Subject: Graphics Cards | April 25, 2016 - 04:41 PM | Jeremy Hellstrom
Tagged: graphics driver, crimson, amd
AMD's new Crimson driver has just been released with new features including official support for the new Radeon Pro Duo as well as both the Oculus Rift and HTC Vive VR headsets. It also adds enhanced support for AMD's XConnect technology for external GPUs connected via a Thunderbolt 3 interface. Crossfire profile updates include Hitman, Elite Dangerous and Need for Speed and they have also resolved the ongoing issue with the internal update procedure not seeing the newest drivers. If you are having issues with games crashing to desktop on launch you will still need to disable the AMD Gaming Evolved overlay, unfortunately.
"The latest version of Radeon Software Crimson Edition is here with 16.4.2. With this version, AMD delivers many quality improvements, updated/introduced new CrossFire profiles and delivered full support for AMD’s XConnect technology (including plug’n’play simplicity for Thunderbolt 3 eGFX enclosures configured with Radeon R9 Fury, Nano or 300 Series GPUs.) Best of all, our DirectX 12 leadership continues to be strong, as shown by the performance numbers below."
The Dual-Fiji Card Finally Arrives
This weekend, leaks of information on both WCCFTech and VideoCardz.com have revealed all the information about the pending release of AMD’s dual-GPU giant, the Radeon Pro Duo. While no one at PC Perspective has been briefed on the product officially, all of the interesting data surrounding the product is clearly outlined in the slides on those websites, minus some independent benchmark testing that we are hoping to get to next week. Based on the report from both sites, the Radeon Pro Duo will be released on April 26th.
AMD actually revealed the product and branding for the Radeon Pro Duo back in March, during its live streamed Capsaicin event surrounding GDC. At that point we were given the following information:
- Dual Fiji XT GPUs
- 8GB of total HBM memory
- 4x DisplayPort (this has since been modified)
- 16 TFLOPS of compute
- $1499 price tag
The design of the card follows the same industrial design as the reference designs of the Radeon Fury X, and integrates a dual-pump cooler and external fan/radiator to keep both GPUs running cool.
Based on the slides leaked out today, AMD has revised the Radeon Pro Duo design to include a set of three DisplayPort connections and one HDMI port. This was a necessary change as the Oculus Rift requires an HDMI port to work; only the HTC Vive has built in support for a DisplayPort connection and even in that case you would need a full-size to mini-DisplayPort cable.
The 8GB of HBM (high bandwidth memory) on the card is split between the two Fiji XT GPUs on the card, just like other multi-GPU options on the market. The 350 watts power draw mark is exceptionally high, exceeded only by AMD’s previous dual-GPU beast, the Radeon 295X2 that used 500+ watts and the NVIDIA GeForce GTX Titan Z that draws 375 watts!
Here is the specification breakdown of the Radeon Pro Duo. The card has 8192 total stream processors and 128 Compute Units, split evenly between the two GPUs. You are getting two full Fiji XT GPUs in this card, an impressive feat made possible in part by the use of High Bandwidth Memory and its smaller physical footprint.
|Radeon Pro Duo||R9 Nano||R9 Fury||R9 Fury X||GTX 980 Ti||TITAN X||GTX 980||R9 290X|
|GPU||Fiji XT x 2||Fiji XT||Fiji Pro||Fiji XT||GM200||GM200||GM204||Hawaii XT|
|Rated Clock||up to 1000 MHz||up to 1000 MHz||1000 MHz||1050 MHz||1000 MHz||1000 MHz||1126 MHz||1000 MHz|
|Memory||8GB (4GB x 2)||4GB||4GB||4GB||6GB||12GB||4GB||4GB|
|Memory Clock||500 MHz||500 MHz||500 MHz||500 MHz||7000 MHz||7000 MHz||7000 MHz||5000 MHz|
|Memory Interface||4096-bit (HMB) x 2||4096-bit (HBM)||4096-bit (HBM)||4096-bit (HBM)||384-bit||384-bit||256-bit||512-bit|
|Memory Bandwidth||1024 GB/s||512 GB/s||512 GB/s||512 GB/s||336 GB/s||336 GB/s||224 GB/s||320 GB/s|
|TDP||350 watts||175 watts||275 watts||275 watts||250 watts||250 watts||165 watts||290 watts|
|Peak Compute||16.38 TFLOPS||8.19 TFLOPS||7.20 TFLOPS||8.60 TFLOPS||5.63 TFLOPS||6.14 TFLOPS||4.61 TFLOPS||5.63 TFLOPS|
|Transistor Count||8.9B x 2||8.9B||8.9B||8.9B||8.0B||8.0B||5.2B||6.2B|
The Radeon Pro Duo has a rated clock speed of up to 1000 MHz. That’s the same clock speed as the R9 Fury and the rated “up to” frequency on the R9 Nano. It’s worth noting that we did see a handful of instances where the R9 Nano’s power limiting capability resulted in some extremely variable clock speeds in practice. AMD recently added a feature to its Crimson driver to disable power metering on the Nano, at the expense of more power draw, and I would assume the same option would work for the Pro Duo.
