Subject: Graphics Cards | February 20, 2015 - 02:08 PM | Jeremy Hellstrom
Tagged: gigabyte, nvidia, GTX 980 G1 GAMING, windforce, maxwell, factory overclocked
If you want the same amount of Maxwell Streaming Multiprocessors and ROP units as a GTX 980 as well as that last 500MB of RAM to run at full speed then you will need to pay for a GTX 980. One choice is Gigabyte's GTX 980 G1 Gaming which will cost you $580, around $240 more than a GTX 970 but the premium can be worth it if you need the power. [H]ard|OCP took the already overclocked card from a boost GPU frequency of 1329MHz and RAM of 7GHz all the way to a boost of 1513MHz with RAM topping out at 8.11GHz. That overclock had a noticeable effect on performance and helped the card garner an Editors Choice award. See it in action here.
"Today we have the GIGABYTE GTX 980 G1 GAMING, which features the WINDFORCE 600W cooling system and a high factory overclock. We will make comparisons to the competition, find out how fast it is compared to a GTX 980, and you won't believe the overclock we achieved! We will make both performance and price comparisons."
Here are some more Graphics Card articles from around the web:
- ASUS GTX 980 Matrix 4 GB @ techPowerUp
- OcUK GTX 970 @ HardwareHeaven
- Palit GTX960 Super JetStream @ Kitguru
- PowerColor PCS+ R9 290X 8GB Review @ TechwareLabs
- Sapphire Vapor-X R9 290x 8GB Tri-X Video Card @ Modders-Inc
Subject: Graphics Cards, Mobile | February 19, 2015 - 03:58 PM | Ryan Shrout
Tagged: nvidia, notebooks, mobile, gpu
After a week or so of debate circling NVIDIA's decsision to disable overclocking on mobility GPUs, we have word that the company has reconsidered and will be re-enabling the feature in next month's driver release:
As you know, we are constantly tuning and optimizing the performance of your GeForce PC.
We obsess over every possible optimization so that you can enjoy a perfectly stable machine that balances game, thermal, power, and acoustic performance.
Still, many of you enjoy pushing the system even further with overclocking.
Our recent driver update disabled overclocking on some GTX notebooks. We heard from many of you that you would like this feature enabled again. So, we will again be enabling overclocking in our upcoming driver release next month for those affected notebooks.
If you are eager to regain this capability right away, you can also revert back to 344.75.
Now, I don't want to brag here, but we did just rail NVIDIA for this decision on last night's podcast...and then the decision was posted on NVIDIA's forums just four hours ago... I'm not saying, but I'm just saying!
All kidding aside, this is great news! And NVIDIA desperately needs to be paying attention to what consumers are asking for in order to make up for some poor decisions made in the last several months. Now (or at least soon), you will be able to return to your mobile GPU overclocking!
Subject: Graphics Cards | February 19, 2015 - 01:51 PM | Ryan Shrout
Tagged: nvidia, memory issue, GTX 970, geforce
It looks like some online retailers are offering up either partial refunds or full refunds (with return) for those users that complain about the implications of the GeForce GTX 970 memory issue. On January 25th NVIDIA came clean about the true memory architecture of the GTX 970 which included changes to specifications around L2 cache and ROP count in addition to the division of the 4GB of memory into two distinct memory pools. Some users have complained about performance issues in heavy memory-depedent gaming scenarios even though my own testing has been less than conclusive.
Initially there was a demand for a recall or some kind of compensation from NVIDIA regarding the issue but that has fallen flat. What appears to be working (for some people) is going to the retailer directly. A thread on reddit.com's Hardware sub-reddit shows quite a few users were able to convince Amazon to issue 20-30% price refunds for their trouble. Even Newegg has been spotted offering either a full refund with return after the typical return window or a 20% credit through gift cards.
To be fair, some users are seeing their requests denied:
"After going back and forth for the past hour I manage to escalated my partial refund to a supervisor who promptly declined it."
"Are you serious? NewEgg told me to go complain to the vendor."
So, while we can debate the necessity or vadidity of these types of full or partial refunds from a moral ground, the truth is that this is happening. I'm very curious to hear what NVIDIA's internal thinking is on this matter and if it will impact relationships between NVIDIA, it's add-in card partners and the online retailers themselves. Who ends up paying the final costs is still up in the air I would bet.
