Subject: Graphics Cards | July 13, 2006 - 12:11 PM | Jeremy Hellstrom
bit-tech continues the Multi-GPU World Tour with the second installment. Read on to find out what GPU's are chosen for the 3 systems.
Subject: Graphics Cards | July 12, 2006 - 01:36 PM | Jeremy Hellstrom
Overclock3D has a review of an item that may become very popular as graphics cards demand more power. The FSP Booster X3 300W 12V PSU is a power supply, that fits in a 5.25" drive bay and delivers 25 amps of 12V power. To use it, you plug a main power cord into a provided PCI slot cover, and then to the X3 internally, and plug the X3's PCI-E connectors into your SLI setup.
XFX 7600 GT XXX Edition
XFX makes lots of GeForce 7 cards, but the PV-T73G-UDD model, otherwise known as the XXX Edition, might just be the best one out there.
Subject: Graphics Cards | July 11, 2006 - 05:26 PM | Jeremy Hellstrom
Havok 4.0 enhances Havok's
industry-leading game-play physics and animation products (Havok Physics™
and Havok Animation™). It also introduces two new products - Havok
Behavior™ and Havok FX™ - to accelerate development of
sophisticated interactive character behaviors, and to deliver an unprecedented
level of physically-based 'special effects' phenomena. The
combined 4.0 solution represents a
Subject: Graphics Cards | July 11, 2006 - 03:55 PM | Jeremy Hellstrom
NGOHQ spotted a very interesting RAM module at Computex, from GEIL. This soon to be released RAM has an independant power supply, right on the DIMM. It looks to plug into a 3.5" drive power connector to do so, and they also claim you will be able to tweak the voltage on the fly, thanks to a switch on the DIMM.
Subject: Graphics Cards | July 11, 2006 - 01:52 PM | Jeremy Hellstrom
PenStar Systems is kicking off a HUGE review of multi GPU systems, that incorporates multiple hardware reivew sites, from Bit-Tech to Rage3D with stops inbetween. Start with the introduction, and the mega-review will be continued every other day.
Subject: Graphics Cards | July 11, 2006 - 12:03 PM | Jeremy Hellstrom
After all that time in science class, your physics lessons are about to pay off ... sort of. [H]ard|OCP examines the PPU offerings on the market, from Ageia, ATI and nVIDIA, and tries to explain the difference between the way they implement physics in gaming.
Subject: Graphics Cards | July 7, 2006 - 05:57 PM | Jeremy Hellstrom
Join OCMODSHOP for a trip down memory lane, as they recall past ATI products that they used. From the old days of the Rage cards, when 3DFX was king of the hill, to the 9800 series, take a look at how these cards have evolved.
Subject: Graphics Cards | July 6, 2006 - 03:38 PM | Jeremy Hellstrom
The X1600 XT sat near the top of the video card pack fairly recently, and has fallen to the point where you can buy one for less than $200. Drop by [H] for a look at how the new PowerColor Radeon X1600 XT BRAVO performs.
Subject: Graphics Cards | July 4, 2006 - 02:50 PM | Jeremy Hellstrom
An anonymous discussion has lead The Inquirer to report that ATI and nVIDIA's phsics engine, designed to run directly on thier cards is nowhere close to the technology Ageia uses in their dedicated PPU. Mind you, we are still waiting for DX10, which may change that.
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