Subject: Graphics Cards | April 22, 2016 - 10:16 AM | Sebastian Peak
Tagged: rumor, report, pascal, nvidia, leak, graphics card, gpu, gddr5x, GDDR5
According to a report from VideoCardz (via Overclock.net/Chip Hell) high quality images have leaked of the upcoming GP104 die, which is expected to power the GeForce GTX 1070 graphics card.
Image credit: VideoCardz.com
"This GP104-200 variant is supposedly planned for GeForce GTX 1070. Although it is a cut-down version of GP104-400, both GPUs will look exactly the same. The only difference being modified GPU configuration. The high quality picture is perfect material for comparison."
A couple of interesting things have emerged with this die shot, with the relatively small size of the GPU (die size estimated at 333 mm2), and the assumption that this will be using conventional GDDR5 memory - based on a previously leaked photo of the die on PCB.
Alleged photo of GP104 using GDDR5 memory (Image credit: VideoCardz via ChipHell)
"Leaker also says that GTX 1080 will feature GDDR5X memory, while GTX 1070 will stick to GDDR5 standard, both using 256-bit memory bus. Cards based on GP104 GPU are to be equipped with three DisplayPorts, HDMI and DVI."
While this is no doubt disappointing to those anticipating HBM with the upcoming Pascal consumer GPUs, the move isn't all that surprising considering the consistent rumors that GTX 1080 would use GDDR5X.
Is the lack of HBM (or HBM2) enough to make you skip this generation of GeForce GPU? This author points out that AMD's Fury X - the first GPU to use HBM - was still unable to beat a GTX 980 Ti in many tests, even though the 980 Ti uses conventional GDDR5. Memory is obviously important, but the core defines the performance of the GPU.
If NVIDIA has made improvements to performance and efficiency we should see impressive numbers, but this might be a more iterative update than originally expected - which only gives AMD more of a chance to win marketshare with their upcoming Radeon 400-series GPUs. It should be an interesting summer.
Subject: Graphics Cards | April 21, 2016 - 08:37 AM | Sebastian Peak
Zotac has released a new variant of the low-power NVIDIA GeForce GT 710, and while this wouldn't normally be news this card has a very important distinction: its PCI-E x1 interface.
With a single-slot design, low-profile ready (with a pair of brackets included), and that PCI-E x1 interface, this card can go places where GPUs have never been able to go (AFAIK). Granted, you won't be doing much gaming on a GT 710, which features 192 CUDA cores and 1GB of DDR3 memory, but this card does provide support for up to 3 monitors via DVI, HDMI, and VGA outputs.
A PCI-E x1 GPU would certainly provide some interesting options for ultra-compact systems such as those based on thin mini-ITX, which does not offer a full-length PCI Express slot; or for adding additional monitor support for business machines that only offer a single PCI-E x16 slot, but have a x1 slot available.
Specifications from Zotac:
- GPU: GeForce GT 710
- CUDA cores: 192
- Video Memory: 1GB DDR3
- Memory Bus: 64-bit
- Engine Clock: 954 MHz
- Memory Clock: 1600 MHz
- PCI Express: PCI-E x1
- Display Outputs: DL-DVI, VGA, HDMI
- HDCP Support: Yes
- Multi Display Capability: 3
- Recommended Power Supply: 300W
- Power Consumption: 25W
- Power Input: N/A
- API Support: DirectX 12 (feature level 11_0), OpenGL 4.5
- Cooling: Passive
- Slot Size: Single Slot
- SLI: N/A
- Supported OS: Windows 10 / 8 / 7 / Vista / XP
- Card Length: 146.05mm x 111.15mm
- Accessories: 2x Low profile bracket I/O brackets, Driver Disk, User Manual
The card, which is listed with the model ZT-71304-20L, has not yet appeared on any U.S. sites for purchase (that I can find, anyway), so we will have to wait to see where pricing will be.
