Dell UltraSharp U2713H 27" 2560 x 1440 IPS @ $850

Subject: General Tech | May 28, 2013 - 06:43 PM |
Tagged: deals

Whether you are looking for a professional level display with 99% Adobe colour gamut or a large 1440p display (sorry not quite 4k) to game on, at $850 the Dell UltraSharp U2713H 27" IPS display is a great deal.  The USB 3.0 connectors are a nice touch but they do add to the size of the bezel for those with enough lucre to consider running more than one of these displays.

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Dell UltraSharp U2713H 27" 2560 x 1440 IPS-panel LCD Monitor (Flagship 2013 Model)
Dell Home is offering 27-inch UltraSharp U2713H 27" 2560 x 1440 IPS-panel, LED-backlit LCD Monitor for $849.99 with FREE shipping. Use $150 instant savings to get final price.

Source: LogicBuy

MSI Z87-GD65 GAMING - The No. 1 and Only Best Choice Golden Awarded Motherboard

Subject: General Tech, Motherboards | May 28, 2013 - 02:58 PM |
Tagged: Z87-GD65 GAMING, msi, z87

[May 28th, 2013/ City of Industry, California] In its 33rd year and as Asia’s largest B2B (Business to Business) computer exhibition, COMPUTEX TAIPEI 2013 is kicking off on June 4. Today, the winning list of Best Choice Award, the official award of COMPUTEX TAIPEI, is unveiled. MSI’s Z87-GD65 GAMING motherboard and Funtoro HD MOD (Media on Demand) vehicle infotainment system have proudly stood out from over 400 competitions. The only Golden Award winner in the IC & Components category, the Z87-GD65 GAMING motherboard literally sparkles in every way and proves MSI to be a true pioneer of mid-range/high-end motherboards.

The Best Choice Award has always focused on Functionality, Innovation and Market Potential as the main judging guideline. Bringing the Z87-GD65 GAMING to global gaming enthusiasts’ attention, the Best Choice Golden Award also highlights the industrial and official affirmation toward MSI’s technical innovation and design capabilities. Specifically designed for operators and passengers of long-distance coaches and high-end tour buses, the HD MOD System integrates infotainment and telematics in one pack and is clearly the top choice for multimedia entertainment on mass transportation.

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Z87-GD65 GAMING, the No. 1 and Only Best Choice Golden Awarded Motherboard

The Z87-GD65 GAMING motherboard is the latest joint effort of MSI and FNATIC, the world-renowned gaming champion team. Consolidating the cutting-edge Intel 8 series chipset and Killer E2205 Game Networking, the Z87-GD65 GAMING effectively eliminates latency-induced errors and automatically prioritizes game traffic. Gamers will experience smooth gameplay even in heavily loaded networks. As for sound, the innovative Audio Boost technology significantly enhances sound clarity. To give gamers the edge in speed, the OC Genie 4 one-second overclocking technology boosts the system performance in no time.

Source: MSI

Mageia 3, a new flavour of Linux to try

Subject: General Tech | May 28, 2013 - 01:13 PM |
Tagged: linux, mageia

If you've been looking around for a different OS for a laptop or PC that doesn't spend all of its time gaming you have probably taken a look at some of the more famous Linux distros but one may have escaped your attention.  Mageia 3 has just arrived, the successor to the Mandriva project and as it offers both Gnome and KDE desktop versions you can chose the interface which you are most comfortable with.  As it comes as a Live DVD you can boot to  it on a current machine without having to go through the process of a full install and can leave your current OS intact.  Perhaps you have a family member or friend that spends their time browsing that you support and are looking for an alternative to Microsoft or are even just looking to avoid the cost of a new license on an inexpensive mobile device; if so drop by The Inquirer for the links to download Mageia 3.

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"LINUX DISTRIBUTION Mageia launched its third and latest release Mageia 3 a few days ago, and that's now available to download directly from the Mageia website and many of the well known mirrors like kernel.org and many university supported mirrors via either Bittorrent, http or ftp."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

Console manufacturers don't want much, just the impossible.

Subject: Editorial, General Tech, Systems | May 27, 2013 - 03:08 AM |
Tagged: xbox one, ps4, consolitis, consoles

So, as Wired editorial states it: hardcore console gamers don't want much, just the impossible. They want a "super-powered box" tethered to their TV; they want the blockbuster epics and innovative indie titles; they want it to "just work" for what they do. The author, Chris Kohler, wrote his column to demonstrate how this is, and has for quite some time been, highly unprofitable.

I think the bigger problem is that the console manufacturers want the impossible.

