We closely analyze image quality and see how each card reacts to a variety of different CPU frequencies.
Subject: Graphics Cards | May 4, 2004 - 04:19 PM | Andrew Kaiser
With the NDA lifted, a flurry of information about ATi's next gen card has been unleashed upon the web. I'll let the reviews speak for themselves, but it is certain that neither side dropped the ball this time around. The back-and-forth battle that has become so familier continues!
"Under the Pixel Shader 2.0 test from 3DMark03 We are seeing much great performance differences between the boards than in previous test The X800 XT PE is up to 65% higher performance than the X800 PRO and very close to being 3 times the performance of the 9800 XT!
Today the ATI X800 series of cards is released, but NVIDIA also had a surprise for us as well: an 'Ultra Extreme' and a 'GT' edition of their NV40 cards released only weeks ago.
Subject: Graphics Cards | May 3, 2004 - 06:32 AM | Andrew Kaiser
Gainward made my first aftermarket video card. I remember well the elation of getting it for about 30% under standard street price, yet it was a while before I found out about overclocking. When I finally became brave enough to try it, I was pleasantly surprised. Not only did it boost my 3DMark scores higher than systems that cost twice as much at the time, but I was getting higher clock speeds than I was told to expect as a maximum for the card! Needless to say, I was quite satisfied.
Subject: Graphics Cards | April 29, 2004 - 08:43 PM | Andrew Kaiser
With games like FarCry pushing the envelope of 3D gaming, enthusiasts are scrambling to tweak their system in order to get playable frame rates. Here's one welcome way to milk that last ounce of performance from current gen video cards :)
Quote: "The 256MB ATI Radeon 9800 Pro is probably the least popular ATI graphics card. It is a lot more expensive than the 128MB variant and the extra 128MB of memory proved rather useless. But while you may think that it is a sheer waste of money, it may actually turn out to be a real steal! Why?
We get answers to controversial questions regarding Shader 3.0 straight from the developer of FarCry.
Subject: Graphics Cards | April 15, 2004 - 01:30 PM | Ryan Shrout
Lake Bluff, IL - ( April 14, 2004 ) -BFG Technologies, Inc., a leading U.S.-based supplier of advanced 3D graphics cards and other PC enthusiast products, announced today that they will offer two new 3D graphics cards based on the highly anticipated NV
Subject: Graphics Cards | April 14, 2004 - 02:45 PM | Ryan Shrout
After attending the NVIDIA NV40 launch event yesterday in San Francisco, many of the press and gamers in attendence were amazed by the first showing of the FarCry modifcation that will enable Pixel Shader 3.0 support. We are actively trying to get a hold of either a video demonstration or screenshots to show you all, but we don't have them yet.
The demo that was shown was remarkable, showing us several scenes including a stair case with a rock wall that showed dramatic differences the realism of the textures when PS 3.0 was enabled. What is even more remarkable was
Subject: Graphics Cards | April 14, 2004 - 01:48 PM | Andrew Kaiser
When it rains, it pours! We are no longer left to speculation about the long-awaited NV40 GPU. Don't forget to check out PC Perspective's own preview, courtesy of pelly :)
Quote: Synthetic tests we ran on the NVIDIA GeForce 6800 Ultra revealed that there are no dramatic drawbacks in the architecture of the chip. We are pretty optimistic about the balance of this architecture, its ability to scale in the future as well as performance the graphics processor is able deliver in today's and tomorrow's applications.
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