Subject: Graphics Cards, Processors | April 19, 2016 - 11:21 AM | Ryan Shrout
Tagged: sony, ps4, Playstation, neo, giant bomb, APU, amd
Based on a new report coming from Giant Bomb, Sony is set to release a new console this year with upgraded processing power and a focus on 4K capabilities, code named NEO. We have been hearing for several weeks that both Microsoft and Sony were planning partial generation upgrades but it appears that details for Sony's update have started leaking out in greater detail, if you believe the reports.
Giant Bomb isn't known for tossing around speculation and tends to only report details it can safely confirm. Austin Walker says "multiple sources have confirmed for us details of the project, which is internally referred to as the NEO."
The current PlayStation 4 APU
Image source: iFixIt.com
There are plenty of interesting details in the story, including Sony's determination to not split the user base with multiple consoles by forcing developers to have a mode for the "base" PS4 and one for NEO. But most interesting to us is the possible hardware upgrade.
The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4, but it's not clear if that means in terms of capacity or connection speed.
Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs. The NEO will also support 4K image output, but games themselves are not required to be 4K native.
Giant Bomb even has details on the architectural changes.
|Shipping PS4||PS4 "NEO"|
|CPU||8 Jaguar Cores @ 1.6 GHz||8 Jaguar Cores @ 2.1 GHz|
|GPU||AMD GCN, 18 CUs @ 800 MHz||AMD GCN+, 36 CUs @ 911 MHz|
|Stream Processors||1152 SPs ~ HD 7870 equiv.||2304 SPs ~ R9 390 equiv.|
|Memory||8GB GDDR5 @ 176 GB/s||8GB GDDR5 @ 218 GB/s|
(We actually did a full video teardown of the PS4 on launch day!)
If the Compute Unit count is right from the GB report, then the PS4 NEO system will have 2,304 stream processors running at 911 MHz, giving it performance nearing that of a consumer Radeon R9 390 graphics card. The R9 390 has 2,560 SPs running at around 1.0 GHz, so while the NEO would be slower, it would be a substantial upgrade over the current PS4 hardware and the Xbox One. Memory bandwidth on NEO is still much lower than a desktop add-in card (218 GB/s vs 384 GB/s).
Could Sony's NEO platform rival the R9 390?
If the NEO hardware is based on Grenada / Hawaii GPU design, there are some interesting questions to ask. With the push into 4K that we expect with the upgraded PlayStation, it would be painful if the GPU didn't natively support HDMI 2.0 (4K @ 60 Hz). With the modularity of current semi-custom APU designs it is likely that AMD could swap out the display controller on NEO with one that can support HDMI 2.0 even though no consumer shipping graphics cards in the 300-series does so.
It is also POSSIBLE that NEO is based on the upcoming AMD Polaris GPU architecture, which supports HDR and HDMI 2.0 natively. That would be a much more impressive feat for both Sony and AMD, as we have yet to see Polaris released in any consumer GPU. Couple that with the variables of 14/16nm FinFET process production and you have a complicated production pipe that would need significant monitoring. It would potentially lower cost on the build side and lower power consumption for the NEO device, but I would be surprised if Sony wanted to take a chance on the first generation of tech from AMD / Samsung / Global Foundries.
However, if you look at recent rumors swirling about the June announcement of the Radeon R9 480 using the Polaris architecture, it is said to have 2,304 stream processors, perfectly matching the NEO specs above.
New features of the AMD Polaris architecture due this summer
There is a lot Sony and game developers could do with roughly twice the GPU compute capability on a console like NEO. This could make the PlayStation VR a much more comparable platform to the Oculus Rift and HTC Vive though the necessity to work with the original PS4 platform might hinder the upgrade path.
The other obvious use is to upgrade the image quality and/or rendering resolution of current games and games in development or just to improve the frame rate, an area that many current generation consoles seem to have been slipping on.
