Subject: General Tech, Graphics Cards | October 17, 2013 - 06:56 PM | Scott Michaud
Tagged: nvidia, GTX 760 OEM
A pair of new graphics cards have been announced during the first day of "The Way It's Meant To Be Played Montreal 2013" both of which intended for system builders to integrate into their products. Both cards fall under the GeForce GTX 760 branding with the names: "GeForce GTX 760 Ti (OEM)" and "GeForce GTX 760 192-bit (OEM)".
I will place the main specifications of both cards side-by-side-side with the default GeForce 760 for a little bit of reference. Be sure to check out its benchmark.
|GTX 760||GTX 760 192-bit (OEM)||GTX 760 Ti (OEM)|
|Base Clock||980 MHz||823 MHz||915 MHz|
|Boost Clock||1033 MHz||888 MHz||980 MHz|
|Memory Bandwidth||6.0 GT/s||5.8 GT/s||6.0 GT/s|
|vRAM (capacity)||2 GB||1.5 or 3 GB||2 GB|
The GeForce 760 is no slouch and, especially the GTX 760 Ti, seems to be pretty close in performance to the retail product. I could see this being a respectible addition to a Steam Machine. I still cannot understand why, like the gaming bundle, these cards were not announced during the keynote speech.
Or, for that matter, why no-one seems to be reporting on them.
Subject: General Tech, Graphics Cards | October 17, 2013 - 05:36 PM | Scott Michaud
Tagged: shield, nvidia, bundle
The live stream from NVIDIA, this morning, was full of technologies focused around the PC gaming ecosystem including mobile (but still PC-like) platforms. Today they also announced a holiday gaming bundle for their GeForce cards although that missed the stream for some reason.
If you purchase a GeForce GTX 770, 780, or Titan from a participating retailer (including online), you will receive Splinter Cell: Black List, Batman: Arkham Origins, and Assassin's Creed IV: Black Flag along with a $100-off coupon for an NVIDIA SHIELD.
If, on the other hand, you purchase a GTX 760, 680, 670, 660 Ti, or 660 from a participating retailer (again, including online), you will receive Splinter Cell: Black List and Assassin's Creed IV: Black Flag along with a $50-off coupon for the NVIDIA SHIELD.
The current price at Newegg for an NVIDIA SHIELD is $299 USD. With a $100 discount, this pushes the price point to $199. The $200 price point is a barrier, for videogame systems, under which customers tend to jump at. Reaching the sub-$200 price point could be a big deal even for customers not on the fence especially when you consider PC streaming. Could be.
Assume you were already planning on upgrading your GPU. Would you be interested in adding in an NVIDIA SHIELD for an extra $199?
Subject: General Tech, Graphics Cards | October 17, 2013 - 04:37 PM | Scott Michaud
Tagged: radeon, R9 290X, amd
The NDA on AMD R9 290X benchmarks has not yet lifted but AMD was in Montreal to provide two previews: BioShock Infinite and Tomb Raider, both at 4K (3840 x 2160). Keep in mind, these scores are provided by AMD and definitely does not represent results from our monitor-capture solution. Expect more detailed results from us, later, as we do some Frame Rating.
The test machine used in both setups contains:
- Intel Core i7-3960X at 3.3 GHz
- MSI X79A-GD65
- 16GB of DDR3-1600
- Windows 7 SP1 64-bit
- NVIDIA GeForce GTX 780 (331.40 drivers) / AMD Radeon R9 290X (13.11 beta drivers)
The R9 290X is configured in its "Quiet Mode" during both benchmarks. This is particularly interesting, to me, as I was unaware of such feature (it has been a while since I last used a desktop AMD/ATi card). I would assume this is a fan and power profile to keep noise levels as silent as possible for some period of time. A quick Google search suggests this feature is new with the Radeon Rx200-series cards.
BioShock Infinite is quite demanding at 4K with ultra quality settings. Both cards maintain an average framerate above 30FPS.