Console manufacturers have one goal: get their platform in your house and require their hand be in the pocket of everything you do with it. They need to make an attractive device for that to be true, so they give it enough power to legitimately impress the potential buyer and price it low enough to catch the purchasing impulse. Chances are this involves selling the box under cost at launch and for quite some time after.

But, if all of this juicy control locks the user into overspending in the long run, then it is worth it...

... right?

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But Microsoft should be thankful that I cost them money to be acquired as a customer.

Well, looking at the Wired article, not only are console gamers ultimately overspending: it is still not enough! Consoles truly benefit no-one! The console manufacturers are not doing any more than maybe breaking even, at some point, eventually, down the line, they hope. Microsoft and Sony throw obnoxious amounts of money against one another in research, development, and marketing. Redundant technologies are formed to pit against their counterparts with billions spent in marketing to try to prove why either choice is better.

All of this money is spent to corral users into a more expensive experience where they can pocket the excess.

Going back to the editorial's claims: with all of this money bleeding out, Microsoft wants to appeal more broadly and compensate the loss with more cash flowing in. Sure, Microsoft has wanted a foothold in the living room for decades at this point, but the Xbox Division bounces between profitability and huge losses; thus, they want to be an entertainment hub if just for the cash alone.

But think back to the start, these troubles are not because it is impossible to satisfy hardcore gamers. These troubles are because Microsoft and Sony cannot generate revenue from their acquired control quicker than they can bleed capital away trying to acquire that control, or at least generate it more than just barely fast enough.

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The other solution, which I have felt for quite some time is the real answer (hence why I am a PC gamer), has a large group of companies create an industry body who governs an open standard. Each company can make a substantial profit by focusing on a single chunk of the platform -- selling graphics processors, maintaining a marketplace, or what-have-you -- by leveraging the success of every other chunk.

This model does work, and it is the basis for one of humanity's most successful technology products: the internet.

As a side note: this is also why PC gaming was so successful... Microsoft, developers, Steam/GoG/other marketplaces, and hardware vendors were another version of this... albeit Microsoft had the ability to override them and go in whatever direction they wanted. They didn't, until Windows RT.

And the internet might even be the solution. The web browser is capable, today, of providing amazing gaming experiences and it does not even require a plugin. It is getting more powerful, even faster than the rate at which underlying hardware has evolved.

You could, in some browsers today, plug a USB flash drive into your computer; browse to some "index.html" file on it; and run an Unreal Engine 3 (and as Epic stated in a recent interview, soon Unreal Engine 4) game that is programmed in Javascript and is stored on that USB device. Never an internet connection required -- although if you wanted online features, web browsers are kind-of good at that, go figure.

To end on an ironic note, that makes a web browser more capable of offline play than our current understanding of the Xbox One (and Sony has said nothing either way, for that matter).

I guess the takeaway message is: love the web browser, it "just works".

Source: Wired

Careful connecting to those pub WiFis

Subject: General Tech | May 24, 2013 - 05:53 PM |
Tagged: cell phone, security, wifi, PNL

A security expert recently reminded people that the Preferred Networks List Bug which was identified in 2004 has only ever been addressed by Microsoft.  All other mobile OSes, from Apple to BlackBerry can accidentally expose their PNL to an eavesdropper who can then spoof it.  If you like setting up autoconnect on your devices you might want to double check the name of your active connections occasionally; if you are connected to your home WiFi while you are out you might have a problem.  Catch more at The Register.

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"Security expert Raul Siles has warned that years after it was first identified, the Preferred Networks List (PNL) Wi-Fi bug remains unaddressed on many an iPhone, Android phone, and Windows or BlackBerry handset."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Epic Games is disappointed in the PS4 and Xbox One?

Subject: Editorial, General Tech, Graphics Cards, Systems | May 23, 2013 - 06:40 PM |
Tagged: xbox one, xbox, unreal engine, ps4, playstation 4, epic games

Unreal Engine 4 was presented at the PlayStation 4 announcement conference through a new Elemental Demo. We noted how the quality seemed to have dropped in the eight months following E3 while the demo was being ported to the console hardware. The most noticeable differences were in the severely reduced particle counts and the non-existent fine lighting details; of course, Epic pumped the contrast in the PS4 version which masked the lack of complexity as if it were a stylistic choice.

Still, the demo was clearly weakened. The immediate reaction was to assume that Epic Games simply did not have enough time to optimize the demo for the hardware. That is true to some extent, but there are theoretical limits on how much performance you can push out of hardware at 100% perfect utilization.

Now that we know both the PS4 and, recently, the Xbox One: it is time to dissect more carefully.

A recent LinkedIn post from EA Executive VP and CTO, Rajat Taneja, claims that the Xbox One and PS4 are a generation ahead of highest-end PC on the market. While there are many ways to interpret that statement, in terms of raw performance that statement is not valid.