In the documents we’ve received, Sony offers suggestions for reaching 4K/UltraHD resolutions for NEO mode game builds, but they're also giving developers a degree of freedom with how to approach this. 4K TV owners should expect the NEO to upscale games to fit the format, but one place Sony is unwilling to bend is on frame rate. Throughout the documents, Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system.
There is still plenty to read in the Giant Bomb report, and I suggest you head over and do so. If you thought the summer was going to be interesting solely because of new GPU releases from AMD and NVIDIA, it appears that Sony and Microsoft have their own agenda as well.
Subject: Graphics Cards | April 19, 2016 - 11:08 AM | Sebastian Peak
Tagged: rumor, report, nvidia, leak, GTX 1080, graphics card, gpu, geforce
Another reported photo of an upcoming GTX 1080 graphics card has appeared online, this time via a post on Baidu.
(Image credit: VR-Zone, via Baidu)
The image is typically low-resolution and features the slightly soft focus we've come to expect from alleged leaks. This doesn't mean it's not legitimate, and this isn't the first time we have seen this design. This image also appears to only be the cooler, without an actual graphics card board underneath.
We have reported on the upcoming GPU rumored to be named "GTX 1080" in the recent past, and while no official announcement has been made it seems safe to assume that a successor to the current 900-series GPUs is forthcoming.
Subject: Graphics Cards | April 14, 2016 - 06:44 PM | Scott Michaud
Tagged: nvidia, graphics drivers
The GeForce 364.xx line of graphics drivers hasn't been smooth for NVIDIA. Granted, they tried to merge Vulkan support into their main branch at the same time as several new games, including DirectX 12 ones, launched. It was probably a very difficult period for NVIDIA, but WHQL-certified drivers should be better than this.
Regardless, they're trying, and today they released GeForce Hot Fix Driver 364.96. Some of the early reactions mock NVIDIA for adding “Support for DOOM Open Beta” as the only listed feature of a “hotfix” driver, but I don't see it. It's entirely possible that the current drivers have a known issue with DOOM Open Beta and, thus, they require a hotfix. It's not necessarily “just a profile,” and “profiles” isn't exactly what a hardware vendor does to support a new title.
But anyway, Manuel Guzman, one of the faces for NVIDIA Customer Care, also says that this driver includes fixes for FPS drops in Dark Souls 3. According to some forum-goers, despite its numbering, it also does not contain the Vulkan updates from 364.91. This is probably a good thing, because it would be a bit silly to merge developer-branch features into a customer driver that only intends to solve problems before an official driver can be certified. I mean, that's like patching a flat tire, then drilling a hole in one of the good ones to mess around with it, too.
The GeForce 364.96 Hotfix Drivers are available at NVIDIA's website. If you're having problems, then it might be your solution. Otherwise? Wait until NVIDIA has an official release (or you start getting said problems).
Subject: Graphics Cards | April 14, 2016 - 06:17 PM | Scott Michaud
Tagged: microsoft, windows 10, uwp, DirectX 12, dx12
At the PC Gaming Conference from last year's E3 Expo, Microsoft announced that they were looking to bring more first-party titles to Windows. They used to be one of the better PC gaming publishers, back in the Mechwarrior 4 and earlier Flight Simulator days, but they got distracted as Xbox 360 rose and Windows Vista fell.
Again, part of that is because they attempted to push users to Windows Vista and Games for Windows Live, holding back troubled titles like Halo 2: Vista and technologies like DirectX 10 from Windows XP, which drove users to Valve's then-small Steam platform. Epic Games was also a canary in the coalmine at that time, warning users that Microsoft was considering certification for Games for Windows Live, which threatened mod support “because Microsoft's afraid of what you might put into it”.
It's sometimes easy to conform history to fit a specific viewpoint, but it does sound... familiar.
Anyway, we're glad that Microsoft is bringing first-party content to the PC, and they are perfectly within their rights to structure it however they please. We are also within our rights to point out its flaws and ask for them to be corrected. Turns out that Quantum Break, like Gears of War before it, has some severe performance issues. Let's be clear, these will likely be fixed, and I'm glad that Microsoft didn't artificially delay the PC version to give the console an exclusive window. Also, had they delayed the PC version until it was fixed, we wouldn't have known whether it needed the time.
