NVIDIA Introduces New GeForce Game Bundles

Subject: General Tech | March 12, 2014 - 09:23 PM |
Tagged: unreal engine 4, nvidia, gtx 700, GeForce 800M, game bundle, daylight

NVIDIA recently announced the launch of two new game bundles for purchasers of certain GeForce GTX desktop of GeForce 700M and 800M mobile series graphics cards. The new bundles will offer up a redeemable code for the Unreal Engine 4-powered survival horror game DAYLIGHT to buyers of new desktop cards or a total of $150 of in-game currency in three Free-To-Play titles when buying a system with a new NVIDIA mobile GPU (or as an alternative to the DAYLIGHT bundle with desktop cards).

NVIDIA GeForce Gaming Bundle Daylight.jpg

The DAYLIGHT game bundle is included with certain GeForce GTX 600 and 700-series desktop graphics cards. Users will get a redeemable code for a downloadable version of the game which can be activated on release day (April 8, 2014). Specifically, the eligible graphics cards for this bundle are as follows:

  • GTX TITAN
  • GTX 780 Ti
  • GTX 780
  • GTX 770
  • GTX 760
  • GTX 690
  • GTX 680
  • GTX 670
  • GTX 660 Ti
  • GTX 660

Alternatively, NVIDIA is offering $150 (total) in in-game currency for three free to play games to users that purchase a notebook with a 700M or 800M mobile GPU or as an alternative to the Daylight game bundle when purchasing certain desktop GPUs. The bundle will offer $50 of in-game currency for Heroes of Newerth, Path of Exile, and Warface. Users that purchase a mobile GPU (700M or 800M series) or GTX 750 Ti, GTX 750, GTX 650 Ti, or GTX 650 from a participating e-tailer or system builder will be able to get this game bundle.

NVIDIA GeForce GTX Gaming Bundle Fre-To-Play Games.jpg

According to NVIDIA, both of its new game bundles are available now with cards and pre-built systems from Newegg, Amazon, Tiger Direct, NCIX, et al, and nationwide system builders respectively. NVIDIA has put together a full list of participating partners along with further information on the following bundle information pages:

Source: NVIDIA

GDC 14: Mozilla & Epic Games Run Unreal Engine 4 in Firefox

Subject: General Tech, Shows and Expos | March 12, 2014 - 09:17 PM |
Tagged: GDC, gdc 14, mozilla, epic games, unreal engine 4

Epic Games has been wanting Unreal Engine in the web browser for quite some time now. Back in 2011, the company presented their Citadel demo running in Flash 11.2. A short while later, Mozilla and Epic ported it to raw JavaScript and WebGL. With the help of asm.js, which is a series of optimizations for JavaScript, Unreal Engine 3 was at home in the browser at near-native speed, with no plugins. Epic's Tim Sweeney and Mark Rein, in an interview with GamaSutra, said that Unreal Engine 4 will take it beyond a demo and target web browsers as a supported platform.

Today, Mozilla teases Unreal Engine 4 running in Firefox, ahead of GDC.

Speaking of speed, asm.js can now reach within 67% of native performance and Mozilla is still optimizing their compiler. While it is difficult to write asm.js-compliant code by hand, companies like Epic are simply compiling their existing C/C++ code through Emscripten into that optimized Javascript. If you have a bit of CPU overhead in your native application, it could little more than a compile away from running in the web browser, possibly any web browser on any platform, without plugins. This obviously has great implications for timeless classics that would otherwise outlive its host platform.

Both Mozilla and Epic will have demos in their booths on the conference floor.

Source: Mozilla

Valve's Direct3D to OpenGL Translator (Or Part of It)

Subject: Editorial, General Tech | March 11, 2014 - 10:15 PM |
Tagged: valve, opengl, DirectX

Late yesterday night, Valve released source code from their "ToGL" transition layer. This bundle of code sits between "[a] limited subset of Direct3D 9.0c" and OpenGL to translate engines which are designed in the former, into the latter. It was pulled out of the DOTA 2 source tree and published standalone... mostly. Basically, it is completely unsupported and probably will not even build without some other chunks of the Source engine.

valve-dx-opengl.jpg

Still, Valve did not need to release this code, but they did. How a lot of open-source projects work is that someone dumps a starting blob, and if sufficient, the community pokes and prods it to mold it into a self-sustaining entity. The real question is whether the code that Valve provided is sufficient. As often is the case, time will tell. Either way, this is a good thing that other companies really should embrace: giving out your old code to further the collective. We are just not sure how good.

ToGL is available now at Valve's GitHub page under the permissive, non-copyleft MIT license.

Source: Valve GitHub

Win a GeForce GTX 750 Ti by Showing Off Your Upgrade-Worthy Rig!

Subject: General Tech, Graphics Cards | March 11, 2014 - 09:06 PM |
Tagged: nvidia, gtx 750 ti, giveaway, geforce, contest

UPDATE:  We have our winners! Congrats to the following users that submitted upgrade worthy PCs that will be shipped a free GeForce GTX 750 Ti courtesy of NVIDIA! 