AMD R9 290X "Quiet Mode": 44.25 FPS
NVIDIA GeForce GTX 780: 37.67 FPS
(Update 1: 4:44pm EST) AMD confirmed TressFX is disabled in these benchmark scores. It, however, is enabled if you are present in Montreal to see the booth. (end of update 1)
Tomb Raider is also a little harsh at those resolutions. Unfortunately, the results are ambiguous whether or not TressFX has been enabled throughout the benchmarks. The summary explicitly claims TressFX is enabled, while the string of settings contains "Tressfx=off". Clearly, one of the two entries is a typo. We are currently trying to get clarification. In the mean time:
AMD R9 290X "Quiet Mode": 40.2 FPS
NVIDIA GeForce GTX 780: 34.5 FPS
Notice how both of these results are not compared to a GeForce Titan. Recent leaks suggest a retail price for AMD's flagship card in the low-$700 market. The GeForce 780, on the other hand, resides in the $650-700 USD price point.
It seems pretty clear, to me, that cost drove this comparison rather than performance.
Subject: General Tech, Graphics Cards | October 17, 2013 - 03:46 PM | Scott Michaud
Tagged: amd, radeon
In summary, "We don't know yet".
We do know of a story posted by Fudzilla which cited Roy Taylor, VP of Global Channel Sales, as a source confirming the reintroduction of Never Settle for the new "Rx200" Radeon cards. Adding credibility, Roy Taylor retweeted the story via his official account. This tweet is still there as I write this post.
The Tech Report, after publishing the story, was contacted by Robert Hallock of AMD Gaming and Graphics. The official word, now, is that AMD does not have any announcements regarding bundles for new products. He is also quoted, "We continue to consider Never Settle bundles as a core component of AMD Gaming Evolved program and intend to do them again in the future".
So, I (personally) see promise in that we will see a new Never Settle bundle. For the moment, AMD is officially silent on the matter. Also, we do not know (and, it is possible, neither does AMD at this time) which games will be included and how many users can claim if there will even be a choice at all.
Subject: General Tech, Graphics Cards | October 17, 2013 - 01:45 AM | Ryan Shrout
Tagged: video, nvidia, live blog, live
Last month it was AMD hosting the media out in sunny Hawaii for a #GPU14 press event. This week NVIDIA is hosting a group of media in Montreal for a two-day event built around "The Way It's Meant to be Played".
NVIDIA promises some very impressive software and technology demonstrations on hand and you can take it all in with our live blog and (hopefully) live stream on our PC Perspective Live! page!
It starts at 10am ET / 7am PT so join us bright and early!! And don't forget to stop by tomorrow for an even more exciting Day 2!!
Subject: General Tech, Graphics Cards | October 16, 2013 - 10:00 PM | Scott Michaud
Tagged: FPGA, Altera
(Update 10/17/2013, 6:13 PM) Apparently I messed up inputing this into the website last night. To compare FPGAs with current hardware, the Altera Stratix 10 is rated at more than 10 TeraFLOPs compared to the Tesla K20X at ~4 TeraFLOPs or the GeForce Titan at ~4.5 TeraFLOPs. All figures are single precision. (end of update)
Field Programmable Gate Arrays (FPGAs) are not general purpose processors; they are not designed to perform any random instruction at any random time. If you have a specific set of instructions that you want performed efficiently, you can spend a couple of hours compiling your function(s) to an FPGA which will then be the hardware embodiment of your code.
This is similar to an Application-Specific Integrated Circuit (ASIC) except that, for an ASIC, it is the factory who bakes your application into the hardware. Many (actually, to my knowledge, almost every) FPGAs can even be reprogrammed if you can spare those few hours to configure it again.
Altera is a manufacturer of FPGAs. They are one of the few companies who were allowed access to Intel's 14nm fabrication facilities. Rahul Garg of Anandtech recently published a story which discussed compiling OpenCL kernels to FPGAs using Altera's compiler.
Now this is pretty interesting.
