Subject: General Tech, Graphics Cards | May 1, 2014 - 08:00 AM | Scott Michaud
Tagged: Mantle, amd
As our readers are well aware, Mantle is available for use with a few games. Its compatibility begun with the beta Catalyst 14.1 driver and an update for Battlefield 4. AMD was quite upfront about the technology, even granting a brief interview with Guennadi Riguer, Chief Architect of the API to fill in a few of the gaps left from their various keynote speeches.
What is under lock and key, however, is the actual software development kit (SDK). AMD claimed that it was too immature for the public. It was developed in partnership with DICE, Oxide Games, and other, established developers to fine-tune its shape, all the while making it more robust. That's fine. They have a development plan. There is nothing wrong with that. Today, while the SDK is still not public and sealed by non-disclosure agreement, AMD is accepting applications from developers who are requesting to enter the program.
If you want to develop a Mantle application or game, follow the instructions at their website for AMD to consider you. They consider it stable, performant, and functional enough for "a broader audience in the developer community".
AMD cites 40 developers already registered, up from seven (DICE, Crytek, Oxide, etc.).
If you are not a developer, then this news really did not mean too much to you -- except that progress is being made.
Subject: Editorial, General Tech, Graphics Cards | April 30, 2014 - 10:05 AM | Ryan Shrout
Tagged: hadron air, hadron, gtx 750, giveaway, evga, contest
Congrats to our winner: Pierce H.! Check back soon for more contests and giveaways at PC Perspective!!
In these good old United States of America, April 15th is a trying day. Circled on most of our calendars is the final deadline for paying up your bounty to Uncle Sam so we can continue to have things like freeway systems and universal Internet access.
But EVGA is here for us! Courtesy of our long time sponsor you can win a post-Tax Day prize pack that includes both an EVGA Hadron Air mini-ITX chassis (reviewed by us here) as well as an EVGA GeForce GTX 750 graphics card.
Nothing makes paying taxes better than free stuff that falls under the gift limit...
With these components under your belt you are well down the road to PC gaming bliss, upgrading your existing PC or starting a new one in a form factor you might not have otherwise imagined.
Competing for these prizes is simple and open to anyone in the world, even if you don't suffer the same April 15th fear that we do. (I'm sure you have your own worries...)
- Fill out the form at the bottom of this post to give us your name and email address, in addition to the reasons you love April 15th! (Seriously, we need some good ideas for next year to keep our heads up!) Also, this does not mean you should leave a standard comment on the post to enter, though you are welcome to do that too.
- Stop by our Facebook page and give us a LIKE (I hate saying that), head over to our Twitter page and follow @pcper and heck, why not check our our many videos and subscribe to our YouTube channel?
- Why not do the same for EVGA's Facebook and Twitter accounts?
- Wait patiently for April 30th when we will draw and update this news post with the winners name and tax documentation! (Okay, probably not that last part.)
A huge thanks goes out to friends and supporters at EVGA for providing us with the hardware to hand out to you all. If it weren't for sponsors like this PC Perspective just couldn't happen, so be sure to give them some thanks when you see them around the In-tar-webs!!
You need a bit of power for this
PC gamers. We do some dumb shit sometimes. Those on the outside looking in, forced to play on static hardware with fixed image quality and low expandability, turn up their noses and question why we do the things we do. It’s not an unfair reaction, they just don’t know what they are missing out on.
For example, what if you decided to upgrade your graphics hardware to improve performance and allow you to up the image quality on your games to unheard of levels? Rather than using a graphics configuration with performance found in a modern APU you could decide to run not one but FOUR discrete GPUs in a single machine. You could water cool them for optimal temperature and sound levels. This allows you to power not 1920x1080 (or 900p), not 2560x1400 but 4K gaming – 3840x2160.
All for the low, low price of $3000. Well, crap, I guess those console gamers have a right to question the sanity of SOME enthusiasts.
After the release of AMD’s latest flagship graphics card, the Radeon R9 295X2 8GB dual-GPU beast, our mind immediately started to wander to what magic could happen (and what might go wrong) if you combined a pair of them in a single system. Sure, two Hawaii GPUs running in tandem produced the “fastest gaming graphics card you can buy” but surely four GPUs would be even better.
