Pushing the ASUS STRIX R9 380X DirectCU II OC to the limit

Subject: Graphics Cards | December 14, 2015 - 08:55 PM |
Tagged: amd, asus, STRIX R9 380X DirectCU II OC, overclock

Out of the box the ASUS STRIX R9 380X OC has a top GPU speed of 1030MHz and memory at 5.7GHz, enough to outperform a stock GTX 960 4GB at 1440p but not enough to provide satisfactory performance at that resolution.  After spending some time with the card, [H]ard|OCP determined that the best overclock they could coax out of this particular GPU was 1175MHz and 6.5GHz, so they set about testing the performance at 1440p again.  To make it fair they also overclocked their STRIX GTX 960 OC 4GB to 1527MHz and 8GHz.  Read the full review for the detailed results, you will see that overclocking your 380X does really increase the value you get for your money.

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"We take the new ASUS STRIX R9 380X DirectCU II OC based on AMD's new Radeon R9 380X GPU and overclock this video card to its highest potential. We'll compare performance in six games, including Fallout 4, to a highly overclocked ASUS GeForce GTX 960 4GB video card and find out who dominates 1440p gaming."

Here are some more Graphics Card articles from around the web:

Graphics Cards

 

Source: [H]ard|OCP

What is this, a GPU for Seattle fans? The MSI GTX 980 Ti SEA HAWK

Subject: Graphics Cards | December 8, 2015 - 08:56 PM |
Tagged: msi, GTX 980 Ti SEA HAWK, 980 Ti, 4k

[H]ard|OCP recently wrapped up a review of the MSI GTX 980 Ti SEA HAWK and are now revisiting the GPU, focusing on the performance at 4K resolutions.  The particular card that they have tops out at 1340MHz base and a 1441MHz boost clock which results in an in-game frequency of 1567MHz.  For comparison testing they have tested their overclocked card against the SEA HAWK at the factory overclock and a regular 980 Ti at 4k resolution.  Read on to see if this watercooled 980 Ti is worth the premium price in the full review.

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"Our second installment with the MSI GTX 980 Ti SEA HAWK focuses in on gameplay at 4K and how viable it is with the fastest overclocked GTX 980 Ti we have seen yet. We will be using a reference GeForce GTX 980 Ti to show the full spectrum of the 980 Ti’s performance capabilities and emphasize the MSI GTX 980 Ti SEA HAWK’s value."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP
Author:
Manufacturer: AMD

What RTG has planned for 2016

Last week the Radeon Technology Group invited a handful of press and analysts to a secluded location in Sonoma, CA to discuss the future of graphics, GPUs and of course Radeon. For those of you that seem a bit confused, the RTG (Radeon Technologies Group) was spun up inside AMD to encompass all of the graphics products and IP inside the company. Though today’s story is not going to focus on the fundamental changes that RTG brings to the future of AMD, I will note, without commentary, that we saw not a single AMD logo in our presentations or in the signage present throughout the week.

Much of what I learned during the RTG Summit in Sonoma is under NDA and will likely be so for some time. We learned about the future architectures, direction and product theories that will find their way into a range of solutions available in 2016 and 2017.

What I can discuss today is a pair of features that are being updated and improved for current generation graphics cards and for Radeon GPUs coming in 2016: FreeSync and HDR displays. The former is one that readers of PC Perspective should be very familiar with while the latter will offer a new window into content coming in late 2016.

High Dynamic Range Displays: Better Pixels

In just the last couple of years we have seen a spike in resolution for mobile, desktop and notebook displays. We now regularly have 4K monitors on sale for around $500 and very good quality 4K panels going for something in the $1000 range. Couple that with the increase in market share of 21:9 panels with 3440x1440 resolutions and clearly there is a demand from consumers for a better visual experience on their PCs.

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But what if the answer isn’t just more pixels, but better pixels? We already have this discussed weekly when comparing render resolutions in games of 4K at lower image quality solutions versus 2560x1440 at maximum IQ settings (for example) but the truth is that panel technology has the ability to make a dramatic change to how we view all content – games, movies, productivity – with the introduction of HDR, high dynamic range.