  • D. Todorov
  • C. Fogg
  • K. Rowe
  • K. Froehlich
  • D. Aarssen

When NVIDIA launched the GeForce GTX 750 Ti this month it convinced us to give this highly efficient graphics card a chance to upgrade some off-the-shelf, under powered PCs.  In a story that we published just a week ago, we were able to convert three pretty basic and pretty boring computers into impressive gaming PCs by adding in the $150 Maxwell-based graphics card.

gateway-bioshock.png

If you missed the video we did on the upgrade process and results, check it out here.

Now we are going to give our readers the chance to do the same thing to their PCs.  Do you have a computer in your home that is just not up to the task of playing the latest PC games?  Then this contest is right up your alley.

IMG_9552.JPG

Prizes: 1 of 5 GeForce GTX 750 Ti Graphics Cards

Your Task: You are going to have to do a couple of things to win one of these cards in our "Upgrade Story Giveaway."  We want to make sure these cards are going to those of you that can really use it so here is what we are asking for (you can find the form to fill out right here):

  1. Show us your PC that is in need of an upgrade!  Take a picture of your machine with this contest page on the screen or something similar and share it with us.  You can use Imgur.com to upload your photo if you need some place to put it.  An inside shot would be good as well.  Place the URL for your image in the appropriate field in the form below.
  2. Show us your processor and integrated graphics that need some help!  That means you can use a program like CPU-Z to view the processor in your system and then GPU-Z to show us the graphics setup.  Take a screenshot of both of these programs so we can see what hardware you have that needs more power for PC gaming!  Place the URL for that image in the correct field below.
  3. Give us your name and email address so we can contact you for more information if you win!
  4. Leave us a comment below to let me know why you think you should win!!
  5. Subscribing to our PCPer Live! mailing list or even our PCPer YouTube channel wouldn't hurt either...

That's pretty much it!  We'll run this promotion for 2 weeks with a conclusion date of March 13th. That should give you plenty of time to get your entry in.

Good luck!!

GDC 2014: Crytek's CRYENGINE Adds Linux Support

Subject: General Tech, Shows and Expos | March 11, 2014 - 05:23 PM |
Tagged: gdc 14, crytek, CRYENGINE

The Game Developers Conference (GDC 2014) is getting set for next week in San Francisco and Crytek has an early announcement. Attendees of the event, at presentations and demos in their booth, will see CRYENGINE running natively on Linux. The engine has also been updated to include their enhancements first seen in Ryse, such as "Physically Based Shading".

CE_Character-Individualization-System.jpg

This announcement gives promise to SteamOS as a viable gaming platform because games which license this engine would have an easier time porting over. That said, Unreal Engine has offered Linux compatibility for licensees, to very limited uptake. Sure, Steam could change that trend because a chicken or an egg could happen at some point -- it does not matter which comes first. Still, this is not the first popular engine to be available for Linux.

Their "Physically Based Shading" system is quite interesting, however. As I understand it, the idea is that developers can make (or maybe use) a library of materials and apply it across any game. This should hopefully reduce the number of artist man-hours to produce a generalized optimal shader. It is much slower to tweak specular highlights and vector math than it is to say "you... are gold... be gold".

The official GDC expo will take place March 19th - 21st but I expect news will flood out from now until then.

Source: Crytek

Get to know your network better with Linux

Subject: General Tech | March 11, 2014 - 03:39 PM |
Tagged: Bandwidthd, Speedometer, Nethogs, Darkstat, iperf, networking, linux

Over at Linux.com is a look at five network monitoring tools that will really help you determine not only what is utilizing your network but also its overall health.  Bandwidthd is a tool for web hosts and LAN admins which tallies up incoming and outgoing bandwidth usage and can present it in a variety of time frames, from usage per day to usage per year.  Nethogs tracks usage per process and Darkstat tracks total usage but comes with an embedded HTTP server which makes it fairly self contained.  Speedometer is fairly self explanatory and to understand iperf you should read the write up here as it is a powerful tool for investigating the quality of your network.

fig-1-bandwidthd.png

"In this roundup of Linux network testing utilities we use Bandwidthd, Speedometer, Nethogs, Darkstat, and iperf to track bandwidth usage, speed, find network hogs, and test performance."

Here is some more Tech News from around the web:

Tech Talk

Source: Linux.com

Mechwarrior Online Gets DirectX 11 Upgrades

Subject: General Tech | March 11, 2014 - 02:39 AM |
Tagged: Mechwarrior

The interesting dilemma about designing a free-to-play game is that you want players to continue playing, else the creek runs dry. It has been nearly a year-and-a-half since the open beta of Mechwarrior Online in October, 2012. The latest patch, released last week, adds a DirectX 11 rendering engine to the game. While specific details are scarce, this will allow MSAA to be applied.

