Subject: Graphics Cards | March 22, 2006 - 12:19 PM | Jeremy Hellstrom
First we had no physics cards, and now we have a battle royal between nVIDIA and Ageia to get their physics acceleration to the market first. The Inquirer feels that there is already a clear winner, and are quite happy to tell you who.
"So, the SLI physics engine can make water fall, ripples move, and rocks from the exploding cliff
All We Can Say
Even though we don't have samples of either of these cards, we went ahead and summarized all the information provided by NVIDIA on these newly announced cards for you here.
Subject: Graphics Cards | March 21, 2006 - 11:49 AM | Jeremy Hellstrom
Ageia has announced their progress with the PhsyX physics accelerator card, and the Software Development Kit that goes with it. City of Villains is ready to incorporate the technology into their game as soon as people have the card installed. They aren't going to stop at PC's either, their card, and the drivers will be supported on consoles as well!
MOUNTAIN VIEW, Calif.
Subject: Graphics Cards | March 20, 2006 - 06:31 PM | Jeremy Hellstrom
There have been numerous reports of problems with various vendors overclocked 7900 GTX cards not working correctly.
Subject: Graphics Cards | March 20, 2006 - 01:59 PM | Jeremy Hellstrom
nVIDIA has beat Ageia to the punch by partnering with Havok to create their own Physics Accelerator Card. By using SLI, they can have one GeForce card working on the graphics, while the second is devoted to physics. As well, it can be implemented on a single card, with some cycles devoted purely to graphics, and others to the physics calculations. [H]ard|OCP explains further here.
NVIDIA and Havok in Bed
NVIDIA is partnering with Havok, arguably the most successful physics engine API for software development, to bring physics processing acceleration to NVIDIA GPUs. Does this spell the end for AGEIA?
Subject: Graphics Cards | March 17, 2006 - 06:54 PM | Jeremy Hellstrom
TweakTown has posted the results of their testing with ATI's new 6.3 Catalysts. Drop by and find out what enhancements you can expect from their newest drivers.
"Never fear, our Catalyst performance analyst for March 2006 is here, so let's take a look at
what ATI have done this month.
Subject: Graphics Cards | March 15, 2006 - 05:02 PM | Jeremy Hellstrom
Tech-Hounds continues their look at the X1900 series from ATI in the second part of their indepth examination. Find out more about the differences between ATI and nVIDIA than just the PCB colour.
"ATI's latest offering, the Radeon X1900 XTX is strong, but it does have its weak points. We already covered the lack of performance with texture dependent games in our last article. Now we discovered that ATI's adaptive antialiasing is not as effective as NVIDIA's transparency anti aliasing.
Subject: Graphics Cards | March 13, 2006 - 06:38 PM | Jeremy Hellstrom
PureOverclock ran some tests comparing a standard 256MB 7800GT and a 512MB version. With some judicious use of NiBiTor, all clock speeds were rendered equal. Read on to see if paying for that extra RAM is really worth it.
"Does a 512MB framebuffer make any difference?
Subject: Graphics Cards | March 10, 2006 - 02:19 PM | Jeremy Hellstrom
[H]ard|OCP gives a you a good rundown of the technology behind nVIDIA's new cards, and what you can expect to get from them. More than jsut benchmarks, you are in danger of learning something by reading this.
"The big news for NVIDIA today is that their high-end GPU has gone 90 nanometers. This actually
isn't their first 90 nanometer GPU, the GeForce 7300 GS is built on the 90 nanometer process.
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