Subject: Graphics Cards | May 8, 2008 - 10:02 PM | Jeremy Hellstrom
We all admit that having SLI'd GeForce 9800 GX2s gives you the best performance currently, but not many of us have $1200 to drop on a pair of cards. The Tech Report, undaunted by the number of cards they would need to look at has accepted the challenge of finding the best price versus performance on the graphics market today. There are even good mid range SLI setups to consider.
Subject: Graphics Cards | May 5, 2008 - 05:16 PM | Jeremy Hellstrom
Ryan just finished reviewing the EVGA UV Plus+, an external graphics adaptor with a nice look and size. It is a little box that acts as a virtual GPU, even to the point of having DDR memory on board. It can't really handle Crysis, but it has no problems display the Vista Aero interface, so it does have at least some power inside it. It will also support up to seven displays, making it far more handy for those users who need to have enormous amounts of screen real estate.
Introduction and Specifications
The EVGA UV Plus+ allows you to connect up additional monitors to your notebook or desktop PC through a USB connection rather than requiring you to install another graphics card. Can this new device from one of our favorite video card vendors help you out of a virtual desktop space deficiency?
Subject: Graphics Cards | April 30, 2008 - 09:15 PM | Jeremy Hellstrom
TIBURON, CA-April 30, 2008-Jon Peddie Research (JPR), the
industry's research and consulting firm for graphics and multimedia,
today announced estimated graphics shipments and supplier market
share for the first calendar quarter of 2008.
Traditionally, the first quarter has flat to negative growth
for the computer industry as retailers and OEMs sell what's left from
the holiday season; and this year was no different, in fact the
quarter saw the biggest drop since 2005.
Diamond Improves on the HD 3870
The fastest single-GPU card from AMD is still the Radeon HD 3870 and continues to struggle to stand up to the increasing competition from NVIDIA. Diamond is attempting to bump up the GPU's performance by increasing the frame buffer to 1GB - but can it help performance at all?
Subject: Graphics Cards | April 30, 2008 - 04:32 PM | Jeremy Hellstrom
EVGA's e-GeForce 8800GT AKIMBO incorporates two features that will be very attractive to overclockers, three phase power and a dual slot cooler. While Gamepyre's testing did not include maximum overclocking abilities, they did find that nVIDIA's claims of a 20C temperature difference from the reference model were fairy accurate. That leaves you
Subject: Graphics Cards | April 29, 2008 - 04:12 PM | Jeremy Hellstrom
The new Futuremark is here, and while Ryan's score of P4129 may seem strange and upsetting to those familiar with 3DMark, but if you got over the switch to Vista, this shouldn't be too hard. Futuremark 3DMark Vantage is Vista only, to do a proper job of benchmarking DX10 as well as the gamut of other tests included in this suite. Take look at screenshots from several of the tests, including new physics tests that can take advantage of an Ageia PPU card.
New in 3DMark Vantage
The new 3DMark Vantage software is finally available after several months of "leaked" screenshots and information flooding the forums. Now that 3DMark has moved to DirectX 10 what can you expect to find in this incredibly popular benchmarking software?
Subject: Graphics Cards | April 25, 2008 - 04:00 PM | Ryan Shrout
We have talked many, many times about Larrabee in the last several years and we consider ourselves to be pretty knowledgeable on the subject. It's always interesting to see some new comments on the topic though and it turns out one of Larrabee's developers at Intel posted a bit on their blog on the subject of rasterization on the new GPU architecture.
Let's page through his comments if we can:
Subject: Graphics Cards | April 24, 2008 - 05:14 PM | Jeremy Hellstrom
The GeForce 9800 GTX is an interesting beast. It has a 1.688GHz shader clock, but the memory subsystem is slimmed to a 512MB framebuffer and a 256-bit memory bus. That let [H]ard|OCP discover that Crysis wants a fast shader clock more than it wants bandwidth. The performance doesn't scale as well as we might want in SLI, but it does add enough performance to be easily noticeable.