MechwarriorOnline.jpg

In terms of content, two new mechs have been added to the game: BNC-LM Banshee "La Malinche", and CTF-3D Cataphract. The former is an assault mech with a fairly balanced loadout, allowing for energy, ballistic, and missile weapons with double heatsinks, while the latter is a heavy mech with a focus on energy weapons with one ballistic slot for variety. Jump Jets are also tweaked for reduced mobility and incentive to add more than just one.

PC Gamer spoke with the developer and got a little extra information on future patches. First, a new matchmaking architecture is expected to launch in April. They claim it will be a complete overhaul of the whole system. They also expect 3D Vision, "proper" SLi, and TXAA will make appearances in the next couple of patches -- but don't quote them on it (oh, whoops!)

Mechwarrior Online is available now (and has been, for well over a year).

Corsair and Cherry Answer Mechanical Keyboard Questions

Subject: General Tech, Cases and Cooling | March 11, 2014 - 02:16 AM |
Tagged: corsair, cherry, Cherry MX, mechanical keyboard

A lot of diverse topics arose from the Corsair blogs, lately. This time, they compiled fan questions and enlisted mechanical switch and keyboard manufacturer, Cherry Corporation, to provide answers. Coming in at over two-thousand words, it is quite lengthy.

logo.png

Many of the questions seemed to come from long-term fans of their mechanical keyboards. One person asked whether a specific ergonomic keyboard (G80-5000) would make a return, while another inquired about Cherry-branded Hall Effect switches (presumably for analog controls). In all, if you are interested in mechanical keyboards, it is worth a read. They kept a little secret sauce, secret, but otherwise seemed pretty open in their responses.

Source: Corsair
Author:
Manufacturer: Various

1920x1080, 2560x1440, 3840x2160

Join us on March 11th at 9pm ET / 6pm PT for a LIVE Titanfall Game Stream!  You can find us at http://www.pcper.com/live.  You can subscribe to our mailing list to be alerted whenever we have a live event!!

We canceled the event due to the instability of Titanfall servers.  We'll reschedule soon!!

With the release of Respawn's Titanfall upon us, many potential PC gamers are going to be looking for suggestions on compiling a list of parts targeted at a perfect Titanfall experience.  The good news is, even with a fairly low investment in PC hardware, gamers will find that the PC version of this title is definitely the premiere way to play as the compute power of the Xbox One just can't compete.

titanfallsystem.jpg
 

In this story we'll present three different build suggestions, each addressing a different target resolution but also better image quality settings than the Xbox One can offer.  We have options for 1080p, the best option that the Xbox could offer, 2560x1440 and even 3840x2160, better known as 4K.  In truth, the graphics horsepower required by Titanfall isn't overly extreme, and thus an entire PC build coming in under $800, including a full copy of Windows 8.1, is easy to accomplish.

Target 1: 1920x1080

First up is old reliable, the 1920x1080 resolution that most gamers still have on their primary gaming display.  That could be a home theater style PC hooked up to a TV or monitors in sizes up to 27-in.  Here is our build suggestion, followed by our explanations.

  Titanfall 1080p Build
Processor Intel Core i3-4330 - $137
Motherboard MSI H87-G43 - $96
Memory Corsair Vengeance LP 8GB 1600 MHz (2 x 4GB) - $89
Graphics Card EVGA GeForce GTX 750 Ti - $179
Storage Western Digital Blue 1TB - $59
Case Corsair 200R ATX Mid Tower Case - $72
Power Supply Corsair CX 500 watt - $49
OS Windows 8.1 OEM - $96
Total Price $781 - Amazon Full Cart

Our first build comes in at $781 and includes some incredibly competent gaming hardware for that price.  The Intel Core i3-4330 is a dual-core, HyperThreaded processor that provides more than enough capability to push Titanfall any all other major PC games on the market.  The MSI H87 motherboard lacks some of the advanced features of the Z87 platform but does the job at a lower cost.  8GB of Corsair memory, though not running at a high clock speed, provides more than enough capacity for all the programs and applications you could want to run.

Continue reading our article on building a gaming PC for Titanfall!!

The fix was in, hope you saved those 14 year old receipts

Subject: General Tech | March 10, 2014 - 04:50 PM |
Tagged: Samsung, micron, Hynix, infineon, nec, toshiba, ram, dirty pool

If you bought RAM between 1998 and 2002 from Samsung, Micron, Hynix, Infineon, NEC, and Toshiba in the USA, you are entitled to a small payout, assuming you have proof of purchase.  The DRAM makers never admitted guilt and chose to settle out of court and you have until August 1st to follow the link in The Inquirer's story to put in a claim.  If you wish to opt out and sue them yourself you have until May 5th to do so but you might be better off taking the $10.

images.jpg

"Remember getting hosed on those 128MB DIMM RAM sticks back in Y2K? Well, it's time to exact your revenge: with a $10 payout."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer