Diamond Improves on the HD 3870
The fastest single-GPU card from AMD is still the Radeon HD 3870 and continues to struggle to stand up to the increasing competition from NVIDIA. Diamond is attempting to bump up the GPU's performance by increasing the frame buffer to 1GB - but can it help performance at all?
Subject: Graphics Cards | April 30, 2008 - 12:32 PM | Jeremy Hellstrom
EVGA's e-GeForce 8800GT AKIMBO incorporates two features that will be very attractive to overclockers, three phase power and a dual slot cooler. While Gamepyre's testing did not include maximum overclocking abilities, they did find that nVIDIA's claims of a 20C temperature difference from the reference model were fairy accurate. That leaves you
Subject: Graphics Cards | April 29, 2008 - 12:12 PM | Jeremy Hellstrom
The new Futuremark is here, and while Ryan's score of P4129 may seem strange and upsetting to those familiar with 3DMark, but if you got over the switch to Vista, this shouldn't be too hard. Futuremark 3DMark Vantage is Vista only, to do a proper job of benchmarking DX10 as well as the gamut of other tests included in this suite. Take look at screenshots from several of the tests, including new physics tests that can take advantage of an Ageia PPU card.
New in 3DMark Vantage
The new 3DMark Vantage software is finally available after several months of "leaked" screenshots and information flooding the forums. Now that 3DMark has moved to DirectX 10 what can you expect to find in this incredibly popular benchmarking software?
Subject: Graphics Cards | April 25, 2008 - 12:00 PM | Ryan Shrout
We have talked many, many times about Larrabee in the last several years and we consider ourselves to be pretty knowledgeable on the subject. It's always interesting to see some new comments on the topic though and it turns out one of Larrabee's developers at Intel posted a bit on their blog on the subject of rasterization on the new GPU architecture.
Let's page through his comments if we can:
Subject: Graphics Cards | April 24, 2008 - 01:14 PM | Jeremy Hellstrom
The GeForce 9800 GTX is an interesting beast. It has a 1.688GHz shader clock, but the memory subsystem is slimmed to a 512MB framebuffer and a 256-bit memory bus. That let [H]ard|OCP discover that Crysis wants a fast shader clock more than it wants bandwidth. The performance doesn't scale as well as we might want in SLI, but it does add enough performance to be easily noticeable.
Subject: Graphics Cards | April 23, 2008 - 06:16 PM | Ryan Shrout
The big news circulating in the forums is that apparently the entire specs of the upcoming AMD Radeon 4800-series GPUs has leaked out. The GPU is internally known as the RV770 and the end version will sport 480 stream processors and consist of 800+ million transistors while maintaining the 256-bit memory bus and will be built on the same 55nm process technology that the RV670s used.
Subject: Graphics Cards | April 23, 2008 - 05:00 PM | Ryan Shrout
Just last month we were speculating that a dual-GPU graphics card like the AMD Radeon HD 3870 X2 could be coming down the pipe but using the slightly slower AMD 3850 GPU. Turns out we were right and in fact we already have an ASUS EAH3850 X2 1GB card in house for testing:
VT HD 3870 Introduction
Previously we have reviewed the VisionTek Radeon HD 3850 card, but how does its bigger brother compare to the competition from big(ger) green? VisionTek has been making a pretty significant push into the retail market as of late, and the HD 3870 is their mainstream offering in the $169 to $200 price range.