Our discussion on the original GTX 970 Issue - Subscribe to our YouTube Channel for more!
What do you think? Is this just some buyers taking advantage of the situation for their own gain? Warranted requests from gamers that were taken advantage of? Leave me your thoughts in the comments!
Further reading on this issue:
- NVIDIA Responds to GTX 970 3.5GB Memory Issue
- NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
- Frame Rating: Looking at GTX 970 Memory Performance
- Frame Rating: GTX 970 Memory Issues Tested in SLI
Subject: Graphics Cards | February 16, 2015 - 11:04 AM | Sebastian Peak
Tagged: SFF, nvidia, mini-ITX GPU, mini-itx, gtx 960, graphics, gpu, geforce, asus
ASUS returns to the mini-ITX friendly form-factor with the GTX 960 Mini (officially named GTX960-MOC-2GD5 for maximum convenience), their newest NVIDIA GeForce GTX 960 graphics card.
Other than the smaller size to allow compatibility with a wider array of small enclosures, the GTX 960 Mini also features an overclocked core and promises "20% cooler and vastly quieter" performance from its custom heatsink and CoolTech fan. Here's a quick rundown of key specs:
- 1190 MHz Base Clock / 1253 MHz Boost Clock
- 1024 CUDA cores
- 2GB 128-bit GDDR5 @ 7010 MHz
- 3x DisplayPort, 1x HDMI 2.0, 1x DVI output
No word on the pricing or availability of the card just yet. The other mini-ITX version of the GTX 960 on the market from Gigabyte has been selling for $199.99, so expect this to run somewhere between $200-$220 at launch.
ASUS has reused this image from the GTX 970 Mini launch, and so have I
The product page is up on the ASUS website so availability seems imminent.
Subject: General Tech, Graphics Cards | February 15, 2015 - 07:30 AM | Scott Michaud
Tagged: ubisoft, DirectX 12, directx 11, assassins creed, assassin's creed, assasins creed unity
During a conference call with investors, analysts, and press, Yves Guillemot, CEO of Ubisoft, highlighted the issues with Assassin's Creed: Unity with an emphasis on the positive outcomes going forward. Their quarter itself was good, beating expectations and allowing them to raise full-year projections. As expected, they announced that a new Assassin's Creed game would be released at the end of the year based on the technology they created for Unity, with “lessons learned”.
Before optimization, every material on every object is at least one draw call.
Of course, there are many ways to optimize... but that effort works against future titles.
After their speech, the question period revisited the topic of Assassin's Creed: Unity and how it affected current sales, how it would affect the franchise going forward, and how should they respond to that foresight (Audio Recording - The question starts at 25:20). Yves responded that they redid “100% of the engine”, which was a tremendous undertaking. “When you do that, it's painful for all the group, and everything has to be recalibrated.” He continues: “[...] but the engine has been created, and it is going to help that brand to shine in the future. It's steps that we need to take regularly so that we can constantly innovated. Those steps are sometimes painful, but they allow us to improve the overall quality of the brand, so we think this will help the brand in the long term.”
This makes a lot of sense to me. When the issues first arose, it was speculated that the engine was pushing way too many draw calls, especially for DirectX 11 PCs. At the time, I figured that Ubisoft chose Assassin's Creed: Unity to be the first title to use their new development pipeline, focused on many simple assets rather than batching things together to minimize host-to-GPU and GPU-to-host interactions. Tens of thousands of individual tasks being sent to the GPU will choke a PC, and getting it to run at all on DirectX 11 might have diverted resources from, or even caused, many of the glitches. Currently, a few thousand is ideal although “amazing developers” can raise the ceiling to about ten thousand.
This also means that I expect the next Assassin's Creed title to support DirectX 12, possibly even in the graphics API's launch window. If I am correct, Ubisoft has been preparing for it for a long time. Of course, it is possible that I am simply wrong, but it would align with Microsoft's Holiday 2015 expectation for the first, big-budget titles to use the new interface and it would be silly to have done their big overhaul without planning on switching to DX12 ASAP.
