The ray tracing debate continues
Crytek's CEO Cevat Yerli sat with us to answer some questions on the topic of ray tracing, its future in gaming and how Intel's push into hardware ray tracing might be affecting the way games are made.
Subject: Graphics Cards | April 10, 2008 - 02:56 PM | Jeremy Hellstrom
The one absolute success that AMD has had lately is the onboard graphics of the 790 chipset and the upcoming RV770 chip. nVIDIA was slow to the game, but is recovering with a nice refresh of their mobile line, which VR-Zone has listed here. We are still waiting to hear from Intel, who are rather quiet about their onboard graphics; as Ars Technica named it, Laterbe
Subject: Graphics Cards | April 9, 2008 - 11:57 AM | Ryan Shrout
It looks like the RV770 chip is coming along pretty well and at least according to this report could be out in time for Computex in June.
We learned that the RV770 GPU already went to production and
there is a big chance to see R700 generation much earlier than anyone has
expected. TSMC is already in pilot production and the chips are, as we
reported earlier, developed in 55nm machitecture.
Subject: Graphics Cards | April 9, 2008 - 11:48 AM | Ryan Shrout
Fudzilla is showing pictures of the upcoming ASUS Triple Radeon HD 3850 card - that's three GPUs on a single card. With 1.5GB of memory, ASUS is actually using mobility-based MXM cards for the design and is using water-cooling to keep the GPUs in line.
Subject: Graphics Cards | April 8, 2008 - 12:30 PM | Jeremy Hellstrom
When the 8800 Ultra first appeared, it's MSRP was $829 or more, a hard price for almost anyone to swallow. That hasn't changed much. Now it is being equaled by the new 9800GTX and beaten by the new BFG 9800 GTX OCX, a card with a fairly significant overclock on it. The BFG 9800 series will run under $400 for this version, and just over $300 for the reference clocks. Take a loo
9800 GTX with a Twist
BFG is taking the 9800 GTX a step further by bumping up the core, shader and memory clocks quite a bit in the new OCX model. Come see if these new record G92 speeds are going to be worth your money.
Subject: Graphics Cards | April 7, 2008 - 01:32 PM | Jeremy Hellstrom
High frame rates with all the bells and whistles on in a desperate firefight is processed two different ways. With high clock speeds and numerous shader pipes, you can get the performance in a first person shooter. What if you are going for less involvement, and would prefer to watch a movie with intense firefights instead of playing it for your self? Elite Bastards checks out the quality you can expect from AMD and nVIDIA when watching SD and HD movies.
Subject: Graphics Cards | April 4, 2008 - 05:25 PM | Jeremy Hellstrom
Subject: Graphics Cards | April 3, 2008 - 02:24 PM | Jeremy Hellstrom
motherboards.org is not terribly impressed with the 9800 GTX, mostly because they feel it should have been an 8800 with a different model number. Simply adding the ability to use triple SLI configuration, and bumping the shader and core speeds up a notch does not deserve to start a whole new graphics series. On the other hand, it is cheaper than most 8800GTXs and it is a faster card.
Subject: Graphics Cards | April 2, 2008 - 03:12 PM | Ryan Shrout
We have done more than our fair share of coverage on the Intel's Larrabee project, the one that will bring Intel into the discrete graphics market for the first time competitively. Though we could have guessed this, apparently TheInq got confirmation from Intel at IDF that they would indeed be adopting the "add-in card partner" method of selling their own GPUs. Does this mean we'll see BFG o