The truth is though, that isn’t always the case. Multi-GPU is hard, just ask AMD or NVIDIA. The software and hardware demands placed on the driver team to coordinate data sharing, timing control, etc. are extremely high even when you are working with just two GPUs in series. Moving to three or four GPUs complicates the story even further and as a result it has been typical for us to note low performance scaling, increased frame time jitter and stutter and sometimes even complete incompatibility.
During our initial briefing covering the Radeon R9 295X2 with AMD there was a system photo that showed a pair of the cards inside a MAINGEAR box. As one of AMD’s biggest system builder partners, MAINGEAR and AMD were clearly insinuating that these configurations would be made available for those with the financial resources to pay for it. Even though we are talking about a very small subset of the PC gaming enthusiast base, these kinds of halo products are what bring PC gamers together to look and drool.
As it happens I was able to get a second R9 295X2 sample in our offices for a couple of quick days of testing.
Working with Kyle and Brent over at HardOCP, we decided to do some hardware sharing in order to give both outlets the ability to judge and measure Quad CrossFire independently. The results are impressive and awe inspiring.
Subject: Graphics Cards | April 29, 2014 - 10:22 AM | Ryan Shrout
Tagged: nvidia, watch_dogs, watch dogs, bundle, geforce
A bit of a surprise email found its way to my inbox today that announced NVIDIA's partnership with Ubisoft to include copies of the upcoming Watch_Dogs game with GeForce GTX graphics cards.
Gamers that purchase a GeForce GTX 780 Ti, GTX 780, GTX 770 or GTX 760 from select retailers will qualify for a free copy of the game. You can details on this bundle and available GPUs to take advantage of it at Amazon.com!
The press release also confirms inclusion of NVIDIA exclusive features like TXAA and HBAO+ in the game itself, which is interesting. From what I am hearing, Watch_Dogs is going to be a beast of a game on GPU hardware and we are looking forward to using it as a test platform going forward.
Full press release is included below.
OWN THE TECH AND CONTROL THE CITY WITH NVIDIA® AND UBISOFT®
Select GeForce GTX GPUs Now Include the Hottest Game of the Year: Watch_Dogs™
Santa Clara, CA — April 29, 2014 — Destructoid calls it one of the “most wanted games of 2014.” CNET said it was “one of the most anticipated games in recent memory.” MTV said it’s one of the “Can’t-Miss Video Games of 2014.” This, all before anyone out there has even played it.
So, starting today(1), gamers who purchase select NVIDIA® GeForce® GTX® 780 Ti, 780, 770 and 760 desktop GPUs can get their chance to play Watch_Dogs™, the new PC game taking the world by storm and latest masterpiece from Ubisoft®.
Described as a “polished, refined and truly next generation experience,” in Watch_Dogs you play as Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. While seeking justice, you will monitor and hack those around you, access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy and more.
Featuring NVIDIA TXAA and HBAO+ technology for an interactive, immersive experience, it’s clear that gamers can’t wait to play Watch_Dogs, especially considering the effusive praise that the official trailer received. Launched mere weeks ago, the trailer has already been viewed more than a combined 650,000 times. For gamers, Watch_Dogs seamlessly blends a mixture of single-player and multiplayer action in a way never before seen, and Ubisoft has gone one step further in creating a unique ctOS mobile companion app for users of smartphone and tablet devices allowing for even greater access to the fun. If you haven’t checked out the trailer, please check it out here: https://www.youtube.com/watch?
The GeForce GTX and Watch_Dogs bundle is available starting today from leading e-tailers including Newegg, Amazon.com, TigerDirect, NCIX; add-in card vendors such as EVGA; and nationwide system builders including AVADirect, CyberPower, Digital Storm, Falcon Northwest, iBUYPOWER, Maingear, Origin PC, Puget Systems, V3 Gaming PC and Velocity Micro. For a full list of participating partners, please visit: www.GeForce.com/GetWatchDogs.
Subject: General Tech, Graphics Cards | April 27, 2014 - 04:22 AM | Scott Michaud
Tagged: nvidia, linux, amd
GPU drivers have been a hot and sensitive topic at the site, especially recently, probably spurred on by the announcements of Mantle and DirectX 12. These two announcements admit and illuminate (like a Christmas tree) the limitations of APIs on gaming performance. Both AMD and NVIDIA have their recent successes and failures on their respective fronts. This will not deal with that, though. This is a straight round-up of new GPUs running the latest drivers... in Linux.