As of our current knowledge, the PlayStation 4 contains an eight core AMD "Jaguar" CPU with an AMD GPU containing 18 GCN compute units, consisting of a total of 1152 shader units. Without knowing driving frequencies, this chip should be slightly faster than the Xbox One's 768 shader units within 12 GCN compute units. The PS4 claims their system has a total theoretical 2 teraFLOPs of performance and the Xbox One would almost definitely be slightly behind that.

Back in 2011, the Samaritan Demo was created by Epic Games to persuade console manufacturers. This demo was how Epic considered the next generation of consoles to perform. They said, back in 2011, that this demo would theoretically require 2.5 teraFLOPs of performance for 30FPS at true 1080p; ultimately their demo ran on the PC with a single GTX 680, approximately 3.09 teraFLOPs.

This required performance, (again) approximately 2.5 teraFLOPs, is higher than what is theoretically possible for the consoles, which is less than 2 teraFLOPs. The PC may have more overhead than consoles, but the PS4 and Xbox One would be too slow even with zero overhead.

Now, of course, this does not account for reducing quality where it will be the least noticeable and other cheats. Developers are able to reduce particle counts and texture resolutions in barely-noticeable places; they are also able to render below 1080p or even below 720p, as was the norm for our current console generation, to save performance for more important things. Perhaps developers might even use different algorithms which achieve the same, or better, quality for less computation at the expense of more sensitivity to RAM, bandwidth, or what-have-you.

But, in the end, Epic Games did not get the ~2.5 teraFLOPs they originally hoped for when they created the Samaritan Demo. This likely explains, at least in part, why the Elemental Demo looked a little sad at Sony's press conference: it was a little FLOP.

Update, 5/24/2013: Mark Rein of Epic Games responds to the statement made by Rajat Taneja of EA. While we do not know his opinion on consoles... we know his opinion on EA's opinion:

Podcast #252 - Z87 Motherboards, Xbox One, Lenovo Y500 Gaming notebook and more!

Subject: General Tech | May 23, 2013 - 01:00 PM |
Tagged: z87, Y500, xbox one, xbox, video, Temash, Richland, podcast, pcper, msi, Lenovo, Kaveri, Kabini, Jaguar, Intel, hgst, gtx 650m, Giagbyte, ECS, asus, APU, amd

PC Perspective Podcast #252 - 05/23/2013

Join us this week as we discuss Z87 Motherboards, Xbox One, Lenovo Y500 Gaming notebook and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Morry Teitelman

Program length: 1:17:01

  1. Week in Review:
  2. News items of interest:
  3. 1:04:30 Hardware/Software Picks of the Week:
  4. 1-888-38-PCPER or podcast@pcper.com
  5. Closing/outro

 

Samsung 840 Series 500GB SSD for $277

Subject: General Tech | May 23, 2013 - 12:03 PM |
Tagged: deals

SSD deals just keep getting better and today's is no exception.  You can pick up a 500GB version of the Samsung 840 series SSD, powered by TLC NAND memory, for just $277.49! 

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You can read over Allyn's original review of this product if you'd like or just click the link below to get the offer before it runs out!

Samsung 840 Series 500GB SSD for $277

Source: LogicBuy

The PS4 and Xbox One Hardware Revealed, Console Makers Have Different Goals

Subject: General Tech | May 22, 2013 - 10:33 PM |
Tagged: xbox one, semi-custom business unit, ps4, microsoft, amd

Microsoft took the wraps off of its upcoming Xbox One console earlier this week, and it is now possible to compare Microsoft and Sony's next-generation hardware.

Prior to the Xbox One launch, Forbes contributor Paul Tassi postulated that Microsoft would be going a different route than Sony with its next Xbox. Specifically, that Microsoft would focus more on media playback and applications rather than purely gaming (unlike Sony, which is doing the opposite). At the time, I found myself agreeing with his sentiment, and now that the console as launched I believe Mr. Tassi was absolutely correct. Microsoft wants the Xbox One to be the center of your living room and the device you use for all of your media (and gaming) needs. The new console integrates the Windows kernel and can do multitasking of applications and media in a Metro-UI like fashion (2/3, 1/3 split screen).

On the other hand, Sony is positioning its console as the best gaming device for the living room, and is focusing on integrating all things gaming with media as more of an afterthought. Like previous PlayStation consoles, it will likely play back media files and Blu-ray movies just fine, but it is a gaming box at its core.

Interestingly, the hardware that both companies have chosen seems to line up nicely with those goals. Both the Xbox One and PS4 are based around a semi-custom AMD APU with eight Jaguar CPU cores, but they have gone in different directions from there.