The design of OpenCL splits work between "host" and "kernel". The host application is written in some arbitrary language and follows typical programming techniques. Occasionally, the application will run across a large batch of instructions. A particle simulation, for instance, will require position information to be computed. Rather than having the host code loop through every particle and perform some complex calculation, what happens to each particle could be "a kernel" which the host adds to the queue of some accelerator hardware. Normally, this is a GPU with its thousands of cores chunked into groups of usually 32 or 64 (vendor-specific).
An FPGA, on the other hand, can lock itself to the specific set of instructions. It can decide to, within a few hours, configure some arbitrary number of compute paths and just churn through each kernel call until it is finished. The compiler knows exactly the application it will need to perform while the host code runs on the CPU.
This is obviously designed for enterprise applications, at least as far into the future as we can see. Current models are apparently priced in the thousands of dollars but, as the article points out, has the potential to out-perform a 200W GPU at just a tenth of the power. This could be very interesting for companies, perhaps a film production house, who wants to install accelerator cards for sub-d surfaces or ray tracing but would like to develop the software in-house and occasionally update their code after business hours.
Regardless of the potential market, a FPGA-based add-in card simply makes sense for OpenCL and its architecture.
Subject: Graphics Cards | October 14, 2013 - 08:52 PM | Ryan Shrout
Tagged: xbox one, microsot, Mantle, dx11, amd
Microsoft posted a new blog on its Windows site that discusses some of the new features of the latest DirectX on Windows 8.1 and the upcoming Xbox One. Of particular interest was a line that confirms what I have said all along about the much-hyped AMD Mantle low-level API: it is not compatible with Xbox One.
We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.
What does this mean for AMD? Nothing really changes except some of the common online discussion about how easy it would now be for developers to convert games built for the console to the AMD-specific Mantle API. AMD claims that Mantle offers a significant performance advantage over DirectX and OpenGL by giving developers that choose to implement support for it closer access to the hardware without much of the software overhead found in other APIs.
This is what Mantle does. It bypasses DirectX (and possibly the hardware abstraction layer) and developers can program very close to the metal with very little overhead from software. This lowers memory and CPU usage, it decreases latency, and because there are fewer “moving parts” AMD claims that they can do 9x the draw calls with Mantle as compared to DirectX. This is a significant boost in overall efficiency. Before everyone gets too excited, we will not see a 9x improvement in overall performance with every application. A single HD 7790 running in Mantle is not going to power 3 x 1080P monitors in Eyefinity faster than a HD 7970 or GTX 780 (in Surround) running in DirectX. Mantle shifts the bottleneck elsewhere.
I still believe that AMD Mantle could bring interesting benefits to the AMD Radeon graphics cards on the PC but I think this official statement from Microsoft will dampen some of the over excitement.
Also worth noting is this comment about the DX11 implementation on the Xbox One:
With Xbox One we have also made significant enhancements to the implementation of Direct3D 11, especially in the area of runtime overhead. The result is a very streamlined, “close to metal” level of runtime performance. In conjunction with the third generation PIX performance tool for Xbox One, developers can use Direct3D 11 to unlock the full performance potential of the console.
So while Windows and the upcoming Xbox One will share an API there will still be performance advantages for games on the console thanks to the nature of a static hardware configuration.
Subject: General Tech, Graphics Cards | October 11, 2013 - 04:47 PM | Scott Michaud
Tagged: amd, R9 290X
When you deal with the web, almost nothing is hidden. The browsers (and some extensions) have access to just about everything on screen and off. Anyone browsing a site or app can inspect the contents and even modify it. That last part could be key.
TechPowerUp got their hands on a screenshot of developer tools inspecting the Newegg website. A few elements are hidden on the right hand side within the "Coming Soon" container. One element, id of "singleFinalPrice", is set "visibility: hidden;" with a price as its contents. In the TechPowerUp screenshot, this price is listed as "729.99" USD.