In all, NVIDIA tends to have better performance with its 700-series parts than equivalently-priced R7 or R9 products from AMD, especially in low-performance Source Engine titles such as Team Fortress 2. Sure, even the R7 260X was almost at 120 FPS, but the R9 290 was neck-and-neck with the GeForce GTX 760. The GeForce GTX 770, about $50 cheaper than the R9 290, had a healthy 10% lead over it.
In Unigine Heaven, however, the AMD R9 290 passed the NVIDIA GTX 770 by a small margin, coming right in line with it's aforementioned $50-bigger price tag. In that situation, where performance became non-trivial, AMD caught up (but did not beat). Also, third-party driver support is more embraced by AMD than NVIDIA. On the other hand, NVIDIA's proprietary drivers are demonstrably better, even if you would argue that the specific cases are trivial because of overkill.
And then there's Unvanquished, where AMD's R9 290 did not achieve triple-digit FPS scores despite the $250 GTX 760 getting 110 FPS.
Update: As pointed out in the comments, some games perform significantly better on the $130 R7 260X than the $175 GTX 750 Ti (HL2: Lost Coast, TF2, OpenArena, Unigine Sanctuary). Some other games are the opposite, with the 750 Ti holding a sizable lead over the R7 260X (Unigine Heaven and Unvanquished). Again, Linux performance is a grab bag between vendors.
There's a lot of things to consider, especially if you are getting into Linux gaming. I expect that it will be a hot topic, soon, as it picks up... ... Steam.
Subject: Graphics Cards | April 22, 2014 - 01:06 PM | Jeremy Hellstrom
Tagged: catalyst 14.4, catalyst, amd
The latest available AMD Catalyst Windows and Linux drivers can be found here:
AMD Catalyst Windows: http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx
AMD Catalyst Linux: http://support.amd.com/en-us/kb-articles/Pages/latest-linux-beta-driver.aspx
Highlights of AMD Catalyst™ 14.4 Windows Driver
- Support for the AMD Radeon R9 295X
CrossFire fixes enhancements:
- Crysis 3 – frame pacing improvements
- Far Cry 3 – 3 and 4 GPU performance improvements at high quality settings, high resolution settings
- Anno 2070 – Improved CrossFire scaling up to 34%
- Titanfall – Resolved in game flickering with CrossFire enabled
- Metro Last Light – Improved Crossfire scaling up to 10%
- Eyefinity 3x1 (with three 4K panels) no longer cuts off portions of the application
- Stuttering has been improved in certain applications when selecting mid-Eyefinity resolutions with V-sync Enabled
Full support for OpenGL 4.4
Mantle beta driver improvements:
- BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab
- BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system
Highlights of AMD Catalyst™ 14.1 Linux Driver
- Support for the AMD Radeon R9 295X
- Ubuntu 12.04.4 support
- Full support for OpenGL 4.4
Resolved Issue highlights:
- Corruption and system hang observed while running Sanctuary BM with Tear Free Desktop enabled
- Memory leak about hardware context EGL create context error for glesx
- GPU hand in CrossFire Mode [Piglit]
- Test "spec/arb_vertex_array_object" failed [Piglit]
- Test "glx/GLX_EXT_import_context/free context" failed [Piglit]
- Test "spec/ARB_seamless_cube_map" failed Piglit]
- Test "texture swizzle with border color" failed
- Glxtest failures observed in log file Blank screen observed while running steam games with Big picture
- 4ms delay observed in the glxSwapBuffers when vsync is enabled
- RBDoom3BFG the game auto quit when use the security camera terminal
- ETQW segmentation fault
Subject: General Tech, Graphics Cards | April 21, 2014 - 01:55 PM | Scott Michaud
Tagged: radeon, never settle forever, never settle, amd
AMD has been taking PC gaming very seriously, especially over the last couple of years. While they have a dominant presence in the console space, with only IBM in opposition, I believe that direct licensing revenue was not their main goal, rather that they hope to see benefits carry over to the PC and maybe mobile spaces, eventually. In the PC space, Never Settle launched as a very successful marketing campaign. While it had a stutter with the launch of the R9 (and R7) product lines, it is back and is still called, "Never Settle Forever".
Keeping with Forever's alteration to the Never Settle formula, the type of card that you purchase yields a Gold, Silver, or Bronze reward. Gold (the R9 280 and R9 290 series, and the R9 295X2) gets three free games in the Gold tier, Silver (R9 270 and R7 260 series) gets two in the Silver tier, and Bronze (R7 250 and R7 240 series) gets one free game in the Bronze tier. By and large, the tiers are the same as last time plus a few old games and one upcoming Square Enix release: Murdered: Soul Suspect. They have also made deals with certain independent developers, where two indie titles bundled together count as one choice.
The complete breakdown of games is as follows:
|Murdered: Soul Suspect (June 3, 2014)||Yes||Yes||No|
|Dungeon Siege III||Yes||Yes||Yes|
|Company of Heroes 2||Yes||Yes||Yes|
|Total War: Shogun 2||Yes||Yes||Yes|
|Titan Quest (Gold Edition)||Yes||Yes||Yes|
|Supreme Commander (Gold Edition)||Yes||Yes||Yes|
|Deus Ex: Human Revolution||Yes||Yes||No|
|Just Cause 2||Yes||Yes||Yes|
|Banner Saga + Mutant Blobs Attack (indie combo)||Yes||Yes||Yes|
|Guacamelee + DYAD (indie combo)||Yes||Yes||Yes|
|Mutant Blobs Attack + DYAD (indie combo)||Yes||Yes||Yes|
|Banner Saga + DYAD (indie combo)||Yes||Yes||Yes|
|Mutant Blobs Attack + Guacamelee (indie combo)||Yes||Yes||Yes|
Oddly enough, there does not seem to be a Banner Saga + Guacamelee combo...
... the only impossible combination.
AMD has also announced that Never Settle will continue for more "additions" in 2014. Which ones? Who knows. It is clear that they have a great working relationship with Square Enix Europe, including basically their last six major titles in Never Settle and keeping them there, but there is not really anything from them on the horizon (at least, not announced). AMD does sound confident in having other deals lined up this year, however.
Never Settle Forever graphics cards are available now "at participating retailers". Bundle codes can be redeemed any time between now and August 31st.
There is some regional variance in game availability, however. Read up before you purchase (especially if you live in Japan). You should be fine if you live in North America, Europe, Middle East, Africa, New Zealand, Australia, and Latin America, though, at least where AMD products are available. Still, it is a good idea to check.
Competition is a Great Thing
While doing some testing with the AMD Athlon 5350 Kabini APU to determine it's flexibility as a low cost gaming platform, we decided to run a handful of tests to measure something else that is getting a lot of attention right now: AMD Mantle and NVIDIA's 337.50 driver.
Earlier this week I posted a story that looked at performance scaling of NVIDIA's new 337.50 beta driver compared to the previous 335.23 WHQL. The goal was to assess the DX11 efficiency improvements that the company stated it had been working on and implemented into this latest beta driver offering. In the end, we found some instances where games scaled by as much as 35% and 26% but other cases where there was little to no gain with the new driver. We looked at both single GPU and multi-GPU scenarios on mostly high end CPU hardware though.
Earlier in April I posted an article looking at Mantle, AMD's answer to a lower level API that is unique to its ecosystem, and how it scaled on various pieces of hardware on Battlefield 4. This was the first major game to implement Mantle and it remains the biggest name in the field. While we definitely saw some improvements in gaming experiences with Mantle there was work to be done when it comes to multi-GPU scaling and frame pacing.
Both parties in this debate were showing promise but obviously both were far from perfect.
While we were benchmarking the new AMD Athlon 5350 Kabini based APU, an incredibly low cost processor that Josh reviewed in April, it made sense to test out both Mantle and NVIDIA's 337.50 driver in an interesting side by side.
Subject: Graphics Cards | April 17, 2014 - 04:10 PM | Jeremy Hellstrom
Tagged: amd, nividia, gigabyte, asus, R9 290X, GeForce GTX 780 Ti, factory overclocked
In the green trunks is the ASUS GTX 780 Ti DirectCU II OC which [H]ard|OCP overclocked to the point they saw in game performance of 1211MHz GPU and 7.2GHz on the memory. In the red trunks we find Gigabyte's R9 290X 4GB OC weighing in at 1115MHz and 5.08GHz for the GPU and memory respectively. Both cards have been pushed beyond the factory overclock that they came with and will fight head to head in such events as Battling the Field, Raiding the Tomb and counting to three twice, once in a Crysis and again in a Far Cry from safety. Who will triumph? Will the battle be one sided or will the contenders trade top spot depending on the challenge? Get the full coverage at [H]ard|OCP!