PlayStation 4 hardware:

As a refresher, Sony's PS4 has the following hardware specifications.

  • CPU:  Eight core AMD “Jaguar” CPU
  • GPU:  AMD GCN GPU with 1152 shader units (in 18 CUs)
  • Memory:  8GB of GDDR5 clocked at 5500MHz
  • HDD:  At least a spindle hard drive
  • Bandwidth:  176 GB/s

Sony has changed directions from the PS3 by going with a simpler design that provides more graphical horsepower and higher system memory bandwidth versus the Xbox One. The PS4 uses a semi-custom AMD chip that has saved Sony a great deal of R&D money while also being easier for developers as it is that much closer to a traditional PC with its x86-64 APU (GDDR5 memory is unusual though). The PS4 is aimed at gamers and Sony's choice of hardware and memory reflects that.

Xbox One hardware:

Xbox One Console.jpg

Microsoft was not as forthcoming as Sony as far as touting specific hardware specifications, but based on the announcement and additional information acquired by AnandTech, the Xbox One features the following hardware:

  • CPU:  Eight core AMD “Jaguar” CPU
  • GPU:  AMD GCN GPU with 768 shader cores (within 12 Compute Units)
  • Memory:  8GB of DDR3 system memory at 2133MHz as well as 32MB of on-chip eSRAM
  • HDD:  500GB
  • DDR3 Memory Bandwidth: 68.3 GB/s
  • eSRAM Memory Bandwidth: 102GB/s

Microsoft took a different approach with the Xbox One. Instead of going for DDR5 like Sony did, Microsoft opted for a hybrid approach that uses a small but high-bandwidth and low latency embedded SRAM on the same chip as the CPU and GPU paired with a larger 8GB of traditional PC DDR3 system memory. This approach is interesting because it gives Microsoft a system that has access to low latency memory at the expense of the higher bandwidth that the PS4 enjoys with its single pool of DDR5 memory. Developers will need to become familiar with the embedded RAM to take full advantage of the latency benefits, however.

These hardware choices work out such that the PS4 has a distinct advantage when it comes to gaming performance. It has more GPU horsepower and high-bandwidth memory for feeding the processor high resolution textures. On the other hand, while Microsoft's console still has a respectable GPU (for a console), it seems to be optimized for lower latency memory access and just enough graphics oomph to enable the company to have a multimedia and home entertainment machine that can run multiple applications simultaneously while also satisfying gamers by giving them a decent graphical upgrade over the Xbox 360 for games. 

This next generation of consoles should be interesting, as will the ensuing "flame wars" between fans. Both Microsoft and Sony have learned from the past (current) generation of consoles and are focusing on what they are good at to differentiate themselves. Microsoft is tapping into its Windows ecosystem of PCs and mobile devices and providing an app machine that the company hopes will be the hub of your living room entertainment needs. Sony, who does not have that expertise or existing infrastructure is also focusing in on what it excels at and that is gaming.

I'm looking forward to seeing how the consoles co-exist and how the market shakes out over 2014 and into the future as the hardware stays the same but software changes. Sony definitely has the hardware advantage to stay in the game longer when it comes to games and graphics, but Microsoft has a box that can do more than games and can find purchase in your media rack even after it is surpassed in gaming graphics quality by PCs and the competition.

What do you think about the split between the Xbox One and PS4's hardware?

 

Source: AnandTech

Fractal Design's Node 304 White Mini-ITX Case Is Coming In July

Subject: General Tech | May 22, 2013 - 06:27 PM |
Tagged: fractal design, mini-itx, case, Node 304

Fractal Design is launching a new version of its existing Node 304 computer chassis. The new Node 304 White comes in white and supports Mini-ITX motherboards. The case measures 250 x 210 x 374mm and weighs 4.9kg.

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The Node 304 is constructed of aluminum and has a white painted exterior. There are two mesh air vents on either side of the case as well as two 92mm Silent Series R2 fans working as front intakes behind filters to keep dust out of the case. Front IO includes two USB 3.0 ports and two audio jacks. The rear of the case features two expansion slots, a space for an ATX power supply, and a single 140mm Silent Series R2 exhaust fan.

FD-CA-NODE-304-WH_8_lo.jpg

Internally, the Node 304 White can fit standard ATX power supplies, a Mini-ITX motherboard, and up to six 3.5" or 2.5" hard drives. Alternatively, with two of the hard drive mounts removed, the case can accommodate graphics cards up to 310mm in length.

It is a minimalist design,but one that works well. Airflow should not be a problem even for high-end components, and the inclusion of the three fans, filters, and a fan controller is nice to see. The case will be available in July with an MSRP of $89.90 in the US and 69.90 EURO in Europe.