Still, the game apparently has issues with a 50 FPS top-end cap, on top of pacing-based stutters. One concern that I have is, because DigitalFoundry is a European publication, perhaps the 50Hz issue might be caused by their port being based on a PAL version of the game??? Despite suggesting it, I would be shocked if that were the case, but I'm just trying to figure out why anyone would create a ceiling at that specific interval. They are also seeing NVIDIA's graphics drivers frequently crash, which probably means that some areas of their DirectX 12 support are not quite what the game expects. Again, that is solvable by drivers.
It's been a shaky start for both DirectX 12 and the Windows 10 UWP platform. We'll need to keep waiting and see what happens going forward. I hope this doesn't discourage Microsoft too much, but also that they robustly fix the problems we're discussing.
Subject: Graphics Cards | April 12, 2016 - 01:34 PM | Jeremy Hellstrom
Tagged: asus, 980 Ti, GTX 980 Ti MATRIX Platinum, DirectCU II
The ASUS GTX 980 Ti MATRIX Platinum comes with a mix of features including a memory defroster, as this card is designed with LN2 cooling in mind so we may see it appear in some of this years overclocking contests. It uses the older dual-fan DirectCU II, not the newer CU III version but the cards still remained around 60C under full load when [H]ard|OCP tested them. The one-press VBIOS reload is perfect if you run into issues overclocking, and this card will overclock as [H] hit 1266MHz Base/1367MHz Boost/1503MHz In-Game with VRAM at 8.2GHz. That overclocking potential as well as an asking price currently under MSRP helped this card win the Gold, see it surpass the MSI Lightning in the full review.
"Today we review the ASUS GTX 980 Ti MATRIX Platinum, a gaming enthusiast centered video card which boasts enthusiast air cooling and an enthusiast overclock on air cooling. This high-end video card features DirectCU II cooling, making it the perfect comparison to the MSI GTX 980 TI LIGHTNING in class, price, performance and cooling."
Here are some more Graphics Card articles from around the web:
- Gigabyte GTX 980 Ti XtremeGaming 6GB @ techPowerUp
- ASUS Radeon R9 Fury STRIX Graphics Card Review @ NikKTech
- AMD VR Performance featuring Sapphire @ Kitguru
Subject: Graphics Cards | April 11, 2016 - 11:23 AM | Ryan Shrout
Tagged: rtg, radeon technologies group, radeon, driver, crimson, amd
For longer than AMD would like to admit, Radeon drivers and software were often criticized for plaguing issues on performance, stability and features. As the graphics card market evolved and software became a critical part of the equation, that deficit affected AMD substantially.
In fact, despite the advantages that modern AMD Radeon parts typically have over GeForce options in terms of pure frame rate for your dollar, I recommended an NVIDIA GeForce GTX 970, 980 and 980 Ti for our three different VR Build Guides last month ($900, $1500, $2500) in large part due to confidence in NVIDIA’s driver team to continue delivering updated drivers to provide excellent experiences for gamers.
But back in September of 2015 we started to see changes inside AMD. There was drastic reorganization of the company and those people in charge. AMD setup the Radeon Technologies Group, a new entity inside the organization that would have complete control over the graphics hardware and software directions. And it put one of the most respected people in the industry at its helm: Raja Koduri. On November 24th AMD launched Radeon Software Crimson, a totally new branding, style and implementation to control your Radeon GPU. I talked about it at the time, but the upgrade was noticeable; everything was faster, easier to find and…pretty.
Since then, AMD has rolled out several new drivers with key feature additions, improvements and of course, game performance increases. Thus far in 2016 the Radeon Technologies Group has released 7 new drivers, three of which have been WHQL certified. That is 100% more than they had during this same time last year when AMD released zero WHQL drivers and a big increase over the 1 TOTAL driver AMD released in Q1 of 2015.
Maybe most important of all, the team at Radeon Technologies Group claims to be putting a new emphasis on “day one” support for major PC titles. If implemented correctly, this gives enthusiasts and PC gamers that want to stay on the cutting edge of releases the ability to play optimized titles on the day of release. Getting updated drivers that fix bugs and improve performance weeks or months after release is great, but for gamers that may already be done with that game, the updates are worthless. AMD was guilty of this practice for years, having driver updates that would fix performance issues on Radeon hardware for reviewer testing but that missed the majority of the play time of early adopting consumers.
Thus far, AMD has only just started down this path. Newer games like Far Cry Primal, The Division, Hitman and Ashes of the Singularity all had drivers from AMD on or before release with performance improvements, CrossFire profiles or both. A few others were CLOSE to day one ready including Rise of the Tomb Raider, Plants vs Zombies 2 and Gears of War Ultimate Edition.
|Game||Release Date||First Driver Mention||Driver Date||Feature / Support|
|Rise of the Tomb Raider||01-28-2016||16.1.1||02-05-2016||Performance and CrossFire Profile|
|Plants vs Zombies 2||02-23-2016||16.2.1||03-01-2016||Performance|
|Gears Ultimate Edition||03-01-2016||16.3||03-10-2016||Performance|
|Far Cry Primal||03-01-2016||16.2.1||03-01-2016||CrossFire Profile|
|The Division||03-08-2016||16.1||02-25-2016||CrossFire Profile|
|Hitman||03-11-2016||16.3||03-10-2016||Performance, CrossFire Profile|
|Need for Speed||03-15-2016||16.3.1||03-18-2016||Performance, CrossFire Profile|
|Ashes of the Singularity||03-31-2016||16.2||02-25-2016||Performance|
AMD claims that the push for this “day one” experience will continue going forward, pointing at a 35% boost in performance in Quantum Break between Radeon Crimson 16.3.2 and 16.4.1. There will be plenty of opportunities in the coming weeks and months to test AMD (and NVIDIA) on this “day one” focus with PC titles that will have support for DX12, UWP and VR.
The software team at RTG has also added quite a few interesting features since the release of the first Radeon Crimson driver. Support for the Vulkan API and a DX12 capability called Quick Response Queue, along with new additions to the Radeon settings (Per-game display scaling, CrossFire status indicator, power efficiency toggle, etc.) are just a few.
Critical for consumers that were buying into VR, the Radeon Crimson drivers launched with support alongside the Oculus Rift and HTC Vive. Both of these new virtual reality systems are putting significant strain on the GPU of modern PCs and properly implementing support for techniques like timewarp is crucial to enabling a good user experience. Though Oculus and HTC / Valve were using NVIDIA based systems more or less exclusively during our time at the Game Developers Summit last month, AMD still has approved platforms and software from both vendors. In fact, in a recent change to the HTC Vive minimum specifications, Valve retroactively added the Radeon R9 280 to the list, giving a slight edge in component pricing to AMD.
AMD was also the first to enable full support for external graphics solutions like the Razer Core external enclosure in its drivers with XConnect. We wrote about that release in early March, and I’m eager to get my hands on a product combo to give it a shot. As of this writing and after talking with Razer, NVIDIA had still not fully implemented external GPU functionality for hot/live device removal.
When looking for some acceptance metric, AMD did point us to a survey they ran to measure the approval and satisfaction of Crimson. After 1700+ submission, the score customers gave them was a 4.4 out of 5.0 - pretty significant praise even coming from AMD customers. We don't exactly how the poll was run or in what location it was posted, but the Crimson driver release has definitely improved the perception that Radeon drivers have with many enthusiasts.
I’m not going to sit here and try to impart on everyone that AMD is absolved of past sins and we should immediately be converted into believers. What I can say is that the Radeon Technologies Group is moving in the right direction, down a path that shows a change in leadership and a change in mindset. I talked in September about the respect I had for Raja Koduri and interviewed him after AMD’s Capsaicin event at GDC; you can already start to see the changes he is making inside this division. He has put a priority on software, not just on making it look pretty, but promising to make good on proper multi-GPU support, improved timeliness of releases and innovative features. AMD and RTG still have a ways to go before they can unwind years of negativity, but the ground work is there.
The company and every team member has a sizeable task ahead of them as we approach the summer. The Radeon Technologies Group will depend on the Polaris architecture and its products to swing back the pendulum against NVIDIA, gaining market share, mind share and respect. From what we have seen, Polaris looks impressive and differentiates from Hawaii and Fiji fairly dramatically. But this product was already well baked before Raja got total control and we might have to see another generation pass before the portfolio of GPUs can change around the institution. NVIDIA isn’t sitting idle and the Pascal architecture also promises improved performance, while leaning on the work and investment in software and drivers that have gotten them to the dominant market leader position they are in today.
I’m looking forward to working with AMD throughout 2016 on what promises to be an exciting and market-shifting time period.