"Today we look at the GIGABYTE R9 290X 4GB OC and ASUS GeForce GTX 780 Ti DirectCU II OC video cards. Each of these video cards features a custom cooling system, and a factory overclock. We will push the overclock farther and put these two video cards head-to-head for a high-end performance comparison."
Here are some more Graphics Card articles from around the web:
- NVIDIA 337.50 Driver Performance Review @ Hardware Canucks
- AMD Athlon's R3 Graphics: RadeonSI Gallium3D vs. Catalyst @ Phoronix
- ASUS Radeon R9 290 DirectCU II @ X-bit Labs
- HIS R7 260X iPower IceQ X² 2GB GDDR5 @ X-bit Labs
- Sapphire AMD Radeon R7 265 Dual-X 2GB @ eTeknix
- XFX Radeon R7 240 Core Edition Video Card Review @ Hardware Secrets
- Powercolor AMD Radeon R7 250X 1GB GDDR5 @ eTeknix
- Sapphire R7 250 Ultimate Passive 1GB GDDR5 @ eTeknix
- Sapphire R9 280X Vapor-X OC and R9 290 Vapor-X OC @ Kitguru
- Sapphire R9 280X VaporX Graphics Card Review @ Bjorn3D
- XFX R9 280 Double Dissipation Black Edition OC @ eTeknix
- GIGABYTE R9 290X OC WINDFORCE 3X @ Funky Kit
- XFX Radeon R9 290 CrossFire Video Card Review at 4K Ultra HD @ Legit Reviews
- AMD Radeon R9 295X2 @ Legion Hardware
- AMD Radeon R9 295X2 8GB @ eTeknix
- AMD Radeon R9 295X2 @ Kitguru
- AMD Radeon R9 295X2 8GB Video Card Review at 4K Ultra HD @ Legit Reviews
- AMD Radeon R9 295X2 8 GB @ techPowerUp
- AMD Radeon R9 295X2 Performance Review @ Hardware Canucks
- AMD's Radeon R9 295 X2 @ The Tech Report
- AMD Radeon R9 295X2 @ [H]ard|OCP
Let's see if I can start this story without sounding too much like a broken record when compared to the news post I wrote late last week on the subject of NVIDIA's new 337.50 driver. In March, while attending the Game Developer's Conference to learn about the upcoming DirectX 12 API, I sat down with NVIDIA to talk about changes coming to its graphics driver that would affect current users with shipping DX9, DX10 and DX11 games.
As I wrote then:
What NVIDIA did want to focus on with us was the significant improvements that have been made on the efficiency and performance of DirectX 11. When NVIDIA is questioned as to why they didn’t create their Mantle-like API if Microsoft was dragging its feet, they point to the vast improvements possible and made with existing APIs like DX11 and OpenGL. The idea is that rather than spend resources on creating a completely new API that needs to be integrated in a totally unique engine port (see Frostbite, CryEngine, etc.) NVIDIA has instead improved the performance, scaling, and predictability of DirectX 11.
NVIDIA claims that these fixes are not game specific and will improve performance and efficiency for a lot of GeForce users. Even if that is the case, we will only really see these improvements surface in titles that have addressable CPU limits or very low end hardware, similar to how Mantle works today.
In truth, this is something that both NVIDIA and AMD have likely been doing all along but NVIDIA has renewed purpose with the pressure that AMD's Mantle has placed on them, at least from a marketing and PR point of view. It turns out that the driver that starts to implement all of these efficiency changes is the recent 337.50 release and on Friday I wrote up a short story that tested a particularly good example of the performance changes, Total War: Rome II, with a promise to follow up this week with additional hardware and games. (As it turns out, results from Rome II are...an interesting story. More on that on the next page.)
Today I will be looking at seemingly random collection of gaming titles, running on some reconfigured test bed we had in the office in an attempt to get some idea of the overall robustness of the 337.50 driver and its advantages over the 335.23 release that came before it. Does NVIDIA have solid ground to stand on when it comes to the capabilities of current APIs over what AMD is offering today?