Then there is the last concern: If I am correct, what should Ubisoft have done? Is it right for them to charge full price for a title that they know will have necessary birth pains? Do they delay it and risk (or even accept) that it will be non-profitable, and upset fans that way? There does not seem to be a clear answer, with all outcomes being some flavor of damage control.
Subject: Graphics Cards | February 12, 2015 - 01:41 PM | Jeremy Hellstrom
Tagged: overclocking, nvidia, msi, gtx 960, GM206, maxwell
While Ryan was slaving over a baker's dozen of NVIDIA's GTX 960s, [H]ard|OCP focused on overclocking the MSI GeForce GTX 960 GAMING 2G that they recently reviewed. Out of the box this GPU will hit 1366MHz in game, with memory frequency unchanged at 7GHz effective. As users have discovered, overclocking cards with thermal protection that automatically downclocks the GPU when a certain TDP threshold has been reached is a little more tricky as simply upping the power provided to the card can raise the temperature enough that you end up with a lesser frequency that before you overvolted. After quite a bit of experimentation, [H] managed to boost the memory to a full 8GHz and the in game GPU was hitting 1557MHz which is at the higher end of what Ryan saw. The trick was to increase the Power Limit and turn the clock speed up but leave the voltage alone.
"We push the new MSI GeForce GTX 960 GAMING video card to its limits of performance by overclocking to its limits. This NVIDIA GeForce GTX 960 GPU based video card has a lot of potential for hardware enthusiasts and gamers wanting more performance. We compare it with other overclocked cards to see if the GTX 960 can keep up."
Here are some more Graphics Card articles from around the web:
- Five GeForce GTX 960 cards overclocked @ The Tech Report
- NVIDIA GTX 960 Reference Review @ Hardware Canucks
- MSI GTX 960 Gaming GPU, The Sweet Spot @ Bjorn3d
- MSI GTX 960 Gaming 2G @ Modders-Inc
- 6-way GeForce GTX 960 Shootout @ Legion Hardware
- Testing Nvidia’s GeForce GTX 960 2GB Graphics Cards In SLI @ eTeknix
- NVIDIA GeForce GTX 960 Video Card Review - EVGA SSC Edition @ NitroWare
- Gigabyte GTX 980 G1 Gaming 4GB @ Modders-Inc
- Sapphire R9 290X Tri-X OC 8GB @ Kitguru
- Corsair H105 on 4770K and R9 290 @ HardwareOverclock
Subject: Graphics Cards | February 11, 2015 - 11:55 PM | Tim Verry
Tagged: strix, maxwell, gtx 750ti, gtx 750 ti, gm107, factory overclocked, DirectCU II
ASUS is launching a new version of its factory overclocked GTX 750 Ti STRIX with double the memory of the existing STRIX-GTX750TI-OC-2GD5. The new card will feature 4GB of GDDR5, but is otherwise identical.
The new graphics card pairs the NVIDIA GM107 GPU and 4GB of memory with ASUS’ dual fan "0dB" DirectCU II cooler. The card can output video over DVI, HDMI, and DisplayPort.
Thanks to the aftermarket cooler, ASUS has factory overclocked the GTX 750 Ti GPU (640 CUDA cores) to a respectable 1124 MHz base and 1202 MHz GPU Boost clockspeeds. (For reference, stock clockspeeds are 1020 MHz base and 1085 MHz boost.) However, while the amount of memory has doubled the clockspeeds have remained the same at a stock clock of 5.4 Gbps (effective).
ASUS has not annouced pricing or availability for the new card but expect it to come soon at a slight premium (~$15) over the $160 2GB STRIX 750Ti.
The additional memory (and it's usefulness vs price premium) is a bit of a headscratcher considering this is a budget card aimed at delivering decent 1080p gaming. The extra memory may help in cranking up the game graphics settings just a bit more. In the end, the extra memory is nice to have, but if you find a good deal on a 2GB card today, don’t get too caught up on waiting for a 4GB model.
Subject: Graphics Cards, Mobile, Shows and Expos | February 11, 2015 - 03:25 PM | Scott Michaud
Tagged: Tegra X1, nvidia, mwc 15, MWC, gdc 2015, GDC, DirectX 12
On March 3rd, NVIDIA will host an event called “Made to Game”. Invitations have gone out to numerous outlets, including Android Police, who published a censored screenshot of it. This suggests that it will have something to do with the Tegra X1, especially since the date is the day after Mobile World Congress starts. Despite all of this, I think it is for something else entirely.
Image Credit: Android Police
Allow me to highlight two points. First, Tech Report claims that the event is taking place in San Francisco, which is about as far away from Barcelona, Spain as you can get. It is close to GDC however, which takes also starts on March 2nd. If this was going to align with Mobile World Congress, you ideally would not want attendees to take 14-hour flight for a day trip.
Second, the invitation specifically says: “More than 5 years in the making, what I want to share with you will redefine the future of gaming.” Compare that to the DirectX 12 announcement blog post on March 20th of last year (2014): “Our work with Microsoft on DirectX 12 began more than four years ago with discussions about reducing resource overhead. For the past year, NVIDIA has been working closely with the DirectX team to deliver a working design and implementation of DX12 at GDC ((2014)).”
So yeah, while it might involve the Tegra X1 processor for Windows 10 on mobile devices, which is the only reason I can think of that they would want Android Police there apart from "We're inviting everyone everywhere", I expect that this event is for DirectX 12. I assume that Microsoft would host their own event that involves many partners, but I could see NVIDIA having a desire to save a bit for something of their own. What would that be? No idea.
Subject: General Tech, Graphics Cards, Mobile | February 11, 2015 - 08:00 AM | Scott Michaud
Tagged: shieldtuesday, shield, nvidia, gridtuesday, grid, graphics drivers, geforce, drivers
Update: Whoops! The title originally said "374.52", when it should be "347.52". My mistake. Thanks "Suddenly" in the comments!
Two things from NVIDIA this week, a new driver and a new game for the NVIDIA GRID. The new driver aligns with the release of Evolve, which came out on Tuesday from the original creators of Left4Dead. The graphics vendor also claims that it will help Assassin's Creed: Unity, Battlefield 4, Dragon Age: Inquisition, The Crew, and War Thunder. Several SLi profiles were also added for Alone in the Dark: Illumination, Black Desert, Dying Light, H1Z1, Heroes of the Storm, Saint's Row: Gat out of Hell, Total War: Attila, and Triad Wars.
On the same day, NVIDIA released Brothers: A Tale of Two Sons on GRID, bringing the number of available games up to 37. This game came out in August 2013 and received a lot of critical praise. Its control style is unique, using dual-thumbstick gamepads to simultaneously control both characters. More importantly, despite being short, the game is said to have an excellent story, even achieving Game of the Year (2013) for TotalBiscuit based on its narrative, which is not something that he praises often.
I'd comment on the game, but I've yet to get the time to play it. Apparently it is only a couple hours long, so maybe I can fit it in somewhere.
Also, they apparently are now calling this “#SHIELDTuesday” rather than “#GRIDTuesday”. I assume this rebranding is because people may not know that GRID exists, but they would certainly know if they purchased an Android-based gaming device for a couple hundred dollars or more. We could read into this and make some assumptions about GRID adoption rates versus SHIELD purchases, or even purchases of the hardware itself versus their projections, but it would be pure speculation.
Both announcements were made available on Tuesday, for their respective products.
Subject: Graphics Cards | February 7, 2015 - 06:03 PM | Scott Michaud
Tagged: amd, R9, r9 300, r9 390x, radeon
According to WCCFTech, AMD commented on Facebook that they are “putting the finishing touches on the 300 series to make sure they live up to expectation”. I tried look through AMD's “Posts to Page” for February 3rd and I did not see it listed, so a grain of salt is necessary (either with WCCF or with my lack of Facebook skills).
Image Credit: WCCFTech
The current rumors claim that Fiji XT will have 4096 graphics cores that are fed by a high-bandwidth, stacked memory architecture, which is supposedly rated at 640 GB/s (versus 224 GB/s of the GeForce GTX 980). When you're dealing with data sets at the scale that GPUs are, bandwidth is a precious resource. That said, they also have cache and other methods to reduce this dependency, but let's just say that, if you offer a graphics vendor a free, order-of-magnitude speed-up in memory bandwidth -- you will have friend, and possibly one for life. Need a couch moved? No problem!
The R9 Series is expected to be launched next quarter, which could be as early as about a month.