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As the slide above demonstrates there is a wide range of luminance in the real world that our eyes can see. Sunlight crosses the 1.6 billion nits mark while basic fluorescent lighting in our homes and offices exceeds 10,000 nits. Compare to the most modern PC displays that range from 0.1 nits to 250 nits and you can already tell where the discussion is heading. Even the best LCD TVs on the market today have a range of 0.1 to 400 nits.

Continue reading our overview of new FreeSync and HDR features for Radeon in 2016!!

AMD HSA Patches Hoping for GCC 6

Subject: Graphics Cards, Processors | December 8, 2015 - 01:07 PM |
Tagged: hsa, GCC, amd

Phoronix, the Linux-focused hardware website, highlighted patches for the GNU Compiler Collection (GCC) that implement HSA. This will allow newer APUs, such as AMD's Carrizo, to accelerate chunks of code (mostly loops) that have been tagged with a precompiler flag as valuable to be done on the GPU. While I have done some GPGPU development, many of the low-level specifics of HSA aren't areas that I have too much experience with.

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The patches have been managed by Martin Jambor of SUSE Labs. You can see a slideshow presentation of their work on the GNU website. Even though features froze about a month ago, they are apparently hoping that this will make it into the official GCC 6 release. If so, many developers around the world will be able to target HSA-compatible hardware in the first half of 2016. Technically, anyone can do so regardless, but they would need to specifically use the unofficial branch on the GCC Subversion repository. This probably means compiling it themselves, and it might even be behind on a few features in other branches that were accepted into GCC 6.

Source: Phoronix

Asetek Sends Cease and Desist for Water-Cooled GPUs

Subject: Graphics Cards | December 7, 2015 - 04:29 AM |
Tagged: gigabyte, cooler master, asetek, amd

AMD and Gigabyte have each received cease and desist letters from Asetek, regarding the Radeon Fury X and GeForce GTX 980 Water Force, respectively, for using a Cooler Master-based liquid cooling solution. The Cooler Master Seiden 120M is a self-contained block and water pump, which courts have ruled that it infringes on one of Asetek's patents. Asetek has been awarded 25.375% of Cooler Master's revenue from all affected products since January 1st, 2015.

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This issue obviously affects NVIDIA less than AMD, since it applies to a single product from just one AIB partner. On AMD's side, however, it affects all Fury X products, but obviously not the air-cooled Fury and Fury Nano cards. It's also possible that future SKUs could be affected as well, especially since upcoming, top end GPUs will probably be in small packages adjacent HBM 2.0 memory. This dense form-factor lends itself well to direct cooling techniques, like closed-loop water.

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Even more interesting is that we believe Asetek was expecting to get the Fury X contract. We reported on an Asetek press release that claimed they received their “Largest Ever Design Win” with an undisclosed OEM. We expected it to be the follow-up to the 290X, which we assumed was called 390X because, I mean, AMD just chose that branding, right? Then the Fury X launched and it contained a Cooler Master pump. I was confused. No other candidate for “Largest Ever Design Win” popped up from Asetek, either. I guess we were right? Question mark? The press release of Asetek's design win came out in August 2014 while Asetek won the patent case in December of that year.

Regardless, this patent war has been ongoing for several months now. If it even affects any future products, I'd hope that they'd have enough warning at this point.

Source: GamersNexus

NVIDIA Publishes 359.12 Hotfix Driver for GTX 860M

Subject: Graphics Cards, Mobile | December 6, 2015 - 01:10 PM |
Tagged: nvidia, graphics drivers, 860m

Users of notebooks with the GeForce GTX 860M GPU have apparently been experiencing crashes in many new titles. To remedy these issues, NVIDIA has published GeForce Hotfix Driver 359.12. If you do not have the GeForce GTX 860M, and all of your games work correctly, then you probably shouldn't install this. It has not been tested as much as official releases, by either Microsoft or NVIDIA, so other issues could have been introduced and no-one would know.

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If you do have that specific GPU though, and you are having problems running certain titles, then you can install the driver now. Otherwise, you can wait for future, WHQL-certified drivers too. Some users are apparently claiming that the issues were fixed, while others complain about crashes in games like Mad Max and Shadow of Mordor.