Of course, good journalism is confirming this yourself. As of the time I checked, this value is listed as "9999.99" USD. This means either one of two things: Newegg changed their value to a placeholder after the leak was discovered or the source of TechPowerUp's screenshot used those same developer tools to modify the content. It is actually a remarkably easy thing to do... here I change the value to 99 cents by right clicking on the element and modifying the HTML.
No, the R9 290X is not 99 cents.
So I would be careful to take these screenshots with a grain of salt if we only have access to one source. That said, $729.99 does sound like a reasonable price point for AMD to release a Titan-competitor at. Of course, that is exactly what a hoaxer would want.
But, as it stands right now, I would not get your hopes up. An MSRP of ~$699-$749 USD sounds legitimate but we do not have even a second source, at the moment, to confirm that. Still, this might be something our readers would like to know.
Subject: General Tech, Graphics Cards, Systems | October 10, 2013 - 06:59 PM | Scott Michaud
Tagged: amd, nvidia, Intel, Steam Machine
This should be little-to-no surprise for the viewers of our podcast, as this story was discussed there, but Valve has confirmed AMD and Intel graphics are compatible with Steam Machines. Doug Lombardi of Valve commented by email to, apparently, multiple sources including Forbes and Maximum PC.
Last week, we posted some technical specs of our first wave of Steam Machine prototypes. Although the graphics hardware that we've selected for the first wave of prototypes is a variety of NVIDIA cards, that is not an indication that Steam Machines are NVIDIA-only. In 2014, there will be Steam Machines commercially available with graphics hardware made by AMD, NVIDIA, and Intel. Valve has worked closely together with all three of these companies on optimizing their hardware for SteamOS, and will continue to do so into the foreseeable future.
Ryan and the rest of the podcast crew found the whole situation, "Odd". They could not understand why AMD referred the press to Doug Lombardi rather than circulate a canned statement from him. It was also weird why NVIDIA had an exclusive on the beta program with AMD being commercially available in 2014.
As I have said in the initial post: for what seems to be deliberate non-committal to a specific hardware spec, why limit to a single graphics provider?
Subject: Graphics Cards | October 10, 2013 - 03:29 PM | Jeremy Hellstrom
Tagged: radeon, r9 270x, GCN, sapphire, toxic edition, factory overclocked
We saw the release of the reference R9s yesterday and today we get to see the custom models such as the Sapphire TOXIC R9 270X which Legit Reviews just finished benchmarking. The TOXIC sports a 100MHz overclock on both GPU and RAM as well as a custom cooler with three fans. While it remains a two slot GPU it is longer than the reference model and requires a full foot of clearance inside the case. Read on to see what kind of performance boost you can expect and how much further you can push this card.
"When it comes to discrete graphics, the $199 price point is known as the gamer’s sweet spot by both AMD and NVIDIA. This is arguably the front line in the battle for your money when it coming to gaming graphics cards. The AMD Radeon R9 270X is AMD’s offering to gamers at this competitive price point. Read on to see how it performs!"
Here are some more Graphics Card articles from around the web:
- Gigabyte Radeon R9 270X WindForce OC 2GB @ eTeknix
- ASUS Radeon R9 270X Direct CU II TOP 2GB @ eTeknix
- MSI Radeon R9 270X Hawk Edition Video Card Review @HiTech Legion
- Gigabyte R9 270X Windforce @ LanOC Reviews
- Sapphire R9 280X Toxic Edition OC 3GB @ Kitguru
- MSI Radeon R9 270X GAMING 2GB @ Benchmark Reviews
- AMD Radeon R9 280X / R9 270X from ASUS and MSI @ Hardware.info
- ASUS R9 270X Direct CU II TOP @ Kitguru
- Gigabyte Radeon R9 270X OC 2GB Video Card Review @ HiTech Legion
- ASUS R9 280X Matrix Platinum @ Kitguru
- Will it Crossfire? R9 280X & HD 7970 Scaling Tested @ Hardware Canucks
- AMD Radeon R9 280X Graphics Card Review @ Techgage
- AMD Radeon R7 260X Versus NVIDIA GeForce GTX 650 Ti Boost @ Legit Reviews
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