being sampled and should be produced in August.
Subject: General Tech, Systems, Mobile | July 19, 2013 - 08:27 PM | Scott Michaud
Tagged: msi, gs70, gaming laptop
Laptops have been evolving towards thin, light, efficient, and powerful... enough for web browsing and that is about it. The internet is a popular thing, go figure, and many manufacturers are nervous about marketing a laptop or tablet which does much beyond that. Razer took a bit of a gamble with their Blade and Edge line of laptops and tablets, respectively, but they have since shown promise.
Now MSI has not been a stranger to gaming laptops. While not as popular in North America, although they are gaining traction, they are experienced in this market. Perhaps bringing along Steelseries, a main competitor of Razer, might increase your chances? At the very least, you will probably have an epic keyboard.
The GS70 Stealth "ultra gaming notebook" combines an Intel 4th Generation Core i7 with an NVIDIA GTX 765M, up to 16GB of RAM, and a pair of SSDs into a 17.3" aluminum-magnesium alloy case. Also present, Creative Labs SoundBlaster Cinema audio and a Killer ethernet connection.
The SteelSeries keyboard is backlit in whatever color you desire. Each button has been rearranged in a unique order that I have yet to see; some keys, such as numpad 0 and right shift, to crush the number pad in with the main keyboard which effectively provides many of the benefits of a tenkeyless design.
A final note, albeit an important one, is their addition of multiple video outputs. Through "Matrix Display", three 1080p displays can be connected in addition to the built-in 1080p monitor. Certain users could set up a multi-monitor workstation at their desk for this laptop to dock into.
Check out MSI's press blast for more information -- except for the all important pricing and availability, those are currently unknown.
Introduction and Design
With the release of Haswell upon us, we’re being treated to an impacting refresh of some already-impressive notebooks. Chief among the benefits is the much-championed battery life improvements—and while better power efficiency is obviously valuable where portability is a primary focus, beefier models can also benefit by way of increased versatility. Sure, gaming notebooks are normally tethered to an AC adapter, but when it’s time to unplug for some more menial tasks, it’s good to know that you won’t be out of juice in a couple of hours.
Of course, an abundance of gaming muscle never hurts, either. As the test platform for one of our recent mobile GPU analyses, MSI’s 15.6” GT60 gaming notebook is, for lack of a better description, one hell of a beast. Following up on Ryan’s extensive GPU testing, we’ll now take a more balanced and comprehensive look at the GT60 itself. Is it worth the daunting $1,999 MSRP? Does the jump to Haswell provide ample and economical benefits? And really, how much of a difference does it make in terms of battery life?
Our GT60 test machine featured the following configuration:
In case it wasn’t already apparent, this device makes no compromises. Sporting a desktop-grade GPU and a quad-core Haswell CPU, it looks poised to be the most powerful notebook we’ve tested to date. Other configurations exist as well, spanning various CPU, GPU, and storage options. However, all available GT60 configurations feature a 1080p anti-glare screen, discrete graphics (starting at the GTX 670M and up), Killer Gigabit LAN, and a case built from metal and heavy-duty plastic. They also come preconfigured with Windows 8, so the only way to get Windows 7 with your GT60 is to purchase it through a reseller that performs customizations.
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