Source: NVIDIA

AMD Confirms Tonga 384-bit Memory Bus, Not Enabled For Any Products

Subject: Graphics Cards | December 4, 2015 - 03:34 AM |
Tagged: Tonga XT, tonga, Radeon R9 380X, Radeon R9 285, Radeon R9 280X, Radeon R9 280, radeon, amd, 384-bit

While it was reported a year ago that AMD's Tonga XT GPU had a 384-bit memory bus in articles sourcing the same PC Watch report, when the Radeon R9 380X was released last month we saw a Tonga XT GPU with a 256-bit memory interface.

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The full Tonga core features a 384-bit GDDR5 memory bus (Credit: PC Watch)

Reports of the upcoming card had consistently referenced the wider 384-bit bus, and tonight we are able to officially confirm that Tonga (not just Tonga XT) has been 384-bit capable all along, though this was never enabled by AMD. The reason? The company never found the right price/performance combination.

AMD's Raja Koduri confirmed Tonga's 384-bit bus tonight, and our own Ryan Shrout broke the news on Twitter.

So does this mean an upcoming Tonga GPU could offer this wider memory bus? Tonga itself was a follow-up to Tahiti (R9 280/280X), which did have a 384-bit bus, but all along the choice had been made to keep the updated core at 256-bit.

Now more than a year after the launch of Tonga a new part featuring a fully enabled memory bus doesn't seem realistic, but it's still interesting to know that significantly more memory bandwidth is locked away from owners of these cards.

Report: NVIDIA To Cut GeForce GTX 900 Series GPU Prices

Subject: Graphics Cards | November 30, 2015 - 08:48 PM |
Tagged: rumor, report, price cut, nvidia, GTX 980, GTX 970, gtx 960, geforce

A report published by TechPowerUp suggests NVIDIA will soon be cutting prices across their existing GeForce lineup, with potential price changes reaching consumers in time for the holiday shopping season.

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So what does this report suggest? The GTX 980 drops to $449, the GTX 970 goes to $299, and the GTX 960 goes to $179. These are pretty consistent with some of the sale or post-rebate prices we’ve seen of late, and such a move would certainly even things up somewhat between AMD and NVIDIA with regard to cost. Of course, we could see an answer from AMD in the form of a price reduction from their R9 300-series or Fury/Nano. We can only hope!

We’ve already seen prices come down during various black Friday sales on several GPUs, but the potential for a permanent price cut makes for interesting speculation if nothing else. Not to disparage the source, but no substantive evidence exists to directly point to a plan by NVIDIA to lower their GPU prices for some 900-series cards, but it would make sense given their competition from AMD at various price points.

Here’s to lower prices going forward.

Source: TechPowerUp

NVIDIA Grants $200,000 to UoT for Cancer Research

Subject: Graphics Cards | November 29, 2015 - 10:52 PM |
Tagged: nvidia, cancer research, gpgpu

The University of Toronto has just received a $200,000 grant from the NVIDIA Foundation for research in identifying genetic links to cancer. The institution uses GPUs to learn and identify mutations that cause the disease, which is hoped to eventually help diagnose the attributes of cancer for a specific patient and provide exact treatments. Their “next step” is comparing their technology with data from patients.

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I am not too informed on cancer research, so I will point to the article and its sources for specifics. The team state that the libraries they create will be freely available for other biomedical researchers. They don't mention specific licenses or anything, but the article is not really an appropriate venue for that sort of discussion.

Source: nvidia

Fix Coming for AMD Radeon Software Crimson Edition

Subject: Graphics Cards | November 29, 2015 - 10:25 PM |
Tagged: amd, graphics driver, radeon, crimson

Users have been reporting that the latest AMD graphics driver, Radeon Software Crimson Edition, has been incorrectly setting fan speeds. Some users report that the driver spins up fans to 100% and others report that they slow down to 30% regardless of load.

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Over the weekend, AMD acknowledged the issue and claim that a fix is intended for Monday.

Some users also claim that the card will stick with that fan setting until it cooks itself. This seems odd to me, since GPUs (and CPUs of course) are now designed to down-volt if temperatures reach unsafe levels, and even cut power entirely if heat cannot be managed. We haven't really seen reports of graphics cards cooking themselves since the Radeon HD 5000 series implemented hardware in response to Furmark and OCCT. That said, the driver bug might some how override these hardware protections.

In the mean time, you'll either want to keep an eye on your fan settings and reset them as necessary, or roll back to the previous driver. AMD didn't comment on the high fan speed issue that some were complaining about, so I'm not sure if this fix will address both issues.