Subject: Graphics Cards | April 6, 2007 - 04:25 PM | Ryan Shrout
In our CES 2007 coverage we looked at a device Asus created called the XG Station that would allow external graphics acceleration on a notebook PC. Well some crazy kids in Asia were able to get their hands on one to tear one open and see how it ticks. None of the text is in English, but pictures are universal!
Source: PC Perspective
Subject: Graphics Cards | April 6, 2007 - 04:22 PM | Ryan Shrout
If you happen to have three PS3s sitting around, you can do what these guys did and set them up to run a real-time ray tracing demo. The link goes to a video on YouTube showing the processing in action.
Curious about ray tracing? You should definitely check out an article published on PC Perspective that looks into the technology by Daniel Pohl -- who was just recently hired by Intel!
Subject: Graphics Cards | April 6, 2007 - 04:16 PM | Ryan Shrout
NVIDIA recently released a new set of drivers for users of their GeForce 8800 cards and Windows XP: 97.94. Get them at the NVIDIA.com site now. A brief list of fixes is below:
Supports GeForce 8800 GTX and GeForce 8800 GTS GPUs.
Game and application compatibility fixes. For more information on this driver, please view the Release Notes.
Subject: Graphics Cards | April 4, 2007 - 02:41 PM | Jeremy Hellstrom
The Foxconn GeForce 8800 GTX is up for review at HotHardware. Along with an included bundle that has some interesting and useful additions, you get one of the fastest cards on the planet. It runs at 575MHz Core and 1.8GHz memory out of the box, and HotHardware managed to push it to 625MHz core and 1.9GHz memory, just shy of the XXX version. Drop by to see what else they liked abou
Subject: Graphics Cards | April 2, 2007 - 01:07 PM | Jeremy Hellstrom
More non-April Fools related bizarreness from ATI, the X1650 Pro Year of the Pig Edition. Overclockers Online has posted pictures, as well as appending it to their original review of the X1650 Pro, in case you've forgotten how it benchmarks. They are a limited edition so get a move on if you really want a large golden pig on your graphics card.
Subject: Graphics Cards | March 28, 2007 - 12:59 PM | Jeremy Hellstrom
In a large round up, Beyond3D tests the NVIDIA GeForce 8800 GTX
and GTS 640MB
against the 7950 GX2, the 7900 GTX
and ATI's X1950 XTX. Once the resolution gets higher and AA and AF are enabled, the G80 family's claim to the crown really stands out. When the R600 hits the market, it will be quite the battle for dominance.
Subject: Graphics Cards | March 26, 2007 - 01:16 PM | Jeremy Hellstrom
The PowerColour Radeon X1950 Pro SCS3 is well named when referred to as the Silent Edition. The huge passive heatsink is larger than the actual card, and provides enough surface area to outperform the active cooling solution on an ASUS EAX1950 Pro. Elite Bastards tried it out on some of the newer games, including the newly available S.T.A.L.K.E.R., so you can get an idea how that game will perform on a system based around a X1950 Pro.
Subject: Graphics Cards | March 22, 2007 - 03:11 PM | Jeremy Hellstrom
MSI's 7900 GS is up against a Radeon X1950 Pro in this review at [H]ard|OCP. The MSI card has twice the memory, but the Radeon is clocked faster. The cards are priced within ~$50 of each other, but you may want to read carefully before you lean towards spending a little less.
Subject: Graphics Cards | March 19, 2007 - 04:59 PM | Jeremy Hellstrom
Can't be bothered to deal with all this newfangled PCIe stuff? Maybe you can't justify replacing your entire system just to get a new graphics card, but still want to run some of the newer games? This review at Hardware Upgrade may be perfect for you, the X1950Pro in AGP!
Subject: Graphics Cards | March 15, 2007 - 11:50 AM | Jeremy Hellstrom
NVIDIA Corporation (Nasdaq: NVDA) defines new class of GPUs called Motherboard GPUs (mGPUs).
In 2006, NVIDIA became the only independent supplier of GPUs. With the launch of this new category, mGPUs, NVIDIA is transforming mainstream PC graphics performance. Requirements for the mGPU include:
- DX9.0 (ShaderModel 2.0) and above API support
- At least one digital connector (DVI/HDMI 1.2) with HDCP
- Multi-display support
- Dedicated video processing engine, (minimum HQV score of 80)
- Windows Experience Index 3.0 and above